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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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January 29th, 2006, 01:35 Posted By: wraggster
The M3 Team have released new versions of the Game Manager software and the firmware. The Game Manager software is now at v3.0 and the Firmware e15.
Heres whats new:
* NDS software reset function added. (5-key reset : L + R + A + B + X)
* Nearly all games can run in fast/direct mode. Only one game "Battles of Prince of Persia" may need to run in normal mode.
* The software reset function can be inserted into almost all games except only one game "Mario Kart". And no side-effect was found during the testing so far. In addition, the game save data will be automatically stored into the corresponding save file upon completion of the reset process. Practically, the game save data can be safety kept even without battery connected.
* Improve game compatibility. Support running the "Biohazard" perfectly. Unlike others, no white screen, no need to reboot the console every time upon game over.
Note: If users update the M3 and run games with Loader version x15 or above, please make sure that the games stored in cf/sd were converted by using M3 Game Manager version V3.0 or above.
Download at --> http://www.m3adapter.com/
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January 29th, 2006, 01:18 Posted By: wraggster
sypherce has again updated his Wife - DS keypad app, heres whats new:
(01.26.06) 0.21
PC Side:
1. Replaced buttons on Gui with a right click menu on the tray icon.
2. Fix all settings in options menu so they apply immidietly.
3. Connecting is no longer initiated by opening the options menu,
use the Dis\Connect Menu command to connect or disconnect.
4. Winamp support is installed, refer to Codes.txt for settings, or
the winamp.ini for the default setup.
5. Windows now move around properly, a few improper situations still.
6. ::BUG:: Closing the options menu before saving will revert changes
instantly --- this will be fixed when profiles are implemented,
hopefully next version.
Download here --> http://www.1emulation.com/forums/ind...howtopic=16953
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January 29th, 2006, 01:09 Posted By: wraggster
A manager for the new GCemu Gamecube emulator for windows:
@ruantec-Man posted this:
"Here is the first Frontend for GCemu! this is just a small frontend until i finish my brand new Emu-Selector witch has already alot of good features! chankast autorun,epsxe,pcsx2 and many other functions for n64.
for the mean time enjoy this Release!
important:
1: do not place the manager in the same directory as GCemu as will not work. anyways you can load the emupath in the GCemu Manager main window.
2: After you associate the .gcm files just click 2x on the .gcm file to open them!
Greetz @ruantec-Man
[update]
i´ve updated the file. now you can grab the new version."
Download via comments
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January 28th, 2006, 20:11 Posted By: wraggster
Overseas analysts ponder release dates, success, and prices of the Revolution, PlayStation 3. Xbox 360 still seen as a contender.
The latest issue of Famitsu features comments from Japanese analysts regarding next-generation game consoles, many of which seem to echo predictions made by analysts from the US.
Daiwa Institute of Research senior analyst Eiji Maeda predicts the PlayStation 3 will be released in Japan between April and June, but the console will not have much of a third-party lineup until summer or fall. Credit Suisse First Boston analyst Jay Defibaugh (who's currently working in Credit Suisse's Tokyo branch) predicts a similar release period for the PS3, sometime between May and June.
While Sony still has its PS3 launch set for spring, the analysts predict that the console will come out a bit later since the console's games are behind in development. The PS3 is reportedly difficult to develop for, and while there are 71 developers currently working on 102 games, only eight titles have been announced for release in 2006, with just two slated for spring.
Daiwa's Maeda predicts the PS3 is likely to hold the top share in the next-generation console war, but he cites the lack of launch titles as one of the factors that may affect its sales in 2006. Maeda also says the PS3's Blu-ray drive isn't as strong a sales point as the PlayStation 2's DVD drive. Back in 2000, consumers were drawn to the PS2 because it was also a DVD player, eliminating the need to buy a then-expensive stand-alone player. Another point cited by Maeda is the system's price. Maeda predicts that the PS3 will be priced in the 40,000 yen range ($343) at the lowest, while Nintendo's Revolution will be 30,000 yen ($257) at its highest. He also believes that by the time the PS3 comes out, Microsoft will likely have dropped its price on the Xbox 360.
With regard to the Revolution, Famitsu turns to IT journalist Hiroshige Gotoh. Gotoh believes the Revolution has the possibility of succeeding in the next-generation game war because of its innovation and its unique controller. He explained that the console's uniqueness could still match up against machines with higher specs, much like the way the DS has been outselling the PSP.
So when will the Revolution come out? Nintendo president Satoru Iwata recently told Sankei Journal that his company will need to release the console by Thanksgiving in America to take advantage of the busy shopping season. However, Maeda predicts that the Revolution could come out in Japan as early as June. Maeda also said that the machine would still have a larger launch lineup than the PS3, even if it's released that soon.
Credit Suisse's Defibaugh commented that the Xbox 360's sales in Japan were predicted to be low, but its actual performance was even lower. He thinks that the Japanese market will be dominated by the PS3 if the Xbox 360 continues to see sluggish sales in the country.
Daiwa's Maeda says that Microsoft isn't out of the race yet; the company had released its console half a year before its competitors, which gives it an upper hand in mass production and cost cutting.
Defibaugh and Maeda both think the PlayStation 3 will have half of the market in the worldwide next-generation console war by the end of 2006, followed by the Xbox 360 at 30 percent, and the Revolution at 20 percent.
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January 28th, 2006, 12:58 Posted By: wraggster
News from Bafio:
This is just a prerelease version of what will be a complete DS chat program. Currently you can draw messages on the screen and send them to the computer. The server could already support multiple users so there will be a next version with real chat functionality. also the keyboard will be enabled.
Changes:
Using wifi connection settings from the firmware, if you set them properly it should be able to use them (set static IP, gateway, no wep...).
The IP address of the server still has to come from the config file, but now the new FAT driver should support more cards Run thw wifi transfer app 1st to configure!
Some improvements here and there, better protocol, fast transfers (try R button and hold it pressed 
L goes back the loader on GBAMP
Webcam feature (I think X or Y): try to set a webcam image server like dorgem on port 8080 of the server first and hold X
[older stuff]
This is just a prerelease version of what will be a complete DS chat program .
There is no network configuration still, I'm working on getting the settings from the firmware. You have to run first the transfer program wich creates the appropriate config file.
Currently you can draw messages on the screen and send them to the
computer. The server could already support multiple users so there will be a next version with real chat functionality. also the keyboard will be enabled.
If you run the transfer server as well, try clicking the L button and see what happens (I was starting too to work on a vnc like app, but that could be webcam support for the chat!) If you press start it will try to download test.nds and execute it (testing...)
*java server*
On the server side, you should FIRST run the java server
IF you run Java 1.4 and for some reason can't update to version 1.5, you can try using transferServerJ14.jar that is backported to java 1.4 (not tested but should work).
You can edit server.bat and include your favorite options.
java -jar chatServer.jar [-port portNumber] [-delay sendDelay]
*nds file*
On the DS side, you start the nds file with your preferred method. On GBAMP, i suggest fine from Sata (very fast) of Migty Max loader.
Visit the site here --> http://bafio.drunkencoders.com/
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January 28th, 2006, 02:38 Posted By: wraggster
Bafio posted this news:
This version has no real changes to the application itself, but is now using the Fat library from Sata, that should provide access to scsd and m3sd users as well.
A WARNING: I have tried it myself on GBAMP nad seems to work fine there, but I can't say anything about the results on the other cards, so I suggest making a backup copy (at least) of the contents before using it. Wific2 has not been updated jet...
Visit his site here --> http://bafio.drunkencoders.com/
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January 28th, 2006, 02:23 Posted By: wraggster
JimmyL has updated his RTS game for the DS, heres whats new:
Update. v0.6
My first attempt at spending any time on art, I created sprites for the Archer and Infantry. Slight scale problem. :>
Fixed a minimap bug where you could see the enemy in any area you explored rather than just the places you can see.
Toned down the archers effectiveness against units a bit, and a lot against buildings.
Slowed down the workers construction speed.
Heres a screenshot:

Download this excellent looking RTS game here --> http://nintendo-ds.dcemu.co.uk/dsrts.shtml
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January 28th, 2006, 02:13 Posted By: wraggster
Pepsiman has posted this news:
I’ve written an ALSA driver for the DS sound hardware, with some help from Parrot. This driver has been enabled in the builds with CF support, along with userspace applications:
vplay - plays WAVs.
vrec - records from the mic.
mp3play - plays MP3s.
Only 8bit playback is working at the moment, and recording is not implemented yet. Stereo support is implemented, but has not been tested.
More info --> http://www.dslinux.org/blogs/pepsiman/
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January 27th, 2006, 22:25 Posted By: wraggster
Nintendo has confirmed that the new, slimmed down version of the Nintendo DS will be released in Europe and the US following its launch in Japan on March 2nd, 2006.
Although a specific release date was not announced, Nintendo did say that the DS Lite will make its debut outside of Japan some time after the spring.
The redesigned handheld, which was unveiled earlier this week, will go on sale in Japan for 16,800 yen (118 EURO) in a choice of colours - white, as previously announced, and two more unspecified shades.
Nintendo will continue to produce the original DS, and it will continue to retail for 15,000 yen (105 EURO).
According to Nintendo president Satoru Iwata, the company is confident that the DS will continue to sell well as 2006 unfolds. Speaking to the Japanese press, Iwata said: "Taken as a whole with the current version, we're aiming at total domestic sales of 10,000,000 units not too late in the year."
So far more than 13 million Nintendo DS units have been sold worldwide. The handheld has proved most popular in Japan where more than 5 million units havebeen snapped up, compared with 4 million in North America and 3.5 million in Europe.
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January 27th, 2006, 22:02 Posted By: wraggster
Divineo USA have posted news that the M3 Adapter SD version with Passkey2 is now in stock, heres the info about the product:

M3 Adapter is made for those who want to download freeware games, movies and music from a PC to a GBA(SP) and/or Nintendo DS. You can use your PC and normal Compact Flash Card Reader to transfer and convert you movie & music files to the Compact Flash Cards. Then, insert M3 Adapter with CF/SD Card into GBA(SP) or Nintendo DS, and the files will be available after boot up of the console.
Its features are just the same as any other MP3 Player on the market but also playing games and movies instead of playing music only.
One of the coolest features of an M3 Adapter is that you can directly run third party software on it – that includes emulators of the video game system.
Compatible with all GBA games without any patching required and without any problem during gameplay. NDS games require patching.
Excellent Save compatibility. It support all saves types with the RTC function.
Capacity is very flexible and only depends on the card you use, which now are up to 4GBypte (32Gbit) on the market.
GOLDEN FINGER (CHEAT Code ) employs the IPS system that prevails in the world, with more diverse and powerful distinctive functions than CHT. The unique Auto IPS feature completely prevents computer crash.
With unique Super Real Time Save Function, easily operates and it can revive without limits.
CF/SD card +Reader can be used as a U disk and it only needs drag here and there when the game is burning.
Saves money: CF/SD card can also be used in digital camera and other products, and you can share your card as you need it without the need to buy a dedicated card for your NDS/GBA.
Supports GBA Games, FC games, Emulator games, GBA Movies, E-book, Cartoon books, browse pictures, enjoy music and so on.
Supports 4-key reboot to Rom menu function, and supports 4-key reboot beginning function.
Very safe for your CF/SD card.
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January 27th, 2006, 02:06 Posted By: wraggster
SGStair posted this update:
The next release is still being worked on - it'll contain TCP, DHCP, DNS, and ICMP for sure... WEP is being worked on but it's unclear why it's not working at the moment. I'm still busy with other projects besides this one so it is still going slowly, but progress is being made.
More info --> http://www.akkit.org/dswifi/index.html
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January 27th, 2006, 00:35 Posted By: wraggster
Source Psyman
GCEmu is GameCube emulator for Windows. It has been in development for about one year and it's capable of running commercial games.
Here is what one of the authors has to say about this release:
"GCEmu is a very incomplete emulator for the Nintendo Gamecube.
It uses recompilation techniques and some other tricks to achieve a reasonable speed. Although emulation is very incomplete, this emulation shows that 'it can be done' and can be done at a decent speed.
Where Dolphin Emu shows that the emulation can be done, GCEmu shows that it can be done at speed. This is because the different focus. Where the Dolphin guys hate to do cpu emulation (especially recompilers) this is exactly what I (Tratax) have been playing with since PSEmu. It was made using Visual Studio C++ using pure C code and a few bits of assembler."
Download via comments
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January 26th, 2006, 19:06 Posted By: wraggster
Japanese videogames giant Nintendo has announced its financial results for the third quarter of the fiscal year, revealing that profits surged to almost double their previous level thanks to strong sales and favourable currency movements.
The quarter ended December 31st saw profits rising to 55.6 billion Yen (392 million Euro) from 21.3 billion Yen (150 million Euro) in the same period last year, although operating profit remained largely flat at 63.2 billion Yen (446 million Euro).
Like most other videogames firms, the third quarter is the most important one of the year for Nintendo, encompassing as it does the vital Christmas season during which the company recorded incredibly strong sales for its DS console around the world.
The fourth quarter may also be a strong one for the Kyoto-based firm, with the Nintendo DS sold out throughout the retail channel in Japan - indicating that strong reorders are likely - and a new version, the DS Lite, set to launch at the beginning of March.
However, Nintendo has maintained its profits forecast for the full year, and continues to anticipate net profit of 75 billion Yen (529 million Euro), a decline from last year's profit figure of 87.4 billion Yen (616 million Euro).
That expectation may be tempered by concerns over the volatile currency market, which has in the recent past driven Nintendo into the red in its quarterly figures as the massive reserves of assets which the company holds overseas were devalued by the weakened dollar.
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January 26th, 2006, 19:02 Posted By: wraggster
News from Lik Sang
The rumors have ended... 10 days later than what Japanese retailers and Lik Sang were speculating on. Nintendo of Japan has now made the official announcement everybody was waiting for: the Nintendo DS new look is named DS Lite and is coming out in Japan and on Lik-Sang.com this March 2nd of 2006, in five weeks from now. We are writing down reservations from this minute on for US$ 169. We recommend getting yourself in the preorder queue quickly if you want to be one of the first lucky few to hold it in your hands, "there is never enough of the good stuff on a launch day" as veteran gamers have learnt to know well already.
As the "Lite" extension suggests, the Nintendo DS dimensions and weight have been reduced by 42% and 21% respectively. The NDS Lite will be 148.7mm wide, 84.7mm high and 28.9mm deep and 215 grams only. The screens apparently will not be affected even though Nintendo did not go into that clearly in their statement. Oh, and guess what, it will be portable and fits in your pocket. Apart from that, there is no other major change except for a cool brightness adjustment feature that has been added, with four modes to select from. Start and Select are moved to the right, the power button is not visible on the face of the machine and may have been moved to the side, while the microphone has moved to the hinge between the two screens. Nintendo of Japan has only released two images of the fashionably-white Nintendo DS Lite at press time, we'll post more as it reaches our desk.
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January 26th, 2006, 13:05 Posted By: ShAdOw-G
Hey wandering if anyone could help me out.
I bought a viper chip a while back, installed it into the GC according to several pics i saw, soldering done was good, flashed the chip, and also taped one of the wires down (as someone told me this causes the chip not to work properly when it comes into contact with the heat plate).
Now, when the GC starts up a blank screen comes up with a few flashing lines...GC doesnt seem to start up with the chip installed for some reason...any ideas? Help will be greatly appreciated.
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January 26th, 2006, 12:55 Posted By: souLLy

Nintendo have today announced the New DS Lite Console, heres some details thanks to Joystiq
Nintendo President Satoru Iwata today announced Nintendo DS Lite, a slimmer version of the best-selling Nintendo DS™. Also featuring brighter screens, Nintendo DS Lite will launch in Japan in March. Nintendo DS Lite will be less than two-thirds the size of the original Nintendo DS and more than 20 percent lighter.
Nintendo DS has enjoyed extremely strong sales in Japan and around the world, selling more than 14.4 million units worldwide. The Japanese sell-through of the existing Nintendo DS hardware exceeded 5 million within 13 months, which made Nintendo DS the fastest-selling video game system there.
Nintendo will announce more information about the availability of Nintendo DS Lite in North America and other territories in the future.
More details:
Japanese release date: March 2, 2006
Weight: 218g (compare to 275g for the current Nintendo DS)
Dimensions: 133mm x 73.9mm x 21.5mm
Screenshots via the comments:
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