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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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May 26th, 2008, 11:19 Posted By: wraggster
I was checking out CyberFront's website (the company that bought KID's remains), and I noticed a very cryptic image - a baked squid - sitting below the games section. This leads to a page for a game called Ikatan, which is coming to the DS in the Fall. There's no other information about it - just a squid and a vague date. A search around the web yields confused Japanese blog posts, so here's one in English too. Most curious, but keep an eye out for it!
http://www.insertcredit.com/archives/002363.html
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May 26th, 2008, 11:16 Posted By: wraggster
Sekai wa Atashi de Mawatteru, AKA "The World Revolves Around Me," is a new DS game from Global A which kind of combines god games, harvest moon, adventure games, and RPG. It seems pretty ambitious, especially for Global A. You can change the physical geography of the world, which apparently the quest, and the battles, and things like that (though it could potentially just be linear and scripted). It looks to be aimed at young girls, but the concept is appealing. The game comes out on June 12th for 4,800 yen.
http://www.insertcredit.com/archives/002362.html
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May 26th, 2008, 11:16 Posted By: wraggster
There's a DS game for the anime/novel series Spice and Wolf coming on June 26, in 5,040 and 7,770 yen flavors, published by ASCII. That in itself is not at all remarkable. What surprised me was here, on the Spice and Wolf umbrella site's page for the game. If you look to mid-page, you'll see there's a character song disc being released with the special edition - and that the seiyuu, Ami Koshimizu, actually looks a fair bit like the character she's playing. Anyone who's ever seen a seiyuu before knows this is quite a rarity, and it surprised me enough that I felt it warranted a post, so that's something! By way of comparison, the voice actress for Rei Ayanami looks like this. Not that that's bad! It's just noteworthy when they look alike.
http://www.insertcredit.com/archives/002361.html
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May 26th, 2008, 11:15 Posted By: wraggster
In other Interchannel news, the company has put together a special box with both the Ys I and Ys II remakes for DS, which comes with an art book, maps, a soundtrack CD, and some keychain things. The package sells all together for 9,800 yen - they probably should've had them together to begin with though. There's also a video on that first site.
http://www.insertcredit.com/archives/002360.html
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May 26th, 2008, 04:37 Posted By: wraggster
Its been a fair few months since i asked this question and like always the best people to ask are the coders and the users themselves, with each release of new hardware although theres not been much released lately comes a new pretender to the crown, so my question to all the DS Users which Flashcart do you think is the best for DS Homebrew and explain why wherever possible
Likewise post also the ones to avoid, it will be interesting to see which people dislike.
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May 26th, 2008, 04:29 Posted By: wraggster
The Wii Scene is fastly becoming one of the Great homebrew scenes, any scene that doesnt require you to invalidate your warrenty by installing a modchip is great in anyones books. One worry is that there is a possibility however small that the homebrew channel can brick your Wii but like everything follow everything to the letter and you should be ok.
As for the Wii Scene we have seen many emulators released for all these systems so far :
MAME
Midway Space Invaders
Atari ST
Gameboy Colour
Game Gear
GBA
Nes
PC Engine
ScummVM
Genesis
Sega Master System
Snes
Thats already a fantastic amount of emulators, if the Wii Specs are to be believed then we should in theory see emulators as fast as what appeared on the Xbox but what do you think is the best we can hope for ?, is full speed N64 doable, let us know via comments, also for purists do you prefer emulators played with a normal controller or the Wiimote, again answers via comments.
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May 26th, 2008, 02:45 Posted By: wraggster
clone45 posted this news/release:
Hello!
I'm happy to release my first homebrew DS application: glitchDS. It's a music sequencer driven by the "game of life".
www.glitchDS.com
Features include:
* Customizable Cellular Automaton sequencer
* Create your own “trigger points”
* Load in your own sounds
* Save and load your work
* BPM settings, or “strum mode” for controlling tempo
* Up to 6 sounds can be loaded at once
* Each sound has its own 32 step frequency modulation sequencer
* Global Distortion setting
Currently only tested on an R4DS.
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May 26th, 2008, 02:32 Posted By: wraggster
The New York Times has a feature on the modest and charming Shigeru Miyamoto that likens him to Walt Disney. "The father of Donkey Kong, Mario, Zelda and, most recently, the Wii" has a stunning track record in the games business. The story says:
Mr Miyamoto's work is evolving from a reliance on invented characters and fanciful, outlandish settings like Mario's Mushroom Kingdom or Zelda's mythical Hyrule. With games like Nintendogs (inspired by his pet Shetland sheepdog), Wii Sports, Wii Fit and coming next, Wii Music, Mr Miyamoto is gravitating toward everyday hobbies: pets, bowling, yoga, Hula-Hoop, music. It is as if an artist who had mastered the abstract had finally moved into realism.
.
"I would say that over the last five years or so, the types of games I create has changed somewhat," he said. "Whereas before I could kind of use my own imagination to create these worlds or create these games, I would say that over the last five years I've had more of a tendency to take interests or topics in my life and try to draw the entertainment out of that."
http://blogs.guardian.co.uk/technolo...lt_disney.html
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May 26th, 2008, 02:32 Posted By: wraggster
The New York Times has a feature on the modest and charming Shigeru Miyamoto that likens him to Walt Disney. "The father of Donkey Kong, Mario, Zelda and, most recently, the Wii" has a stunning track record in the games business. The story says:
Mr Miyamoto's work is evolving from a reliance on invented characters and fanciful, outlandish settings like Mario's Mushroom Kingdom or Zelda's mythical Hyrule. With games like Nintendogs (inspired by his pet Shetland sheepdog), Wii Sports, Wii Fit and coming next, Wii Music, Mr Miyamoto is gravitating toward everyday hobbies: pets, bowling, yoga, Hula-Hoop, music. It is as if an artist who had mastered the abstract had finally moved into realism.
.
"I would say that over the last five years or so, the types of games I create has changed somewhat," he said. "Whereas before I could kind of use my own imagination to create these worlds or create these games, I would say that over the last five years I've had more of a tendency to take interests or topics in my life and try to draw the entertainment out of that."
http://blogs.guardian.co.uk/technolo...lt_disney.html
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May 25th, 2008, 15:37 Posted By: JKKDARK
From Schthack
Fragments of a Memory
Search for message
capsules left
in the Ruins.
Client: solider
Quest:
A message capsule thought
to be from the Pioneer 1
Military was discovered in
Ragol's underground Ruins.
We would like you to
search for more.
Reward: ??? Meseta
# Minor script changes to accomodate GC scripting differences.
# Meseta. For some reason, Sega changed the quest reward system on BB to give miniscule amounts of Meseta. Why they did this, I don't really know since they already admitted Meseta's uselessness by creating Photon Drops. Regardless, the rewards have been scaled by difficulty again on the original Meseta stat system. The quest has multiple rewards depending on what you do, so here's the value chart:
Fail the quest via Ruins 2 timer or Ruins 3 ghosts:
Normal: 500
Hard: 1,000
Very Hard: 2,000
Ultimate: 4,000
Choose to quit after Ruins 1:
Normal: 1,000
Hard: 2,000
Very Hard: 4,000
Ultimate: 8,000
Choose to quit after Ruins 2:
Normal: 2,500
Hard: 5,000
Very Hard: 10,000
Ultimate: 20,000
Finish quest:
Normal: 8,000
Hard: 16,000
Very Hard: 32,000
Ultimate: 48,000
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May 25th, 2008, 13:48 Posted By: wraggster
via brakken
WB3000 from Nintendo-Scene has released a simple Windows based GUI tool to edit the meta.xml file that goes along with your homebrew to be used in the new Homebrew Channel that was released earlier today.
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May 25th, 2008, 13:44 Posted By: wraggster
via brakken
To celebrate the release of the Homebrew Channel tehpola, sepp256 and emu_kidid have released a Nintendo Wii build of their ever progressing port of Mupen64 a Nintendo 64 emulator for the Nintendo GameCube and Wii. Wiin64 is the official name for the Wii build and there is currently no updated GameCube version.
What's New?
+ glN64 Port
+ MEM2 ROM Cache for Wii (fits 32MB ROMs)
+ libfat support (Front Slot & SD Gecko now work)
- libsdcard support (RIP)
+ Save/Load on Wii Filesystem
+ Progressive video support
+ Embedded font support for Qoob users
* Threaded audio
* Various GX_gfx fixes
* Reworked input plugin
+ Modular controller input
+ Classic controller support
+ Developer Features submenu
* Toggle FPS/Debug display
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May 25th, 2008, 13:34 Posted By: wraggster
Nuke has posted a new version of the Region Free Commercial Game Loader for the Nintendo Wii,
Here is V1.5, this version was the first version to be compatible with the homebrew channel
Also here is a version of the above which has no language and VI patches.
some users reported that SSBB dont work with the 15, so can you try with the no patch version to see if it boots as i don't have my brawl game with me.
im at the point now where i know i need to make a selector for language and additional patches, as some games will only work with patches some not.
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May 24th, 2008, 22:28 Posted By: wraggster
Finally Homebrew comes to the Wii the way it was meant to be and thats without the need for the Zelda Game, heres the release details:
The Homebrew Channel is a channel for launching Wii homebrew applications without the need to run the Twilight Hack first. It will list apps stored and organised on an SD card in a nice little GUI, which you can very easily customise with descriptions and shiny little .png icons all by yourself if you want. You can also launch homebrew apps via TCP (with a correctly configured PC) or USB Gecko. Both of those built in options make it extremely convenient for testing out new code, as well as a general purpose homebrew launcher.
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May 24th, 2008, 01:24 Posted By: wraggster
Not like we haven't seen Nintendo's DS used as a music maker before, but this variant may be the most amazing to date. yarglaaaafr's ProteinDS application is currently in demo mode, but judging by the demonstrative video waiting after the break, it's remarkably solid as-is. C'mon, it's a tool that enables users to scratch up tunes via the handheld's built-in touchscreen -- how could Mario not approve?
http://www.engadget.com/2008/05/23/p...-nintendos-ds/
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May 23rd, 2008, 23:24 Posted By: wraggster
News/release from Scott McFly
After a few months wait, Blackjack DS v0.5 is here! Here's the new features:
* New background for game area to aid with clarity
* Hand total now more prominant and shown with a graphic
* "About" and "Stats" pages now consistent with other pages
* User input now entirely touch screen
* Split hand shown in text, then swapped when active
And the game now has a new home where you can download any of the previous versions as well as this new one, which is also attached to the topic:
http://www.scottmcclymont.co.uk
I'm still working towards the main goal of the project - so the next update will hopefully include some of the features absent so far, including the ability for the user to tweak the different rules to suit them.
Enjoy!
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May 23rd, 2008, 23:21 Posted By: wraggster
Ant512 has released anew version of Woopsi the Amiga-esque Windowing System for the DS:
http://www.sourceforge.net/projects/woopsi
Version 0.33b now out. Full changelog:
- Fixes:
- Gadget::click() checks correct class variable for double click timer.
- Deleted ListBoxItem class.
- Removed "closable" from gadget flags.
- SkinnedWindow resizes titlebar correctly.
- Wired up SkinnedWindow depth button visibility to skin data.
- More consistent names for SkinnedScreen button pointers.
- Added missing GraphicsPort::drawPixel() functions.
- Made char pointers const-correct for devkitPro r23 compatibility.
- System makes copies of string data where appropriate.
- Removed duplicate title string pointer from window classes.
- SkinnedWindow only drags when titlebar clicked, not any border gadget.
- Fixed crash when gadget closed but parent subsequently points one of its pointers back at it.
- Fixed checkbox incorrectly setting font pointer instead of leaving it to
the base class.
- Fixed overflow in slider grip position calculations.
- Slider grip moves one page width/height when the gutter is clicked.
- Scrollbar buttons default to adjusting grip value by 1.
- Gadget::addGadget() checks to see if new children want to steal the focus and will grant it if necessary.
- Focus and blur propagate throughout the gadget ancestor list even if a gadget along the way already has focus (or not).
- Moved _clickedGadget pointer into Woopsi class and deleted all other
occurences.
- Changed _clickedGadget handling so that release works with the single pointer in Woopsi.
- Windows drag correctly if only one co-ordinate has changed.
- Screen title bar no longer steals focus when clicked.
- Text::wrap() recognises the end of a single-line string correctly.
- BitmapButton inherits from Gadget instead of Textbox.
- AnimButton inherits from Gadget instead of Textbox.
- Textbox no longer redraws when clicked; functionality moved into Button and ContextMenuItem classes.
- Removed redundant DecorationGlyphButton::release().
- Fixed tense in DS lid close/open events, so the events are now called
"EVENT_LID_CLOSE" and "EVENT_LID_OPEN", and the methods to work with them are called "raiseLidCloseEvent()", "raiseLidOpenEvent()", "lidClose()" and "lidOpen()".
- New Features:
- ListBox rewritten to be a single gadget instead of a compound gadget.
- ListBox allows multiple selection.
- Added extra flags to AmigaWindow and SkinnedWindow classes allowing close and depth gadgets to be hidden when gadgets are constructed.
- AmigaWindow allows depth and close buttons to be shown/hidden at will.
- SkinnedWindow allows depth and close buttons to be shown/hidden at will.
- Screen constructor accepts flags parameter.
- AmigaScreen constructor accepts flags parameter.
- SkinnedScreen constructor accepts flags parameter.
- AmigaScreen allows depth and flip buttons to be shown/hidden at will.
- SkinnedScreen allows depth and flip buttons to be shown/hidden at will.
- Added ScrollingListBox class.
- Added DefaultStyle class for control over gadget default colours.
- Added DimmedScreen class to the bonus folder.
- Added Requester class.
- Added FileRequester class to the bonus folder.
- Added Window and Screen setTitle() methods.
- Added drawEllipse() to the SuperBitmap class.
- Added drawFilledEllipse() to the SuperBitmap class.
- Added ListData class.
- Added FilePath class to bonus folder
- Added gadget test screen to demo.
- Added release-outside event that fires if the stylus is released outside the boundaries of the gadget.
- Added eventVX and eventVY to EventArgs struct.
- Drag and move events populate eventVX and eventVY EventArgs properties.
- Added EVENT_ACTION event.
- Button, AnimButton and BitmapButton all raise EVENT_ACTION events.
- CycleGadget raises EVENT_VALUE_CHANGE events when released if the value has changed.
- ScrollbarVertical up/down buttons repeat when held.
- ScrollbarHorizontal left/right buttons repeat when held.
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May 23rd, 2008, 23:17 Posted By: wraggster
Via devfr
Florent Bedoiseau is like me, he likes the old computers. We made a ZX Spectrum moved on DS, and well, here it adapts a game of this brave computer TI99/4A on our DS now!
The story is simple: we must kill the aliens (appointed Morgs) and bush walks (vi bin, Far West requires ...). All this in history to protect the inhabitants of the city ...
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May 23rd, 2008, 23:04 Posted By: wraggster
Peter M posted this a few weeks ago on his site:
About two weeks ago I sent an email to Pixel asking if he would consider letting me port Cave Story to WiiWare or iPhone/iPod Touch.
He replied a week later, saying very politely that he was unable to grant permission at that time but hoped to be able to explain why sooner or later.
My interpretation of his reply was that some other company had gotten in there before me and made Pixel an offer regarding a commercial port of Cave Story. So while it’s a shame that I won’t be involved in it, it’s exciting to think that there may be a version of Cave Story coming to another platform.
But that of course is just my interpretation of Pixel’s response and is completely unconfirmed.
http://aaiiee.wordpress.com/2008/04/...phone-from-me/
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