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May 23rd, 2008, 22:51 Posted By: wraggster
via pdroms
While checking some old ports of Deniska, who is known for plenty of game ports to the Playstation Portable, I've realized there is a GBA version of "Nicky Boum".
Gregory Montoir (aka cyx) has written an engine, which allows playing this Amiga 500 classic on Win32 and Gameboy Advance.
The release is from late 2007, but still worth mentioning.
Story:
The player controls 'Nicky', a little boy who embarks on an adventure through a fantastical land to find an elixir to save his grandfather from a spell cast on him by the evil sorceress Zoldrane.
Nicky can walk, jump, and in an original theme can throw apple cores to defend himself against the monsters occupying the levels. Aside from throwing apple cores, the player can pick up other items to throw at enemies such as bouncy balls and logs. The logs can also be used to build bridges at certain parts of the levels.
Nicky is able to jump on enemies to defeat them, which is often more difficult but lets the monsters drop point items to collect. When jumped on, some enemies such as giant snails will split into multiple smaller versions of themselves.
The game consists of 8 levels based on 4 separate themes including a swamp, dark forest and a castle. http://cyxdown.free.fr/nicky/
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May 23rd, 2008, 20:35 Posted By: Shrygue
via Eurogamer
Nintendo has released a solitary new game onto Virtual Console - Andrew Braybrook's C64 classic Paradroid.
Priced at 500 Wii Points (GBP 3.50 / EUR 5 approx), it's a classic, top-down science-fiction shooter and one of the first to feature eight-way movement controls.
As those with fond memories will recall, in Paradroid you use an "Influence Device" to take out robots on a spaceship, linking with them and completing a circuitry mini-game to take them over and destroy them.
Often hailed as one of the best C64 games ever, it's also been the recipient of a 9/10 score on Eurogamer Retro courtesy of Kristan, who called it a game of "rich intelligence, and enigmatic grace" - I know how that feels.
Its arrival also brings to a close (or so it would seem) the latest round of the Hanabi Festival - a brave exercise in digging up foreign console games and bringing them to the West, or an unconvincing excuse to bloat VC prices, depending on how you look at it.
Whatever your perspective, we've been privileged to stumble semi-enthusiastically through Metal Slug, Cho Aniki, Puyo Puyo 2 and Break In, and Gley Lancer, Star Parodier and Digital Champ while it went on.
Look out for our review of Paradroid's re-release in the next Virtual Console Roundup.
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May 23rd, 2008, 19:48 Posted By: Shrygue
via Eurogamer
Nintendo has revealed that its annual E3 press conference will take place in the Kodak Theatre in Hollywood on Tuesday, 15th July at 9am PST, which is 4pm BST unless we're being stupid.
However, Nintendo Germany issued a press release earlier today (cheers Kotaku) adding that the company will not be at Games Convention in Leipzig a month later.
Nintendo's E3 press conferences are always good fun once the videos of grandmothers and dogs playing Wii Sports are finished and Reggie's put the graphs away. Last year saw the unveiling of the Wii Zapper, Wii Fit and Mario Kart Wii, and release dates for Super Smash Bros. Brawl and Super Mario Galaxy.
Past triumphs also include the one where Shigeru Miyamoto stormed the stage with a sword and shield to celebrate The Legend of Zelda: Twilight Princess. With most of the first wave of big Nintendo releases - Mario, Mario Kart, Zelda, Metroid, Smash Bros, etc - now on the market or thereabouts, it will be interesting to see what Nintendo does.
Naturally, Eurogamer will be in attendance on 15th July, and we'll be bringing you the usual LiveText coverage.
We will also be at Leipzig's Games Convention, even if Nintendo won't. The company said it didn't have a problem with the GC event, but it just wasn't a good fit this year. Apparently they'd rather cart the Wii around school fetes and things like that. "Following the E3 Media & Business Summit 2008, Nintendo will start a nationwide roadshow to also inform its media and retail partners as early as possible about the newest games," Nintendo Germany's Dr. Bernd Fakesch helpfully elaborated.
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May 23rd, 2008, 19:32 Posted By: Shrygue
via Computer and Video Games
Publisher Nobilis has revealed that it will be releasing a brand new Moto Racer game for DS later this year.
The original Moto Racer was a PlayStation and PC game released in 1997. It combined both dirt and street bikes into one comprehensive package. Lovely.
A number of sequels followed until developer Delphine Software International went bust in 2003.
This time developer Artefacts (we don't know either) has taken over the production and promises to be faithful to the original concept.
It will feature four different disciplines: Moto GP, Traffic, Freestyle and Supercross, and support six player multi-player mode using WiFi.
Take a look at the video to the right. Don't be fooled by the archive footage stuff at the beginning - there's actual gameplay footage in there after a bit.
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May 23rd, 2008, 05:07 Posted By: argor
from http://mupen64plus.blogspot.com/
As we round the end of the month, we approach a new release. Mupen64Plus 1.4 RC1 should be expected to release in the next few weeks. We are finishing up a few of our side branches, and going to make a merge shortly. Well what can you expect in this new release? There is really to much list! I will briefly go over a few things with you guys:
New compatibility setting: Disable Expansion Pack
On Screen Display Capability (Great for fullscreen)
Severe GUI Speedups, and numerous bug fixes.
Numerous improvements to the sound plugin, input plugin, and video plugins.
More games boot and play (But this was not this releases focus)
Fixed numerous bugs in the core.
As we do our final release we will go indepth with the change log. Stay tuned to our homepage, and emutalk for the RC 1.4 release.
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May 22nd, 2008, 22:17 Posted By: Shrygue
via Computer and Video Games
Noooo, the developer of WiiWare title Pop, has said it's in the process of pitching a Pokemon MMO to Nintendo.
After the relative success of its WiiWare game, Noooo has listed a number of ideas it's pitching to developers. At least one of which involves Nintendo.
"We have a concept for a cool Pokemon MMORPG," the development company has posted on its website.
While it's highly doubtful such a small company could develop the product, there is the possibility that Nintendo will buy it out and supplement its workforce.
That is, unless Nintendo isn't actually working on a Pokemon MMO. Given the obvious possibilities of wandering around challenging players and collecting Pokemon, we'd be surprised if Miyamoto hadn't got a few people locked away somewhere working on it.
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May 22nd, 2008, 21:15 Posted By: Shrygue
via Computer and Video Games
Sega has unveiled a trailer for its rhythm game Samba de Amigo that takes lifestyle marketing angle to a whole new level by putting a real life monkey alongside a family playing Wii.
You have to give it to Sega: it's certainly making a spirited attempt at mimicking the Nicole Kidman and Patrick Stewart endorsed adverts that Nintendo is getting so good at.
In February, we said that the video for Sega Bass Fishing "looks like it was directed by a monkey." Now, this one actually features one. Maybe they're taking inspiration from us.
Unfortunately the monkey gets in the way of the actual gameplay footage, which is only seen in half-second cuts. Having previewed the game before, we don't know if that's enough to convey the idea of it. If it isn't, it's a real shame - the game does look like it could be quite fun.
Trailer here
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May 22nd, 2008, 21:05 Posted By: JKKDARK
via IGN
SEGA of America, Inc. and SEGA Europe Ltd. today announced that PictoImage, a fun and challenging party game that will sharpen wit and drawing skills is coming to Nintendo DS. PictoImage is a pick-up-and-play puzzle game scheduled for release in August 2008.
PictoImage enables up to eight players to take turns drawing the image of a word generated from a large database while competitors race against the clock to guess the word first. Featuring eight multi-player game modes, players can compete against each other in a variety of party games including Picture Pass, a mode where a subject will be passed from player to player in an image and the last player has guess the subject based on all the drawings. In multiplayer mode players can also create a personal library of words to use when they square off against other players.
PictoImage will also include a single-player and two-player mode where players must guess an image from a library of 300 drawings created by people of all ages. The tutorial mode teaches players how to draw a variety of different images from four main categories (Animals, Objects, Food, and Other).
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May 22nd, 2008, 20:46 Posted By: Shrygue
via Games Industry
Speaking at a summit yesterday, Nintendo of America's VP of sales and marketing Cammie Dunaway said that the Wii had sold more than 50 million units of software during the first 18 months that it has been on the market.
That figure would set a new record - eclipsing the 42 million copies of PS2 software sold during its first 18 months.
Approximately 30 million Xbox 360 games, 28 million original Xbox games and 20 million PS3 games were sold during the same period of time in the lifecycles of those consoles.
While Nintendo's 50 million figure does not include the copies of WiiSports bundled with every Wii console sold, it does apparently include WiiPlay - bundled with the Wii remote - and Link's Crossbow Training - bundled with the Wii zapper.
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May 22nd, 2008, 18:59 Posted By: wraggster
Blazepro have today released through their SuccessHK online Shop a new Steering Wheel for the Nintendo Wii which aims to improve on Nintendo`s offering for the game Mario Kart. heres a looky at the wheel:
The Racing Wheel will pull you into first place with it's dual purpose driving feature. With the Realistic Racing Wheel you can control all of your racing games with pin-point accuracy.The Realistic Racing Wheel can be attached to any desktop or separated from the base for in-air gameplay.Simply place your Wii Remote into the open slot on the racing wheel and go!Own the road with the most Realistic Wii Racing Wheel!
Fully functional wireless gaming wheel
Control all of Wii racing games with pin-point accuracy
Compatible with all Wii racing games
Simply set your Wii Remote into the racing wheel and play
4-way steering control at your fingertips
The price of the wheel is a decent USD 5.87.
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May 22nd, 2008, 02:54 Posted By: wraggster
The ESRB spilled the beans on more than just ASH - Archaic Sealed Heat today, as a bunch of new Virtual Console candidates were given ratings for the Wii. A duo originally released only in Japan, Sega/NCS's side-scrolling, Mega Drive-era shooter Gley Lancer and Konami's Famicom platformer Bio Miracle Bokutte Upa have been cleared for North American release, nabbing E10+ and E ratings, respectively.
In addition to those Hanabi Festival-caliber releases, Sega's platformer Alex Kid in Miracle World for the Sega Master System and Jaleco's City Connection for the NES were also rated as Wii VC candidates. In other words, everything you've been asking for from day one!
http://kotaku.com/5010246/more-japan...irtual-console
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May 22nd, 2008, 02:53 Posted By: wraggster
MTV's Multiplayer had a chance to speak with Castlevania series director Koji Igarashi at last week's Konami Gamer's Night and asked the eccentric icon a question that's been on our minds: what's up with the series on Wii? More specifically, is he still set against using the Wiimote for some one-to-one whip waggling?
Whip in hand – seriously – he told the Multiplayer crew that he feels "cracking" the Wiimote is "going to get tiring after a while" but that he has "been thinking about different ways" to make a Castlevania work on Wii and sees Nintendo's hit console as "a viable platform, the more and more [he thinks] about it."
We'll look forward to the day Igarashi figures out a way for us to "whip it good" on the Wii, instead of bringing waggle to Castlevania just for the sake of it.
http://www.joystiq.com/2008/05/21/co...-up-about-wii/
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May 22nd, 2008, 02:52 Posted By: wraggster
Sure, it's been done before, but that doesn't make the idea of a robotic arm controlled by a Wiimote any less exciting, especially when the arm is actually responsive. That feat is aided considerably by the fact that this latest setup was developed by an engineer from National Instruments, who made use of some of the company's LabVIEW hardware and a specially-designed Bluetooth adapter to control the arm at the flick of a wrist (or using the Wiimote's buttons). Check it out in action in the video after the break -- don't worry, no one gets hurt.
http://www.engadget.com/2008/05/21/w...ely-this-time/
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May 22nd, 2008, 01:40 Posted By: wraggster
via tehskeen
BG has released an adaptation of famed Johnny Chung Lee's Low-Cost Multi-point Interactive Whiteboards Using the Wiimote. Using two Wiimotes and an infrared pointer you can use this application to draw images with.
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May 22nd, 2008, 01:04 Posted By: wraggster
More games were purchased in the first 18 months of the Wii's life than any other console's first year and a half, Nintendo said today.
About 50 million games were sold for the Wii in its first 18 months, compared to about 42 million games in the first 18 months of the Playstation 2's life. The Xbox 360 came in at 30 million or so, the Xbox at roughly 28 million and finally the Playstation 3 at about 20 million.
Speaking to a gathering at the Electronic Gaming Summit, Cammie Dunaway, executive video president of sales and marketing for Nintendo of America, Dunaway used the numbers to launch into a talk about Nintendo's strategy for expanding the market.
Dunaway also showed a chart plotting out the first 18 months of each console's life. According to the chart, about 9.5 million Wii were sold in the first 18 months, 8.5 million PS2, 5.4 million Xbox 360, 5.2 million Xbox and 4.2 Playstation 3.
"While we appreciate the impact the Playstation 2 had on sales and the industry, perhaps we are even more impactful," Dunaway said, adding that there wasn't a single month in the Wii's first year and a half when Nintendo could meet demand.
Update: I just clarified with Nintendo: Those software sales numbers only include boxed games sold at retail and not virtual console or Wii Sports.
http://kotaku.com/5010214/nintendo-w...irst-18-months
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May 22nd, 2008, 01:03 Posted By: wraggster
The average Wii gamer is a hardcore gamer, Nintendo of America's Cammie Dunaway told the Electronic Gaming Summit today.
Seventy-nine percent of Wii gamers are male, most older than 18 with an income of $50,000 or more and more than half game for five or more hours a week, Dunaway said.
While the people who buy Wii tend to be pretty typical for gaming, the other household members who play Wii aren't, she said.
About 45 percent of the other household members who play Wii are female, with 38 percent 25 or older. Sixty-five of these gamers play at least two hours a week, while only 32 percent play five or more a week.
"The real break-through, the real magic of the Wii console is that it brought new consumers into the game," she said. "We in the industry have a choice to make, do we want to appeal to the few or to the masses? Do we want to sell to more people or sell more and more and more to less people? Do we want to be inclusive or do we want to be expansive? At Nintendo we definitely believe in the power of the expanded audience.
"We hope everyone will join us in showing everyone just how much fun video games can be."
http://kotaku.com/5010227/nintendo-w...ardcore-gamers
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May 22nd, 2008, 01:01 Posted By: wraggster
We may not, officially, know about any of Nintendo's post Wii Fit releases for 2008—the company is keeping quiet, presumably until E3—but the ESRB has rated ASH: Archaic Sealed Heat for release on the Nintendo DS, all but assuring a North American localization this year. Nintendo of America hasn't announced that the Mistwalker developed role-playing game will come stateside, but that E10+ rating is a very good indication that it will.
The Hironobu Sakaguchi produced RPG was released in Japan in October of 2007, doing well with critics, but underperforming in the sales department. In its debut week, only 50,000 copies were sold to Japanese consumers, with ASH falling off the charts soon after. Here's hoping that Sakaguchi and crew have more luck in the West
http://kotaku.com/5010244/nintendo-b...heat-stateside
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