thomasnet has released a new version of the Savegame manager for the Nintendo Switch:
This is mostly a bug fix and behind the scenes release which will make a lot of things easier or possible for config developers
Please update ALL you configs and scripts! They won't work anymore with this version!
Lua now supports 64 bit numbers
Full unsigned and signed 32 bit numbers can now be used as min/max value
Fixed crash when no save files or games are on the system
Configs can now have different offsets based on what game version is installed
Fixed value widget increment/decrement acceleration
Added equations which get applied before displaying it or before saving it to the file
Added config file redirection (Useful for games with different titleIDs for different regions)
Welcome to the DCEmu Homebrew and Gaming Network. This Network of sites is owned and ran by fans of all games consoles, we post news on all the consoles we cover about hardware aspects, gaming and Homebrew. Homebrew and Emulation are software thats made using free and legal tools to play on games consoles. This Network is the only worldwide network of sites where coders can upload and post comments they deserve for all their hardwork. We have a Network that currently supports PSVita, WiiU, Nintendo Wii, Xbox360, PS3, PS2,PS1, Snes, N64, Gameboy, Nes, Xbox, Gamecube, Nintendo DS, PSP, GBA, Dreamcast, Sega Saturn,3DS, DSi, Switch, PS4, Pandora, xboxone, GP2X, iPhone, Windows Phone, iPad, Android and also Mobile Phone Emulation. When new consoles appear we will expand to cover those consoles. We also cover Theme Park News and news and reviews of Beer, cider, lager, wines and spirits.
news of their own releases and get the credit and
Please help DCEmu become stronger by posting on the forums every day and make our community larger.