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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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June 19th, 2008, 15:50 Posted By: paul3100
Once again a new version is out. Apart from adding TR-DOS and few little features I haven't touched anything else, but I thought you might want to have it anyway.
Patrik
Download from official web site:
http://zxds.raxoft.cz/
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June 18th, 2008, 20:46 Posted By: Shrygue
via Games Industry
Seeking to answer claims it is not doing enough to promote its new games download service, Nintendo of Europe has revealed plans for a major TV push to raise awareness about WiiWare.
Marketing boss Laurent Fischer this week acknowledged that it is "Nintendo's job" to support its developers by working harder to drive consumers to the service, and pledged to "promote this more heavily on an above-the-line basis on TV and in print."
WiiWare, which launched in Europe on May 20, is Nintendo's response to Xbox Live Arcade and PlayStation Network, offering complete, low-memory games as part of the company's existing Virtual Console Channel on Wii.
But with relatively little marketing spend going on the launch, Nintendo has received criticism in the press and from gamers via forums that it is failing in its duty to support and promote the titles developers were producing for the service.
Fischer, speaking exclusively to GamesIndustry.biz, responded to these claims, insisting that the company was already making use of existing mechanisms to fuel awareness.
"What we are doing, and this is I think important to keep in mind, is within the tools that we have at Nintendo to support and promote this feature, we are already use them as extensively as possible," he said.
"The key tools of course are the website, which is updated automatically every time we have a release. We also inform the journalists all over Europe about new titles; and we use the Nintendo Channel, which basically allows us to go directly to all of the consumers who have connected their Wii online. These tools area already there and we use them proactively and intensively."
However, Fischer conceded that a broader campaign was necessary, and revealed specific marketing initiatives were in the works to promote WiiWare via mainstream television and print media.
"The next step is that we start to develop TV campaigns – this is on different paths in different countries," he explained. "In France the TV campaign to promote WiiWare in general has already launched and I know that we're considering that kind of activity to promote WiiWare via mass market media. It's just a matter of timing between the different countries.
"We believe that this software we have is very unique so the idea is that we need to drive awareness of what is available and how it works. We know that it takes time to drive that awareness among the general public."
And in a move to reassure the small independent developers Nintendo is keen to attract to the service, Fischer added: "That's our job – to make sure as many people as possible with a Wii check out the WiiWare content. That's Nintendo's job; we are committed to this."
Fischer this week also sought to clarify as a "joke" comments quoted in the press, where he claimed only "geeks and otaku" were interested in extra storage for the Wii, revealing that Nintendo was currently "working on a solution".
LostWinds, by UK developer Frontier, is the current top-selling title on WiiWare in Europe.
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June 18th, 2008, 19:55 Posted By: Shrygue
via Eurogamer
Electronic Arts has confirmed to Eurogamer that new boxing title Facebreaker will be out this autumn.
Facebreaker is in development for PS3, Xbox 360 and Wii. As Johnny reported in his preview last month, it's an arcade fighter with cartoony visuals and a sense of humour. See for yourself by checking out the videos on the gamepage.
News emerged this morning that Facebreaker has been given a September 5th release date in the US. An EA spokesperson has since confirmed to Eurogamer, "It will be the same in Europe."
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June 18th, 2008, 19:36 Posted By: Shrygue
via Computer and Video Games
Opoona, the lifestyle RPG developed by the team behind some of the Dragon Quest titles, won't be hitting Europe until September, distributor KOEI has confirmed.
The title was previously dated by KOEI for July 25, but it seems that it won't be making the date.
Localisation and production delays are said to be the cause after the game hit Japanese shelves last November.
Originally unveiled back in March 2007, Opoona took our interest by breaking with the traditional grind of Japanese RPGs and claiming to only use the Nunchuk as the method of input.
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June 18th, 2008, 19:29 Posted By: Shrygue
via Games Industry
Nintendo UK has unveiled a series of over 30 'DS Centres' to be housed in a variety of retail outlets across the country, in which gamers will be able to try out new games and download demos to their own consoles.
The Centres can be found in a number of different retail chains, including GAME, Argos, HMV, Zavvi, Toys R Us, Woolworths and ASDA, with the majority falling in specialist retailers in London and the South East.
Titles available to demo at launch include a number of existing best-selling titles, such as Big Brain Academy, New Super Mario Bros and The Legend of Zelda: Phantom Hourglass, with others available to download as demos.
Downloaded content will remain on the user's own DS while on sleep mode, but will disappear if the power is fully switched off. More DS Centres and demo titles will be available over time.
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June 17th, 2008, 21:32 Posted By: madcat1990
and yet again, here I am with an update to my "Pants-wettingly great" Homebrew
here's the usual changelog:- Otacon's eyes now follow the stylus
- Alarm now rings while the Ds's lid is closed
- Recolored/remade some graphics
- Added copyright at beginning of program
- Added a "Scared" otacon sprite when you get the math problem wrong
- When you get the math problem wrong, the program will generate a new one
- fixed a minimal flickering
Click HERE to download
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June 17th, 2008, 20:38 Posted By: sepro
So here is the 'final' release of my 3D rubik's cube sim. The final is between quotes because I'll still fix bugs but I won't make any significant changes to the program itself.
This won't work with save files from previous releases and like previous versions it won't work with emulators for some reason. Tested on EZ-V
and DSTT.
new in this release
*ADDED A 4x4x4 VERSION
*combined DSCube with pocketCubeDS and new 4x4x4
check options menu
*removed limitation on camera movement
*lots of optimalisations under the hood mainly to speed up the 4x4x4
*added documentation
download here
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June 17th, 2008, 20:10 Posted By: Shrygue
via IGN
Pick your favourite character, choose your controller and get ready to jump into Nintendo's biggest and baddest brawl ever! On 28th June, selected Gamestation stores nationwide will host the 'Super Smash Bros. Brawl Showdown'. Be one of 64 players in each of our 20 chosen stores to battle it out not only to prove you are the biggest and best brawler of them all and be crowned a Super Smash champion, but to compete for the ultimate prize - a Samsung Home Entertainment Centre.
In order to be eligible to brawl, you'll need to register online before the 21st June at www.gamestation.co.uk/supersmashshowdown - you'll then be contacted by someone at Nintendo to confirm your entry into the tournament.
The tournament itself will see two draws of 32 players at each store battle it out in Super Smash Bros Brawl's 'Tourney' mode where you'll punch, kick and brawl your way, knock out style, through each round. The winners of each draw will play in a two player final for the grand prize. The winner from each store will win a fantastic top of the range Samsung Home Entertainment Centres, consisting of Samsung 40" Full-HD LCD TV and a Samsung Home Theatre System, including a DivX-compatible DVD player, subwoofer and 5 Dolby Digital stereo speakers. Runners up in each store will receive an iPod Nano.
Remember – you need to be over 12 years of age and register at www.gamestation.co.uk/supersmashshowdown to take part.
A full list of participating stores can be found below… Good Luck!
Participating Gamestation stores in the UK:
LEWISHAM 212 Lewisham High Street, Lewisham
HULL 59-60 Propect Centre, Hull
EDINBURGH 134A Princess Street, Edinburgh
BIRMINGHAM 138 New Street, Birmingham
SHROPSHIRE 40 Southwater Way, Telford shopping centre, Telford, Shropshire
BRACKNELL 40 High Street, Bracknell
ERDINGTON 90-92 High Street, Erdington
LEEDS 58 Crossgates Shopping centre
CAMBRIDGE 11 Fitzroy Street, Cambridge
MIDDLESBROUGH 108 Lindthorpe road, Middlesbrough
GATESHEAD Unit 112 Lower Blue Hall, Metro Centre, Gateshead
SHEFFIELD 37/39 The Moor, Sheffield
GLOUCESTER Unit 8B Market Way, Eastgate Shopping Centre, Gloucester
BURTON ON TRENT 6-8 Dame Paulet Walk, Burton on Trent
LIVERPOOL 72 Lord Street, Liverpool
BRIERLEY HILL Merry Hill Centre, Brierley Hill
DUNDEE 40 Murraygate, Dundee
GLASGOW 83 Sauchiehall Street, Glasgow
CANTERBURY 33 St George Street, Canterbury
GWENT 46 Commercial Street, Newport, Gwent
Full terms and conditions here
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June 17th, 2008, 20:07 Posted By: Shrygue
via IGN
Taito provided an update today on Space Invaders Get Even, the new Wii adaptation of the classic shooting franchise that was first announced back in March. In addition to a release period, the company shared one major bit of news: the game is now being readied as a WiiWare download.
Space Invaders Get Even turns the play field upside down, placing players in control of a force of 100 invaders who are out to destroy a human city. You move your UFO around with the nunchuck, and use the Wiimote for point and click destruction. Your goal is to defeat the boss of each stage before time runs out.
As far as we know, the title was originally meant to be released as a standard Wii release, unless Taito was purposely keeping mum about it being a downloadable game.
Whatever the case, Japanese Wii owners can look forward to this latest WiiWare game some time this Summer.
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June 17th, 2008, 19:45 Posted By: Shrygue
via Kotaku
The Wii just isn't big enough for all the stuff it offers. That's not conjecture, that's fact. So what are Nintendo doing about? Well, when Nintendo's Laurent Fischer isn't pissing you all off by calling you names, he's promising that - snide comments aside - Nintendo know there's something wrong, and are working on it.
We definitely detect that they [gamers] are serious and we know there is an issue in this, so it's something that we're working on.
Great! So we're getting an external storage solution, then?
Uhh...no.
Definitely there's no plan to issue hardware, an external hard drive, but we know that we have an issue in that area. It's very obvious and we're perfectly aware of it, but there's nothing we can say beyond this.
How terribly cryptic. And terribly unhelpful.
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June 17th, 2008, 19:38 Posted By: Shrygue
via Computer and Video Games
D3Publisher has confirmed that it will release a game based on the Shaun the Sheep TV show for DS before the year's out.
The company, who previously distributed PS3/360 title Dark Sector and Puzzle Quest, will be working closely with Aardman Animation to authentically bring the personality and humour of the series to life.
In the game, the sheep have all escaped and Shaun must find them before the Farmer comes home. He will never to interact with Shirley, Timmy, Bitzer and other characters through areas like the junk pile, the sheep pool and the circus tent. Let us know if that makes any sense to you in the comments, below.
The game will feature three gameplay modes: Story, Mini-Game and Collection mode. There's no information as to the specifics of these modes, yet. Or at least, nothing we find coherent anyway.
Screenshots
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June 17th, 2008, 19:36 Posted By: Shrygue
via Games Industry
Nintendo of Europe has revealed that Frontier Developments' LostWinds is the current most-downloaded title from WiiWare in Europe - followed by Gameloft's TV Show King and Final Fantasy Crystal Chronicles: My Life As A King from Square Enix.
European marketing boss Laurent Fischer revealed the early top-sellers during an exclusive interview with GamesIndustry.biz, where he talked up the potential of the firm's new games download service.
He said: "We're not communicating on precise figures - this is confidential - but LostWinds has the highest download level in Europe. And then you have the other titles which come close by, like TV Show King and of course Final Fantasy Crystal Chronicles."
WiiWare, which launched in Europe on May 20th, is Nintendo's response to Microsoft's Xbox Live Arcade service, and Sony's PlayStation Network, and Fischer said initial activity had been "encouraging".
"The thing we thought was a trend is that you have a very constant flow of downloads," he explained. "All the titles in the line-up enjoy sales regularly, which is one of the key advantages of this platform. It's the fact that the games are there and anyone can take them at any time."
Fischer further confirmed that the trajectory of the European launch had mirrored that of the US and Japan, where the service launched earlier this year.
"If you relate the sales to the installed base size, which is a good measurement in that area, you see that we definitely have very similar trends everywhere, so that's very encouraging," he added. "And we're looking forward to having more proposals from other developers around the world to see the new gaming concepts we're been hoping for."
LostWinds, from British development veteran David Braben's Frontier Developments, is a platform adventure that makes innovative use of the Wii controller. Critics have lavished praise on the game, with Eurogamer.net scoring it nine out of ten, stating: "It absolutely shames most full-price releases."
Frontier's title costs 1,000 Wii points (roughly GBP 7 / EUR 10).
"LostWinds uses the Wii controller in a very special manner and is a unique approach to the way you play games," said Fischer.
"At the same time you see also that some other games – one which is interesting is TV Show King, which goes into the idea of party games that enable everyone to gather around the Wii and smile, and it is also very successful.
"Both games come from European developers and they are addressing two different needs in terms of what you want to get from a game. From that point of view we believe that it's the very encouraging sign from what we're going to get from WiiWare."
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June 17th, 2008, 18:59 Posted By: JKKDARK
New version of the Game Boy, Game Boy Color and Game Boy Advance emulator for PC.
Information:
Download link:
http://vba-m.ngemu.com/vbam/vbacompi...yAdvance577.7z
D3DX9_38.DLL (If DirectX runtime is missing):
http://vba-m.ngemu.com/vbam/vbacompi...webupdater.zip
Changes:
Win32:
* Fixed Xaudio2 crash (Spacy)
* Overhauled authenticity system. Special thanks to byuu for advice and testing (mudlord, Nach).
* Cleaned the OpenGL code up (mudlord)
Linux/GTK: (bkg)
* Disabled RGB overlays in Xv mode
* Improved icon installation, thanks to joneslee
* Now building without the debugger can be done
* Fixed building without BKPT_SUPPORT
* Fixed misspelling in about box
* Disabled buffer overflow warning
* Modified directories dialog so it uses GtkFileChooserButtons
* Now uses supports displaying of recently used files
* Removed BMP screenshotting
* Uses GTK stock items for menus
* Updated credits
Cmake build system:
* Can choose to build the GTK frontend, SDL frontend or both (bgk)
* Fixed some warnings (Nach)
* Fixed Cmake for cross compiling (bgk)
Download and give feedback via comments
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June 17th, 2008, 11:02 Posted By: Darksaviour69
Oh dear. I'm getting reports starting to trickle out of Australia that the latest Wii update (3.3) has done more than block the Twilight Princess save-game exploit. I'm hearing it's killed Datel's Wii Freeloader as well, which if true, will not go down well in Europe and Australia at all. Especially with Smash Bros' imminent - and very late - release in PAL territories in two weeks serving as a poignant reminder of just why so many people own a Freeloader in the first place. I'll update once we get some confirmation either way.
Via kotaku
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June 17th, 2008, 10:55 Posted By: Darksaviour69
Well folks, looks like the party has come to an end. All of you enjoying your free Tetris are up the proverbial creek sans paddle. Your Wii should be glowing blue as you read this right now.
The latest update, which rolls the Wii Menu to 3.3, not only kills the Twilight Hack, but also allows you to move a Mii from the Mii Plaza into the Mii Parade directly, thanks to the addition of a handy new icon. You just drag and drop as you normally would.
But, let's get back to the real news here. Nintendo has finally gone ahead and sunk the U.S.S. Homebrew. We're anxious to see how the community is going to take this one.
Update: According to commenters, the update doesn't kill the Homebrew Channel (if it was already installed), so there's still something for you all to have fun with.
Via wiifanboy
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June 16th, 2008, 20:21 Posted By: Shrygue
via Computer and Video Games
Data Design Interactive, the company behind Wii games Ninjabread Man and Billy the Wizard, had added Kidz Sports to its budget level Popcorn Arcade range and has released six screenshots to celebrate.
Somewhat surprisingly, the screenshots are actually pretty good. The environments are crisp and the backdrops look a lot better than a lot of titles we've seen on Wii.
In fact, the only fault we can find is with the cheesy grin-wearing avatar in one of the night shots. We'd like to punch him in the face.
Data Design Interactive promise 74 holes over four courses in which you can use the Wii Remote just like a real putter.
The game will also include a new 'NuYu' character editor, which allows players to create Kidz Sports versions of them who can be controlled in the game. We don't understand why they didn't implement Mii's though...
Screenshots
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June 16th, 2008, 20:11 Posted By: Shrygue
via Eurogamer
Fire Emblem DS will be the first instalment in the long-running series to boast online battles.
The exciting prospect spilled from the pages of Famitsu (translated by IGN), and will apparently be available in Japan as early as this August.
Subtitled New Dark Dragon and the Sword of Light, the game will be a remake of the original Fire Emblem that appeared on NES in 1990, but only in Japan.
Original developer Intelligent Systems will be bringing the adventure up to date by adding stylus battle-map controls and stretching the action out across both screens.
The biggest invention is the ability to cobble together a group of five fighters from your single-player game and take them online to fight against your friends.
On top of this, artwork will be re-done, there should be some fresh faces to meet, and apparently Weapon Ranks have replaced Weapon Skill, for those who worry about things like that.
The story tells of prince Marth who is on a quest to rescue his sister and win back his kingdom.
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June 16th, 2008, 19:53 Posted By: Shrygue
via Computer and Video Games
Dan Kaufman, the lead game designer of Wii first-person shooter The Conduit, has said that he hopes to include voice chat in multiplayer.
"We are exploring the possibility for voice chat," Kaufman said in a QA posted on the game's official website. "It is too early to make any promises along these lines, but we agree it could make the game even better!"
To state the obvious, the main problem with voice chat on the Wii is there isn't a microphone to chat into. We'd assume then that The Conduit would have to ship with a microphone peripheral to do it. And you'd have to somehow get that past Nintendo.
Kaufman also said the game will include three competitive multiplayer online modes, a single-player experience that would cater to several types of first person shooter players, and would only include one "mini-game."
Sounds promising.
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June 16th, 2008, 16:33 Posted By: JKKDARK
New version of the Nintendo 64 emulator for PC.
Changelog:
* New feature: graphical debugger for R4300 core
* New feature: On Screen Display
* New feature: KDE4 GUI (experimental)
* New feature: cheat system with Gameshark codes
* New feature: search/filter box in GTK GUI
* New feature: single frame advance
* New feature: adjust emulator playback speed up or down in 5% increments
* New feature: Rumble Pak support with force feedback
* New feature: Map emulator functions (fullscreen, stop emulation, etc) to joystick buttons or axis movements.
* New feature: Volume up/down
* Blight Input: Individually configure each direction of X and Y axis, which allows inverting the axis
* JTTL_Audio: libsamplerate support for high quality audio resampling
* GTK GUI: Removed second status bar which was not used
* GTK GUI: Implemented accelerator keys
* GTK GUI: Replaced custom directory browser with GTK file chooser
* GTK GUI: numerous small changes and fixes
* Added Mupen64Plus ´man´ (manual) page
* Removed mupen64_audio plugin, as it was unnecessary and mostly broken
* Added NoMemoryExpansion parameter to emulate 4MB console; fixes some games
* Overhaul of rom handling functions; numerous small fixes
* Bugfix: Removed NoAudioDelay core option to resolve issue #48
* Bugfix: check for stopped state in dynarec jump function, to fix unresponsive emulator when game gets stuck in loop
* Bugfix: GTK GUI: #6 - if a ROM is selected in the ROM browser and ´play´ is pressed, emulation will start
* Bugfix: GTK GUI: #62 - ROM browser column sorting works
* Bugfix: Rice Video: Support hi-res textures with different scale factors for X and Y
* Bugfix: Blight Input: don´t use 100% CPU in configuration dialog
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