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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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April 30th, 2018, 20:34 Posted By: wraggster
The awesome RetroArch emulator which supports many systems has been updated for the Nintendo Wii, heres the release notes:
General changelog
ANDROID/OPENSL: Prevent crashes when setting audio latency too low (buffer count can never be lower than 2 now).
CRT: Added CRT SwitchRes.
COMMON: Hide the ‘Core delete’ option if the ‘Core updater’ is also hidden.
COMMON: Add way to reset core association for playlist entry.
COMMON: Fix invalid long command line options causing infinite loop on Windows
COMMON: Add OSD statistics for video/audio/core.
COMMON: Added runahead system; allows you to drive down latency even further.
COMMON: Fix buggy behavior that could happen with ZIP file reading on some platforms as a result of not initializing struct.
CHEEVOS: Support Atari 2600, Virtual Boy, and Arcade (only Neo Geo, CPS-1, CPS-2 and CPS-3 and only with fbalpha core).
CHEEVOS: Add option to automatically take a screenshot when an achievement is triggered.
CHEEVOS: Fixed incompatibilities with Neo Geo Pocket achievement sets.
CHEEVOS: Store only login token, not password.
D3D10: Added D3D10 driver to release build. Has working shaders (Slang), overlay, and menu display driver support. Should be on par capabilities wise with D3D11 driver except for there being no hardware rendering right now.
D3D11: Experimental hardware renderer. Allows for libretro cores to use D3D11 for hardware rendering. First core to use this is PPSSPP.
D3D11: Increase backwards compatibility, shaders compile with Shader Model 4.0 now, added support for more feature levels.
D3D10/D3D11/D3D12: Fix crashes with completely black or white thumbnail textures in XMB.
GUI: Support disabling window decorations on Windows and Linux.
LIBRETRO: Addition – Functions to enable and disable audio and video, and an environment function to query status of audio and video enables.
LOCALIZATION: Update Italian translation.
LOCALIZATION: Update Polish translation.
MENU: Add Rewind/Latency/Overlay settings to Quick Menu, add options to show/hide them (User Interface -> Views -> Quick Menu)
MENU/RGUI: Only show Menu Linear Filter for RGUI and only show it for video drivers that implement it (D3D8/9/10/11/12/GL)
MENU/RGUI: Add User Interface -> Appearance options.
MENU/RGUI: D3D8/D3D9: Hookup Menu Linear Filter
MENU/XMB: Disable XMB shadow icons by default for PowerPC and ARM for performance reasons.
MENU/XMB: Left/right thumbnails are now automatically scaled according to layout.
MENU/XMB: Add Left Thumbnails (additional to the right).
MENU/XMB: Fixed left/right tab regression.
MENU/XMB: Fix scaling of tall images that were cut on bottom previously.
MENU/XMB: Menu scale factor setting now changes texts length, image scaling and margins.
MENU/XMB: Mouse cursor scales correctly now.
MENU/XMB: Add toggle to show/hide Playlist tabs.
MENU/XMB: Add menu layout – can switch between Desktop, Handheld and Auto.
MENU/XMB: Don’t load menu pipeline shaders unless XMB is selected (D3D10/D3D11/D3D12/GL/Vulkan)
MENU/VIDEO: Only show black frame insertion for the video drivers/context drivers that support it (so far this includes – D3D8/D3D9, OpenGL, Vulkan)
MENU/VIDEO: Only show max swapchain images if supported by video driver and/or context driver (so far this includes – DRM EGL context driver, VideoCore EGL context driver, Vulkan)
MENU/MaterialUI: Automatic DPI Scaling should be much improved now, now scales as expected at 1440p and 4K resolutions.
MENU/MaterialUI: Fix wrong calculation of an entry height causing long playlists to end up outside of screen range. This also could cause crashes on low DPI screens.
IOS: Fixed crash when opening downloaded roms from Safari or using the “Open in..” functionality. Added the compiler flag to support keyboard remapping to controls.
IOS: Fixed buffer overlap that caused a crash while trying to download GLSL shaders from the buildbot.
PS3: fix URLS
REMAPS: Mapping keyboard keys from more than one gamepad (works with dosbox)
REMAPS: Mapping more than one button to the same action
REMAPS: Unmapping buttons
REMAPS: Unmapping analogs
REMAPS: Mapping a button to trigger an analog response (tested with mupen, can run on SM64 with the d-pad now, triggers a full analog tilt)
REMAPS: Mapping an analog to another analog (having more than one analog mapped to the same output causes issues)
REMAPS: Mapping an analog to produce a button response
SCANNER: Should be able to scan dual-layer Wii disc images now, filestream code now supports files larger than 4GB.
SHADERS/SLANG: Slang shaders should work again on Android version and MSVC versions (basically all the Griffin-based versions).
SHADERS: If GL context is GLES2/3/Core context, Cg shaders are unavailable. Applies to shader list too.
SHADERS: Hide cg/glsl shaders from being able to be selected if D3D8/9/10/11/Vulkan video drivers are selected.
SHADERS: Hide slang shaders from being able to be selected if D3D8/9/OpenGL video drivers are selected.
SHADERS: Prevent crashes from occurring if we have the GL video driver in use and we try to skip to a slang shader through next/previous hotkeys
SHADERS: Fix shader parameter increase / decrease functions
SUBSYSTEM: handle savestates properly (cart1 + cart2.state0)
VULKAN/X11: Fix X11 Vulkan bug from Wayland driver.
VULKAN: Fix multi-line text spacing in menus with Vulkan driver.
WINDOWS XP: Add Cheevos support.
WINDOWS/MSVC 2003/2005/2010/2013/2015/2017: Add Cheevos support.
VITA: Bugfix for ‘PS Vita takes many time to start to accept input’ issue.
X11: Allow compositor disabling on X11 fullscreen through _NET_WM_BYPASS_COMPOSITOR
X11: Prioritize NET_WM_STATE_FULLSCREEN in true fullscreen mode
WIIU: Fix OOB read/write in keyboard driver.
Download https://www.libretro.com/index.php/r...-7-2-released/
via http://www.nintendomax.com/viewtopic...1d4210be99aa09
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April 30th, 2018, 20:33 Posted By: wraggster
The awesome RetroArch emulator which supports many systems has been updated for the 3DS, heres the release notes:
General changelog
ANDROID/OPENSL: Prevent crashes when setting audio latency too low (buffer count can never be lower than 2 now).
CRT: Added CRT SwitchRes.
COMMON: Hide the ‘Core delete’ option if the ‘Core updater’ is also hidden.
COMMON: Add way to reset core association for playlist entry.
COMMON: Fix invalid long command line options causing infinite loop on Windows
COMMON: Add OSD statistics for video/audio/core.
COMMON: Added runahead system; allows you to drive down latency even further.
COMMON: Fix buggy behavior that could happen with ZIP file reading on some platforms as a result of not initializing struct.
CHEEVOS: Support Atari 2600, Virtual Boy, and Arcade (only Neo Geo, CPS-1, CPS-2 and CPS-3 and only with fbalpha core).
CHEEVOS: Add option to automatically take a screenshot when an achievement is triggered.
CHEEVOS: Fixed incompatibilities with Neo Geo Pocket achievement sets.
CHEEVOS: Store only login token, not password.
D3D10: Added D3D10 driver to release build. Has working shaders (Slang), overlay, and menu display driver support. Should be on par capabilities wise with D3D11 driver except for there being no hardware rendering right now.
D3D11: Experimental hardware renderer. Allows for libretro cores to use D3D11 for hardware rendering. First core to use this is PPSSPP.
D3D11: Increase backwards compatibility, shaders compile with Shader Model 4.0 now, added support for more feature levels.
D3D10/D3D11/D3D12: Fix crashes with completely black or white thumbnail textures in XMB.
GUI: Support disabling window decorations on Windows and Linux.
LIBRETRO: Addition – Functions to enable and disable audio and video, and an environment function to query status of audio and video enables.
LOCALIZATION: Update Italian translation.
LOCALIZATION: Update Polish translation.
MENU: Add Rewind/Latency/Overlay settings to Quick Menu, add options to show/hide them (User Interface -> Views -> Quick Menu)
MENU/RGUI: Only show Menu Linear Filter for RGUI and only show it for video drivers that implement it (D3D8/9/10/11/12/GL)
MENU/RGUI: Add User Interface -> Appearance options.
MENU/RGUI: D3D8/D3D9: Hookup Menu Linear Filter
MENU/XMB: Disable XMB shadow icons by default for PowerPC and ARM for performance reasons.
MENU/XMB: Left/right thumbnails are now automatically scaled according to layout.
MENU/XMB: Add Left Thumbnails (additional to the right).
MENU/XMB: Fixed left/right tab regression.
MENU/XMB: Fix scaling of tall images that were cut on bottom previously.
MENU/XMB: Menu scale factor setting now changes texts length, image scaling and margins.
MENU/XMB: Mouse cursor scales correctly now.
MENU/XMB: Add toggle to show/hide Playlist tabs.
MENU/XMB: Add menu layout – can switch between Desktop, Handheld and Auto.
MENU/XMB: Don’t load menu pipeline shaders unless XMB is selected (D3D10/D3D11/D3D12/GL/Vulkan)
MENU/VIDEO: Only show black frame insertion for the video drivers/context drivers that support it (so far this includes – D3D8/D3D9, OpenGL, Vulkan)
MENU/VIDEO: Only show max swapchain images if supported by video driver and/or context driver (so far this includes – DRM EGL context driver, VideoCore EGL context driver, Vulkan)
MENU/MaterialUI: Automatic DPI Scaling should be much improved now, now scales as expected at 1440p and 4K resolutions.
MENU/MaterialUI: Fix wrong calculation of an entry height causing long playlists to end up outside of screen range. This also could cause crashes on low DPI screens.
IOS: Fixed crash when opening downloaded roms from Safari or using the “Open in..” functionality. Added the compiler flag to support keyboard remapping to controls.
IOS: Fixed buffer overlap that caused a crash while trying to download GLSL shaders from the buildbot.
PS3: fix URLS
REMAPS: Mapping keyboard keys from more than one gamepad (works with dosbox)
REMAPS: Mapping more than one button to the same action
REMAPS: Unmapping buttons
REMAPS: Unmapping analogs
REMAPS: Mapping a button to trigger an analog response (tested with mupen, can run on SM64 with the d-pad now, triggers a full analog tilt)
REMAPS: Mapping an analog to another analog (having more than one analog mapped to the same output causes issues)
REMAPS: Mapping an analog to produce a button response
SCANNER: Should be able to scan dual-layer Wii disc images now, filestream code now supports files larger than 4GB.
SHADERS/SLANG: Slang shaders should work again on Android version and MSVC versions (basically all the Griffin-based versions).
SHADERS: If GL context is GLES2/3/Core context, Cg shaders are unavailable. Applies to shader list too.
SHADERS: Hide cg/glsl shaders from being able to be selected if D3D8/9/10/11/Vulkan video drivers are selected.
SHADERS: Hide slang shaders from being able to be selected if D3D8/9/OpenGL video drivers are selected.
SHADERS: Prevent crashes from occurring if we have the GL video driver in use and we try to skip to a slang shader through next/previous hotkeys
SHADERS: Fix shader parameter increase / decrease functions
SUBSYSTEM: handle savestates properly (cart1 + cart2.state0)
VULKAN/X11: Fix X11 Vulkan bug from Wayland driver.
VULKAN: Fix multi-line text spacing in menus with Vulkan driver.
WINDOWS XP: Add Cheevos support.
WINDOWS/MSVC 2003/2005/2010/2013/2015/2017: Add Cheevos support.
VITA: Bugfix for ‘PS Vita takes many time to start to accept input’ issue.
X11: Allow compositor disabling on X11 fullscreen through _NET_WM_BYPASS_COMPOSITOR
X11: Prioritize NET_WM_STATE_FULLSCREEN in true fullscreen mode
WIIU: Fix OOB read/write in keyboard driver.
download https://www.libretro.com/index.php/r...-7-2-released/
via http://www.nintendomax.com/viewtopic...1d4210be99aa09
To read more of the post and Download, click here!
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April 30th, 2018, 20:29 Posted By: wraggster
3 Words, Come Get Some, Duke Nukem 3D ported to Nintendo Switch by Cpasjuste:
Installation:
copy "eduke32" folder to "/switch" folder
copy "DUKE3D.GRP" and "DUKE.RTS" to "/switch/eduke32" folder
enjoy !
Controls:
"Open", // KEY_A
"Jump", // KEY_B
"Inventory_Left", // KEY_X
"Inventory_Right", // KEY_Y
"Run", // KEY_LSTICK
"Crouch", // KEY_RSTICK
"Previous_Weapon", // KEY_L
"Next_Weapon", // KEY_R
"Quick_Kick", // KEY_ZL
"Fire", // KEY_ZR
"Map", // KEY_MINUS
"Menu", // KEY_PLUS
More informations:
http://wiki.eduke32.com/wiki/Installati ... figuration
download https://github.com/Cpasjuste/eduke32
via http://www.nintendomax.com/viewtopic...1d4210be99aa09
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April 30th, 2018, 20:27 Posted By: wraggster
Heres a new release for the Nintendo Wii by Owen:
Newo Fox is a simple on rails shooter arcade game in the style of snes starfox. The game is a combination of 3 of my previous homebrew games; Newo Shooter, Newo Escape and Newo Sky.
[h=2]Features[/h]- 100 stages
- 4 difficulty levels (Boss rush, Hard, Normal, Easy)
- Online Leaderboards for high scores
- Sound effects and background music
via http://wiibrew.org/wiki/Newo_Fox
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April 15th, 2018, 22:50 Posted By: wraggster
PicoDrive 3DS v0.94 is released. This is a port of notaz's PicoDrive emulator to the old 3DS and old 2DS. Currently supports Sega Master System and Mega Drive games only. If you want Sega CD and 32X support, Retroarch is your best bet for now.
PicoDrive features:
- status line in main menu working
- bug fix: remove accidental wip svp code
- analog control working
- bug fix: svp dynarec freeze
- bug fix: load state background
- bug fix: accurate renderer
PicoDrive 3DS Changelog:
Added support to save battery-backed RAM for CD games
Fixed problems with games that show parts of the previous screens at the left/right edges
Added support for cheats.
Added configuration for region selection between (Default, US, Europe, Japan)
download https://github.com/bubble2k16/picodrive_3ds
via http://www.emucr.com/2018/03/picodrive-3ds-v094.html
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April 15th, 2018, 22:47 Posted By: wraggster
Awesome app for the wii and Wii U :
Nintendont v4.483 is released. A Wii Homebrew Project to play GC Games on Wii and vWii on Wii U.
Features:
-Works on Wii and vWii on Wii U
-Full speed loading from an USB device, or a SD card
-Loads 1:1 and compressed .ISO disc images
-Loads games as extracted files (FST)
-Play retail discs (Wii only)
-Play backups from writable DVD media (Old Wii only)
-Memory card emulation
-Use real memory card (Wii only)
-GBA-Link cable (Wii only)
-Play audio via disc audio streaming
-Bluetooth controller support (Classic Controller (Pro), Wii U Pro Controller)
-HID controller support via USB
-Custom button layout when using HID controllers
-Cheat code support
-WiiRd (Wii only)
-Changeable configuration of various settings
-Reset/Power off via button combo (R + Z + Start) (R + Z + B + D-Pad Down)
-Advanced video mode patching, force progressive and force 16:9 widescreen
-Auto boot from loader
-Disc switching
-Allow use of the Nintendo GameCube Microphone
-Use the official Nintendo GameCube controller adapter
download https://github.com/FIX94/Nintendont
via http://www.emucr.com/2018/03/nintendont-v4483.html
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April 15th, 2018, 22:39 Posted By: wraggster
Heres another Nes Emulator for windows:
HalfNES HalfNES v0.62 is released. HalfNES is an open-source emulator for the Nintendo Entertainment System, written in Java. Currently, it only runs as a standalone Java SE application.
Current Features:
- Joystick support through both Direct Input and xInput (thanks Zlika)
- Supports Mapper 0, 1, 2, 3, 4, 5, 7, 9, 10, 11, 19, 21, 22, 23, 24, 25, 26,
- 34, 38, 64, 66, 68, 69, 70, 71, 78, 87, 89, 93, 94, 97, 107, 118, 119, 140, 152,
- 0, 185, 200, 203, 226, 240, 246
- SRAM save support (no save states however)
- Accurate sound core
- Fast video code with NTSC filter (filter is still slow)
- Full screen support
- Cross-platform portable
- Added options dialog for easier remapping of keys
HalfNES v0.62 Changelog:
062 (3/25/2018)
– first release in 2 years
– fixed temp file creation issue
– fixed Micro Machines
– NSF and APU improvements
061 (2/16/2016)
– Minor speed improvements and code cleanups
– Improved VRC7 Envelopes again with values properly calculated from docs
– Audio output is done in stereo now (though no interface to pan channels)
– Build system changed to Maven
– Framework for unit tests is begun (incl work on headless mode)
– JavaFX UI for the RetroPi is included but not used by default.
(It needs more work for desktop use.)
download https://github.com/andrew-hoffman/halfnes
via http://www.emucr.com/2018/03/halfnes-v062.html
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April 15th, 2018, 21:23 Posted By: wraggster
Heres a new release of the Nes Emulator for Windows:
My Nes v7.2.6677 is released. My Nes is a portable open source NES/FAMICOM emulator written in C#. It's EXACT nes cycle emulator, very accurate and uses exact ppu scanline timing. My Nes compatibility is very high, and most of the games that supported run perfectly.
My Nes Features:
- Roms browser with bility to disblay additional information of each rom like snapshot and info.
- Save/Load state in defferent 9 slots or in file using save/load state as feature.
- Sound recorder which record sound of current playing rom in wav format (Mono, 44100 Hz, pcm 16-bit).
- Developer console with full access emulation commands.
- Support INES (*.nes) file format.
- Can read from archive (*.zip, *.7z and *.rar)
- Profiles for control mapping.
- CPU :All 6502 opcodes (with the undocumented opcodes), IRQ and NMI.
- PPU :8x8 and 8x16 sprites with transparency and priority, background tiles and sprites evulation, internal ntsc palette generator, default PAL palette, Cycle based ppu, real scanline and scancycle timing, Emphasis and monochrome effects.
- Sound : all the 5 channels, MMC5, SS5B and VRC6 external sound channels. Format: MONO PCM 16 BIT 44100 Hz.
- Systems : PAL , NTSC
- Mappers : # 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 15, 16, 17, 18, 19, 21, 22, 23, 24, 25, 26, 32, 33, 34, 40, 41, 42, 43, 44, 45, 46, 47,48, 49, 50, 51, 57, 58, 60, 61, 62, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 82, 83, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 97, 105, 112, 113, 114, 115, 117, 118, 119, 133, 140, 142,159, 180, 182, 184, 185, 187, 188, 189, 193, 200, 201, 202,203,204,205, 212,213, 225, 226, 228, 229, 230, 231, 232, 233, 240, 241, 242, 243, 244, 245, 246, 248, 249, 251 and 255. Almost full set !!
My Nes v7.2.6677 Changelog:
– My Nes old GUI is back, along side with the Launcher.
– Fixed issues in the emu core.
download http://sourceforge.net/projects/mynes/
via http://www.emucr.com/2018/04/my-nes-v726677.html
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April 15th, 2018, 21:17 Posted By: wraggster
New version of the Multi Nintendo console emulator released:
higan v106r14 is released.. higan (formerly bsnes) is a Nintendo multi-system emulator that began development on 2004-10-14. It currently supports the following systems:
- Famicom
- Super Famicom
- Game Boy
- Game Boy Color
- Game Boy Advance
higan also supports the following subsystems:
- Super Game Boy
- BS-X Satellaview
- Sufami Turbo
higan Changelog:
* Update to v106r14 release.
byuu says:
Changelog:
- game/memory/type/battery → game/memory/volatile
- (manufacturer.)content.type → (architecture.)content.type
- nall: Markup::find() strips spaces from values in comparisons
- higan: updated game manifest loading/saving code for all cores
- GBA: flash memory ID is internally selected based on the
manufacturer and memory size
- SFC: ST018 (ARM6) frequency can be modified via game manifest now
- WS: EEPROM::name removed (not useful)
- icarus, genius: battery→volatile updates
I did my best to look over the diff between r13 and r14, but it's 84KiB
excluding the game database changes. It's just too much for me. I'd
greatly appreciate if someone could look over it and check for any
errors in this update. But more than likely, I suppose we'll iron out
any issues by determining which games fail to load.
Right now, I know the Super Game Boy support doesn't seem to work. But
all non-SFC cores should work fully, and all normal + NEC DSP SFC games
should work as well. Unsure about the rest.
Also, I'm planning to change the Game Boy “MBC1M” mapper to “MBC1#A” to
indicate it's an alternate wiring configuration of the stock MBC1, and
not a new mapper type.
download https://gitlab.com/higan/higan
via http://www.emucr.com/2018/04/higan-v106r14.html
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April 15th, 2018, 21:05 Posted By: wraggster
New WIP update for the Wii Homebrew game:
Owen heavily works on Newo Fox for Nintendo’s Wii.
Quote:
Not gonna get much work done today on my on rails shooter game but here is last week’s progress. #screenshotsaturday #wii #homebrew #starfox
The screenshots might start to look familiar because I have stabilized the #procedural #generation of the 100 stages in the game. Removing the randomness that you usually get from #procgen
via https://pdroms.de/wii/newo-fox-v2018-04-14-wip-wii-game
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April 15th, 2018, 20:57 Posted By: wraggster
Never heard of this but heres the news regardless:
Nintendo has a bad habit now in locking down 'extra content' to only open when you tap the Amiibo needed on the corner of your 3DS, lucky for us we have scene developer @Ev1l0rd that has coded up for us this neat little app to unlock all the 3DS goodies for us!
This release mostly adds in a lot of missing error checks and adds in gamecard support + support for mismatched regions. This release would not have been possible without the help of @Sonlen1414 .
v1.1 Changes:
- Closes #1 (no gamecard support). Thanks to astronautlevel for the bug report and Sonlen for testing my fixes. If a gamecard is found, it is chosen over any local installation.
- Closes #2 (no support for mismatched regions). Thanks to astronautlevel for this bug report. You are now prompted if the program detects multiple regions. If there is only one region, it is autodetected and you are not prompted.
- Closes #4 (no support for missing save files). The program only allows you to choose existing save files. If there is only one save file, it is autodetected and you are not prompted to select a save file.
- Restart functionality! You can at any point now press the L button to restart the entire process. Useful if you selected the wrong save file or region.
- Savedata readouts! After selecting a save file, the program now reads out the current state of the save file and shows it on the bottom left screen.
- Cleaner interface! The main text prompts by the program are now dedicated on the top screen. The bottom screen now contains a list of save data info on the left and a list of your choices made in the program on the right (this include autodetection).
Under the hood changes (you probably don't care about this but for my own memory it's here):
- Loads and loads. Really, I've rewritten about 90% of the program logic except for the ctrulib function calls themselves.
- No more if blocks. The entirety of the state machine is now handled with a switch.
- Got rid of editprofile.c completely and split it up into various functions inside save.c with lowid selection getting moved to title.c.
- Dedicated failure state that is separate from SUCCES state.
OFFICIAL SITE: --> https://github.com/ev1l0rd/SRAU/releases
NEWS SOURCE: SRAU - Samus Returns: Amiibo Unlocker (via) GBATemp
via http://www.maxconsole.com/threads/3d...ev1l0rd.46804/
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April 15th, 2018, 01:55 Posted By: wraggster
Some more news for the NES
Publisher Mega Cat Studios has another NES title in the pipe. Little Medusa is an extended improved homage to Kickle Cubicle and similar colorfull and cute. The game can be currently pre-ordered starting from 49.99 US$ excluding shipping.
Become a polymorphed deity and take back Mount Olympus in this action puzzler. The Titans have escaped their eternal prisons and transformed Artemiza, a young goddess, into a gorgon. Now she must petrify enemies, solve puzzles, and dodge traps in her battle to save the realms of the gods.
via https://pdroms.de/nintendoentertainm...rcial-nes-game
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April 15th, 2018, 01:35 Posted By: wraggster
Heres another game for the 3DS:
Puzzle3DS is a simple memory game for the 3DS by trainboy2019. All you have to do is memorize the pattern shown on the bottom, then when the indicator in the top left is green, repeat the pattern.
Release notes:
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