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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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June 17th, 2009, 17:49 Posted By: wraggster
Sega and High Voltage Software's Wii FPS, The Conduit, has had its UK release delayed until July 10. It was originally planned for June 26.
Sega UK said the delay's due to localisation issues on the European version of the game, and the North American release will go ahead next week as planned.
Disappointing news for us UK folks then, who last time we checked speak the same language as North Americans.
http://www.computerandvideogames.com....php?id=217738
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June 17th, 2009, 17:48 Posted By: wraggster
Whilst its steps may have been tentative, Nintendo’s early digital releases for the DSi have at the least signified an interest in promoting the handheld as a multimedia device as well as a games machine – and two of its newest downloads do a good job of touching both markets.
Amongst the releases on the DSiWare store this week are two curious additions – Mario Clock and Mario Calculator. Both combine practical applications with a bit of Nintendo-branded flair, and whilst both are a little lightweight they definitely position the DSi as a wide-reaching digital companion.
Both titles are cheap, too, at just 200 Points apiece.
Other digital releases on the way from Nintendo this week include Eduardo the Samurai Toaster (WiiWare – 800 Points), Rainbow Islands: Towering Adventure (WiiWare – 800 Points), Let’s Catch (WiiWare – 1,000 Points) and Space Harrier (Virtual Console – 800 Points).
http://www.casualgaming.biz/news/287...-appear-on-DSi
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June 16th, 2009, 23:55 Posted By: wraggster
Game publishers Marvelous Entertainment USA and XSEED Games announced today that Flower, Sun, and Rain has started shipping to retailers in North America for the Nintendo DS.
Flower, Sun, and Rain is the finest resort on earth. With its endless beaches, tropical forest, monolithic lighthouse and other hidden gems, Lospass Island, where the Flower, Sun, and Rain resort is located, is an island delight where even the most tense visitor can relax and forget all about time. On the island, the events of the same day seem to play out over and over again, ending in an explosive finale at the hands of terrorists.
With the help of your trusty partner and mechanical companion, "Catherine," you can crack codes and unlock challenging puzzles to discover the mystery behind the time loop on Lospass Island. Catherine offers the main character, Sumio Mondo, basic functions to uncover clues that can be used to tackle all of the mysteries the island holds. Utilize Sumio's partner to reference previous findings and clues, take notes, check items, or even save your progress. In the event Sumio is near an object that will benefit his current case, the "Jack-In" icon will appear, revealing Catherine's true power… And so the adventure begins!
The Flower, Sun, and Rain story and universe were created by infamous, award-winning game designer, Suda51, and is rated "T" for "Teen" by the ESRB. The game carries a suggested MSRP of $29.99.
For more information on Flower, Sun, and Rain, please visit the product website at: http://www.flowersunandrain.com
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June 16th, 2009, 23:53 Posted By: wraggster
Nintendo Japan's attempts to turn the DS into more than just a game system already kicked into high gear with the recent announcement of a program that will turn the system into an educational tool for classrooms. Now the company's efforts are going into overdrive with a new program called Nintendo Zone.
Nintendo Zone is a new Wi-Fi service that will offer downloads and other free content to DS, DSLite and DSi owners at various public facilities. The first two examples are nationwide McDonalds restaurants and train stations along one Tokyo train line, the Tsukuba Express.
Both the McDonalds and Tsukuba Nintendo Zones will offer demo downloads and Wi-Fi Connection hot spots for players. Nintendo will also offer other types of downloads, including Jirachi Pokemon data for Pokemon Diamond/Pearl/Platinum.
The Tsukuba Express implementation will exclusively offer access to news and television program downloads, as well as full access for DSi users to to the DSi Shop, where they can download DSi Ware games.
While McDonalds won't allow for the DSi Shop access, Nintendo and the restaurant chain are teaming up for some special promotions (click here to see a pic at Famitsu.com of Nintendo CEO Satoru Iwata holding a really big Big Mac). DS owners will be able to collect digital Pokemon stamps as part of a digital stamp rally. Each restaurant will offer a different stamp, cycling daily. Collect eight stamps, and you'll get a coupon for a cheeseburger. Sixteen will get you a Bic Mac!
There are at least eight McDonalds restaurants in the vicinity of IGN's Japanese office in Tokyo, so we'll be sure and see if Nintendo and McDonalds really do give us a free burger once the service kicks off on June 19.
Those who have been keeping up with Nintendo's expansion efforts will recall a similar program from last year called Nintendo Spot. That was just a test run of Nintendo Zone.
http://uk.ds.ign.com/articles/994/994718p1.html
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June 16th, 2009, 23:48 Posted By: wraggster
News via Nintendomax:
Senki produces a new version of "Ristrodent", his role-playing game in which you move about in the mazes full of traps, safes, keys, enemies, etc ... . The battles are turn-based.
Quote:
The first version of the display of the labyrinth being successful, I decided to display tileset. The result is much nicer than the previous one, and also more scalable. The different events are being encoded, as the fighting. For now the enemies are tuables in a coup, but it will not be so easy in future versions Wink
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June 16th, 2009, 23:45 Posted By: wraggster
News via Nintendomax:
Kornflexx offers version 1.2 of its application "DSKiok" that will allow you to run your homebrews previously entered in the parameters of the program with a beautiful interface.
Quote:
v1.2 (16-Jun-2009): This new version makes managing multiple spaces, where you can organize your applications. The transition from one space to another is done by dragging the stylus horizontally to the right or left. Check out the use of this page and the introduction for details. The buttons on the setup screen are also a function of repetition: hold the stylus over and their action will be repeated (handy to scroll through the lists).
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June 16th, 2009, 23:41 Posted By: wraggster
For those of you into Development on the DS a new version of palib has been released
Heres whats new:
-------------------------------------------------
| PAlib 090613 : THIS BETA VERSION CONTAINS WIN |
-------------------------------------------------
[PAlib] Compiled with devkitARM r26 and libnds 1.3.5
[3D Sprites] The infamous viewport bug has been fixed.
[no$gba] no$gba has been updated to 2.6a as this is the only version that emulates correctly the inner workings of libnds (FIFO).
[iDeaS] iDeaS has been updated to 1.0.3.1.
[Directory structure] The whole directory structure that the library part of PAlib uses has
been changed so that it follows the standards.
[PA_Makefile] A new user-friendly pre-compilation warning & error system has been added that checks for common mistakes.
[Template] The template has been made more newbie-friendly.
[HelloWorld] This example has been rewritten with the same newbie-friendly code that the template uses.
[EFSlib] This library has been made compatible with devkitARM r26.
[PA_IO.c] This file was removed due to uselessness.
[PA_Locate()] This function was removed. There are better solutions.
[Wifi] An example on how to download files with ky_GetURL() has been added (Wifi\dswifi\DownloadFile).
All credit goes to Kumyco who let me use his code.
[PA_GetHTTP()] As this function was broken, it was removed from PAlib. Use ky_GetURL() instead
(look at the Wifi\dswifi\DownloadFile example)
[Keyboard] The keyboard now supports the whole US-ASCII character set. The four characters "{", "}", "|" and "~"
were added, the first three replacing "[", "]", "\" in capslock mode. The visual representant for the apostroph looks
no longer like an acute accent.
[Keyboard] Added key repeat functionality for uppercase letters and symbols.
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June 16th, 2009, 23:38 Posted By: wraggster
marovada has released a new version of his Basic interpreter for the DS, heres the release news posted on palib:
New/fixed:
- new dashboard with save, run and load icons (touch to enable)
- cursor is off the screen for save and load
- key combination to break: you can now hold 'A' and 'Start' at the same time to break a running program (eg if you get stuck
in an infinite loop)
- all keys are now supported for key() operator, including L and R keys and Start and Select keys Summary of values returned by key():
X: 200
Y: 201
A: 202
B: 203
Left: 204
Right: 205
Up: 206
Down: 207
L: 208
R: 209
Start: 210
Select: 211
- input statement bugs fixed
More info and download: http://freescifistories.wordpress.com/
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June 16th, 2009, 23:35 Posted By: wraggster
Gouldfish has updated his game for DS
Multi player only game.
Each player takes it in turns to place an atom on the grid.
Players can place additional atoms onto their own atoms.
If too many atoms are place on the same tile the atom goes critical and will explode and place additional atoms.
When the atom goes critical it will send additional atoms horizontally and vertically away from it.
If this atom lands on a square that has another atom on it, it will add to that atom. Also if the atom
is another players it will be taken over by the atom that went critical.
V0.5
Play order is randomised.
Play order is shown at top of screen.
Game can now be paused.
Game can be quit from pause screen.
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June 16th, 2009, 23:00 Posted By: wraggster
PunMaster has released new info on FiSSION:
FiSSION is a homebrew 3D game engine being developed for the Nintendo Wii. Its goal is to allow homebrew developers the opportunity to develop studio-quality games without the massive upfront investment of writing a game engine to support their content.
FiSSION originally started out as “Hydra,” a project with similar goals but targeted at XNA on the Xbox 360, a little over a year ago. It was a two-person endeavor shared between myself and a like-minded friend, and we made a lot of progress in the first few months of development. Unfortunately, my friend eventually lost interest, and lack of any good project management system made it almost impossible for me to continue the project on my own. Then, after becoming interested in the Wii, and some encouragement from another friend, I decided to pick the idea back up, this time incarnated as project “FiSSION.” Although I am now coding it mainly on my own, I must give my friend some credit for keeping me motivated. It has since been only a few months, and, despite some trouble working with the Wii’s poorly documented software, the project is progressing at a surprisingly fast pace. With that said, I am proud to announce this first public demo release, which, if nothing else, at least proves that I have made my way into the Wii game development scene. All in all, I am really hoping for this project to turn into something relatively extraordinary, especially given that no console has really seen something like this before.
Some other developers have kindly asked me to mention that while I believe FiSSION is destined to be the first of its kind, there still are other projects out there for the Wii and other consoles with similar goals. Likewise, I excitedly encourage everyone in the Wii development scene to keep up the great work and share whatever you can to help others. If you have any questions about FiSSION, or anything you would like to share, I'd love to hear from you on the discussion page. Have fun.
Update 6/16/2009
Well, It's been almost exactly two months since I released something related to FiSSION, so here's another mouth-watering screenshot of 0xIDE, the game editor. This time it's complete with all-original content. Halo maps are finally gone for good. In the process of making the game editor, I have also developed a fairly robust system for game data management that should allow me to finally expand FiSSION from just a fancy model viewer to an actual game, with gravity, collision, weapons, and objectives. Just saying all that scares me a little, because it still sounds like such a daunting task. But I never thought I'd make it this far, so I'm confidant anything's possible.
Also, as you might suspect from the fairly developed-looking level open in the editor, there is also a real game for the FiSSION engine pretty far in development already. I've been completely silent about it up to this point, because I wasn't sure if it was really going anywhere. But it is starting to seem like a real possibility, so I thought I'd mention it. The game will be called "Sifer". It is a sci-fi shooter partially inspired by an anime called Denno Coil (if you have any interest in anime, I highly suggest looking into it). The game will be a single-player campaign with possible multiplayer support, depending on how things go. Because content creation is such a time consuming process, and it is unlikely I'd finish an entire game start-to-finish in a reasonable amount of time, I plan on releasing the game in a series of five episodes, each with about a half-hour of gameplay.
I won't give away much more than that right now, but as a little teaser, here are the titles for the five episodes I am planning.
Stage 1: Quantum Chaos Connection
Stage 2: The Neuron Exposition
Stage 3: Null and Void
Stage 4: Discontinuity
Stage 5: Guardians in Exile
Full details here --> http://wiibrew.org/wiki/FiSSION
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June 16th, 2009, 22:59 Posted By: wraggster
Okachobi has updated Paradroid to v0.5 :
A version of SDL Paradroid compiled for the Wii to fill the void in the U.S., where the virtual console lacks C64 games. This version is created from the GPL'ed source code from SDL Paradroid and uses the same data files. The source will be released in accordance with its original GPL license as soon as I get to a stable version. I had considered abandoning the project because of the virtual console version, but then realized its not available in the U.S., and noticed that there are at least 2 PC remakes of Paradroid and several for mobile platforms. So if you like Paradroid and live where it is available, support the virtual console by purchasing it. Otherwise, wait a little while and give this port a try.
This version is in no way derived from the version available on the Wii Virtual Console in Europe. All code and graphics are from the freely-available SDL Paradroid released in 2002 under the GPL license. It has simply been patched in various ways to be compatible with the Wii Homebrew SDL library.
06/16/09 - v0.5 Released
Crashing due to the old SDL Port from Gamecube should be gone now
Changes in v0.5
Lift teleport issue should be fixed
Now relatively stable with no crashes during testing thanks to a new version of SDL
Performance has improved considerably with the new SDL
The delay after configuring droids is now gone
Files now combined into 1 7-Zip file for easier setup
Enjoy!
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June 16th, 2009, 22:50 Posted By: wraggster
Majesco Entertainment Company (NASDAQ: COOL), an innovative provider of video games for the mass market, today announced Mad Dog McCree Gunslinger Pack for Wii has shipped to retail. When ruthless outlaw Mad Dog McCree goes on a rampage with a nasty pack of wanted fugitives in tow, they leave death and destruction in their wake. You are the only gun-slinging bounty hunter who can take him down in this three-in-one collection of classic arcade games that includes: Mad Dog McCree, Mad Dog 2: The Lost Gold and The Last Bounty Hunter.
Players use their Wii Remote or Wii Zapper accessory as the ultimate six shooter in this Wild West adventure featuring live actors. Fast reflexes and precision shooting are the keys to survival when outlaws ambush from every angle and nail-biting showdowns are only a bullet away. As they pursue Mad Dog and four other wanted fugitives, players can choose from three different difficulty levels to hunt them alone or join forces with others in two multiplayer modes - Posse and Rebel. In Posse Mode, players work together with up to three friends in pursuit of a combined high score, while in Rebel Mode they work independently with up to four bounty hunters for individual high scores. Whether sharpshooting solo or with a posse, the Mad Dog McCree Gunslinger Pack lets players deliver their own brand of Wild West justice and walk away with their gun smokin'!
Developed by Digital Leisure, Mad Dog McCree Gunslinger Pack for Wii is rated T for Teen and packs three complete arcade classics onto one game disc. The game is available now for the suggested retail price of only $19.99. For additional information about Majesco's exciting line of products, please visit www.majescoentertainment.com.
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June 16th, 2009, 22:49 Posted By: wraggster
Global videogame publisher 505 Games today announced Diva Girls: Divas On Ice, the debut title in a new line of video games for the Nintendo Wii console and Nintendo DS handheld, is now shipping to retail outlets in North America. The Diva Girls series features four young friends who go on exciting adventures together and learn new skills as they chase their dreams of stardom. In the Divas' very first adventure, players strap on ice skates and join their friends Kelly, Gabrielle, Alyssa and Madison as they skate for glory in Diva Girls: Divas on Ice as they train to compete in the Miracle Ice Festival.
"The Diva Girls perfectly complement our line-up of kids' titles by inspiring young girls to find fun in playing video games that encourage physical activity and healthy friendships formed around shared interests," said Adam Kline, president of 505 Games U.S. "The Diva Girls are positive heroines girls can identify with, and we're eager to introduce them in their debut Divas On Ice title as we continue to bring family-oriented content to young gamers everywhere."
In Diva Girls: Divas On Ice players can pick their favorite diva and train with her to become a professional ice skater. Players can dress their Diva Girl in thousands of combinations of customizable outfits as well as help them skate, step, jump and spin for the crowd in the Miracle Ice Festival.
Introducing an all-new control system compatible with the Wii Balance Board Diva Girls: Divas On Ice for Wii allows players to compete in a 3D environment for the first time with realistic skating steps in fourteen different arenas in both daytime and nighttime modes. In Diva Girls: Divas On Ice for Nintendo DS, players can use the wireless mode to swap outfits and accessories and compete against friends. On the way to the top, players train hard to upgrade their skating skills and win over the crowd, impress the judges and be crowned princess of the Miracle Ice Festival.
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June 16th, 2009, 22:48 Posted By: wraggster
Have you checked out all the exciting new user-created levels that are available for download in the Create Mode area of EA's BOOM BLOX Bash Party game?
To date, more than 3,000 user-created BOOM BLOX Bash Party levels are available for download. EA is thrilled with the creativity the BOOM BLOX Bash Party community members have put into creating new levels and wants to share some of our favorites.
Videos of these levels are also featured on the official BOOM BLOX Bash Party YouTube channel at
http://www.youtube.com/BoomBloxGame
And EA will continue to post new featured user-created levels here so make sure to check back often!
And, if you're ready to put your level creation skills to the test, make sure to follow BOOM BLOX Bash Party on Facebook and Twitter where EA will be posting challenges for community members to create levels with a specific theme.
The first challenge? Ready…set…create and upload a level showing Paulie Jenkins the Parrot being knocked over dramatically. Make sure to tag all entries with "BBBP". Humor and creativity count!
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June 16th, 2009, 22:46 Posted By: wraggster
SEGA of America, Inc. and SEGA Europe Ltd. today announces they have shipped LET'S TAP to retailers in North America and has also made LET'S CATCH; Yuji Naka's second title from his Prope studio available for download from the Nintendo Channel store. Blazing new ground in Nintendo Wii control design, LET'S TAP allows players to simply tap their fingers to hours of fun. LET'S CATCH brings the time-honored game of catch indoors along with creative new twists on the Nintendo Wii. Developed by Prope, the studio that Sonic the Hedgehog creator Yuji Naka established in 2006, LET'S TAP and LET'S CATCH are the first two products from the new studio to launch in North America.
Developed exclusively for Nintendo's Wii system, LET'S TAP utilizes a ground-breaking control scheme where the Wii remote is placed on a box or flat surface so that it can detect minute vibrations. Players of all ages and skill levels then tap the box or flat surface to interact with the game; there's no need to hold the controller. LET'S TAP presents an assortment of different finger-tapping challenges for players to master. In Tap Runner players use differing finger tapping pressure to make simple stick figure racers run through an obstacle course. In Visualizer players are allowed to create dazzling fireworks effects, dramatic paint strokes, amongst other effect as they tap out different rhythm patterns that correspond to different effects. Silent Blocks finds players taking turns removing blocks from a large stack, tapping too hard will result in a collapsing stack of blocks. Bubble Voyager allows players to fly through space, blasting obstacles and enemies in order to reach the far stretches of the universe. And finally Rhythm Tap allows players to time the taps of their fingers to high energy music.
In LET'S CATCH players will experience a new twist on the game of catch in six different single and multiplayer modes to play. Excelling through good timing and hand-eye coordination, players will find themselves playing games that range from having players pass a bomb to other players before it explodes, test players' ability to catch a fast ball, challenge players' throwing accuracy and more.
"We're excited to bring these two titles from Prope to gamers in North America," says Sean Ratcliffe, VP of Marketing at SEGA of America. "The Wii platform has been a gateway to innovative game development and these two titles present gameplay mechanics that are truly one of a kind."
LET'S TAP and LET'S CATCH were developed at Prope Tokyo. For more information on both titles please visit www.SEGA.com/Letstap or http://segapr.segaamerica.com
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June 16th, 2009, 22:44 Posted By: wraggster
While Sony and Microsoft both have movie download services here in America, over in Japan, the three hardware makers have yet to get anything similar started. Until now, that is. Fuji Soft announced today that it will kick off a movie download service tomorrow (June 17) for the Wii.
The Fuji Soft service is actually just a section of its current "Minna no Theater Wii" (Everyone's Theater Wii) video viewing service. Available since January, the service has offered digital rentals of mostly anime episodes.
Tomorrow, the service's movie section will take its first feature length movies. Fuji Soft has signed a deal with Cinema Now to bring major Hollywood productions to the service. Thirty-four Western movies will be available initially, including such offerings as Mission Impossible, Eagle Eye and Breakfast at Tiffany's. Fuji Soft plans to continually add to the lineup.
The movie channel will also see Japanese and Korean films. Fuji Soft says that a total of 250 titles are due to be made available gradually.
Despite the new feature-length offerings, the rental process appears to be unchanged. To use Minna no Theater Wii, Wii owners must download a 500 WiiPoint viewing app, which takes the form of a WiiWare title. This is used to browse the growing catalog of titles and stream video footage at DVD quality. Video viewing fees start at 300 WiiPoints for a two day viewing period.
Do you think you'd make use of something like this on Wii if someone brought out an American version? Let us know in the comments section. And be sure and state how much you'd be willing to pay for a rental.
http://uk.wii.ign.com/articles/995/995151p1.html
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June 16th, 2009, 22:43 Posted By: wraggster
The Japanese WiiWare service just took delivery of Pokemon Scramble today. We'd suggest that our friends in Japan get playing, as it appears that more is on the way!
Some scans have surfaced showing logos for what appears to be WiiWare versions of Pokemon Mystery Dungeon. Apparently, the Mystery Dungeon offshoot of the series will see three WiiWare installments in the future: Advance! Fire Adventure Group, Go! Storm Adventure Group, and Aim For It! Light Adventure Group.
The source of the scans is a pamphlet handed out at McDonalds. While this may seem like a strange place to get Nintendo news, it should be noted that in Japan, Nintendo and McDonalds are teaming up for a variety of DS related services to kick off on June 19.
Since we haven't seen the source material for ourselves, we'd suggest taking this as a rumor for now. We'll let you know if we hear anything more solid.
http://uk.wii.ign.com/articles/995/995148p1.html
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June 16th, 2009, 22:42 Posted By: wraggster
O-Games, a publisher of family, social and sports videogames and part of Oxygen Interactive Software Limited, announced today that Hysteria Hospital: Emergency Ward, the frantic and action packed simulation game, is now available at retail stores nationwide for the Wii System and Nintendo DS handheld device.
Hysteria Hospital: Emergency Ward is a triage simulation game that challenges you to care for an emergency room overrun with sick patients. Take on the emergency ward and treat your patients' zany conditions. Diagnose and cure all their ailments in a fast-paced, crazy hospital environment.
Hysteria Hospital: Emergency Ward Game Features:
*Run seven different emergency rooms, from the local Maryville Clinic all the way to New York Central Hospital
*Over 60 levels of game play
*Play "Story" mode to become the most successful nurse in America, or play *"Endless" mode to overcome harder challenges as you progress
*Buy and sell wacky medical equipment to diagnose the ailments
* X-Ray
* CAT Scans
* Stress Treatment
*Triage your patients and cure them quickly in order to keep them happy
*Complete their treatment and receive insurance payments to earn the maximum amount of money
Hysteria Hospital: Emergency Ward has been rated "E" for everyone by the ESRB. For more information regarding Hysteria Hospital: Emergency Ward or O-Games, please visit Hysteria Hospital: Emergency Ward.
http://uk.wii.ign.com/articles/995/995145p1.html
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June 16th, 2009, 22:39 Posted By: wraggster
A recent trademark filing by Sega seems to indicate a new Super Monkey Ball game will be heading to the Nintendo Wii, and it could involve lots and lots of stepping.
Titled Super Monkey Ball Step & Roll, the naming trademark was filed last week by Sega Corp. No other details were revealed, however, the subtitle 'Step & Roll' seems to imply the game will make extensive use of the Wii Balance Board.
Perhaps we'll hear more about this at the Tokyo Game Show this September? Stay tuned.
http://uk.wii.ign.com/articles/994/994881p1.html
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June 16th, 2009, 21:51 Posted By: wraggster
Playlogic Entertainment, Inc. (Nasdaq OTC: PLGC.OB), an independent worldwide publisher of entertainment software, announced today that Vertigo, the action-packed, futuristic racing puzzle game, has been shipped to retail stores nationwide. Vertigo is available for play on the Wii system and Windows PC.
Vertigo is a high-rolling, adrenaline-fueled combination of futuristic racing, puzzle solving and precision control. With four multiplayer gaming modes, this is the ideal game for the entire family or a competitive group of friends. Vertigo takes gaming to dizzying new heights, where only the most skilled can survive!
Vertigo challenges players to take their Xorb across 54 hair-raising landscapes and nine different worlds, each with their own unique treacherous terrain and death defying obstacles. Along the way players can upgrade their Xorb, seek hidden shortcuts and col lect power-ups to help them survive all with the goal of becoming the fastest and most envied Xorber in the Universe!
For added playability, Vertigo for Wii features Wii board compatibility, allowing players to use either the Wiimote or Wii balance board for an all-new realistic balancing experience.
Additional game features include:
*Four multiplayer modes: Time Trial, Xorb Football, Death Match, and 10-pin Xorb bowling
*Four trial modes: Arcade, Career, Practice, and Time Trial
*Fully Customizable Shell type: Bodywork and Hatch customization
*Three racing classes to progress through
Vertigo is rated "E" for everyone by the ESRB. For more information about Vertigo or Playlogic, please visit www.playlogicgames.com.
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