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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
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May 13th, 2008, 23:03 Posted By: wraggster
News/release from Emukidid
Application from a while back which I never released:
Code:
USB-BOOT.
Run GC backups via USBGecko.
Usage:
Insert USBGecko into slot B and connect it to PC.
Load USB-BOOT.dol via your favourite method.
Have a GC game in the drive.
Hit A when prompted.
When the screen asks, on the PC drag a ISO/GCM into USB-BOOT.exe
Notes:
Speed is terrible but compatability is pretty good once it works
Enjoy.I can't offer support on this as I coded it quite some time ago :P
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May 13th, 2008, 21:30 Posted By: Shrygue
via IGN
Atari today announced the forthcoming European release of NAMCO BANDAI Games' Family Trainer exclusively for Wii. Family Trainer lets all the family and friends get physical by engaging the whole body in a variety of easy-to-understand, fast-paced and wildly entertaining activities. Family Trainer is scheduled for European release in September 2008.
The game includes the specially designed Family Trainer mat controller which, when combined with the Wii Remote, lets players get totally physical in a series of crazed challenges. Unlike other games for the Wii which only focus on the arms, Family Trainer gets the feet involved too for total body gameplay. Simple controls and intuitive play make the game easy to just pick up and play, and let players of any age get involved, get physical and have maximum fun.
There are over a dozen frantic single and multiplayer challenges to choose from all based on outdoor challenges amusingly interpreted for the world of Family Trainer, such as river rafting, mine karting, log jumping, rope skipping and much more. The activities take place in a variety of colourful locations including jungle forests full of ancient ruins, a haunted mansion complete with hordes of zombies, and a fairytale world where riding on toys and floating amongst the clouds is the order of the day.
Players can challenge friends or family members on the same mat, or cooperate together, for example trying to balance a runaway mine kart as it hurtles round a gravity defying track. Players can track their progress and set new records for their friends and family to beat, bringing a dose of healthy competition into the madcap mix.
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May 13th, 2008, 20:33 Posted By: Shrygue
via Eurogamer
Since you've already stared lovingly at the European WiiWare launch line-up, some of which are due out on 20th May, we thought you might like a bit more information on each of the games. Prices listed are based on US and Japanese equivalents, as Nintendo was unable to confirm European pricing when we asked.
- Dr. Mario & Germ Buster (Nintendo) - 1000 Wii Points (GBP 7 / EUR 10 approx)
Like a semi-sick man wandering barefoot around a British hospital, Dr. Mario has picked up some new friends - although support for Miis, online gameplay via Wi-Fi Connection, the ability to share a game demo with friends via WiiConnect24 and a new Germ Buster mode are probably less fatal than MSRA. Otherwise it's the classic Nintendo puzzle formula: kill off viruses in a bottle-shaped gameplay area by using pills to create lines of a single colour. There's support for up to four players, two locally.- Final Fantasy Crystal Chronicles: My Life as a King (Square Enix) - 1500 Wii Points (GBP 10.50 / EUR 15)
As you know if you read our roundup of US WiiWare titles last month, My Life as a King is more of a construction game than an RPG, tasking players with rebuilding a young king's homeland using the Wiimote and some hired help. It also promises to have "Add-on data download" according to Nintendo's press bumf.
- LostWinds (Frontier) - 1000 Wii Points (GBP 7 / EUR 10 approx)
Developed here in the UK, LostWinds is a platform game where you guide a young hero around a 2.5D world on gusts of wind, solving puzzles as you go. We've been playing this already and think it's wicked, and you can find our LostWinds review elsewhere on the site. The best of the launch games? If it isn't then that's good news for whoever's better.
- Pirates: The Key of Dreams (Oxygen)
A "frantic nautical shoot-'em-up" in the words of its creators, Oxygen Interactive, you play as a Navy Captain working undercover as a pirate trying to hunt down and kill Blackbeard. You rescue castaways to man your ship, upgrade weaponry and do other things like cartography. There's also local multiplayer for up to four people and a "turbo" mode, which seems like something other pirate games are missing.
- Pop (Nnooo) - 700 Wii Points (GBP 5 / EUR 7 approx)
Another game we checked out last month, in Pop you simply point the Wiimote at the screen to pop bubbles. Less simply, you're doing this against the clock, and every miss shaves off seconds, and there are power-ups, and chain reactions to master. This has four-player support too - just hook up some more Wiimotes - and there are online leaderboards and messaging via WiiConnect24.
- Star Soldier R (Hudson) - 800 Wii Points (GBP 7 / EUR 10 approx)
Obviously eager not to be typecast after releasing 738 TurboGrafx shoot-'em-ups on Virtual Console, Hudson's first WiiWare release is a shoot-'em-up where you try and set a high score with a two- or five-minute time limit. Apparently it's got "tons of replayability", ship upgrades and online leaderboards, but it's only for single players. We won't pretend this matters to us, since we hate everyoneDo you remember Toki Tori on the Game Boy Color? Nor do I, but Wikipedia says it's a platform/puzzle game where you try and rescue chicks scattered around four big environments. The WiiWare version by the same developer, Two Tribes, sounds much the same, but uses the Wiimote for controls and has 70 levels, WiiConnect24 message board functionality and the option of letting a second player draw hints on the screen with a Wiimote to help you out. Eurogamer actually has a system a lot like this where we punch each other and withhold wages whenever Bertie makes spelling mistakes.
- TV Show King (Gameloft) - 1000 Wii Points (GBP 7 / EUR 10 approx)
Last and - call us cynics - quite probably least, TV Show King is a "fun TV trivia show". We bet. Select a Mii and answer questions in competition with your family. There's more than 3,000 general-knowledge questions promising "an alternately serious and hilarious game", perhaps by asking who killed JFK and then asking if his bum looked big in it.
Look out for reviews of all of those very soon.
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May 13th, 2008, 20:13 Posted By: Shrygue
via Eurogamer
With Frontier Developments' LostWinds due out in Europe on 20th May, talk has already turned to a sequel - and Frontier itself is spurring things on with some unambiguous labelling on its website.
Head to the LostWinds page on Frontier.co.uk and scroll down, and you're presented with a prompt to register for information on a "forthcoming LostWinds sequel containing amazing new gameplay as Toku and Enril's incredible adventure to save Mistralis continues". The game reportedly also ends with a note that it is "to be continued".
We've contacted Frontier for clarification.
The first game is among the WiiWare service's launch titles, and will cost 1000 Wii Points (approximately GBP 7 / EUR 10). It's a platform game where players manoeuvre a young hero, Toku, around levels on gusts of wind, solving puzzles.
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May 13th, 2008, 20:08 Posted By: Shrygue
via Eurogamer
Activision has decided to reincarnate the Pitfall series on Wii, although there's no word on exactly when we'll be getting our 'motes on it.
Dubbed The Big Adventure, it will be set in the Peruvian jungle where there are lots of reptiles to dodge and vines to swing around on and pits to fall in.
Edge of Reality is developing it and claims over 60 levels spanning rainforests, caves and mountain tops. You'll have to unearth hidden treasures, battle bizarre forest inhabitants, outwit, er, animals, and escape traps.
"Pitfall is one of the most legendary franchises in the history of videogames, so we look forward to releasing a new version exclusively for Wii," said Activision spokesperson Dave Oxford. "What could be more fun than using the Wii Remote to swing on a vine over blood thirsty crocodiles as retro-cool Pitfall Harry?!"
Pitfall began in 1982 on the Atari 2600, where it sold over 2.6 million copies, or so says Wikipedia.
It's platform shenanigans have gone on to spawn numerous sequels, the most recent being Pitfall: The Lost Expedition for PS2, Xbox, and GameCube in 2004.
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May 13th, 2008, 19:51 Posted By: wraggster
News/release from ANTONIOND
A greeting to all!
Well, I am presenting my latest creation. Broadly is a tetris 3D which keeps records on the card (key), allowing stylus control (asquito, but in order ...) y. .. Lets you listen to your MP3 while playing! To do this you have to remove enough quality ... left around 2.5 Mb, but something is something.
Well, do not entertain more, if you want more information see the readme. I hope you like.
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May 13th, 2008, 17:16 Posted By: wraggster
via tehskeen
Back in the Nintendo GameCube days coders were limited to using LibOGC by itself and implementing any few features into their program. Such features would be graphic functions. Well, step in PNGU which is an adaptation of libpng an image processing library for the Nintendo Wii. Using this library you can easily manipulate PNG format files within your homebrew project(s).
Features
* Loads png files from buffer or front SD card.
* Decompress png files and convert them to YCbYCr, RGBA8, 4x4 RGB565, 4x4 RGB5A3 and 4x4 RGBA8 formats.
* Only tested with png files in RGB8 format (but it's probably that works well with others png formats like RGBA8)
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May 13th, 2008, 17:06 Posted By: wraggster
New from Bushing
Work with the Homebrew Channel has taken more time than I’d hoped — but I don’t want to lose momentum, so let’s press forward here, too.
In a comment in my previous post, Galtor correctly picked up the path I was planning to go down, based on the files I linked to at the end. There are two different ways we can look at Wii dumps, even if we don’t know any of the crypto keys:
Compare two dumps against each other
Compare different filesystem versions against each other within one dump
If you just naively try to compare data between dumps, you see an overwhelming amount of changes. Let’s try the second approach. Galtor writes:
Based on “mkart-sffs.zip” this is the timeline:
Create /shared2/wc24/nwc24dl.bin
Fill /shared2/wc24/nwc24dl.bin
CreateDir /tmp/sys
CreateDir /tmp/sys/00000000
Create /tmp/sys/00000000/iplsave.bin (empty)
Fill /tmp/sys/00000000/iplsave.bin
Create /tmp/www.arc (empty)
This is a big change:
Move /tmp/sys/00000000/iplsave.bin to /title/00000001/00000002/data/iplsave.bin (overwriting old one)
Modify /title/00000001/00000002/data/tmds.sys
Modify /shared2/wc24/nwc24dl.bin
Modify /shared2/wc24/nwc24fls.bin
Modify /shared2/sys/net/02/config.dat
Modify /title/00010002/48414341/data/NigaoeCh.dat (a savegame?)
DeleteDir /tmp/sys/00000000
CreateDir /tmp/sys/00000001
Create /tmp/sys/00000001/www.arc (empty)
Fill /tmp/sys/00000001/www.arc
Move /tmp/sys/00000001/www.arc to /tmp/www.arc (overwriting, its a U8 file with opera config files)
DeleteDir /tmp/sys/00000001
Modify /shared2/sys/SYSCONF
The last four megabytes of the NAND dump contain an unencrypted block of filesystem metadata, which we can divide into 16 pieces. Every time the filesystem changes, it rotates to use the next of the 16 blocks, and when it gets to the last one, it goes back to the first one. Thus, we can see the last 16 things that happened in the NAND fs.
We can see a few common themes here:
Background writes to the nwc24 stuff — I do not think there is any correlation between these and anything else that’s happening. They just happen from time to time. It’s probably updating timestamps or something
Many file writes are done by creating a file in /tmp, writing it, and then moving it to its final location. This is actually good design. Yay, Nintendo! (Hey, we have to give them props when we can…)
Something not noted here, but I believe that /tmp is erased whenever the Wii reboots (or more correctly, whenever IOS reboots, meaning that it is cleared when you load a channel or a disc).
One hope I had here was that maybe we could actually see the bricking take place here, but I’m not so sure. We’re only seeing a few seconds’ worth of writes, and it may just all take place during every single boot to the system menu.
Another idea which I don’t think will work would have been trying to “roll back” to an earlier of the 16 generations, but again that wouldn’t help, because the damage has already happened.
http://hackmii.com/2008/05/anatomy-o...rt-brick-pt-2/
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May 13th, 2008, 12:02 Posted By: JKKDARK
via WorthPlaying
According the German SEGA blog, who was also first to unveil Sonic Unleashed a few weeks back, a sequel to the Dreamcast RPG Skies of Arcadia is in the works, scheduled to be officially announced later this year. While there are no further details revealed, more information should be come available at the Tokyo Game Show, although it is said a PS3 version of the game is a possibility.
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May 12th, 2008, 23:56 Posted By: wraggster
Bluecrab posted on our Sega Saturn News site about a new version of the Sega Saturn Emulator Yabause, theres no release for Wii at this time but the source code is there apparently.
Heres whats new:
wii port:
- Added support for bios and game loading from sd card.
- Added sound support.
- Added usb keyboard support.
No news on a release but its encouraging to see some life on a Sega Saturn emulator for the Nintendo Wii:
http://sega-saturn.dcemu.co.uk/yabau...ed-112017.html
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May 12th, 2008, 23:44 Posted By: wraggster
I've been doing these Wii Virtual Console updates more or less every Monday since they started uploading games to it, and I'll be damned if I'll let a little thing like not actually updating the VC this week because of WiiWare stop me. Since there are no new games for the classic game service coming out this week, let's fill in the space with our imagination! What would your perfect virtual console update look like? Mine would go a little something like this...
Soul Blazer (SNES - 800 Wii Points): Developed by Quintet and published by Enix, Soul Blazer is an action RPG that places you in the shoes of an avatar sent down by a god to restore souls and rebuild towns. The spiritual successor to ActRaiser, and nearly good enough to go toe-to-toe with A Link To The Past.
Tiny Toon Adventures (NES - 600 Wii Points): They're tiny, they're toony, they're all a little loony, and this theme song will be stuck in your head for weeks.
That's all I need. Just those two and I will be set for weeks. How about you folks? Shaq-Fu, anyone?
http://kotaku.com/389422/what-would-...fect-vc-update
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May 12th, 2008, 23:31 Posted By: wraggster
Activision asks: "What could be more fun than using the Wii Remote to swing on a vine over blood thirsty crocodiles as retro-cool Pitfall Harry?!" We wonder: Uh, and how does one swing from a Wiimote exactly? Ready or not, a "new generation of gamers" will plummet to certain doom this fall, when Activision releases Pitfall ... The Big Adventure (oh, well, now you've sold us!).
Developed by Edge of Reality, The Big Adventure features "innovative, accessible game mechanics developed specifically to take advantage of the Wii motion sensing controls," as players waggle over pits, shake up evil "shamen" (shamans?), and twist through puzzles. "It's a completely new experience for the gamer," says Binu Philip. Who? (Edge of Reality's president. Duh.)
http://www.joystiq.com/2008/05/12/pi...big-adventure/
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May 12th, 2008, 23:28 Posted By: wraggster
via insert credit
It has always been easy to find not-so-honest famiclones masquerading as other consoles around here --- to this day the famed Polystation tricks customers at most small import stores. Now gamereporter.org is reporting on a recent crop of Wii lookalikes:
Wii Vision is a black Wii copycat with wireless controls. Amazingly, it comes from local maker Dynacom, a more-or-less respected company which any Brazilian knows for their Dynavision famiclone - the guys have balls! Just like the Polystation, the Wii Vision has a NES slot that'll surely disappoint the kids of gullible parents who buy this to play Wii games. Comes with (allegedly) 111 in-memory games, an extra cart with more 106 games, and a light gun.
Now the Chinese Multigame Multilaser, by contrast, actually includes six infrared games with special-purpose controllers, including a soccer shoe! It's supposed to be 16-bit, and a second cart adds 16 conventional games --- no word if they're original or if this is an SNES-compatible. If I can put my hands on one of those I'll report more.
The price is around R$279 ($165) for Wii Vision and R$349 ($207) for Multigame; of course, much cheaper than the R$1000 the Wii is going for in the gray market. Thanks to Wendel for the tip.
screens via comments
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May 12th, 2008, 21:11 Posted By: wraggster
via ETkoala
Here you are:
It was many time ago since I released the latest MegaETk version, and people kept asking me when I was going to add DLDI support to it. I personally won't do it (I left MegaETk development already) but I will finally let you do, for whoever wants to.
You will be able to add more levels and monsters too.
If you want to do it, please read this:
Code:
This code is released for public DS homebrew.
If you want to change/edit and release it to public, please contact me before doing it.
Notes:
-You will probably have to port MegaETk to latest PAlib version (I'm sure it won't work with actual.. megaetk was created with an old PAlib version, which was new in it's creation)
-Game had a encryption for saves, I removed it before releasing to public because the person who gave me the code didn't want it public. (Removed encryuption/decryption lines, it may or not work.. it should work)
-If you want to add any more monsters, you can use the tools I've added (after drawing it), you will have to recompile the 'Event Editor' if you want to add it in your own level (visual studio 200X(3?)).
DLDI Support needs: update fatlib and fix PAlib changes (it won't compile in latest version, something shouldn't be working now in the game with that).
Good luck!
etk.scener.org
http://etk.scener.org/index.php?op=showproject&st=34
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May 12th, 2008, 21:08 Posted By: wraggster
Mony has released a new ds game called Da cook's adventures where it seems you have to eat things :P
sorry for the lame explanation but google didnt help and the screen from the site has me clueless too.
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May 12th, 2008, 19:59 Posted By: Shrygue
via Eurogamer
Nintendo will launch its WiiWare service across the US today.
It goes live with six titles, including LostWinds from Frontier Developments, and is set to receive one fresh game a week.
WiiWare behaves just like Xbox Live Arcade and PlayStation Network, and offers independent developers a source of distribution for their smaller-scale and usually arcade-style games.
The titles are bought in the Wii Shop Channel, and range from 500 Wii Points up to 1500 Wii Points.
After an hour of playing any of the games you will get your chance to score the game. These scores will be totalled up and the results published on an ongoing basis.
WiiWare is called Wii Software in Europe and will launch here on 20th May.
Those available today are:- Final Fantasy Crystal Chronicles: My Life as a King (Square Enix) - 1500 Wii Points (GBP 10.50 / EUR 15)
- LostWinds (Frontier Developments) - 1000 Wii Points (GBP 7 / EUR 10 approx)
- Defend your Castle (XGen Studios) - 500 Wii Points (GBP 3.50 / EUR 5 approx)
- Pop (Nnooo) - 700 Wii Points (GBP 5 / EUR 7 approx)
- V.I.P. Casino: Blackjack (High Voltage Software) - 700 Wii Points (GBP 5 / EUR 7 approx)
- TV Show King (Gameloft) - 1000 Wii Points (GBP 7 / EUR 10 approx)
Look out for hands-on coverage and reviews very soon.
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May 12th, 2008, 11:20 Posted By: DesertDog
A Question of Promise: Digital Comic is the DS adaption of the comic by Thuyen Nguyen; a light-hearted story of a guy, a girl, and a sentient pool-of-water. Eric finally decides to ask Eden out on a date. She's free that night, but he's already made plans with his housemate Dice. Can Eric have his cake and eat it too?
Screenshot:
Download and more info:
http://multiple-option.blogspot.com/...tal-comic.html
Dev news
I now have two DS flash carts, which has allowed me to better test my homebrew games. I've discovered that some carts (specifically the Neo MK5, but probably others) only support homebrew up to 3MB in size. Some of my games were over that, which meant that they refused to load. So, I've uploaded 3MB versions of Fate/stay night Trial Edition, Snatcher Pilot DS, and Fate/hollow ataraxia Prologue. If you've previously had trouble loading these games, please try the new 3MB versions and let me know if it works for you!
- Desert Dog / Multiple:Option
http://multiple-option.blogspot.com
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