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May 22nd, 2008, 00:47 Posted By: wraggster
Kotaku is reporting that, while no official announcement has been forthcoming, a new Square Enix Dragon Quest IV teaser site has been launched. It seems that the game is slated for a September 16th release in the US for the DS. In addition to the announcement, the site also seems to be promising Dragon Quest V and VI at undisclosed times in the future.
http://games.slashdot.org/article.pl.../05/21/1441234
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May 22nd, 2008, 00:40 Posted By: wraggster
The EU has doled out some pretty hefty fines in the past, but it looks like Nintendo is pushing back against the one it got slapped with back in 2002, with the company now saying that it was "unfair, illegal, even shocking." That fine (some 140.1 million Euros, or about $220 million), was the result of some alleged price fixing on Nintendo's part back during the SNES-fueled glory days of 1991 to 1998, during which time European Union regulators say Nintendo colluded with seven different distributors to raise hardware and software prices. For its part, the EU commission maintains that the fine "was not of a capricious nature, or based on wild estimates," and that it "was for an infringement that was considered very serious." No word on Nintendo's next move just yet, but if past appeals of EU rulings are any indication, they certainly seem to be facing an uphill battle.
http://www.engadget.com/2008/05/21/n...ion-euro-fine/
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May 22nd, 2008, 00:37 Posted By: wraggster
We've still got a few weeks left to see how we'll do going up against the Nintendo-made workout routines of the Wii Fit, but we can tell you that we've had some mixed results early on. We'll do a full wrap-up later, but for now some initial notes.
We were off to a pretty good start in the first couple of days -- but be warned, you do need plenty of space where you intend to work out, especially as you get started in the strength training. We were a little surprised at just how much space was needed at times, so unless you've got plenty of it you may end up like us, spending plenty of time shuffling and reshuffling the balance board back and forth.
Players (exercisers?) are rewarded with more reps and new routines as they log hours, and if you're unfit (like we are) even some of the beginner exercises will undoubtedly reveal all those atrophied muscles (especially the push-ups / side-plank and jackknife routines, which are killers). Wii Fit's use of a plain, clearly visualized trainer makes learning the exercises -- and even the more complicated yoga poses -- easy for newbs. More after the break.
It only took an hour or two of doing the same routines before all the helpful input from your virtual trainer became tedious and repetitive. You can only hear your trainer say "Visualize the muscles you want to work" so many times, you know? You'll also be spending about 1/3rd of your total time in Wii Fit trying to get through a seemingly endless string of menus, intros, prompts, and requests to step on or off the balance board -- the reward for your patience is to initiate the next exercise.
Another big downer is the inability to play your own music. Wii Fit is clearly intended to be an accessible solution for people that haven't made fitness a part of their regular routine, so you'd think the software would be as accommodating and painless as possible if it's going to get people off the couch. Not being able to play music wouldn't be nearly as vexing if you could just turn down the monotonous Wii Fit music so you can play your tunes on a boombox or something, but you can't really mute the whole thing because the trainer does give some valuable real-time verbal feedback (like letting you know your balance is off, or that you're almost done).
As for our consistency in keeping up the exercises, well, it hasn't been great. We've logged a number of hours, but it's already becoming hard to see working in Wii Fit when the workouts themselves seem so encumbered by the software that delivers them. Although we're clearly working some unused muscles, we're not yet getting the feeling that the Wii Fit's burning any substantive amount of calories (or fat), or that it's any substitute for hitting the gym with some regularity. There's sweat, but it's not coming in buckets. We'll keep at it though, so check back in a few days for our next update.
http://www.engadget.com/2008/05/21/w...e-burn-part-1/
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May 22nd, 2008, 00:31 Posted By: wraggster
New from Divineo China
Rock like a rock start with Dragon wireless guitar for Wii. Comes with a smart design that features 10 fret buttons, to fit adults and children, but also to enhance solo mode with a more realistic hold of your guitar. Comes with a pedal slot,
strap and slot to insert your remote controller.
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May 21st, 2008, 22:20 Posted By: Shrygue
via IGN
Today Square Enix confirmed that the Zenithia trilogy, Dragon Quests IV, V, and VI remade for the Nintendo DS, will be making its way from Japan to North America. Dragon Quest IV: Chapters of the Chosen will kick off the party on September 16. The publisher also revealed the subtitles for parts V and VI: Hand of the Heavenly Bride, and Realms of Reverie, respectively.
For each game, the original 2D graphics have been remade in 3D and monsters have been given new animations. Square Enix forwarded us the logos for each game, presented below.
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May 21st, 2008, 21:20 Posted By: Shrygue
via IGN
Nippon Ichi's support for the DS will be continuing beyond Disgaea, Jigsaw World, and The Convenience Store DS. The latest DS announcement from the Japanese parent company of NIS is Marl Oukoku no Ningyouhime, presumably a new entry in the series that came to the US PlayStation under the name Rhapsody.
The company unveiled the new title through a teaser website that lists its genre as "musical RPG" and promises a Japanese release date of August 7.
That's all we know at the moment. The site will see its full opening on June 6, but for now browse on over there for some attractive artwork.
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May 21st, 2008, 20:58 Posted By: wraggster
Browsing the sites for news as i do a heck of a lot i came across someone asking for the Freeloader release by Datel to be hacked, now with Freeloader being an unnoficial release for the Wii (ie not supported by Nintendo) is it deemed piracy/naughty to hack Freeloader, certainly one to ponder.
Give your views via Comments.
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May 21st, 2008, 20:55 Posted By: Shrygue
via Computer and Video Games
Nintendo has hit back at criticism from Greenpeace who claimed that the Wii tested positive for hazardous chemicals and materials.
As we reported yesterday, Greenpeace recently unveiled that Nintendo was bottom of the pile in its Guide to Greener Electronics, which ranks the top 18 manufacturers of PCs, mobile phones, TVs and consoles in terms of policies on tackling environmental waste.
But speaking this morning to TechRadar, Nintendo refuted the claims. "Nintendo has not been badly rated by Greenpeace," a Nintendo spokesman said. "Greenpeace chose to conduct a survey and produce a report, which graded companies upon the voluntary submission of information.
"Nintendo decided not to take part in the survey and were therefore 'ungraded' in the resulting report. Nintendo provides detailed information regarding our compliance to EU Directives via the Consumer Section of our website and therefore we felt it unnecessary to take part in the Greenpeace survey.
"Furthermore, we fully comply with all the necessary EU Directives on the Restriction of Hazardous Substances aimed at environmental protection and consumer health and safety. Furthermore, in order to ensure our products are safe for use by young children we also take into consideration the standards applicable to toys."
Dr. Kevin Brigden at the Greenpeace Science Unit at Exeter University has been contacted for further comment, so don't expect this to be the last of it.
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May 21st, 2008, 20:54 Posted By: Shrygue
via Computer and Video Games
The little hammerhead prince and his bonkers giant sticky ball rolling game will never come to Wii, according to major US retailer Wal-Mart.
The mental Katamari series, which started off on PS2 but more recently hit 360 with Beautiful Katamari, was slated for a Wii (and DS) release when the game's director Jun Morikawa mentioned it at the Tokyo Game Show.
Nothing has been officially said since, but Wal-Mart reckons it's been completely canned following a series of delays. "Maybe this game will be available at a future date", it says, but there's no option to pre-order the title with the retailer.
Namco's inbox has been hit. Here's hoping for a reply.
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May 21st, 2008, 20:52 Posted By: Shrygue
via Eurogamer
The first DS instalment in the Ninja Gaiden series has been given a definitive release date.
Ninja Gaiden: Dragon Sword sees you using the DS's stylus and directional buttons to run, jump, attack and cast ninpo. It's already out in the US and Japan, and a spokesperson for distributor Ubisoft this morning told us it's out on "June 27th, according to our release schedule."
According to Kristan it's "solid, polished and innovative", but without quite enough substance to surpass the 7/10 mark. Read his review for the full rundown.
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May 21st, 2008, 20:51 Posted By: Shrygue
via Computer and Video Games
Square-Enix has launched the official website for Valkyrie Profile: The Accused One and with it a bunch of screenshots from the game.
The third instalment in the franchise will be centred around a soldier named Wilfred who is offered a magica feather by the Queen of the Underworld. With this feather, Wilfred sets off to seek revenge against the Gods, as you do.
From the looks of the screenshots, the franchise has switched from its traditional side-on perspective to an isometric view. It's scheduled for this year in Japan, so we expect to see it land on European shores early next year.
Screenshots
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May 21st, 2008, 07:40 Posted By: wraggster
Newly released today
features
The game displays a map with locations of shrines, villages and cities
Fight monsters to gain EXP and/or money. When your collection of EXP
Make use of both the touch pen and buttons as methods of control
Magic is an important element in the game, maximize its power during
When you cast a spell without an adequate amount of Ether, the damage
description
The RPG sets stage at Olympus, from the Greek myths, and tells the adventures of an amnesiac youth whom the fairies recognizes as Hercules. The youth has been wandering around aimlessly after being washed up the shore. One by one, he came across allies and some vital information about himself.
He is an immortal, and so are his allies. To find his source of immortality and come to terms with his own fate, he travels toward Olympus with the help of his friends.
http://www.play-asia.com/SOap-23-83-...j-70-2omu.html
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May 21st, 2008, 07:39 Posted By: wraggster
Newly released today
features
Comes with Hiiro no Kakera – Ano sora no shita.
You are offered the option to change Tamaki's name the first instance you turned on the game
The DS version comes with more scenarios, such as the Christmas date and mini games like the Japanese hotpot arrangement and the chocolate fight.
Aside from Tamaki, every character are fully voiced by a star studded cast of seiyuus
The game comes with a dictionary that explains the terms that appears in the game.
The male characters' affections for Tamaki can be read any time during that game.
description
Because of her parents' career needs, Tamaki is moving to the countryside to live with her grand mother. Upon entering the village, she is attacked by strange creatures that seems to be invisible to everyone else but her. And just in the brink of time, a mysterious youth appeared to rescue her from her otherwise inevitable death.
Later that evening, her grand mother told her of the legend about the princess whose fate is to seal the devil blade and Tamaki realizes that she is the next in line to play the role of this princess. But she need not face this dangerous mission alone, for there are five other old families who are assigned to guard her from danger until she fulfills her mission.
http://www.play-asia.com/SOap-23-83-...j-70-2l5g.html
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May 21st, 2008, 03:30 Posted By: wraggster
The clever men and women at Rare actually figured out a way to offer connectivity between Viva Piñata: Trouble in Paradise on the Xbox 360, and the Viva Piñata game on the Nintendo DS. Unfortunately, they figured it out a bit too late in development, and the unprecedented "Three-Six-DS" (say it out loud) connection will not make it into either game.
How would it have worked? Trouble in Paradise on the 360 uses the Live Vision Camera to interpret special codes on Viva Piñata trading cards. The camera's resolution is high enough to even read card codes off of digital screens, like iPods, Zunes (lawl) and portable gaming systems.
According to MTV's Stephen Totilo, Rare realized that codes could be placed in the Nintendo DS Piñata game to allow content to be transferred from the portable to the 360 version. Sadly, this realization came too late in the development cycle of the DS game, and reportedly could not be included. It's the thought that counts, right?
http://www.joystiq.com/2008/05/20/vi...-not-happenin/
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May 21st, 2008, 03:23 Posted By: wraggster
What's that? Could it be? A Nintendo DS Lite in delicious lime green? Yes, kids, according to pre-order pages that popped up at a Spanish gaming retail site, Nintendo's ubiquitous portable gaming console of virtually every color will come in lime green, hot red, and ice blue starting some time around June 13. No other information is available just yet but we assume that the insides will be the same and the new colors will kick-start Ninty's summer sales massacre, at least in Europe. Bonus points for coming up with better color names than we did. Margarita? Cinnamon? C'mon.
http://www.engadget.com/2008/05/20/n...e-this-summer/
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May 21st, 2008, 00:34 Posted By: wraggster
The Wii Wireless Adapter for Wii Nunchuk controller, as it's so eloquently called, connects to your current nunchuk, untethering you from that not-always-necessary Wii Remote (or simply preventing the cable waggle). It's powered by two AA batteries and is available from Brando for $20. It's not the first wireless nunchuk we've seen, but from the looks of this one, it could help direct your finger to that hard-to-find Z button.
http://www.engadget.com/2008/05/20/w...abled-bondage/
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May 20th, 2008, 21:38 Posted By: Shrygue
via Computer and Video Games
Nintendo Europe's senior marketing director Laurent Fischer has blamed the Smash Brothers delay on the sheer amount of titles Nintendo is currently producing for Europe.
"You need to see it title by title," he told Official Nintendo Magazine. "It's the same team, the same pool of teams, that have been localising and that have been proofing.
"But localisation is only one thing: production is another thing also, because at the moment we are not just producing Smash Bros for Europe, we're producing hundreds of first party games and third party games for locations all over the world."
Fischer said that Nintendo also had to record six different sets of voices for some characters, which added to the time needed. Good going considering most of the characters in Nintendo games are unintelligible anyway.
"I realise that from time to time we have still been disappointing some people," Fischer added. "We know that we are still not reaching the expectations of all the people, but we're really doing our best to resolve this."
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May 20th, 2008, 21:18 Posted By: Shrygue
via Eurogamer
Square Enix has announced that DS exclusive Final Fantasy Tactics A2: Grimoire of the Rift will be released in PAL territories this June.
The game's hero is a young boy called Luso who gets transported to Ivalice after discovering a magical book. Turn-based combat isometric 2D maps 300 quests touch screen functionality fighting wizards spells Scions Espers clans bonuses potions hats. For a fuller explanation, read what Simon has to say.
Final Fantasy Tactics A2: Grimoire of the Rift is out here on June 27th. FF fans who can't wait that long might like to try out WiiWare title Final Fantasy Crystal Chronicles: My Life as a King, which Rob finds "intriguing".
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May 20th, 2008, 20:52 Posted By: Shrygue
via Joystiq
Nintendo has called a €149.1 million ($233.6 million) fine levied by European Union regulators for price fixing "unfair, illegal, [and] even shocking." In 2002, the commission fined Nintendo and seven distributors a total of €167.8 million for colluding to raise prices of game consoles and software from 1991–1998. While Nintendo isn't denying the profit boosting efforts, it claimed yesterday in the European Court of First Instance in Luxembourg that the portion of the fine owed by the game company is unjustified and discriminatory -- and indeed, at the time, was the largest ever punishment for colluding with distributors.
The commission stood by its initial ruling that the steep penalty reflected Nintendo's role as producer and supplier of the price-jacked goods. It was Nintendo's responsibility to prevent price fixing and failure to do so merited the fine, the commission stated in court filings.
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May 20th, 2008, 20:49 Posted By: Shrygue
via Computer and Video Games
Publisher AQ Interactive has confirmed a Japanese release date for strategy game spin-off Blue Dragon Plus.
Based in the same universe as the Xbox 360 RPG, Blue Dragon Plus will take place a year after the original title, as the world continues to explore the cube worlds that resulted from the planet's core opening.
One day King Jibral and Zola encounter a mysterious dragon shadow at one of the cubes, and after informing Shu they set out to discover more information about this new threat.
While the plot, characters and style of the game will be familiar to anyone who played the original, but the gameplay will be in real time.
Blue Dragon Plus will be released on September 4 in Japan. A publisher for the game has yet to be confirmed for both Europe and America.
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