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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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June 11th, 2008, 19:40 Posted By: madcat1990
Distracted while MemorizeME was showing the combination?
No problem! Sacrifice one try and it will repeat the sequence!
Download HERE
Changelog:
- Repeat button added
- Last song changed
- When pressing the repeat button, he takes all points from current combination and starts over.
- High score gets reset too
To newsposters:
If you want my game in your website, direct link it! If you want to mirror it, please email me at madcat1990(at)gmail(dot)com!
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June 11th, 2008, 01:05 Posted By: madcat1990
Yet again...here I am with ANOTHER release of my favourite homebrew, MemorizeME Let's hope this is the last release xD
Download HERE
Changelog: - Fixed a bug in the difficulty settings
- Added Highscore (though Writing it to the FAT gave me some trouble..)
- MemorizeME now uses MP3
- made the music loop!
- made the game a bit harder! :P
- Released source!
- Now using the latest PALib release
- GPL'D
- New graphics xD
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June 11th, 2008, 00:51 Posted By: argor
from the official development blog of Mupen64Plus
As we roll around to 1.4 (which is coming soon folks, I promise), we have once again sparked the interests of developers around the world. Although netplay might not see the official 1.4 release, it is coming around the corner like a fast car. We can thank orbitaldecay for joining the project team to provide us with custom netplay code. This means we will not be using the dead remains of what was once Kaillera. Our netplay code is expected to be faster with less delay then ever seen with an online Nintendo 64 Emulator, also when the time comes, it will be cross-platform.
Another thing few things that we are working on at this point in time is the Rom Cache System, which is very similiar in function to Project64's Rom Database. Also the debugger, which should be a blessing to all you ROM hackers is expected to make it into the 1.4 release. Mupen64Plus is always looking for new developers for any platform, feel free to stop by in IRC and chitchat aswell. (irc.freenode.net #mupen64plus)
I guess that's all for now...
- okaygo
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June 10th, 2008, 19:54 Posted By: Shrygue
via Computer and Video Games
The first screenshots of new Wii game Wario Land: The Shake Dimension have found a way on to the internet. You can look at them below.
Details on the new title are sketchy, but we've been told that the game is an actual disc-based release (as oppose to our first assumption that it was WiiWare) and Europe should see it by the end of 2008.
The Shake Dimension looks like it's the continuation of the Wario Land 2D platforming series that was featured on the Game Boy and Game Boy Advance. If that is the case, it will be the first game in the series since 2001.
Nintendo of Europe hasn't officially confirmed it yet, so we're expecting a confirmation soon. Maybe out at E3.
And if this is the big new E3 announcement Reggie has previously hinted at, we'll cry.
One screenshot
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June 9th, 2008, 19:57 Posted By: JKKDARK
http://blog.dev-scene.com/flatware/
A tetris game based on Tetris Attack.
Changelog:
* Local Wifi
* Host game on DS
* SDL port for PC
* Lots of changes in the code
It's been a long time since there was any news on Tetattds. Two big things has happened. The first is that we ported Tetattds to SDL so that it can run on PC during the last year. The purpose for this was that we wanted to be able test new features with access to a debugger. If we ever would add a big feature like AI players this would be very useful, although we probably never will. Another reason was to see if it was even possible. It was but the code is now in a mess.
You can play the SDL version against other DS players, but as I said it is only meant to be used for development. One problem is that the GUI is exactly the same as the DS version, and not suited for PC. I have provided a compiled version for Windows. If you want to have instructions for compiling on Linux or Mac OS X please post a comment.
The other big thing, local wifi, was added during christmas. It is now possible to play multiplayer player games without an access point. This was made possible using liblobby, which is a work-in-progress library, but development seems to have stopped.
One reason I didn't release Tetattds 3.0 back then was that I meant to refactor the network code in to make efficient use of the bandwidth of local wifi. One problem with liblobby is that it sends packets reliably, and when too many packets is pouring in they start to pile up.
The network code in Tetattds is implemented using UDP, with reliable packets on top of that. That gave us much better response times than TCP since TCP is cached. This also means we don't need liblobby's reliable implementation. If it was possible to send packet directly, and skipping the "lobby" part of liblobby, we could send field updates a lot more often, since these are sent unreliably. There is a function to broadcast packages unreliably which would be perfect for this, but I need to refactor the code to make use of this.
Unfortunately the christmas vacation was over and I lost interest in the project, so I never investigated that further. I'm releasing what I have now so that it will not go to waste. Be warned that it is somewhat unstable.
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June 9th, 2008, 19:42 Posted By: JKKDARK
Sinclair ZX Spectrum emulator for Wii.
Info:
I'm releasing a preview of FUSE for the Wii. It still has a couple bugs and lacks a couple features, but it's very useable. FUSE is the Free Unix Spectrum Emulator by Philip Kendall, an emulator for the Sinclair ZX Spectrum, a home computer that was very popular in the 80s. For more information (and thousands of games!), see World of Spectrum.
You can download it here. Just unpack the archive under /apps on your SD card and run it.
Most Spectrum software assumes you have a keyboard attached (since the original Spectrum is an all-in-one home computer). FUSE for the Wii supports USB keyboards. You will probably need one.
When you run FUSE, you get the Spectrum 48K boot screen. You can now attach a USB keyboard and write BASIC programs!
You can also push the HOME button on your Wiimote. This brings up a menu that you can use to load Spectrum games from SD card. The A button selects a menu entry, the B button brings you up one menu. You should also tell FUSE to use your Wiimote as a Sinclair Joystick: Options->Joysticks->Joystick 1->Sinclair Joystick
Now, when you start a game, tell the game to use the Sinclair interface. Hold the Wiimote sideways so the 1&2 buttons are on the
right. The directional pad is your joystick, 2 is Fire button 1, 1 is Fire button 2.
To quit FUSE, bring up the menu and select File->Exit, press A on the question whether you really want to quit.
Download and give feedback via comments
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June 9th, 2008, 19:21 Posted By: Shrygue
via Computer and Video Games
Nintendo is planning to release a number of USB devices for Wii, according to a job vacancy posted on its website.
The advertisement calls for a software/hardware tester that will work out of the company's Redmond offices in Washington State.
Among the successful applicants duties will be: "creating and executing a test plan for Wii's USB devices."
Our first thoughts were a USB hard drive, but Nintendo has repeatedly denied claims it was even considering one. Earlier today, we reported that Nintendo of Europe's managing director had dismissed the hard drive space as an issue only "geeks" were interested in.
So what could they possibly be testing? Let the speculation commence below.
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June 9th, 2008, 19:20 Posted By: Shrygue
via Computer and Video Games
Capcom USA twice passed on bringing the Wii port of Resident Evil Zero to the West, the company has revealed.
When quizzed on its official forums on the Western current release status for Resi Zero Wii, a Capcom spokesperson replied, "Nothing is ever final, but we've been asked twice if we've wanted to bring it Westward and twice we've declined."
The Wii port of the GameCube survival horror prequel is due out in Japan this summer. Apparently with the new Wii control scheme you'll be able to play through the game with just one hand (cough, cough).
By the sounds of things, the reason for the port's US no-show is (according to Capcom) because no one in the West actually liked it:
"There's thousands of used copies on Ebay and at Gamestop and given the outcry against the project when Japan announced it on these boards and others, it's pretty obvious that it's not wanted by gamers here," said the Capcom spokesperson.
Or maybe you just released it on a dieing format?
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June 9th, 2008, 19:19 Posted By: Shrygue
via Computer and Video Games
Laurent Fischer, managing director at Nintendo of Europe, has dismissed concerns that Wii is quickly running out of storage space.
Speaking to Edge, Fischer "easily slipped into talking about how 'geeks and otaku' were the only people who would want this issue addressed."
Nintendo has consistently denied rumours and reports that it's even considering manufacturing a storage device, despite the growing amount of downloadable content demanding more space.
Even developers are struggling to produce games due to the limitation. Speaking with CVG, Rock Band designer Rob Kay answered the question over the lack of downloadable content for Wii with: "The whole problem is there's nowhere to store it. If the platform could do it, we'd jump on it."
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June 8th, 2008, 15:54 Posted By: JKKDARK
ScummVM is a program which allows you to run point-and-click adventure games.
Changelog:
* the wii port is now official
* updated icon
* the savegame issue is fixed (was not wii port specific)
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June 8th, 2008, 15:49 Posted By: JKKDARK
New version of the port of the Rick Dangerous remake for Nintendo DS.
Changelog:
* New design, new musics (2 musics from RICK II)
* efslib is used to avoid memory pbs
* 4 differents menus adapted for each level
* no more infinite dynamite/munition
* CHEAT mode available like in the AMIGA version( you must find it )
* comic book available (replace palette modification)
* new end screens from Lobo
* No more load/save state, too much buggy
Download and give feedback via comments
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June 8th, 2008, 01:56 Posted By: msareedjr1
I've created the first homebrew version of Connect Four on the DS. So far all bugs have been fixed. If u would like me to remove the splash screen at the beginning i would be happy to. If you find a bug in my software please comment so i will be able to fix it ASAP.
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June 6th, 2008, 21:04 Posted By: Shrygue
via PSFK
We’ve previously written about Daim’s 3-D graffiti, now a couple of Media Art and Design students are working on a Wii-Controller turned Spraycan. Wiispray is a prototype, currently under heavy development as part of a final-thesis design work by Martin Lihs at Bauhaus-University in Weimar, Germany.
Wiispray aims to give sprayers all the tools of a real-life spraycan with a digital extension. This neat gadget could open the concept of a digital spraycan to a wide audience. The virtual spraycan simulates real spraying characteristics and comes with a range of different caps and of course paints. Collaborative spraying on a virtual wall is planned as well.
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June 6th, 2008, 20:35 Posted By: Shrygue
via Computer and Video Games
The introduction of gaming to Apple's iPhone could "kill" Nintendo DS's success, claims a report in Forbes magazine.
The article, titled 'Why Apple Could Kill The Nintendo DS', says that the iPhone's combination of motion sensing and touch-screen tech could leave it as a more desirable format for both consumers and developers.
The comes before an expected announcement from Apple this Monday, where boss Steve Jobs "will likely launch a long-promised feature, dubbed the App Store, which will let outside developers pour software into the iPhone and iPod Touch".
"The ability to pour fresh software into the iPhone, wirelessly, at the touch of a button already has game developers interested," says Forbes.
"Apple is the first to master a pair of tricks that have made Nintendo's latest products so compelling; a touch-screen interface and the ability to pick up on motion. The key difference: Unlike Nintendo, which has created a gaming console with a motion-sensitive controller and a touch-sensitive handheld gaming system, Apple has crammed both capabilities into its iPhone and iPod Touch"
Ubisoft, Electronic Arts and Sega are already signed up to make games for iPhone, and if sales catch on as much as industry analysts expect them too, the handheld arena could well and truly be in for a shake up.
"Looks like the handheld gaming business, so long dominated by Nintendo, could be about to undergo a little evolution too," boldy claims Forbes.
Peeking at Nintendo's current sales figures, we wouldn't chuck your DS in the bin just yet, though...
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June 6th, 2008, 20:04 Posted By: Shrygue
via Eurogamer
Actionloop Twist is the solitary addition to the Wii Shop this week. It's a WiiWare title that costs 1000 Wii Points (GBP 7.00 / EUR 10.00 approx).
If the name rings a bell, it's because Actionloop Twist is a, er, twist on the DS game Actionloop, which we wrote up very favourably back in February last year, deciding it was "a worthy addition to your DS puzzle collection".
The idea is to fire coloured marbles at other coloured marbles that are snaking their way around the screen on a meandering collision course with the centrepoint. You can delete coloured marbles by cannoning them into groups or three or more.
The Wii version is controlled using the Wiimote and supports four players in co-operative or competitive multiplayer modes. According to the game's Wikipedia page-fillers, it also has Mii support and the Remote can be used to fling marbles over their friends. However, while there are challenge and quest modes, the DS game's puzzle mode is reportedly ditched.
Elsewhere on the Wii Shop, Nintendo is not offering you anything on the Virtual Console this week for some reason. Recent weeks have buried us in all sorts of foreign treats that were never released in Europe, as part of a Hanabi Festival.
The arrival of those overpriced oldies is the only reason we can think of for deciding not to add anything this week. Unfortunately Nintendo was unavailable to comment. We just double-checked the Wii Shop shelves again and they're still bare.
Look out for our review of Actionloop Twist soon.
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June 6th, 2008, 19:50 Posted By: Shrygue
via Computer and Video Games
Sega has released a trailer for Sonic Chronicles: The Dark Brotherhood, and it's almost got us urging to blow off work to pillage the Sega offices (the crowbar's are in the staff cupboard).
We say almost, because the music sounds like it was ripped straight out of Baldur's Gate. That worries us in the same way it would hearing that Girls Aloud were to score the new Batman movie.
Aside from that minor - and slightly fanboyish - complaint, it's looking like the best Sonic game in ages. The environments look gorgeous, the sound effects are spot-on and most importantly there's a sense of controllable speed.
His bloody colourful friends are still around, though.
Sonic Chronicles: The Dark Brotherhood will be coming to a Nintendo DS sometime this year.
Trailer
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June 6th, 2008, 18:11 Posted By: vicious1988
I finally got it running on my Wii. Felt this would be something good to have. Feel free to post your findings too.
1080 Snowboarding - Doesn't boot -=FamilyGuy=-
Battletanx - Unplayable? [Froze at start]
Bomberman 64 - Unplayable? [Got past first intro video, froze]
Bomberman 64, The second Attack - Unknown [GFX error at menu]
Bust a Move '99 - Playable [Audio crackles, lag spikes b/t screens. Otherwise good.]
Command and Conquer - Unplayable [Speed issues/graphic problems] theeincubus
Conker's bad fur day - Unplayable [freezes with black screen] GrandMasterJimmy
FZERO-X - Playable [Some graphic issues, and speed problems] -=FamilyGuy=-
Goldeneye - Playable [takes 10-20 min to get to warning screen, very low FPS] eedracon
Kirby 64 - playable [graphical glitches aplenty and less than full speed] tylerbgood
Mario Kart 64 - Playable [Speed issues] Bloody Ryuk
Mario Party - Unplayable [Doesn't boot] ShadowAssasin
Nascar 2000 - Unplayable
NBA Jam '99 - Unplayable [Plays audio, no rendering]
Quest 64 - Unplayable [boots to black screen runs] J_Hibiki
Starcraft 64 - Unplayable [Doesn't load] theeincubus
Superman 64 - Unplayable Prozac4545
Super Mario 64 - Playable [Runs slow, some graphics glitches]
Super Robot Taisen 64 - Unplayable [Loads, crashes in-battle] GespenstM
Super Smash Bros. - Playable [Speed issues and glitchy graphic] Bloody Ryuk
Vigilante 8 - Unplayable [Loads fine, operates at decent speed, major rendering issues (as always)]
Wave Race 64 - Playable [Runs slow, many graphics glitches in game]
WinBack - Unplayable Prozac4545
Wipeout 64 - Unplayable WizardOfOdd
Zelda:Majora's Mask - Unplayable [Black Screen] whYeNQue
Zelda:Ocarina of Time - Playable [very slow, sound bugs, some sprite issued] linkinwork
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June 6th, 2008, 04:16 Posted By: IamAbe
The Homebrew Channel has been updated!
Beta 8 changes include:
-bug-fixes
-increased sd-card reading speeds
-icons are now listed alphabetically
-wiimote rumble support
To download, simply run HBC 0.7 on your Wii and it will automatically update.
The Homebrew Channel is a homebrew application loader by Team Twiizers which allows users to load homebrew applications without having to run the Twilight Hack every time. Once installed, users can access the channel from the Wii Menu just like any other Wii channel. It is currently capable of running dol or elf homebrew applications from an SD card, a USB Gecko, and TCP, or using Wiiload. It is also capable of downloading online updates for itself.
Download and Give Feedback Via Comments
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