Rob is working on some non DoomDS related 3D tests. They are personal projects and he is working on them to help gain a better understanding of DS programming in general. I'm sure Rob is quite capable of starting the port, but he is professional and likes to go about things the right way. It will no doubt benefit the project later when optimization is critical.
I'm working on levels and textures while converting all the non enemy sprite's to 3D models.
They are looking good and I'm getting through them quite fast, so hopefully once we have a stable port running we will have plenty of art completed already...