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May 7th, 2018, 21:21 Posted By: wraggster
An article from Eurasia which is sensible in these times of mega releases for the Switch:
This morning, after waking up a bit groggy, I checked my Twitter feed and it was like watching fireworks in reverse consisting of leaks, exploits, rushed releases and rage quitting hackers. You might wonder what triggered it all, so lets start with a little recap. Yesterday the Tegra X1 BootROM was released for Switch along with IDC debug info for IDA Pro, and various hackers started to play around with this including myself.
A few hours after this, not sure about the time frame, a bug for Tegra X1 was posted anonymously on pastebin.com (mirror). Quote: 'Tegra X1 RCM forgets to limit wLength field of 8 byte long Setup Packet in some USB control transfers. Standard Endpoint Request GET_STATUS (0x00) can be used to do arbitrary memcpy from malicious RCM command and smash the Boot ROM stack before signature checks and after Boot ROM sends UID. Need USB connection and way to enter RCM (Switch needs volume up press and JoyCon pin shorted).' Apparently this isn't just any bug, it's in hardware, and actually not possible for Nintendo to patch without releasing new console hardware.
The bug info somehow opened the floodgates; teams and individuals previously holding information regarding Switch suddenly released everything they had in a flurry. To name a few; plutoo, SciresM, ktemkin, and last but not least fail0verflow. The leaks and releases are still ongoing."
via http://www.eurasia.nu/modules.php?na...7742&forum=107
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May 7th, 2018, 21:11 Posted By: wraggster
If you loved last year’s retro-inspired Sonic Mania game on Nintendo Switch, but were still longing for the Blue Blur of old, then Sega just made you very, very happy. The company announced that its ‘Sega Ages’ line of retro game revivals from the Sega Genesis (or Mega Drive), Master System and arcade eras would be headed for Nintendo’s portable console.
Sega made the announcement during a recent fan event, only today confirming a wider western release, Polygon reports, with none other than the first-ever Sonic the Hedgehog leading the first wave of such ‘Ages’ games when they land in Japan, North America and Europe this summer – so, any time after June 21 – likely for digital purchase.
Joining Sega’s leading mascot will be Phantasy Star, Thunder Force 4, Alex Kidd in Miracle World and the original arcade version of Gain Ground. The latter of which was a Sega arcade game first released in 1988 that’s similar to classics like Jackal and Contra.
Retro gaming fans will be particularly pleased to know that Studio M2, the developers responsible for several previous Sega re-releases, will be leading the charge on this project. So, expect to see pixel-perfect versions of these iconic games on your Switch.
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May 7th, 2018, 21:10 Posted By: wraggster
Nintendo are trying to stop the hackers, heres a new firmware update:
Yet Another Firmware Update has rolled-out for the Nintendo Switch console, as such until more reports are in DON'T UPDATE if you hoping for future easy 'exploits' or CFW, but already it seems big 'N' has patched out the trick to 'youtube' videos playing, etc.
v5.0.2 Changelog:
- General system stability improvements to enhance the user's experience, including:
- Resolved an issue that caused motion controls to respond incorrectly when playing games that use the feature
- Resolved an issue that caused user icons for recommended friends to not display correctly
The following titles were updated:
- Sysupdate titlelisting title
- ptm-sysmodule
- bsdsockets-sysmodule
- hid-sysmodule
- ppc-sysmodule
- System Version Title
- "myPage" sysapplet
titleID+titleversion for sysupdate title: 0100000000000816,335675432
Switch Update Report: --> https://yls8.mtheall.com/ninupdates/reports.php?date=04-16-18_08-05-10&sys=h
via http://www.maxconsole.com/threads/ni...-switch.46814/
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May 7th, 2018, 21:03 Posted By: wraggster
If you have a pal with a 3ds and the right game this could be a killer way of hacking your 3DS:
If you lucky enough to have 'two 3DS consoles' there is simple way to get CFW on one them using a combo method of the previous Seedminer exploit and DSiWare Injection system, but his tutorial posted below makes it clear how to do the complex transfer setup.
Hello! I think I've found a new method that combines Seedminer and DSiWare Injection, I'll explain this method here:
Required:
- Console 3DS Source with a CFW and Godmode9
- Console 3DS Target
- DSi Ware compatible on the NNID account of the source console (list in step 1)
- A mail address
- Preparation on the source console
Check that you have a compatible DSIWare game on your NNID account and therefore in the list:Go to GodMode9 then press "HOME", then go to "Scripts" and "Backup Sysnand", do the requested actions (Unlock the write if requested), then save the NAND from gm9 / out in the computer, then reinsert the SD card into the source console.
- Preparation on the target console
Go to Parameter and others then format the console, your NNID will be untied but can be used at the end of the hack.
Go to Parameter and Others then go to Data Transfer then from a 3DS and receive data via another console.
Do the same thing on the target console except that you select Send data instead of receiving.
- Data transfer
Save the contents of the SD card of the source console in the computer, then reinsert it in the console, if you want to keep your friends on the source console they will be automatically put back in place thanks to the restoration of the NAND, on the target console will need to be added, make the data transfer.
- Hack of the target console with Seedminer
Once the transfer is finished, finish the initiation of the console and then connect directly to the internet, then go to the Nintendo Eshop and normally as you get the account of the source console you must have the compatible DSiWare, download then once the download is complete you will have to go to settings and in Data Management and DSiWare to copy it to the SD card.
Then go to this thread: https://gbatemp.net/threads/seedmine...g-help.496114/ and follow the instructions for all steps.
- Data Restoration
After doing all the steps from 1 to 15 on the FC mining and help thread you will have to put everything back in order so here are the different things to do:- Select the NNID of the target console in order to put it back on the source console:
Contact Nintendo and tell them that you no longer have access to the old console and then follow their information.
Once the NNID untied you can put it back on the source console.
For the target console, reformat it (you will not lose the hack) then re-download the CIAS required software on 3DS.guide and finally connect your NNID account, everything should go for the best without contacting Nintendo on the target console.
- Restore the NAND from the source console
Go to Godmode9 with Start at the start of the console then press HOME and go to Scripts / Restore SysNAND, do the required actions then wait, then restart the console, you will then need to return the contents of the SD card previously saved in the computer .
- Deactivate sending system information on both consoles:
Go to setting and network then spotpass and Sending system information to No.
- Add friends if needed:
If necessary, re-add to the target console any friends lost during the transfer and formatting.
- Edit mii and pseudo if needed:
If your Mii or your nickname is different, go to the mii editor and put everything back in order.
You can now enjoy all this hack that I myself tested with my friend and it's worked successfully!
NEWS SOURCE: [CFW] NEW METHOD! (DSi Ware required) (via) GBATemp
via http://www.maxconsole.com/threads/ne...console.46821/
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May 7th, 2018, 20:12 Posted By: wraggster
Award-winning music creation software KORG Gadget is now available for the Nintendo Switch. Plentiful instrumental gadgets combined with a simple and intuitive graphical interface enable speedy music creation. With this new music creation studio, one can create and perform music by actively twisting and turning the Joy-Con™.
There is also a multi-player mode in which up to four people can collaborate in making music. Connect via an HDMI cable to enjoy playing on the TV in your living room, or use it with a projector for big live performances. Everyone can enjoy this new game-like DAW experience.
- Employs the intuitive KORG Gadget user interface
The KORG Gadget's most amazing feature is the intuitive music creation workflow, enabled by the KORG Gadget for Nintendo Switch user interface. Sound, Phrase, Sequence, and Mix are contained in an intuitive layout, and allow for seamless music creation. Also, it can also be set to “scale mode” to match the song. Even those who are unaccustomed to synthesizers are able to enjoy creating songs.
- 16 unique synthesizer and drum machine gadgets
The KORG Gadget for Nintendo Switch includes 16 gadget instruments required for music creation. In addition to numerous unique synthesizers, ready-to-use drum machines and Kamata jointly developed with BANDAI NAMCO STUDIO are all included. All gadgets have sophisticated adjustable parameters for rapidly producing all manner of sounds. You will find inspiring sounds quickly and easily.
- Actively create and perform by operating the Joy-Con™
Joy-Con™ sensors allow for enjoyable creation and performance of HD effects. For example , turn the Joy-Con™ to turn the knob on a gadget, or twist to enter or play the notes of a scale that matches the song. In both cases, HD vibration matching the movement is transmitted to the hand, so you can experience sensory feedback that has never been available in software before. In addition, it is also possible to perform and input using the Joy-Con™ buttons and sticks. Try challenging yourself in various ways.[
- Multi-player mode allows for collaboration by up to 4 people
We've added a multi-player mode that allows up to 4(*) people to collaborate on a song. This new style allows four people to play simultaneously on a screen divided into four parts. Each player can be responsible for his or her own part, or you can make it a DAW competition - perhaps erase or add the notes of another player, and turn music creation into a game!
*To play with four players, 4 sets of Joy-Con™ are required. Also, LAN and WAN communication are not supported.
- The Living room, mobile: Play wherever you'd like
Using the Nintendo Switch dock's HDMI cable, the KORG Gadget can be played on your TV. You can create a song on the big screen, or enjoy collaborating with up to four people. Also, by outputting to a screen, you can even using the Joy-Con™ for a live performance. Create music with this studio anytime, anywhere by choosing between TV Mode, Table Mode, Mobile Mode, etc.
- http://www.korg.com/us/products/soft...ntendo_switch/
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May 7th, 2018, 20:08 Posted By: wraggster
Linux released for the Nintendo Switch, here the details:
There is ton of info regarding getting Linux up and running on your Switch since the big explosion of frozen rocket payloads for Nintendo Switch, but its filled with complex setup, different distros, patches needed, and still missing info, but GBATemp'er @natinusala has assembled what he calls Painless Linux, so those that want to be on leading edge of Switch payload development can check it out:
Grab it while it's hot: https://github.com/natinusala/painless-linux Everything is explained in the README of the repository.
Now you can boot Linux from any system (Windows, Mac OS, Linux or Android), without any extra work :
- Download the disk image
- Burn it on your SD card using Etcher or dd
- Clone or download the repository and use the provided scripts (for Android you need to copy 2 files)
The system is an improved version of @00Cancer's GNOME Arch Linux image :
- sudo
- chromium browser
- scripts to manage GPU clock profiles (courtesy of @Gigaa)
- SSH server enabled by default
- automatic root filesystem expand to fit your SD card
I will try to keep it updated, with incremental updates, if applicable. I will also keep this post minimal, as everything is already in the README.
Have fun with your almost functional Linux!
Now its not perfect, no Linux is YET on the Switch, there is still 'battery discharge issues', 'WiFi issues', 'LCD burn-in problems', and various other smaller issues, so as the tutorial author above suggests you must read the README before trying it out, and accept the risks, and understand the issues, and be patience for updates by the teams involved to finish making this less-painless Linux.
OFFICIAL SITE: --> https://github.com/natinusala/painless-linux
via http://www.maxconsole.com/threads/sw...ainless.46934/
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May 7th, 2018, 20:05 Posted By: wraggster
A new day and new Switch Hacking News:
The original 'Hekate-ipl' for Switch doesn't do complete eMMC dumping, and there been few other forks that improved on this, but @CTCaer version is improving rapidly, and as such needs its own news thread to report on it and his updates, so check it out below:
Hekate - ipl / CTCaer mod v1.2 - Automatic RAW eMMC partial dumping
Changelog v1.2:
- Write errors to SD card are now fatal (as per FatFs/Diskio guidelines). You can still choose what to do though:
- Abort and try again right away from the last part (recommended)
- Continue (and potentially have a corrupt dump)
Fix SD card not mounting (by fixing the switch to low voltage 1.8v for these cards. Normally happening in Samsung sd cards)
Add high speed support for high voltage SD Cards
Description:
The main difference with the official hekate - ipl is support for automatic partial dumping for your Switch's eMMC. Additionally, there are some other quality of life small changes.
- It automatically starts partial dumping (even in exFAT formatted SD Cards), based on the available free space. Supports both FAT32 and exFAT.
- If you have enough space and an exFAT formatted partition, it will automatically choose to dump the raw eMMC as one big file.
Detailed release notes:
- This release lets you dump the USER partition, or the whole RAW eMMC.
- The automatic partial dump is only activated if you don't have enough space in your SD card to dump the whole eMMC.
- The partial dumping is done in 15 2GB parts.
- This way you can even use a 4GB sd card to dump the whole eMMC.
Normal dumping Procedure: If you have enough space, it will automatically dump your eMMC as one big file.
Partial dumping Procedure:
- Run hekate-ipl_ctcaer_1.2payload
- Select "Dump RAW eMMC"
- When this is finished, press any key and Power off Switch from main menu
- Move the files from SD card to your PC to free some space
Don't move the partial.idx file!
- Unplug and re-plug USB while pressing Vol+
- Run hekate-ipl_partial_dumping again and press Dump RAW eMMC to continue
- Join the files with your favorite cmd or app
Notice 1: Users that only have a 2GB or 4GB SD card, use the hekate-ipl_ctcaer_1.2_GBparts payload.
Notice 2: If you have an unfinished partial dumping and want to start anew, delete the partial.idx file first.
Warning: When dumping the eMMC, in parts, you should not power on the switch normally and boot to Switch OS before done. Otherwise your finished backup will probably corrupt, because Switch OS writes on your eMMC even if it seems you done nothing.
There are also windows and linux scripts provided, that join these 15 2GB files into one. In windows, you can then use @rajkosto biskeydump and HacDiskMount to manipulate your raw eMMC dump.
Thanks:
naehrwert for the original code: https://github.com/nwert/hekate
@rajkosto for his hekate - ipl commits and tools: https://github.com/rajkosto/hekate
OFFICIAL SITE: --> https://github.com/CTCaer/hekate/releases/tag/v1.2
NEWS SOURCE: [RCM Payload] Hekate mod - raw full nand backup (via) GBATemp
via http://www.maxconsole.com/threads/sw...ate-ipl.46936/
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May 7th, 2018, 20:00 Posted By: wraggster
Nintendo is being sued again by Gamevice on the claim the design of the Nintendo Switch and its Joy-Con controllers infringes the design of Gamevice patents for controllers that also slide onto handheld gaming devices.
Additionally, Reuters on Tuesday reported that Gamevice had lodged a complaint against Nintendo with the U.S. International Trade Commission. In a statement, the ITC said it had begun an investigation into “certain portable gaming console systems with attachable handheld controllers and components,” naming Nintendo.
The nature of the complaint is the same as one Gamevice filed in August 2017 and withdrew two months later. It alleges that Nintendo was fully aware of two patents Gamevice held for designs that affix joystick controllers to opposite sides of a mobile device. In 2015, Gamevice launched this device (also called the Gamevice, pictured at top) and it supports Apple and Samsung smartphones and tablets. Nintendo announced the Switch in late 2016 and launched it in March 2017.
“Defendants [Nintendo] direct and instruct customers to assemble and use the components [the Joy-Con controllers] in an infringing manner,” Gamevice said in its complaint. “Defendants are aware that, absent infringement, the bundled Switch system will not have a substantial use because the Joy-Con Controllers need to be assembled in the infringing manner to recharge.”
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May 5th, 2018, 11:16 Posted By: wraggster
More Switch news:
Nintendo 'scene' is on fire today, and @fail0verflow has decided to release their GITHub Repo pages to the public for viewing, most are still 'work-in-progress' and no official tweet has been announced yet by the team, but they do say to 'stay tuned' to after April 25th.
f0f GITHUB links:
So from the looks of it, soon we will have full disclosure after their 90-day window closes in the next few days, so Stay Tuned!
via http://www.maxconsole.com/threads/te...go-live.46868/
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May 5th, 2018, 11:14 Posted By: wraggster
Heres a major new exploit for the Nintendo Switch:
@fail0verflow decided to have the 'last word' in the on-going 'scene drama', by releasing things 48 hours early, and at same time taking one more 'dig/poke' at the other teams, saying they 'found this bootrom bug first', but at same time saying others found it also!
Choosing whether to release an exploit or not is a difficult choice. Given our experiences with past consoles, we’ve been wary of releasing vulnerability details or exploits for fear of them being used primarily for piracy rather than homebrew. That said, the¹ Tegra bootrom bug is so obvious that multiple people have independently discovered it by now; at best, a release by other homebrew teams is inevitable, while at worst, a certain piracy modchip team might make the first move. 90 days ago, we begun the responsible disclosure process with Google, as Tegra chips are often used in Android devices. The disclosure deadline has now lapsed. The bug will be made public sooner or later, likely sooner, so we might as well release now along with our Linux boot chain and kernel tree, to make it very clear that we do this for fun and homebrew, and nothing else.
… is what we were planning to say, but then someone published the 0day bug two days before our 90-day disclosure window was set to expire on April 25th. Oh well. Yes, this is the same bug that is exploited by fusée gelée, and that was just leaked by some other group (but we found it first).
This is going to be a bit rough since we didn’t have the blogpost/repos ready (procrastinators as we are), but without further ado, here’s the scoop.
What’s this all about anyway?
The Tegra X1 (also known as Tegra210) SoC inside the Nintendo Switch contains an exploitable bug that allow taking control over early execution, bypassing all signature checks. This bug is in the RCM mode, which is a USB-based rescue mode intended for initial flashing of Tegra devices and recovery of bricked devices. Normally, RCM mode only allows signed images to be loaded, but thanks to the bug, arbitrary code execution is possible.
This means that in order to gain code execution on the Switch you need to do two completely independent things:
- Enter RCM mode
- Execute the USB-based exploit
Each can be accomplished in several independent ways. Note that this is what iPhone users would call a “tethered jailbreak”, in that it needs to be performed on every boot via USB.
Entering RCM mode
On the Switch, RCM mode can be entered in multiple ways:
- From prior kernel-mode code execution on the system, e.g. using a WebKit exploit and kernel exploit as an entry points
- If the eMMC is removed, the Tegra will enter RCM mode on boot
- If you hold the Volume Up, Home, and Power buttons on the Switch (not joy-cons) at the same time.
Note that the Joy-Con home button won’t work here. You may be wondering about the secret home button on the Nintendo switch itself. As it turns out, what Tegra calls the Home button is actually connected to Pin 10 (the rearmost pin) on the right hand side Joy-Con connector. You can just use a simple piece of wire to bridge it to e.g. a screw on the rail (easiest), or pins 10 and 7 (or 1) together (10 and 9 won’t work). You can also 3D print a little jig to do this easily, using the innards of a Micro USB connector (which has the same pin pitch as Joy-Con connectors), or use a disemboweled Joy-Con as a donor for the connector. The latter is also useful, because the Joy-Con rails are UARTs and we use the right hand joy-con port as the console for coreboot, u-boot, and Linux.
Executing the USB-based exploit
The USB exploit requires a USB host. The exploit also requires using very long control transfers, which unfortunately some OSes are not happy with. You can either use vanilla Linux on a PC with an xHCI controller (USB 3.0, or any USB port on most recent systems), or a PC with an EHCI (USB 2.0) controller and this kernel patch.
This could conceivably also be executed from an Android phone (at least those with xHCI controllers), although porting the exploit to Android is left as an exercise to the reader. Bonus points for doing it from another Tegra device. Like another Switch.
Linux on Switch boot chain
Our boot chain is 99% open source, based on the Pixel C boot chain (because who wants to use Nvidia’s messy L4T kernel fork and proprietary bootloaders?). It looks like this:
BootROM Exploit → coreboot loader → coreboot → ARM trusted firmware → coreboot → u-boot → Linux
The only closed-source component, which is optional, is the Tegra210 DDR4 memory training code. For unknown reasons, this is released as a binary blob for the Pixel C, which gets copied into memory and jumped into. This blob can be obtained from the Pixel C factory image as follows:
Code:
./build/util/cbfstool/cbfstool bootloader-dragon-google_smaug.7900.97.0.img extract -n fallback/tegra_mtc -f tegra_mtc.bin
Make sure you get a tegra_mtc.bin with this SHA256:
edb32e3f9ed15b55e780e8a01ef927a3b8a1f25b34a6f95467 041d8953777d21
Although this blob contains hardcoded tables and a “do everything” entrypoint for the Pixel C, it is possible to jump in one level deeper into the call tree and pass in custom tables, which is what our patched coreboot does to configure DDR4 on the Switch. Without this blob, the stack will still work, but the memory will run at ~200Mhz, which needless to say rather cripples performance.
The boot process looks like this:
- The Tegra starts up the Boot ROM on the BPMP (arm7) core, and enters RCM mode.
- The host-based USB exploit code puts a small (~2.5K) loader (cbfs.bin) into SRAM memory, using an RCM command.
- The exploit is triggered, causing the ROM to jump into cbfs.bin.
- The host code then goes into CBFS server mode, dynamically serving coreboot.rom via the USB RCM pipe to the Tegra.
- cbfs.bin uses this CBFS server to request the first 28KiB of coreboot, which is the coreboot bootblock, into SRAM, then jumps into it.
- The coreboot bootblock initializes basic peripherals, then loads the romstage into SRAM using the CBFS service from USB and jumps to it.
- The coreboot romstage initializes SDRAM (at the basic fixed boot speed) and other peripherals.
- The romstage then downloads the entire coreboot ROM into SDRAM (still using the Boot ROM RCM mode USB routines) and switches to RAM-backed CBFS.
- The romstage now loads the ramstage (from the RAM CBFS), starts up the CCPLEX (Cortex-A57), and shuts down the BPMP.
- Now on the CCPLEX (at EL3), the coreboot ramstage performs the rest of the basic system initialization, including DDR4 training if the MTC blob is available.
- The ramstage now jumps into ARM Trusted Firmware, which initializes the TrustZone implementation. This is required to provide certain OS services.
- ARM Trusted Firmware returns to the coreboot ramstage, now running in EL2 mode.
- The ramstage loads and jumps to its final payload, U-Boot.
- U-Boot starts, initializes some more hardware, and, by default, goes into USB download mode, with its own USB driver.
- Using imx_usb_loader on the PC side, you can load arbitrary U-Boot payloads, such as a Linux kernel and its initramfs, and run them.
The code
Have a look at our Git repositories:
Sorry, we don’t have a guide for the Average User to use this, nor should they, most likely, since a lot of things are very rough around the edges. If you’re serious about developing, you should be able to figure things out yourself or ask questions on IRC.
The Git history is quite ugly, as we haven’t had a chance to clean things up yet. Please do not stare too hard.
Coming soon
Proper write-up on the exploit, stories of porting Linux (yes, there’s more to it than a panel driver ;-) ), upstreaming status, how batshit insane DDR4 is, and more. Probably, anyway. We’re pretty bad at writing blogposts.
¹ There are actually many Boot ROM bugs, several of which have been found by multiple people.
Linux on the Nintendo Switch
OFFICIAL SITE: --> https://fail0verflow.com/blog/2018/shofel2/
via http://www.maxconsole.com/threads/te...exploit.46871/
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May 5th, 2018, 11:10 Posted By: wraggster
Heres an awesome release for the Nintendo DSI:
Yesterday, was a crazy day for 'Nintendo' with all the ongoing Switch drama and releases, but yesterday also saw another 'coldboot exploit' released, this time by famous GBA emulator author no$cash which is designed for installation our now classic retro DSi handhelds, and you can now check out today's updated version attached below with improvements from yesterday's first release:
Version v0.6: added write-protect flag to the .tmd file (avoiding Data Management to delete it).
- It's gaining control with full SCFG_EXT access rights immediately after power-up (before even starting the launcher).
- Installation requires a working DSiware exploit with SD/MMC access, or a hardmod.
- The exploit works with all retail DSi models, regardless of region and firmware version.
- Once when installed, it will start the file 'bootcode.dsi' from SD card (if present).
- Or, otherwise, it will resume booting nintendo's launcher (with disturbing healthsafety and bootmusic disabled, and removed RSA, whitelist and region checks).
CAUTION: This is still in mostly untested beta stage.
Currently, this should be used only if you have an eMMC backup & an installed hardmod - so you can unbrick if something goes wrong. Further how-to-use info is shown in the .dsi file's installer menu.
Note: The background GIF's are showing Herzogin Cecilie. I've also considered Principessa Jolanda for actual launch failures, and the Skyluck for intentionally grounded vessels. But then, the photo with the half sunken ship's figurehead nearly kissing the waves is so strong that I've chosen that one.
OFFICIAL SITE: --> https://problemkaputt.de/gba.htm
FORUM SUPPORT THREAD: --> http://4dsdev.kuribo64.net/thread.php?id=171
via http://www.maxconsole.com/threads/un...ndo-dsi.46865/
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May 5th, 2018, 11:07 Posted By: wraggster
Some Switch news from BigBlueBox:
The 100th Warez Release like their previous 50th Release is special in two ways, one it mentions how big 'N' is changing their games to make it easier to do DMCA takedowns on sites that host the dumps, and also at the same time they released a set of useful KeyBlobs.
BigBlueBox --- Proudly Presents: The Snack World: Trejarers Gold
Wow, its Game 100 release time, and boy did we pick one this XCI is different than all the others so far how can that be you wonder.
Well let's begin first we have a new Partition on the Cart previously its was Update.Normal.Secure this one is Update.Logo.Normal.Secure this new Partition Logo contains a Plaintext Logo so guessing this means they want to go after people hosting and file a copyright claim.
Secondly, the Normal Partition is Completely Blank still there but Blank, assuming this is the force the new ASIC, so no displaying on <4.x Firms. So that sums up this strange XCI. Switch tools will need to update to support.
Now onto the 100th release present, we are still astounded we are the only Scene group dumping though, I guess it made this release come faster and it's not the last boring Master Key, so enjoy these: (keys removed, please see below)
Thanks Level 5 for this different ROM, please release in English. Here's to the next 100 releases. Enjoy as Always!
As always unlike other sites, we post the real shit, so here you go, have fun, but first a quote from SwitchBrew on what a KeyBlob is:
There are 32 keyblobs written to NAND at factory, with each keyblob encrypted with a console-unique key derived from the console's SBK, the console's tsec key, and a constant specific to each keyblob. Despite being encrypted with console unique keys, though, the decrypted keyblob contents are shared for all consoles.
more info http://www.maxconsole.com/threads/bi...release.46886/
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May 5th, 2018, 11:06 Posted By: wraggster
More Nintendo Switch Hacking news:
It is easy to dump a 'binary', but then how do you study it, normally you use a program like IDA PRO, but then its still hard, but when scene developers like @SciresM releases IDC scripts, then it makes it a ton easier, you can start almost right away, studying the flow of coding!
SciresM said:For anyone who's interested in REing the Nintendo Switch's "Loader" sysmodule, here are my IDCs (which I used to reimplement the module the past week): https://gist.github.com/SciresM/5f43...17dd3e43e656d0 (1.0.0, 3.0.0, and 5.0.0).
Note, as usual, if you just wanna know how it works, see Stratosphère
NEWS SOURCE: @SciresM (via) Twitter
via http://www.maxconsole.com/threads/release-idcs-for-the-switch-loader-1-0-0-3-0-0-5-0-0-by-sciresm.46887/
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May 5th, 2018, 11:05 Posted By: wraggster
Some great news regarding Yuzu the Nintendo Switch Emulator:
The amazing emulator developer folks behond 'yuzu' which will be very first emulator on our PCs that can 'emulate' the Nintendo Switch, is making progress, since two weeks ago they reported the first 'indie' games booting up, now an actual Nintendo first-party game starts to work, of course still many long months maybe years before we see Super Mario Odyssey running in 4k on our high-end Desktop PCs.
OFFICIAL SITE: --> https://yuzu-emu.org/
NEWS SOURCE: @yuzuemu (via) Twitter
via http://www.maxconsole.com/threads/yuzu-boots-its-first-switch-exclusive-1-2-switch.46903/
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May 5th, 2018, 11:02 Posted By: wraggster
An old group has come back to release games for the Snes:
OLDSKOOL in the past released a ton of games, and now they just released 'Socks the Cat Rocks The Hill, unreleased SNES
Socks the Cat Rocks The Hill made history when a prototype was discovered, and then in form of Kickstarter last year it was released finally in brand-new SNES cartridge format, but in true spirit of real warez scene group, OLDSKOOL has now released the dump of it, along with two new 'intro/changers' for games Hind Strike and Creepy Bird, along with nice letter to the whole scene regarding recent and past drama that always seems to drag down the all spirit of just enjoying our consoles in ways official companies don't love!
download http://www.maxconsole.com/threads/ol...eleases.46904/
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May 5th, 2018, 11:00 Posted By: wraggster
Cpasjuste has posted a new homebrew release for the Switch:
Scene developer @Markus95 has used the nice work by @Cpasjuste to help him port over 'Streets of Rage' to the Switch to enjoy!
Markus95 said:Having finally updated my switch in 3.0.0 I decided to adapt my MOD Streets of Rage to the base developed for PS3 but also available on PSP, PS Vita and PS TV, so that it works on Switch. It understands for the moment only the mode EASY, the mode NORMAL and HARD will arrive soon, like the correction of some graphic bugs visible in this first release.
changelog - v0.2:
- Public release
- Addition of PS3 cutscenes
- Addition of PS3 internships
- Added the PS3 intro
- Addition of PS3 music
- Added visual effects not present in the PS3 version
- Adding the complete EASY mode
Installation:
- Decompress the SOR_Switch.rar archive
- Copy / paste the Openbor folder in sd: / switch / ...
The full version of MOD Streets of Rage is being tested and will be released soon, as well as a beta version of a new MOD being developed (preview in the video )
PS: I want to thank @Cpasjuste for his huge work without which these MODs could not be adapted on Switch.
via http://www.logic-sunrise.com/news-98...-rage-mod.html
via http://www.maxconsole.com/threads/sw...age-mod.46906/
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May 5th, 2018, 10:58 Posted By: wraggster
My eyes, heres yet another switch release:
GBATemp Forum Member @ksamj202 has been kind enough to setup two 'web-friendly' domains for accessing the Web Fusée Launcher released earlier this week be scene developer @altas44 on his GITHub, and it works great except only on Chromebooks and most Android phones, but not on Windows Chrome, but at least it gives you another option to launch the payloads via USB.
Instructions:
- Put the Switch in RCM, and connect it to your device.
- Select either the example payload, or upload one.
- Press 'Do the thing!'
- On the consent screen that appears, select 'APX' and hit confirm.
- If all goes well, the payload will launch!
Random stuff:
- This is pretty poorly tested. I just kind wrote it and whatever. I'm not responsible if anything goes wrong!
- This does NOT work on Windows due to a limitation in the Chrome implementation of WebUSB (and probably other reasons!)
- This does NOT currently work on any browser but Chrome, because they don't implement WebUSB.
- On Linux, you might get an access denied error! If you do, you can try creating a file at /etc/udev/rules.d/50-switch.rules
- With the following contents:
- SUBSYSTEM=="usb", ATTR{idVendor}=="0955", MODE="0664", GROUP="plugdev"
- This has been tested and appears to work on Linux, OSX, Android (unrooted) and Chromebooks. Your mileage may vary.
OFFICIAL SOURCE: --> https://github.com/atlas44/web-fusee-launcher
WEBFG SITES: --> https://fusee-gelee.firebaseapp.com/ (or) https://switch-fgw.firebaseapp.com/
via http://www.maxconsole.com/threads/sw...auncher.46907/
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