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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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August 5th, 2009, 21:08 Posted By: wraggster
News via Nintendomax/theskeen
dimok met online a pre-alpha version of its draft "WiiExplorer" browser / file manager for the Wii.
Quote:
Features:
* SMB / USB / SD recursive copy / move / delete of files / directories with all files in it
* Rename files
* Properties of files / directories
* Browse through SD / USB / SMB
* Addressbar with path
Coming soon (Wishlist):
* Booting .dol / .elf files by double click
* New Style / Pictures by NeoRame
* Multiple Windows (Minimize / Maximize Windows)
* Opening files TXT/PNG/JPEG/MP3/OGG
* Better handle SMB
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August 5th, 2009, 21:06 Posted By: wraggster
News via Nintendomax
Gas proposes "Around The Clock", classic game of darts which proposes the transfer of higscores online
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August 5th, 2009, 19:46 Posted By: wraggster
Technik has released Revolution Engine v0.4alpha2 :
Revolution Engine is the very First homebrew 3D Game Engine for Wii. It is directly based on GX without any GL wrapper or anything similar. Natively designed for the Wii, this engine is probably capable of generating the best homebrew graphics ever seen on this game console.
Version 0.4
Revolution Engine 0.4 is the first mature version of the engine, and so the first version published here at wiibrew. It's being released through various steps for better feedback, and for creating a better result for the final release. This is why revolution engine 0.4 is released in alpha versions before being complete.
Current Features
Revolution Engine 0.4 alpha 2 Supports:
3D System
Triangle meshes, Quad meshes and mixed meshes Rendering
Advanced transparency
Custom file formats for 3D meshes
Vertex lighting, software based
Multiple cameras
Node Based
Material System
Textured Objects
U V coordinates
Diffuse Color
Diffuse maps
Specular Color
Transparency
glossiness
Specularity
Tilin
Mixed through TEV
2D system, GX based
Node Based
True type texts
Multiple Viewports
Solid panels
Image-based panels
IR pointers for up to 4 players
Buttons
Windows
Miscellaneous
Content Manager (Under construction)
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August 5th, 2009, 19:43 Posted By: wraggster
Tantric has released libwiigui 1.04
libwiigui is a GPL licensed GUI library for the Wii, created to help structure the design of a complicated GUI interface, and to enable an author to create a sophisticated, feature-rich GUI. It was originally conceived and written after I started to design a GUI for Snes9x GX, and found libwiisprite and GRRLIB inadequate for the purpose. It uses GX for drawing, and makes use of PNGU for displaying images and FreeTypeGX for text. It was designed to be flexible and is easy to modify - don't be afraid to change the way it works or expand it to suit your GUI's purposes! If you do, and you think your changes might benefit others, please share them so they might be added to the project!
Download Here --> http://code.google.com/p/libwiigui/downloads/list
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August 5th, 2009, 17:28 Posted By: wraggster
New from Play Asia:
features
Official Banpresto Merchandise
Also available in controller type II
Size: approx. 60mm X 93mm
Limited availability
description
The Famicon console is the ancestor of all home consoles. No matter what your favourite system is, the Xbox360, the Nintendo Wii or the PlayStation3, you have to pay tribute to the origin.
One console has two controllers, the primary and the second, this set of controller card cases features both. The primary cardcase spots two more buttons, the start and select while the secondary case shows more of the face plate.
Separate your own cards from the cards from your clients. With the separator, you would never mess up with your contacts.
Flash your cards and your ultra cute and stylish cardcase around during outings and get to know some like-minded people.
http://www.play-asia.com/SOap-23-83-...j-70-3huz.html
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August 5th, 2009, 17:19 Posted By: wraggster
Throwing stuff at stuff is okay, but what Wii owners really like is stretching. That's the takeaway we've gleaned from EA's quarterly financial results, which reveal that EA Sports Active, selling "over 1.8 million copies in the quarter," is not just a genuine hit -- it's the publisher's best-selling Wii title to date.
If EA hadn't already announced that expansions and versions for other consoles were coming out, now is right about when we would say "there are totally going to be sequels to this." Although, we suppose, technically, the second EA Sports released a game was the second we knew there'd be another one in a year.
http://www.joystiq.com/2009/08/04/ea...wii-game-ever/
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August 5th, 2009, 17:05 Posted By: wraggster
Nintendo needs to concentrate on expanding its core user base as Sony and Microsoft muscle in on its casual audience with new technologies of their own, Marvelous Entertainment director, Yasuhiro Wada has stated.
"The Nintendo market is pretty humongous right now, but I think that's primarily because of all the light users; the casual users," he said, speaking to Gamasutra. "The core userbase for the Wii is really still small. One of the things that Nintendo is trying to do, like with the Motion Plus, is try to make it more advanced and more friendly to the gamer-gamer.
"But it's still not enough because Sony and Microsoft are starting to do the same sorts of technology. In those cases they are still weak, but I think it's really important to have more core titles such as Zelda and other titles from Nintendo to grow that core market area, so the whole market can grow as well."
While his company has developed plenty of games for Nintendo platforms, continued Wada - Marvelous created the Harvest Moon games and Little King's Story among others - it is only bound to those platforms because it doesn't have the technology to develop for the "HD-heavy platforms".
However, "at a certain point we will reach that place and we can advance to multiple platforms and different other venues," Wada predicted.
http://www.gamesindustry.biz/article...elous-director
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August 5th, 2009, 17:04 Posted By: wraggster
Domestic sales of the DSi reached 3,062,920 units as of August 2, according to new Enterbrain figures.
The updated console launched in Japan on November 1 2008, meaning the milestone has been reached in the space of just nine months, reports Famitsu.
Nintendo's latest quarterly financial results, released last week, showed that worldwide DSi sales for the three months ending June 30 had totalled 3.65 million. Worldwide, the system, which launched outside of Japan in April 2009, has sold 6.68 million units to date, confirmed the company.
http://www.gamesindustry.biz/article...llion-in-japan
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August 5th, 2009, 16:54 Posted By: wraggster
via slashdot
We're running a competition to see who can program the best AI for a version of Super Mario Bros. It's about deciding what to do at each time step — run, jump, shoot etc. — based on a description of the platforms, items and enemies around Mario. This is hard. It's so hard we believe that some sort of machine learning algorithm will be necessary to reach good playing performance. But really, any approach is fair game. We welcome hard-coded submissions, commercial AI programmers, academics and amateurs alike. Whoever wins, it will be really interesting. The competition is associated with two IEEE conferences, and there are cash prizes available for the best submissions
http://julian.togelius.com/mariocompetition2009/
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August 4th, 2009, 22:29 Posted By: wraggster
News via nintendomax/pdroms
The multimedia player "MPlayer CE, combination of MPlayer Team Twiizers and Geexbox, is once again correct with version 0.72.
Quote:
0.72
* Fix bug playlist
* More SMB servers detected (thanks to hax)
* SMB now supports user-level security share (thanks to hax)
* SMB now supports plain text passwords (thanks to hax)
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August 4th, 2009, 22:18 Posted By: wraggster
News via nintendomax/pdroms
Freezy offers "Munch Chunk", a puzzle game where you must display the words "Chunk" or "Munch" by eliminating the blocks of the same colors that are side by side.
Quote:
v0.2a
* First beta given to a friend of mine.
* Got XML save / load to work, savegames work now yay!
Known bugs:
* The game might decide you have no more 'to munch Chunks' in some rare cases, even though there is one left. I'll fix this as soon as possible
* When I have a USB harddrive attached, the code dumps randomly ingame sometimes to mouse.o code.
v0.2
* Added column and row refilling
* Enhanced the movement of the 'Chunks'
* Expanded the menu option with:
o Added a single 'Chunk' as a size & color preview
o Refilling (None | row | column | first rows | columns first)
v0.1
* Rewrote the display back to RI from SDL (Yay, finally SDL works for me on the Wii!)
* Added option to the options menu (4 different sizes, refilling (yes / no))
v0.0
The original game was made by me for the PC, which included 10 colors (still in the game). To make it work on the Wii I rewrote parts to display the GX, which did not work as well for me. . . .
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August 4th, 2009, 22:08 Posted By: wraggster
News via nintendomax/pdroms
steaky silus and began adapting the multiplayer wargame "Liquid War" for the Wii for the occasion entitled "Liquiid Wars." The development is in its infancy, it is not yet a "liquid army and only a single player mode is available.
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August 4th, 2009, 22:06 Posted By: wraggster
News via nintendomax/pdroms
Like games of tanks! "ShootMii" is for you, since it offers two-player battles with futuristic Tanks board.
Quote:
Lots of things done: collisions, explosions, damages, better graphics
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August 4th, 2009, 22:03 Posted By: wraggster
News via nintendomax/pdroms
Ninchenfan proposed version 0.2 of "ChatNoirWii" flash game clone of Black Cat.
The principle of this game is very simple: we must prevent the black cat out!
Each time you click a circle, the cat moves. The goal is to surround and prevent it from moving. Once achieved, you move to the next level.
If the cat out of the screen, the game is lost. The game restarts at the beginning.
Quote:
2009-08-02:
* Release of version 0.2
1. Added Options view (for difficulty and field size)
2. Replaced some graphics
* Now with meta.xml file and icon
* Todo:
1. Much more better graphics (a frame / theme, button for options, an (animated) cat, ...)
2. Intro
3. Confirm on exit
4. Save preferences (to xml-file)
5. Switch to 3D engine * yeah *
2009-07-31:
* Launch of Black Chat Wii project
* Release of version 0.1
* Please test and report bugs ... Thx =)
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August 4th, 2009, 19:52 Posted By: wraggster
Nintendo president Satoru Iwata has explained what he thinks is to blame for the current slowdown in Wii sales.
Speaking to investors (as reported by Kotaku), Iwata said, "It's not the case of the quality of hardware moved, the feeling of missing strong competitive power, lacking its luster or poor sales.
"Consistently, big time titles will be released in the marketplace for this hardware. When that stops, to reinvigorate the console, or to put it another way, I think the current decline in hardware sales is due to the fact that there aren't many big titles (at the moment)."
There are, however, no plans by Nintendo to respond to the sales drop by reducing the price of Wii hardware. "Right now there aren't a lot of discussions going on about what exactly to do about hardware pricing," Iwata said.
http://www.gamesindustry.biz/article...-of-big-titles
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August 4th, 2009, 19:48 Posted By: wraggster
The kids at the Mercury-News have just had a sit-down with our old pal Shigeru Miyamoto, Nintendo's legendary head of game development, for a chat about the recession, game controllers, and trust. The company's plan for dealing with the ebbs and flows of the international economy is simple: "We're really just concentrating on creating something that people want... something the whole family will use." Does that include the admittedly silly Vitality Sensor? Of course: "[A]ny sort of changes to interface that allows people to get into games and enjoy games is a great trend." Any clues as to the exciting new forms of gameplay this Vitality Sensor will provide? "I don't have any indication for you (of what we have in the works) other than to say that we have lots of very creative ideas." It looks like we'll just have to trust the man with the sword for the time being.
http://www.engadget.com/2009/08/04/n...ty-sensor-dec/
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August 3rd, 2009, 22:40 Posted By: Shrygue
via Joystiq
And we thought the announcement of a returning feature from a previous game was exciting. In an interview with IGN, Vicarious Visions' Karthik Bala revealed that the Wii version of Guitar Hero 5 won't bother you for Friend Codes when you try to play online.
"For GH5, we've implemented support for your global Wii Friend Codes," Bala told IGN. "If you've got friends in your Wii address book, they'll automatically be added to your friends list in game, so you can easily connect up with them in online multiplayer games."
GH5 on Wii is now at "full feature parity" with the other versions, Bala said. It includes eight-player online play (no longer limited to two Wii consoles), and also adds a couple of Wii-exclusive features like a "Roadie Battle" mode and DS control of aspects of the (updated) Mii Freestyle.
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