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June 5th, 2009, 23:35 Posted By: wraggster
Nintendo had two Wii Motion Plus games on display at E3. I’m sure you heard of a little game called Wii Sports Resort. Span Smasher, a quirky title from Artoon the makers of the Yoshi’s Island games, also supports the accessory.
Span Smasher is a mix of Breakout and a platformer. You control Smasher (well, maybe his name is Smasher Nintendo hasn’t finalized that yet) and swing the remote attached to Wii Motion Plus dongle to crash the orange puffball into bricks. If you don’t move the remote Smasher floats in place so you don’t have to wave the remote up to make him jump and then swing the remote to smash him like a tennis ball. Levels automatically scroll and if you don’t press forward a dragon from the right side of the screen will eat you and you lose a life.
With a simple concept Span Smasher’s success lies on its level design. I got to try two different levels. In one stage Smasher was a metal ball. He can break through most block walls, but sometimes locks blocked Smasher’s path. Touching a key opens locks and prevents Smasher from being an auto-scrolling dragon’s meal. Since Smasher was metallic he could also latch on to a magnet which would carry Smasher a short distance. At the end of the level I was rewarded with a pearl, which is something Smasher needs to save the world.
In the next level Smasher shrank, but he had no problem destroying blocks. Since he was tiny he can ride rails if you knock Smasher into a red starting mark. This level also had rotating pipes that blocked Smasher’s path if you didn’t time your shaking right.
Shaking the remote to make Smasher move was kind of neat. Definitely different and a creative way to use the Wii remote. Wii Motion Plus translated the direction of the swing. So, if you move the remote diagonally Smasher would mimic your motion. However, you can’t wind up and slam Smasher. Instinctually, I kept moving the remote back then forward which made Smasher move backwards (once into the mouth of a dragon!) and then forward. Also, if you shake the remote wildly (gotta test these things!) a message comes pops up telling you to stop doing that.
Span Smasher can also be played without Wii Motion Plus, but it’s unclear how the controls will work without 1:1 motion tracking. Span Smasher also has a multiplayer feature when it comes out whenever Nintendo sets a date.
http://www.siliconera.com/2009/06/05...ion-plus-game/
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June 5th, 2009, 23:29 Posted By: wraggster
Listen -- not every game at E3 is a winner. The Joystiq heavyweights get to go play all the big games and interview all of the developer hotshots, and that's the stuff you love reading about. But some of us are down in the trenches, doing all of the demos that no one else wants to do, checking out all the games whose names are read around the schedule planning table, and answered only with the silence of bloggers who have better games to play.
That's not to say that Mario and Sonic at the Winter Olympics is a bad game -- its audience will probably enjoy it. Just like the previous Mario and Sonic at the Olympic Games, it offers multiple Olympic sports-based minigames featuring popular Nintendo and Sega characters, controlled by various Wii and DS motions. People who like buying that kind of thing (parents wandering a videogame store looking for wholesome family entertainment) will probably enjoy it. But even though most of the Joystiq staff passed on this demo (and your faithful blogger bravely attended it), it was one of the more surreal things we've seen this week. Our strange experiences, let us show you them.
http://www.joystiq.com/2009/06/04/ma...nter-olympics/
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June 5th, 2009, 23:29 Posted By: wraggster
Listen -- not every game at E3 is a winner. The Joystiq heavyweights get to go play all the big games and interview all of the developer hotshots, and that's the stuff you love reading about. But some of us are down in the trenches, doing all of the demos that no one else wants to do, checking out all the games whose names are read around the schedule planning table, and answered only with the silence of bloggers who have better games to play.
That's not to say that Mario and Sonic at the Winter Olympics is a bad game -- its audience will probably enjoy it. Just like the previous Mario and Sonic at the Olympic Games, it offers multiple Olympic sports-based minigames featuring popular Nintendo and Sega characters, controlled by various Wii and DS motions. People who like buying that kind of thing (parents wandering a videogame store looking for wholesome family entertainment) will probably enjoy it. But even though most of the Joystiq staff passed on this demo (and your faithful blogger bravely attended it), it was one of the more surreal things we've seen this week. Our strange experiences, let us show you them.
http://www.joystiq.com/2009/06/04/ma...nter-olympics/
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June 5th, 2009, 21:51 Posted By: Shrygue
via Eurogamer
Nintendo has updated the WiiWare store with Final Fantasy IV: The After Years, which costs 800 Nintendo Points (GBP 6 / EUR 8 approx) to download.
This, a spin-off of the episodic series for mobile phones, follows the adventures of Ceodore - son of FFIV heroes Cecil and Rosa. There are further episodes to download for 300 NP (GBP 2.25 / EUR 3 approx.) a pop.
Meanwhile, Art Style: Kudos and Animal Crossing applications bolster the DSiWare stock cupboards.
The Art Style series is worth nothing, and Kubos presents a tower-climbing game with 10 levels and high scores to chase. Art Style: Kubos costs 500 NP (GBP 3.50 / EUR 5 approx.)
Clock and Calculator are the Animal Crossing applications, and they've got features like Animal Crossing-themed alarms and animations to make checking the time or totting up sums more fun. These cost 200 NP (GBP 1.50 / EUR 2 approx.) each.
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June 5th, 2009, 21:36 Posted By: Shrygue
via Games Industry
The Wii's Super Smash Bros Brawl will no longer allow users to uploaded snapshots, stage designs or reply data online, according to announcement on the game's official website.
No reason is given for the move and the features will no longer be supported after June 30, although users will still be able to download existing data. Standard online play appears to be unaffected by the changes.
The game was released as recently as June 2008 in Europe (January 2008 in Japan), when it earned a positive critical response. It also became one of the best-selling games of the year and the fifth-strongest seller on the Wii to date with 8.4 million sales worldwide. It's also currently the best-selling Wii title not bundled with additional hardware.
The game's online features remain some of the most complex on the format, although the quality of online play has long been criticised by players. Thus far no other online Wii title has seen its full range of online features curtailed after such a short period of time.
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June 5th, 2009, 21:35 Posted By: wraggster
You can use the Wii Balance Board for Wii Fit, but if you're smart, you'll stick to Punch-Out. Regardless, Mad Catz' upcoming Power Up Charging Station will make your Balance Board rechargeable.
The stand is bundled with a special, contact-charging battery that replaces the standard AAs. You load the battery into the board, the board into the stand, and ZAMMO! Your Balance Board recharges. Mad Catz also used some of the stand's body to integrate two USB ports, in case you'd like to recharge any of your other gear. And a foot pedal makes for an easy board release.
http://gizmodo.com/5279488/power-up-...unch+out-board
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June 5th, 2009, 21:33 Posted By: Shrygue
via IGN
More downloadable Pokemon is on the way to WiiWare. Nintendo announced today in Japan Ransen Pokemon Scramble, a slightly different take on the Pokemon franchise.
In Scramble, you take control of a windup Pokemon toy in overhead stages of play. As you defeat rival Pokemon and, eventually, bosses, you end up building up your roster of ally Pokemon.
This is where the "Ransen" part of the title comes into play. "Ransen" is Japanese for "Battle Royal." Once you've gathered Pokemon of enough strength, you can enter a battlefield to face your party off against dozens of rivals. Your goal is to be the last one standing.
While there does appear to be a strong single player component to the game, Pokemon Scramble will also support four player cooperative play. Other players can bring over their Pokemon data via their Wiimotes. Those with limited controllers can get two player play out of a single Nunchuck/Wiimote combo.
For a first look at at Pokemon Scramble, see the game's official site. The site is is in Japanese, as Nintendo has yet to announce an English release.
In Japan, players will get their hands on this new Pokemon game on June 16. The title is priced at 1,500 WiiPoints.
Screenshots here
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June 5th, 2009, 21:31 Posted By: wraggster
The Xbox 360 is less than halfway done, and the PS3 is a "ten year" console. But what about Wii? Satoru Iwata says new hardware could come "three years from now, five years from now or eight years from now."
Dear lord. Eight years with no HD and a processor that won't allow the new Super Mario Bros. on Wii to feature online play?
On the HD front, Iwata says, "If we have an opportunity to make a new console, it will probably support HD because it is now common throughout the world. However, as far as the Wii is concerned, we have not found a significant reason to make it HD-compatible at this time. What is the significant meaning to the users? I don't think we should do it unless we find that reason."
Ashcraft notes that Japan stops analog broadcasting in 2011, so he's suspecting we'll actually see a new Nintendo console sometime before—so more like three years.
http://gizmodo.com/5280394/nintendo-...r-8-more-years
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June 5th, 2009, 21:30 Posted By: wraggster
If it were just a few feet wider, the Nyko Type Pad Pro could pass as a spaceship.
The thing is, as ridiculous as the peripheral may be, it felt pretty great in my hands. The back is shaped similar to an Xbox 360 controller (complete with triggers for the Wii's A & B buttons), so you can type on the large, split QWERTY with relative ease. I'm not sure the I'd use it to browse the web on the Wii, but then again, I'd probably never browse the web on the Wii in the first place. No word yet on pricing or availability.
http://gizmodo.com/5280266/wow-that-...-in-person-too
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June 5th, 2009, 21:25 Posted By: Shrygue
via Games Industry
Satoru Iwata, president of Nintendo, has stated his belief that high definition visuals have no "significant meaning" for users of the Wii console - although he does concede that if the company were making a new console, it would be HD-compatible.
"If we have an opportunity to make a new console, it will probably support HD because it is now common throughout the world," he told Venturebeat. "However, as far as the Wii is concerned, we have not found a significant reason to make it HD-compatible at this time.
"What is the significant meaning to the users? I don't think we should do it unless we find that reason. If we decide for other reasons to make new hardware, then HD is one of the things we would naturally add."
He also added that, following big reveals at E3 by both Microsoft and Sony of motion-based control systems, he feels no compulsion to try to stay ahead of them, but is simply focusing on their current plans for the next two years.
"We don't have any information about when they would introduce these things and at what kind of price," he said. "Until we know exactly what they will do, it's harder to understand what we would need to do.
"What Nintendo has to do is make software that takes advantage of the Wii MotionPlus and make efforts to make the public understand the benefits of the Wii MotionPlus controls. As the pioneer of motion-sensing technology, what Nintendo has to do is provide new surprises in the next and two years from now."
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June 5th, 2009, 21:21 Posted By: wraggster
Step aside, Project Natal, Ubisoft plans to bring camera-based body scanning to the Wii for the holidays, with its new Your Shape title. The "game" doesn't really sound like a pleasure, however: the USB camera scans your body and casts moral aspersions on your "shape." Once a 3D version of yourself is captured, you can glare at your TV through the tears and pick a particular segment of your body to work on. You then tell the "game" what sort of training you're going for, and how much time you have, and Your Shape proceeds to build a personalized program for beating you into a pulp -- all the while watching your every move and letting you know you're doing it wrong. You can't tell we're bitter, can you? CAN YOU? Video is after the break.
http://www.engadget.com/2009/06/04/y...ng-video-came/
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June 5th, 2009, 21:09 Posted By: wraggster
It doesn't come as a surprise that Sony and Microsoft are hard at work at motion controls for their respective consoles: Nintendo is eating their lunch. The Wii's incredible appeal with the average consumer -- due primarily to the accessibility and charm of its Wiimote motion controls -- has also created an annoying divide in the industry (real or perceived) between consumers who use embarrassing gestures to control meaningless mini-games, and those who memorize incredibly complex control schemes to control deeper and more "mature" experiences. There's been a small amount of crossover, of course, but since Sony and Microsoft have lacked most of the gestures option, a majority of it has taken place on the Wii -- the inclusion of an accelerometer in Sony's Sixaxis controller has had little impact on gameplay, and Sony's EyeToy 2 has had even less impact on the average gamer.
Of course, that's all about to change next year, with the emergence of the Microsoft's Project Natal and Sony's PlayStation motion controller. Typical thinking would suggest that Sony and Microsoft will be attempting to capture a slice of the casual gaming market that the Wii has so well dominated, while also expanding on the Wii's capabilities at serving the hardcore gamer -- some capabilities which Nintendo itself is attempting to add to the Wii with the even more imminent MotionPlus add-on. So, does anyone here have what it takes to serve up the next generation of gaming controls to everybody, or do cost considerations and the current state of the console wars dictate an ongoing rift in the market? Let's weigh our options...
http://www.engadget.com/2009/06/05/m...catch-up-with/
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June 5th, 2009, 01:49 Posted By: wraggster
News/release from Stratton
I can almost hear everyone say, 'Ugh! Not another one!', but I think I've made pretty good progress so far.
SSB Fusion is going to be my side-project to Parallel Worlds. In fact, they both use the same engine, so you'll notice a few similarities . It is, essentially, another one of those Super Smash Bros. clones. It actually all started as a small joke on SSB Rumble, where I made a 'mock-up' and released it to their community. I then decided to continue it, against all odds.
Anyhow, it's time for the demo. Here's a changelog, if you want to know exactly what I've done since I first started:
Code:
Test 3 [June 4th]
-FAT bugs fixed: it should now work on most, if not all, available cards (including the R4)
-Music added: they are modules, so the file is still relatively small, thankfully
-Link added
-Pictochat added
-Hyrule Temple added
-Basic character chooser created; you can now choose between Mario, Mewtwo, and Link
-Stage selector added
-AI are now 'smarter'... they follow the closest character
-More miscellaneous improvements
Test 2 [June 2nd]
-FAT version added
-Basic AI implemented
-Miscellaneous game improvements/optimisations
Test 1 [May 31st]
-Initial release, nothing much here, just you and... you
The download(s) is attached, but you can also download the demo from here:
http://cid-c1a4c92e3cafc62f.skydrive...s/SSB%20Fusion
I'd recommend using the EFS version on emulators, and the FAT version on hardware, as FAT loads faster and people tend to have EFS problems on some cards.
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June 5th, 2009, 01:37 Posted By: wraggster
News/release from Raphi2
Hey PAlibers
I developed my 3th DS App. It's PusherDS. No no, it has nothing to do with drugs etc. xD
In PusherDS you have to press buttons as often as possible to get the line on top of the bar.
V1.1 out now!!
I fixed the black screens which appear on the most DS flashcards!!!
PusherDS will now work on R4, M3 Series and other flashcards.
It works with DS, DS Lite and the new DSi.
-Sprite and L'R Mode
-New Menu
-New Graphics
-Harder Levels
-Black Screen fix
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June 5th, 2009, 01:32 Posted By: wraggster
In an interview held at the Electronic Entertainment Expo this week, Metroid producer Yoshio Sakamoto answered our inquiry about Metroid Dread, a DS game that existed at one time but mysteriously vanished a few years back. In the interview, he confirmed that it did exist, and that the concept may make a return sometime in the future.
IGN: [Metroid Dread] popped up on an internal Nintendo release list awhile back and we haven't heard anything about it since.
Yoshio Sakamoto: This is quite awhile ago. A few E3s back. I can only say right now that this is Other M, it is not Metroid Dread. But as a concept the Metroid Dread idea does still exist within my mind so maybe sometime in the future I will be able to bring that to you.
http://uk.ds.ign.com/articles/991/991835p1.html
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June 5th, 2009, 01:26 Posted By: wraggster
Nintendo's President Satoru Iwata has revealed that the company had completed design of a successor to the DS, but have since decided not to release the console.
"In the history of Nintendo there are several such examples," Iwata told CNBC in an interview, picked up by Edge Online, "But when we are launching new hardware, the most important is thing is to sustain the momentum. If introducing new hardware won't do anything to do that, well…"
The DS has proved a worldwide phenomenon, and the third iteration of the hardware was recently released in the shape of the Nintendo DSi.
Iwata also addressed calls for a Wii price cut in the wake of flagging sales. "Right now, we have no plans at all about a price cut," came his response. "We are going to start launching the stronger software in the later half of the year — and we are confident we will regain the momentum.
"People often talk about the price cut as if it's an almighty weapon. The fact of the matter is that what a price cut can do is rather limited."
http://uk.ds.ign.com/articles/991/991484p1.html
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June 5th, 2009, 01:26 Posted By: wraggster
Nintendo's President Satoru Iwata has revealed that the company had completed design of a successor to the DS, but have since decided not to release the console.
"In the history of Nintendo there are several such examples," Iwata told CNBC in an interview, picked up by Edge Online, "But when we are launching new hardware, the most important is thing is to sustain the momentum. If introducing new hardware won't do anything to do that, well…"
The DS has proved a worldwide phenomenon, and the third iteration of the hardware was recently released in the shape of the Nintendo DSi.
Iwata also addressed calls for a Wii price cut in the wake of flagging sales. "Right now, we have no plans at all about a price cut," came his response. "We are going to start launching the stronger software in the later half of the year — and we are confident we will regain the momentum.
"People often talk about the price cut as if it's an almighty weapon. The fact of the matter is that what a price cut can do is rather limited."
http://uk.ds.ign.com/articles/991/991484p1.html
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June 5th, 2009, 01:21 Posted By: wraggster
News/release from veubeke
Hi there.
I want to announce my first two DS projects.
The first is a port of a game called Gnome Quod. It is similar to Connect Four only that you are trying to draw the corners of a square instead of a row. The goal of the port was to add a DS-friendly interface while keeping the (quite addicting) game mechanics. You'll find the binary, source and screenshots at quod.23inch.de. I tested it with no$gba and DeSmuME.
The second game is a variation of KJumpingCube. I wanted to play around with tiles so I figured, I'd try to use triangles instead of squares. The result is a completely different game that is still fun to play. You'll find the binary, source and a screenshot at jump.23inch.de. It works with no$gba but not in DeSmuME, which seems to have a problem with the module I used for background music.
Both games are most fun when played with more than one person though they have built-in AI, too.
So let me know, what you think. I just started playing around with the DS and am always happy to get some feedback.
So long,
veubeke
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June 5th, 2009, 00:34 Posted By: wraggster
Johnny Chung Lee, the former Carnegie Mellon researcher known for finding creative ways to adapt the Wiimote, has revealed himself as one of the minions behind Project Natal, Microsoft's effort to add motion-sensing capabilities into the Xbox 360.
Lee, who is now a researcher at Microsoft, said in a blog posting that he has been working on the motion-sensing project.
"Now, I should preface by saying I don't deserve credit for anything that you saw at E3," Lee said in the blog, which he posted on Monday night. "A large team of very smart, very hard-working people were involved in building the demos you saw on stage. The part I am working on has much more to do with making sure this can transition from the E3 stage to your living room - for which there is an even larger team of very smart, very hard-working people involved."
Microsoft demoed Project Natal on Monday as part of its press conference at the E3 trade show. The technology allows a person to act as their own remote, with a depth-sensing camera capturing their motion, and software then translating it into actions.
Lee notes that he can't reveal anything beyond what Microsoft shared, but does talk a little about the technology that underlies Natal.
"The 3D sensor itself is a pretty incredible piece of equipment providing detailed 3D information about the environment similar to very expensive laser range finding systems but at a tiny fraction of the cost," Lee wrote. "Depth cameras provide you with a point cloud of the surface of objects that is fairly insensitive to various lighting conditions allowing you to do things that are simply impossible with a normal camera."
The hard work, he said, is then converting that cloud of points into human actions, something which requires some pretty sophisticated algorithms. That said, the work could lead in some even cooler directions.
"At times, working on this project has felt like a miniature 'Manhattan project' with developers and researchers from around the world to coming together to make this happen," Lee wrote. "We would all love to one day have our own personal holodeck. This is a pretty measurable step in that direction."
Before joining Microsoft, Lee gained attention for his projects using the sensor bar and remote of the Nintendo Wii to work as head-tracking devices, a multitouch user interface and more.
http://news.cnet.com/8301-13860_3-10...?tag=rtcol;pop
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