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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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May 30th, 2008, 20:51 Posted By: Shrygue
via Joystiq
You've heard about the game. You've seen the crazy "Guitar Grip" peripheral. You've wondered: "Can the DS really pull off a proper Guitar Hero?" Last night we sat down, strapped a DS to one hand, and held a special pick-shaped stylus in the other to answer that question for you ... and ourselves.
Surrounded by a gaggle of other gamers having their first go on the game, we heard shouts of "Rock on!" and "Star Power!," cementing in our minds that this was going to be an even more atypical Guitar Hero experience than we had imagined. Fortunately, it was a lot like the Guitar Hero experience we've grown to love over various console incarnations, too.
Screenshots here
Photographs of the Control Grip here
Full article here
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May 30th, 2008, 20:36 Posted By: Shrygue
via Eurogamer
Three new titles have been released on the Wii's Virtual Console. Hello Pokemon Puzzle League, goodbye weekend.
For those who aren't familiar the game first came out on N64 and is much like Panel de Pon, released in the West as Tetris Attack. You have to match coloured blocks to make them disappear, but they rise from beneath rather than fall from above.
The twist for this version is the Pokemon branding plus, as everyone who's every played it knows, a theme song which ostensibly has no lyrics but which creates vibrations inside your brain that say, "Nothing else exists, you don't really need a job, yes it's 5am, but money is meaningless, we are all just matter." Priced at 1000 points (GBP 7 / EUR 10).
Then there are two Neo Geo titles up for grabs. Samurai Showdown is arguably one of SNK's best fighting games, featuring weapon-based combat and a fous on single strikes rather than long-winded combos. It's yours for 900 points (GBP 6.30 / EUR 9).
Burning Fight will be familiar to anyone who's played Streets of Rage and/or Final Fight, which are already available on the VC for 800 points a pop. Here you get to batter men in ripped denim all over again, but at a price of 900 points (GBP 6.30 / EUR 9).
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May 30th, 2008, 20:31 Posted By: Shrygue
via Computer and Video Games
Retro fans should be happy to know that Super Mario RPG is one step closer to the European Virtual Console, as Nintendo of Japan has confirmed the game will be hitting its VC in June.
The confirmation means that Nintendo has finally come to an agreement with Square Enix over releasing the game, breaking down the barriers for American and European releases. Sooner than later we hope...
On the downside, Japanese Wii owners will have to fork over 900 Wii Points to get the game. We have no reason to believe that the price point will be any different over here.
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May 29th, 2008, 22:34 Posted By: wraggster
News/release from cid2mizard:
Hello,
Let me present "TAUNT DS v0.1", a small application that can send via WiFi, taunts. In other words, it connects to 2 NDS mini, you write a number and you send. Currently only 30 taunts official Age of empire are present for exemple demo (taunts are french)
Taunt 1 to 30.
Wololoo
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May 29th, 2008, 22:26 Posted By: Shrygue
via IGN
Earlier this year, third-party publisher Tecmo revealed that a DS version of the classic football franchise Tecmo Bowl is in development. The company has been supporting the DS effort with a plethora of screenshots and video updates in recent weeks.
In a mailer sent to press today, Tecmo confirmed that a Wii build of Tecmo Bowl is also in development.
"Tecmo Bowl: Kickoff is scheduled for release this September [on DS]," Tecmo wrote. "A Wii version of Tecmo Bowl is in development and scheduled for release in 2009. However, it is too early to discuss the details of that version of the game."
We will have more on the Wii build in the coming months.
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May 29th, 2008, 22:24 Posted By: wraggster
R6 motion menu v3.1.0879 for R6 Silver and Gold [2008-5-29]
more info: http://www.neoflash.com/forum/index....ic,5142.0.html
history:
* Support more roms,like 0817,1158,1187,1191,1205,1206,1301,1333,1337,1405, 1407,1456,1514,1770,1780,1795,1891,1892,1938,1964, 2095,2157,2207,2209...
* This version don't support 4G/8G TF yet
download:
Korean version: http://www.neoflash.com/download/R6_...d_Gold_KOR.rar
English version: http://www.neoflash.com/download/R6_...d_Gold_ENG.rar
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May 29th, 2008, 22:23 Posted By: wraggster
DS Game Maker improves on the powerful engine of XtenDS providing a fast, clean and useful environment for developing DS Games. Not only can you visually piece together characters, scenes, and scoring, you can add Wifi, Rumble and sound without having to know any programming!
Unlike any other program of it's kind, DS Game Maker has a comprehensive manual which will set you on the track of making great DS Games. And when you think your game is good, you can upload it to the dsgamemaker.com community for others to play.
With DS Game Maker
Visually plot and organize sprites in the room designer
Add a vast range of actions to your game, including basic 3D support
Customize the whole development experience
Share your games with the dsgamemaker.com community
http://www.dsgamemaker.com/index.php
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May 29th, 2008, 22:11 Posted By: wraggster
News from Gp2xstore
USB Gecko for Nintendo Wii is back in stock! Buy the USB Gecko for only $44.99 at Gp2xstore.com. We ship right out of California, United States!
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May 29th, 2008, 19:47 Posted By: Shrygue
via IGN
Following Nintendo's surprise announcement of Wario Land Shake for the Wii yesterday, new details have come our way on the game.
Wario's latest adventure looks like it's being designed with both casual and hardcore gamers in mind. A side-scrolling platformer, the game makes use of 2D artwork to depict its characters and stages. The game promises a total of 20 stages, taking you through all the expected environments, including jungles, deserts, and caves.
Controls have been kept simple, with the Wiimote held horizontally and most of the action controlled with the D-pad and the 1 and 2 buttons. Nintendo is including some waggle controls as well. Shake the Wiimote up and down, and you can make Wario perform a few extra moves, like shaking coins free from an enemy you've grabbed onto. The Wiimote can also be tilted to control vehicles.
As revealed yesterday, Wario Land Shake will hit the Japanese Wii on July 24. A release outside of Japan has yet to be announced.
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May 29th, 2008, 19:44 Posted By: Shrygue
via Games Industry
Nintendo has announced that the Wii's Nintendo Channel is set to launch in Europe and Australia tomorrow.
The channel will be free of charge and available through the Wii Shop Channel. On it, gamers will be able to watch videos, search for games, access downloadable demos for their Nintendo DS and recommend games.
"By accessing Nintendo Channel, you will be kept up-to-date on all the latest information for past, present and future games on all Nintendo platforms," the said in a statement.
The launch of the Nintendo Channel follows on from that of WiiWare, also available through the Wii Shop Channel, which launched earlier this month.
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May 29th, 2008, 07:42 Posted By: wraggster
emu_kidid has released yet another new version of the GBA Emulator for Gamecube and Wii, heres the details:
I didn't anticipate that the Wii would run VBA so fast so in my initial release I had vsync disabled and frameskip was supposed to handle things. Anyway, please grab a updated build to fix the "too fast" issues. "noframeskip" version may run a little too slow but won't have speed-up/down moments and "frameksip" version should run pretty accurately. Also I fixed the saving and not being able to return to the game issue.
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May 29th, 2008, 07:42 Posted By: wraggster
emu_kidid has released yet another new version of the GBA Emulator for Gamecube and Wii, heres the details:
I didn't anticipate that the Wii would run VBA so fast so in my initial release I had vsync disabled and frameskip was supposed to handle things. Anyway, please grab a updated build to fix the "too fast" issues. "noframeskip" version may run a little too slow but won't have speed-up/down moments and "frameksip" version should run pretty accurately. Also I fixed the saving and not being able to return to the game issue.
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May 29th, 2008, 02:20 Posted By: wraggster
aquilino has updated the port of Jewel Quest for the Nintendo Wii
Heres whats new:
Here you have that support Wiimote
Wiimote horizontally ,moving crosshead ,par 1 and 2 to select button, to return button HOME to HBC
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May 29th, 2008, 02:00 Posted By: wraggster
Newly released today
features
The 15 games are: jumping logs, canoeing, obstacle races x 2, snow boarding, waterfall climbing, rail kart driving, jumping on the trampoline, roller skating, slider, mogura panic, see-saw fight, skipping blocks, skipping rope and running hurdle.
Beware of the time when you are playing on the mat. Jumping on it late at night might disturb your neighbors.
description
With a lack of space at home, not very many people exercise enough to maintain a healthy lifestyle. However, with Family Trainer: Athletic World, this problem is remedied. This is one fully functional sport center shrunk to the size of around 1 meter squared. The software features 15 sport games for you to attempt, make use of the specially designed family Wii Mat and play with your friends or family members. A maximum of two people can join in a game on the mat at the same time while the others can cheer as they wait for their turn.
Adjust the level of difficulty to suit your abilities, start with beginners mode and work your way up to the master level.
http://www.play-asia.com/SOap-23-83-...j-70-2m83.html
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May 29th, 2008, 01:55 Posted By: wraggster
As evidenced by the many circular singe marks across our DS' bottom screen, we sometimes forget when we've switched the stylus out for a ciggy. Thankfully, Ubisoft and some guy, Allan Carr, frown upon our deleterious, chain-smoking activities, announcing their intention to teach us the "Easyway to Stop Smoking" via the DS. Developed in conjunction with Mr. Carr's "top experts" (top experts), the game will echo the method featured in the Easyway to Stop Smoking book, as well as its network of clinics.
In case you were wondering, Ubisoft's press puff piece notes that said method "removes the smoker's belief that smoking provides them with any genuine pleasure or crutch, takes away the feeling of deprivation and therefore rids the smoker of the fear of stopping." If your lungs haven't been reduced to a hyperventilating mass of black goo by then, you can discover the Easyway to Stop Smoking this November.
http://www.joystiq.com/2008/05/28/ub...smoking-to-ds/
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May 29th, 2008, 01:52 Posted By: wraggster
During Ubidays 2008, Ubisoft revealed that its upcoming snowboarding title, Shaun White Snowboarding, will be coming to Nintendo Wii. More exciting, the publisher revealed that the game will support Nintendo's Wii Balance Board. Although members of the press were not allowed to play the game at the event, an Ubisoft representative was on hand to demo the setup. The game is played with both the Balance Board and Wii-mote, using the latter to control tricks."
Update: 05/28 19:26 GMT by T : Erik Johnson writes with word that Ubisoft's Raving Rabbids TV Party will also use the Balance Board (for the Wii version, of course).
http://games.slashdot.org/article.pl.../05/28/1759236
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May 29th, 2008, 00:47 Posted By: wraggster
New from Divineo USA
Say goodbye to expensive batteries with the Mad Catz Rechargeable Battery Pak for the Wii Fit Balance Board. Simply remove the battery cover and batteries from your Balance Board and replace them with the Battery Pak for up to 20 hours of continuous energy. The included USB charge cable – compatible with the Wii and PCs – makes recharging the internal batteries easy and convenient.
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May 29th, 2008, 00:45 Posted By: wraggster
New from Divineo USA
Transport and store your Wii Fit Balance Board with Mad Catz stylish Travel/Storage Case. Built with high-quality weather-resistant materials and featuring a padded adjustable shoulder strap, an external zippered storage pocket as well as an internal mesh pocket, now you can tote all of your Wii Fit accessories in one convenient carryall.
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May 29th, 2008, 00:43 Posted By: wraggster
New from Divineo USA
Protect your Wii balance board and your feet at the same time with this superb quality silicone skin! The foot shaped bubble grips will help to keep you from slipping off when performing those all important moves, and you can relax knowing that your brand new Wii-fit balance board is safe from dirty shoes or feet! (not yours of course!)
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May 29th, 2008, 00:33 Posted By: wraggster
News/release from Antonio Nino Diaz :
Well, this is the game that I'm working. If everything goes as it should, become a game between tamagochi and Nintendogs, jeje. So far I have only prepared the 3D graphics engine, you can move the "character" and the camera follows him. You can see an example that can load normal objects (a gift box very cumbersome).
The two things that I thought prinipales are that:
Run-in real time, ie time passes and in reality the clock using the DS.
- Be wifi mode (not very well that ... you might just make some chorradita).
Finally, I leave you here. Parcheadlo with DLDI and put the folder anywhere on the card (up to 6 subdirectories, I think). Works with emulators that support FAT, as the idea.
Controls:
- A: changing mood (try XD).
- Maintain A: Change camera mode.
- Arrows: Move.
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