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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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August 3rd, 2009, 22:24 Posted By: wraggster
A new version of palib has been released, heres the details:
Info:
Because the last 'official' PALib version doesn't work with DevKitPro R25 and newer, some users started to make a version that is compatible with never DevkitPro releases.
- Keep in mind that all those versions are some kind of beta: We cant guarante that everything works right.
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| PAlib 090801 : We're almost there... |
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[PAlib] Compiled with libnds 1.3.7.
[DMA_Copy] Now checks if the source is NULL and fills with zeros instead, fixes some no$gba warning-related problems.
[Many #defines] All defines that used the format #define PA_Function() { blah }
has been changed to #define PA_Function() do{ blah }while(0). This makes every #define "safe".
[inline functions] Changed all extern inlines to static inline.
[3D Sprites] Rotation was fixed.
[no$gba] Reverted back to the latest free version (2.6) now that a FIFO-related problem that
was causing this version to not function properly was fixed in libnds.
[Debugging] Added some debugging functions including iDeaS debugging console output and emulator detecting.
[Text system] Updated the default font with the full character set: http://forum.palib.info/index.php?topic=6413.0
[C Standard Library] Now disabling UTF-8 support in the C standard library on startup.
It was causing problems with the string functions and extended ASCII characters.
[Environment variables] The PAPATH variable is no longer needed.
[PAGfx and graphics including system] #include "gfx/all_gfx.c" is gone, and
new versions of PAGfx and PAGfx Frontend were rolled out.
[Examples] The examples have been updated with the new PAGfx and including system.
[Errors] The PAlib error screens have been improved.
[Speed test] The speed test routines were removed due to uselessness.
[Text functions] Added const-correctness to them.
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August 3rd, 2009, 22:20 Posted By: wraggster
Found this over at both gbatemp and devfr, heres the news from them:
French online video game accessories and flashcart store ExtremeJeux.com just started a homebrew competition, hosted over at PlayerAdvance. The rules are simple:
The purpose is to create new homebrew projects. As such, only new creations can be submitted.
The authors only have 2 weeks to submit their creations. Of course, this means they don't expect fully polished homebrew to be submitted: only the most original or interesting ideas or concepts will be rewarded.
A single person may submit multiple entries, however one person can only be rewarded with 1 prize.
The winners will be rewarded with DSTT+2GB MicroSD bundles. 3 packs are originally offered but they said they may go up to 5 depending on the quality of the entries.
Although the website hosting the competition is french, you may very well enter the competition as it's open to everyone!
http://playeradvance.org/forum/showt...868#post221868
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August 3rd, 2009, 22:16 Posted By: wraggster
News via Nintendomax
LaPatateInc offers "You Have To Burn The Rope DS", adapted for the DS platform game of the same name
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August 3rd, 2009, 21:32 Posted By: wraggster
News via http://www.pdroms.de/news/18914/
XPMCK is a music (expressed in MML) compiler kit targeted towards various video game systems. It currently supports the following systems:
Capcom Play System (VGM output only)
ColecoVision
Commodore 64
MSX (KSS output only)
Nintendo Gameboy / Gameboy Color
SEGA Master System
SEGA Game Gear
SEGA Genesis
Besides the compiler and its source code, the kit includes playback libraries for all supported systems, as well as examples and brief documentation.
Changes:
Added support for the fifth Konami SCC channel.
Added a command for writing directly to a memory address or port.
Added the ability to output compressed VGM files (VGZ).
Added an alternative GBC noise frequency table (selected with #GB-NOISE 1).
Modified the data sequences generated at octave changes to use less space.
Updated the manual.
Thanks to the author, mic, himself for the news via ICQ. http://jiggawatt.org/muzak/xpmck/
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August 3rd, 2009, 16:39 Posted By: wraggster
The Kyoto District Court has ruled against 38 year-old company employee Yoshiaki Asagiri, who was put on trial for distributing DS games online without permission and breaking Japanese copyright law.
Asagiri has been sentenced to 2 and half years in prison and fined approximately US$21,000, plus an additional fine of $75,000. Late last year, Asagiri was arrested for creating a website that made over 1,000 DS games available for download.
The judge who sentenced Asaigiri said his crime "tramples" the effort of the copyright holders who have spent tremendous time, effort and money in creating these games.
http://kotaku.com/5328613/man-senten...r-ds-downloads
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August 3rd, 2009, 16:36 Posted By: wraggster
New from Divineo China
The first gun to supports Motion Plus! Get ready to take aim with the ultimate Rifle Gun for Wii. Seamlessly integrates your Wiimote and Nunchuk into a single controller for full compatibility with all shooting games. The foldable hand grip lets you adjust the angle you want (approximately 16.5 – 18 inches long).
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August 3rd, 2009, 16:33 Posted By: wraggster
Regardless of what your weekend activities may have been, we know it was hard to enjoy yourself, knowing that people in Japan and Europe were sharing their DSi photos on Facebook higglety pigglety, while yours were trapped by a lack of DSi 1.4 firmware like Zod and crew in the Phantom Zone.
Finally, said photos can be set free with an update to your DSi arriving at 8 p.m. EST in North America. Can you even wait until then? Yes, we imagine you can
http://www.joystiq.com/2009/08/03/fa...erica-tonight/
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August 3rd, 2009, 16:32 Posted By: wraggster
Nintendo's profits may be down a bit, but four of the company's games still managed to sell more than a million units between April and June.
Smuggled in amongst the platform holder's financials (thanks Joystiq) was word that Pokémon Platinum, Wii Fit, Mario Kart Wii and Wii Sports all continued their multi-million marches.
Lifetime sales of the quartet are getting a bit silly, in fact. Wii Sports may be bundled with every Wii, but 47.62 million is still quite a lot of discs, while Wii Fit is not bundled and has done 21.82 million and Mario Kart Wii stands at 17.39 million.
Pokémon Platinum's 5.66 million looks a bit rubbish by comparison. You're not on the GameCube any more, Pikachu - buck your ideas up.
Speaking of comparisons, the document also notes that Nintendo had six million-sellers in the equivalent quarter last year - the three Wii games mentioned, plus Wii Play, Super Smash Bros. Brawl and another Pokémon game - Mystery Dungeon: Explores of Time/Darkness.
http://www.eurogamer.net/articles/fo...ellers-in-fyq3
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August 3rd, 2009, 16:22 Posted By: wraggster
A new update for the DSi renders a number of piracy-ridden flash carts unusable.
The new firmware, once installed via a WiFi connection, will stop certain flash carts from booting up on the portable. AK2I, iPlayer, EZVi and a few others have been confirmed to be affected by the update, according to reports.
Counter measures such as those in the latest update usually halt their use for a while. But it's not long before hacker find a way around it. And so the battle rages on.
http://www.computerandvideogames.com....php?id=220626
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August 3rd, 2009, 00:12 Posted By: wraggster
News from Dovoto
Wintermute has been kind enough to open source the DSi hack we have been using. To run the hack you will need a way to read and write save files on DS carts.
Tutorial:
1) Download the hack for your DSi enhanced game from http://github.com/WinterMute/
2) Edit the asm source file to reflect your region (US and UK currently supported), and of course add your own custom code.
3) Make the project which should produce a .sav file
4) Load the save file onto the game cart.
5) Launch the game in your DSi
Currently you are limited in space which restricts you to assembly programming. Hopefully this will inspire a few more people to poke about and get info coming in on SD card access and, of course, the cameras.
Loading a save file:
I have been using a tool called eepinator to upload the save file using a regular DS. There are probably other tools which would work.
http://www.dcemu.co.uk/vbulletin/showthread.php?t=57752
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August 3rd, 2009, 00:11 Posted By: wraggster
News via Nintendomax
SwedishFish proposes a new version update of its Shoot Em Up "Stargrazer.
Quote:
Update 8/1/09 - added another enemy type, changed to some real AI, added sound fx
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August 3rd, 2009, 00:04 Posted By: wraggster
News via Nintendomax
Like the RPG and not the soul of an encoder! Just like RPGMaker, RPG4DS of Ricardo007 allows you to create your RPG completely and compile it for your DS. You need to have installed Avisynth, DevKitPro and Volver.
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August 2nd, 2009, 23:51 Posted By: wraggster
News via Nintendomax
Quirky proposed version 0.7.6 of its excellent Internet browser for the DS "Bunjalloo.
Quote:
Changes 0.7.6
* Added saving, loading and expiring of cookies
* Fix several cookie-related bugs
* Fix redirects to absolute locations. This fixed mobile Google Reader, amongst other things
* Fix crash bug while editing bookmarks when you deleted the newline
* Show the could-not-load error page again
* Show the mime-type on pages that are not supported
* New spinner icon (Thanks to an anonymous reader for that)
* Fake WAP support for google.com / xhtml
* Fix the preferences options for cookie permissions per domain
* Fix appending text to HTML attribute node value (10 isue?)
* Fix crash when trying to connect to an incorrect address (issue 103)
Escape + * on input fields (issue 81)
* Try and improve responsiveness HTTP connection
* Allow user agent switching via "expert" configuration - set useragent = blah in config.ini
* Update to the latest versions of 3rd party libraries (matrix SSL 1.8.7, libpng 1.2.38, latest libraries from devkitPro)
* Moved the code to Google Code's Mercurial hosting
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August 2nd, 2009, 23:47 Posted By: wraggster
News via Nintendomax
t4ils updated to version 1.21 "Still Alive DS", adapted from the Flash game "Portal".
Quote:
01/08/09: v1.21
[Thursday]
+ Start a gate just before death was stealing pixels across the screen to the next.
[Wifi]
+ Possibility to skip several pages instead of one
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August 2nd, 2009, 23:27 Posted By: wraggster
Following this week's sour, but not unexpected, news of a 40 percent drop in hardware sales, Nintendo chief Satoru Iwata seems to be taking DS marketing in the direction of a personal device.
The shift would mean they want the unit to be seen as something everyone should own, not shared among a family. Basically, it means Nintendo wants everyone in the world to have a DS, which might seem obvious, and is an ambitious way to expand what analysts had seen as a somewhat saturated market.
Techradar's digest of a Nikkei article (subscription only) said the marketing will portray the DS as personal device "like a mobile phone," but I wouldn't take that to mean it's gonna get those capabilities sometime.
http://kotaku.com/5328310/iwata-hint...rketing-for-ds
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August 2nd, 2009, 23:20 Posted By: wraggster
Mplayer CE is a fork of the Team Twiizers MPlayer port, combining elements of MPlayerWii and GeeXboX.
Changelog
0.71
Autoload implemented. If the next file has a very similar name (using a Levenshtein distance of 2) it will be autoloaded.
Examples: film.part1.avi > film.part2.avi (1 change)
episode.s01e09.avi > episode.s01e10.avi works (2 changes)
Improved memory management: fixes MPlayer hanging if out of memory.
OSD level 3 now shows mem1 and mem2 info.
Driver improved with autodetection error: on error the device is reinitied and read is retried.
Restore Points fixed. Now quit or power off saves restore point and can resume properly. Please delete your previous restore_point file in case it is corrupted, and check that your SD card isn't locked.
Improved SMB connections: now SMB will always reconnect.
Improved stream initialisation.
Fixed green lines at the top of loading screen.
Further improved video compatibility
Added ability to load an external driver from SD for USB 2.0 testing. More details (and drivers) will be added to the Google Code page at a later date. Thanks to Hermes for the patch.
Finally fixed the problem with network and USB 2.0 conflicts (due to the driver using a bad device).
Font loading improved.
Improved MPlayer support when a file unexpectedly disappears and reappears.
Many other small fixes and code cleanup.
New USB test:
If http://mplayer-ce.googlecode.com/files/USB%20Test.rar says USB device is compatible but a device is not working then there is no FAT partition on the device. Check if you are using NTFS instead.
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August 2nd, 2009, 23:17 Posted By: wraggster
WB3000 has updated NUS Downloader to v1.2
NUS Downloader, or NUSD, is a PC Utility designed to allow easy access to the resources present on Nintendo's Update Servers. Using this tool, you can download, pack, and decrypt many system titles into WADs ready to install.
Update History
v1.2 - August 1, 2009
Access a local database (database.xml) of title IDs, along with versions/regions/etc.
With database selection, IOS WADs are given Nintendo naming convention (ex: IOS60-64-vXXX.wad)
Mismatches are identified as Safe or BAD.
Command line arguments can be passed to the GUI.
Korean key (kkey.bin) support. Useless as far as I know, nothing on NUS uses the key...
Downloading failures are now described in more detail (401 vs 404, etc.)
Status Box has a clear button; it is auto-cleared when starting a new download.
UserAgent changed (again) to the Wii updating one.
A title's required IOS is shown in the download log.
Trucha signing titles (Still in Beta/Alpha stages! By default it is disabled, to display the feature, click the progress bar on the main form)
Trucha signing features the following:
TMD editor (Change IOS needed, title version, title ID)
Ticket editor (Change DLC Amount, Common Key needed, Time limit)
Contents editor (Add/Remove Contents, Set shared status, Set boot content, Add trucha bug to content [only decrypted contents have support so far!!])
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August 1st, 2009, 11:29 Posted By: wraggster
brkirch has today updated Gecko to v1.9.2:
Heres whats new:
Gecko 1.9.2
What's New:
If necessary, cIOS will be used for channel loading
A few more gameconfig options were added
Some video mode fixes
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August 1st, 2009, 11:26 Posted By: wraggster
mdbrim has updated Wii Double Down to v1.1
Wii Double Down is a simple blackjack game for the Wii.
The object of blackjack is to get a higher card total than the dealer, but without going over 21.
Change Log
v1.1
Added Custom Table Color Option
Added Dpad Navigation support for menu
Added Dpad Navigation support for game
Code housekeeping
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