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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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January 25th, 2021, 23:31 Posted By: wraggster
Larper64 v0.4 is released. Larper64 is a N64 emulator. Half-hearted attempt at a fast and compatible LLE N64 emulator.
Larper64 v0.4 changelog:
New platform native UI.
Apple Silicon M1 native port.
Fixed sound.
Save states support.
Improved memory PAK initialization. Thanks to bryc.
Interframe blending support.
Rumble PAK support.
Confgurable joypad/gamepad/keyboard support.
https://thirdworld.dev/
http://www.emucr.com/2021/01/larper64-v04.html
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January 25th, 2021, 23:25 Posted By: wraggster
Visual Boy Advance GX v2.4.2 is released. Visual Boy Advance GX is a Game Boy(GB)/Game Boy Color(GBC)/Game Boy Advance(GBA) emulator based on VBA-M, ported to the Wii and GameCube. The code is a continuation of Softdev and emu_kidid's efforts, and uses libogc and devkitppc.
Visual Boy Advance GX/Wii Features:
* Wiimote, Nunchuk, Classic, and Gamecube controller support
* SRAM and State saving
* IPS/UPS/PPF patch support
* Custom controller configurations
* SD, USB, DVD, SMB, Zip, and 7z support
* Compatibility based on VBA-M r927
* MEM2 ROM Storage for fast access
* Auto frame skip for those core heavy games
* Turbo speed, video zooming, widescreen, and unfiltered video options
Visual Boy Advance GX/Wii v2.4.2 changelog:
Compiled with latest devkitPPC/libogc
Added ability to change the player mapped to a connected controller
Significant memory usage reductions (fonts and loading cover images)
Other minor fixes
https://github.com/dborth/vbagx
http://www.emucr.com/2021/01/visual-...e-gx-v242.html
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January 25th, 2021, 23:24 Posted By: wraggster
Snes9x GX v4.4.9 is released. Snes9x GX is a Super Nintendo(SFC) emulator based on Snes9x, ported to the Wii and GameCube. The code is a continuation of Softdev and Crunchy2's efforts, and uses libogc and devkitppc.
Snes9x GX Features:
* Based on Snes9x 1.53
* Wiimote, Nunchuk, Classic, and Gamecube controller support
* SNES Superscope, Mouse, Justifier support
* Cheat support
* Auto Load/Save Game Snapshots and SRAM
* Custom controller configurations
* SD, USB, DVD, SMB, Zip, and 7z support
* Autodetect PAL/NTSC
* 16:9 widescreen support
* Open Source!
Snes9x GX Changelog:
Compiled with latest devkitPPC/libogc
Added ability to change the player mapped to a connected controller
Corrected aspect ratio by changing viWidth to 644 (vaguerant)
Significant memory usage reductions (fonts and loading cover images)
Other minor fixes
https://github.com/dborth/snes9xgx
http://www.emucr.com/2021/01/snes9x-gx-v449.html
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January 25th, 2021, 23:23 Posted By: wraggster
FCE Ultra GX v3.4.8 is released. FCE Ultra GX is a modified port of the FCE Ultra 0.98.12 Nintendo Entertainment system for x86 (Windows/Linux) PC's. With it you can play NES games on your Wii/GameCube(NGC). Version 2 is a complete rewrite based on code from SNES9x GX.
FCE Ultra GX Features:
* Wiimote, Nunchuk, Classic, and Gamecube controller support
* iNES, FDS, VS, UNIF, and NSF ROM support
* 1-4 Player support
* Zapper support
* RAM / State saving support
* Custom controller configurations
* SD, USB, DVD, SMB, Zip, and 7z support
* Cheat support (.CHT files)
* IPS/UPS/PPF automatic patching support
* NES Compatibility Based on FCEUX 2.1.5
FCE Ultra GX v3.4.8 changelog:
Compiled with latest devkitPPC/libogc
Added ability to change the player mapped to a connected controller
Corrected aspect ratio by changing viWidth to 644 (vaguerant)
Fixed PAL audio blips (thanks Tanooki16!)
Improved PAL game detection (thanks Tanooki16!)
Significant memory usage reductions (fonts and loading cover images)
Added Dendy support
Other minor fixes
https://github.com/dborth/fceugx
http://www.emucr.com/2021/01/fce-ultra-gx-v348.html
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January 25th, 2021, 22:23 Posted By: wraggster
The Pokémon Company announced a series of sanctions towards users who have been illegally modifying their save data in Pokémon Sword and Shield.
In an update posted on its website, the company said that using altered data in saves can impact the game for other users, as well as cause bugs with the software itself.
As a result, The Pokémon Company warned that players modifying their save data could be banned from being able to use Sword and Shield's online functionalities. Other sanctions could also include being unable to transfer Pokémon to and from the Pokémon Home app, and being banned from using the Switch version.
The Pokémon Company takes measures against Sword and Shield hackers | GamesIndustry.biz
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January 24th, 2021, 22:52 Posted By: wraggster
Following the decompilation project of the Taxman versions of Sonic 1, 2, and CD, along with ports to the PlayStation Vita and Nintendo Switch, the Sonic trilogy has been completed. Just released by @heyheyitsjoeway is Sonic 3 AIR homebrew for the Nintendo Switch. Sonic 3 AIR is a fan-made remaster of Sonic the Hedgehog 3 & Knuckles, adding in widescreen support, a remastered soundtrack, support for the beta music, and a wide variety of tweaks in order to create the ideal Sonic 3 experience. In order to play it on your Switch, you’ll need to grab the release in the thread below, and get a copy of a Sonic 3 ROM from the Steam release of the SEGA Genesis Collection.
https://gbatemp.net/threads/sonic-3-air.581421/
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January 21st, 2021, 22:38 Posted By: wraggster
Forest of Illusion, a Twitter user who collects and hosts information about beta builds of video games, has accidentally made a new discovery involving a classic Zelda game. After dissecting a prototype cartridge of F-Zero X, they found that the ROM dump contained a few files from an early build of Ocarina of Time. Supposedly, the files are dated to around the same time as Spaceworld 1997. The information that was pulled from the dev cart consists of beta map data for the game, along with early textures and graphics files. Following this discovery, some users began porting the maps into Ocarina of Time, letting players experience these areas in full, such as a beta version of Kakariko Village, which can be seen in the above video.
https://gbatemp.net/threads/beta-oca...e-maps.581271/
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January 21st, 2021, 22:26 Posted By: wraggster
Nintendo faces yet another lawsuit over Joy-Con controller drift, this time filed in Québec.
The case is being handled by local law firm Lambert Avocat, which represents a client who has experienced issues with her controllers since 2018.
The company seeks compensation for all Québec customers who have purchased both the Switch and Switch Lite, as well as any Nintendo produced Joy-Cons and Switch Pro controllers.
Lambert Avocat's client purchased a Switch in November 2017, but noticed the left stick was registering movements without her input after 11 months.
She has since experienced this with the right stick, then the second pair of Joy-Cons she purchased, as well as a Switch Pro controller.
Lambert Avocat is now calling on any other consumers in the area who have suffered the same issues to join the lawsuit. The case is open to people who have purchased the relevant products since August 1, 2017.
The law firm argues that Joy-Con drift "constitutes an important, serious and hidden defect," and violates the Consumer Protection Act, which states goods purchased must be "durable in normal use for a reasonable length of time."
Québec law firm files latest Nintendo Switch Joy-Con drift lawsuit | GamesIndustry.biz
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January 19th, 2021, 21:36 Posted By: wraggster
Big news for Arabic speaking enthusiasts who know the game, and for new players as well who didn’t get the chance to experience the glory of the golden JRPG era!
Celebrating the 25th anniversary of the first release of Chrono Trigger, the people at the Arabic community found the lack of serious JRPG translations available.
Given that, ExtraOrdinary decided to present a gift to the community knowing the hurdles of the Arabic script; right-to-left text flow, numerals need special handling and menu strings are very tricky to display within those requirements too.
This is by far the most justified method to display Arabic strings without making the player confused about dialogue messages or item names for example being displayed in reverse which happened in many trials before in other titles.
So, enjoy the translation!
Thanks a lot for you all in RHDN community!
http://www.pixelarab.com/
http://www.romhacking.net/translations/5878/
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January 19th, 2021, 21:34 Posted By: wraggster
Star Fox Exploration Showcase has been in a constant state of development, and now, the wait for the next version is over!
2 Player mode has gone through a lot of revision and modification, and is finally at a point where the full game is playable and fully enjoyable from beginning to end!
Start 2 player mode from the title screen by pressing START2 on the second player’s controller.
- Each player has lives, bombs, life meters, etc.
- If all lives are gone, and the player dies, and the other player finishes the level, the player with no lives gets one more chance in the next level!
If you’ve never played this mod before, it is very important to read the readme file to see the dozens of changes and features this showcase has to offer!
Work will continue to smooth out the rougher things in due time.
Full changelog: 7.16
- Improved on 2 player mode
- Start 2 player mode with START2 on title screen
- God mode codes apply to second player
- Second player has their own bomb count
- Second player firing delay works like player 1 dependant on the weapon
- Second player has much smoother ship movements
- Second player can now angle up/down/left/right and fire past the boundaries
- Removed limitation of movement when in 2 player mode
- Added third auto zoom level for going farther across the screen
- Life bar has been added for second player
- Collision for 2P is now like 1P where you have 7 frames of no collision after damage
- Fixed shadows and floor appearing in space levels
- Slight push off of walls/ceiling/space floors when button is let go to remove arrows
- Player 2 continues the battle when player 1 dies
- Players have independant wire ship lifespans
- Player 2’s bomb count goes down in reverse order
- Multiple other improvements
- Life bars have increased to reflect the new increased health.
- Teammates were not unloading under certain conditions and could loop around the level. Fixed.
- Fixed course 4 level score %, will now give 100% upon completion of each level.
Please visit the discord to report any issues! Looking for interested testers as well.
http://www.romhacking.net/hacks/5510/
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January 18th, 2021, 23:26 Posted By: wraggster
After hacking Nintendo's Super Mario Bros. edition Game & Watch, showing how to do so, and even getting other games to run on it--DOOM among them, YouTuber stacksmashing has found some of their tutorials removed from the site. Two of the user's videos involving hacking the system were taken down from YouTube via copyright claims from Nintendo. Stacksmashing decided to fire back at Nintendo, by disputing the claims, and in the meantime, uploading highly edited video where he pokes fun at the company for going after his content. He plans to re-upload the removed videos in the future by blurring out any official gameplay footage, which according to the copyright claim, is the "reason" they were taken down.
Nintendo goes after Game & Watch hacking videos with copyright claims | GBAtemp.net - The Independent Video Game Community
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January 18th, 2021, 22:55 Posted By: wraggster
Nintendo has filed two copyright claims against videos by a YouTuber who has been hacking the Super Mario Bros 35th Anniversary edition of its Game & Watch handheld.
The device was launched in November as part of the franchise's anniversary, and features both the original NES game and its Japanese sequel, known in the West as Super Mario Bros: The Lost Levels.
A YouTuber going by the handle 'Stacksmashing' is among those who have been hacking the device to run other games, including the original Legend of Zelda, the first generation Pokémon Games and classic shooter Doom.
He has been posting videos demonstrating this but revealed via Twitter that two of his videos faced copyright claims and are no longer available to watch.
While the Content ID system used on YouTube to identify copyrighted material is usually automatic, Stacksmashing noted in another tweet that these videos had been manually targeted by a representative at Nintendo.
Nintendo blocks videos by Game & Watch hacker | GamesIndustry.biz
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January 18th, 2021, 22:50 Posted By: wraggster
Nearly 6 million Nintendo Switch consoles were sold in Japan last year, a rise of 30% over 2019.
Nintendo dominated the market, with Switch devices accounting for 87% of all consoles sold last year (6.85 million machines were sold overall). The normal Switch version sold 3.9 million units, while the Switch Lite sold just over 2 million units.
The console sold well ahead of PS4, which did just over 543,000 units last year. PS5, meanwhile, is currently on just over 255,000 units.
According to the Famitsu data, Japan's games market generated over $3.5bn, which is up 12.5% over 2019. The biggest growth area was console hardware, which is up 16.4% to $1.8bn, while boxed game sales grew 9% to £1.75bn. Famitsu states that it's the first time since 2017 where both areas of the market grew.
Nintendo Switch accounted for 87% of consoles sold in Japan last year | Japan Annual Report | GamesIndustry.biz
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January 11th, 2021, 18:15 Posted By: wraggster
ALL. 30. NBA. TEAMS. No “Others” mash-ups. Backed by the Mattrizzle Player Engine, v2.0 of NBA Jam 2K21 TE not only provides access to each of the 30 NBA teams but unlockable All-Stars and Legends, plus revamped court and uniform colors to better align with today’s teams. Plus, the campaign’s been enhanced. No longer must you battle 27 opponents to take the title of Grand Champion; you’ve got to conquer all 30. With custom code established by Mattrizzle to consolidate campaign order, roster setups, and player attributes, and supported by phonymike’s portrait inserter, the sky’s the limit for SNES NBA Jam romhacks!
http://www.romhacking.net/community/5043/
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