March 24th, 2006, 16:51 Posted By: wraggster
News From Lik Sang:
Big day today for Nintendo DS fans, two huge releases from the USA have reached our warehouse, namely the anxiously awaited Metroid Prime Hunters and the old glory remake Tetris DS, while another mega-hit has been announced during the Nintendo keynote yesterday at the GDC showfloor. Zelda DS is indeed arriving for the Dual Screen handheld with a new gameplay style and with windwaker-like cell-shading graphics. The official title is The Legend of Zelda: Phantom Hourglass, the trailer is available for download and preorders are taken.
Metroid Prime Hunters finally available!
It's like Quake in your pocket, Metroid style. And a Sci-Fi Action-Adventure on the go as well. See, Metroid Prime: Hunters is many things, and best of all, it's what you want, right where you want it. The official Nintendo motto for this fantastic game: "More Bounty Hunters, More Ways to Die." left it to their developers at NST to come up with six unique hunter characters (apart from veteran Samus), each wielding their own weapons, abilities and an individual secondary form. Play through the gigantic single player experience (almost up to the scope of past Metroid titles on GameCube) in order to unlock modes for the superb Multiplayer via Nintendo Wi-Fi, both locally and online. Even VoIP got included, which allows players to talk tough in pre- and postgame chat lobbies using the NDS' microphone. Anxiously anticipated, Metroid Prime: Hunters is a wholesome package in an oversized one-gigabit cartridge, which is brimming with impressive video cutscenes that are shown across both screen displays. Certainly one of the contestants for the game of the year award.
Metroid Prime: Hunters arrived today and is now shipping free worldwide (like all import games at Lik Sang) within 24 hours. Furthermore, preorders have already been dispatched. Please note that this Nintendo DS title plays ok on all NDS systems globally, as the Nintendo DS itself is region-free for all games, no matter their origin.
Single Player: A Hunt for Relics
Samus isn't on her own anymore. Nor is she the only one relying on a backup form to use in tight situations. What the known ball shape does for the weathered Metroid heroine, the other six bounty hunters make up with half-turret or triped-like combat frames to name a few. Mission file 791019 takes place in the time period between Metroid Prime and its sequel, Metroid Prime 2: Echoes, which both appeared on GameCube before. Although piloting the ship from Prime 1, Samus is here wearing the Varia Suit from Echoes (and we think she looks gorgeous either way). In the single player mode, she is embarking on a quest to retrieve powerful relics, called Octoliths, which have been left behind by an ancient warrior culture. Along the way, she'll have to fight off the most dangerous bounty hunters of the universe, who all strive to harness the power for themselves. Classic Metroid puzzle-solving is mixed with intense shooting mayhem, creating an all-new solo experience. Here, you'll unlock bounty hunters for use in Multiplayer as well.
Smooth Gameplay Awaits
The original Metroid Prime Hunters: First Hunt demo (available only for early Nintendo DS adopters) wasn't much like the final game now. The touch screen is used heavily in Metroid Prime: Hunters. For one thing, it is used to look around plus it offers a radar display, showing the whereabouts of opponents. The neat thing is: a number of controls can be navigated on the touch panel as well, for example switching to morph ball form, turning on your scan visor or swapping the active blaster to missiles here. We applaud NST for implementing several choices as far as maneuvering goes: you can choose from left and right handed touch screen play and if not fond of stylus control, change to D-pad. Much like you would adjust your mouse sensitivity with a First Person Shooter on PC, Metroid Prime: Hunters lets you tune the touch controls likewise. On top of that, a map which can be zoomed and rotated via the touch screen has found its way from the 'bigger' GameCube brothers onto the NDS this time as well. Very handy indeed.
Multiplayer - Wi-Fi Fragfest Galore!
Four-player Deathmatches. Over 20 exciting arenas. Local network Wi-Fi or online! The multiplayer option of Metroid Prime: Hunters is a full-fledged gaming experience, not just a last-minute addon. Before you play any of your friends anywhere in the world, you've got to trade your buddies' codes or secure their Hunters License via the Rival Radar option, by setting your NDS in a sleep mode-enabled transfer mode. The Hunters license represents an unique profile and keeps track of your in-game stats (wins, losses, suicides, head shots, all sorts of data). This title also features a game match-up mechanic for random player challenges. All of the statistics will be recorded by the NintendoWiFi.com server, so it's easy to check how you are doing against the rest of the world. Metroid Prime: Hunters is the first game that supports full voice chat functionality, utilizing the NDS' micro, speakers and internet connection.
Tetris is back on the DS!
Tetris has been popular for over 20 years, and most owners of the original Gameboy were block dropping addicts. So how could Nintendo improve on perfection for the NDS version? With six variations; first basic mode being classic style gameplay but with an online leader board and support for up to 4 players online, or with just one single cartridge, 1 to 10 players locally! Next touch mode has you flipping a pre-made tower of blocks around with the stylus, and throws out the time limit giving you plenty of time to plan your strategy. Push mode is for two players and taking up both screens, one controls blocks falling down from the top, the other those shooting up from the bottom. You can see these two modes in action here:
Puzzle mode gives you three choices of blocks to use, but you must clear at least one line per piece you take. Mission mode hands out objectives like "clear 3 lines at once", and if you fail to comply you'll be punished. This is even better with two players, each racing to complete the missions. Finally catch mode is like Tetris in anti-gravity, and has you grouping blocks together into giant clusters, aiming to form a solid square of at least 4x4. Overall it's nothing short of amazing how Nintendo could reinvent such a timeless game and get it so right. It's also no wonder IGN gave it an "outstanding" 90/100. Pack in animated and interactive background themes from your favorite games like Super Mario Bros. and The Legend of Zelda, a hot price tag of only US$ 39.90, and all the pieces come together to build a must have title in stock right now!
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