|
Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
|
August 7th, 2006, 07:42 Posted By: wraggster
omaremad posted this news/release:
Hello, this started as apc application for some shader code i wanted to test... but now i used the same technology and ported it to the ds.
In the demo you have 100% 3d waves with fluid physics both on the water and on the camera( camera bounces on water using the height of the verties and their normals)
the waves can be of inifinte complexity
the demo shows 25*25 grid (each square has two tris so its pushing 1250 verts leaving about 800 for the rest of the game)
the demo runs at 14 fps, the waves run on fixed point but some uneeded byte shifts can be taken out, the speed decrease is exponential since its a grid so smaller / less dense grids can run at 60fps
skybox looks pretty nice and free from wobbling and alising, seams etc... because its not 3D
its a 2D Exrot BG blended with the 3D layer
the small mesh in the demo show a early version of a blender mesh exporter which exports:
-vertex colours (whoohooo baked radiosity instead of memory eating lightmaps)
-uv coords
-vertex coords
-normals
this is very early and i hope i might get some assembler experts to help
DPAD= move
Touch screen= look
Tap i say tap the start button for waves , long presses make huge waves which can be disorientating
ok teh demo:
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
August 7th, 2006, 07:33 Posted By: wraggster
Let's play guess the framerate :-)
Please don't bombard us too much yet with questions, the emu is still in early stages. Creds go to myself (of course), Aprentice, Lightning, and Thakis. Feel free to check out #Gekko on Efnet IRC.
~ShizZy
Screenshot Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
August 7th, 2006, 07:30 Posted By: wraggster
~Cmr8286 posted this:
This is a little piece I did last semester for a Woodworking elective. The assignment was to build a table or reliquary, and I had had the idea of doing something to hold a Gamecube for a while. The concept is sort of a throwback to the days when consumer electronics, such as turntables and phonographs, were housed in huge chest-like cabinets.
It is made entirely out of ash, using mortise-and-tenon joints. It is fully functional and currently holds my Gamecube, making a nice addition to the other maple furniture in my apartment.
Screen Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
August 7th, 2006, 07:14 Posted By: wraggster
Article via Pockketgamer
It’s smaller, prettier, has better screens and a nicer stylus so when I got my DS Lite, I was a happy man. Having used it for a couple of months however, I’ve been troubled by the question of whether the DS Lite is actually better than its fatter original when it comes to some games?
My right hand, for one, screams ‘No’.
Maybe like old time Nintenditis, such contact marks are just a consequence of playing too many games. After all, I am the Nintendo section editor on the Pocket Gamer website.
But what I’ve noticed when reviewing recent games such as Pirates of the Caribbean and Stormbreaker on DS Lite - anything that requires heavy use of the shoulder buttons (especially the right one) - has left me in agony. You don’t have to be playing for more than a couple of hours a day either. And once you’ve developed a nasty-looking contact mark, you have to avoid playing for a couple of days to let it heal too.
The problem - unsurprisingly - is the smaller size of the DS Lite, which means instead of being able to support your DS without it digging into your hand, you’re more likely to end up grinding the more tightly curved bottom corner of the DS Lite into your palm where your life and head lines meet, as you frantically try to press the shoulder button and action buttons simultaneously. The problem is especially acute in fast-moving action games which characterise the two particular games I’ve had problems with. (I’m currently playing Monster House, which doesn’t use the shoulder buttons, so no problems there.)
This doesn’t happen on DS Fat however as its bigger dimensions mean the contact area is further down your palm, on the more fleshy part of your inner thumb.
Another contributing factor are the flat sides of the DS Lite. The DS Fat, in contrast, has concave edges which spreads the contact over a wider area of your hand. The DS Lite’s top edge does the opposite.
Of course, such ergonomic problems are nothing new in the games business. Microsoft’s original Xbox controller was a wash out despite undergoing thousands of hours of user testing. The problem was it was only tested on large North American hands, not the more petite Asian versions. The DS Lite seems to be a case of such geographic myopia in reverse.
At least my hinges haven’t cracked yet though!
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
August 6th, 2006, 23:02 Posted By: wraggster
wosret has released a new version of Nethack for the Nintendo DS:
Heres whats new:
Keys are now highlighted even when Shift, Ctrl, Alt, or Caps Lock is active.
The keyboard display now changes when Shift or Caps Lock is active.
There are no longer graphical glitches at the edges of the screen when the tile width or height is not a factor of 256 or 168.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
August 6th, 2006, 22:56 Posted By: wraggster
More news from the exciting Command and Conquer clone project for DS:
I've worked on the GUI system, basically plugging it in to the rest of the systems such as the renderer. Several GUI 'concepts' have been added, including screens and buttons. You can see a screen below with a few buttons thrown on. I've expanded the bitmap text a little so you can render it's background as transparent and define the colour of the writing. The buttons don't do anything yet and the input system isn't tied into the GUI, but that's the next step.

For the graphic I've written a cool little convertor that let's you take any BMP in explorer and convert it into a 15bit version ready for my game. For previous games I actually made my conversion tools work in the right-click options list in Explorer and I think I'll do the same here
I've not forgotten the sweet little graphic that big_metal_x made for me, but without the net at home I wasn't able to download it! (I'm at work right now). I will take this home later to use This is a 256 colour graphic however, and I can now support full 15bit colour in the main menu.. so maybe the kind and generous big_metal_x would like to make a new one too?? 

More info --> http://cncds_project.livejournal.com/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
August 6th, 2006, 11:41 Posted By: wraggster
Several people have reported that they are having morer crack issues with the DS Lite, check out the screen via comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
August 6th, 2006, 11:30 Posted By: wraggster
News via Nintendo Gossip
When I opened my mailbox ten minutes ago I found this:
Hello Nintendo Gossip crew,
I love the concept of your website so I thought that this ‘gossip’ was something I should share with you instead of leaking it to a big website in the game industry.
Certain developers have received a new accessory from Nintendo. This accessory for the Nintendo DS goes in the GBA cartridge. The one I held in my hands was made for the DS lite but off course there will also be one that fits in the old Nintendo DS. Inside this cartridge is a gyro-sensor. You may remember Wario Ware: Twisted from Intelligent Systems, a game that uses the same type of movement sensor. The sensor registers movements the same way the cartridge did in Wario Ware: Twisted but when I played with the new sensor I got the feeling that it’s slightly better. This DS gyro-sensor doesn’t contain a rumble pak. Nintendo says they tried to fit a rumble pak in the cartridge but it would have made the cartridge too big.
One of the first games that will use this gyro-sensor is Tony Hawk Downhill Jam for the DS. You’ll have to tilt your DS from left to right to steer your skater down the hill. This will give us the feeling like we’re playing with our Nintendo Wii on the road. Other developers got great ideas when they heard about this new accessory but I can’t share them with you yet.
Games like Excite Truck and Tony Hawk Downhill Jam for Nintendo Wii will allow you to connect your Nintendo DS (lite) wireless with your Nintendo Wii. The DS will be used as a controller. Don’t expect too much of this feature since the gyro-sensor cartridge for the DS isn’t as accurate as the Wiimote.
The size of this accessory is the same like the rumble packs for the Nintendo DS and the DS lite. Nintendo will show off this new accessory at the Leipzig Games Convention. I don’t know if there will be any games using this sensory playable on the show floor.
Greets,
Anonymous
True or False only time will tell
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
August 6th, 2006, 11:25 Posted By: wraggster
This is a rumour but a sweet one, apparently Nintendo are to bundle Virtual Console games with the release of Wii, meaning say you buy the console with the launch title you will get the added bonus of some retro games too.
A smart move by Nintendo, more news as we get it.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
August 6th, 2006, 10:50 Posted By: wraggster
New from SuccessHK

An adventure spin-off for the monkey-rolling franchise. Players will discover that in Super Monkey Ball Adventure their monkey balls now have a whole host of new abilities, including sticking to walls, hovering and the ability to become invisible. Super Monkey Ball Adventure also contains 50 new puzzle levels and six new party games to challenge gamers of all ages. Players can select Aiai, Meemee, Gongon, or Baby to adventure their way through five different Monkey Ball Kingdoms to complete quests by solving puzzles and ultimately uniting the feuding Monkey Kingdoms and defeat the Naysayers who have sucked all the joy from the Monkey Ball world.

To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
August 6th, 2006, 10:47 Posted By: wraggster
New from SuccessHK

Welcome to the yard where the vibrant world of Nickelodeon's Barnyard movie will come to life. Gamers of all ages will be entertained by this brand new barnyard adventure. Players will start off as the 'new cow on the block,' form alliances with fellow animals, taking on challenges and sporting competitions, protecting the farm from coyote invaders, and doing lots of goofing off on the side. Players will be able to explore a fully interactive, 3D world and prove that they have what it takes to be the biggest party animal of all.

To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
August 6th, 2006, 10:36 Posted By: wraggster
Sources close to Nintendo of Europe tell IGN that the company is underway with a sequel to the hit GameCube sports title Super Mario Strikers. Furthermore, insiders allege that the title could be unveiled later this month at the Games Convention 2006 in Leipzig, Germany.
Super Mario Strikers, developed by Next Level Games, marries the sport of soccer with Nintendo's classic Mushroom Kingdom universe. The result is a soccer outing that is arcade-fast and overrun with special pick-ups that enhance the experience. Strikers features a cast of characters that includes Mario, Donkey Kong, Peach, Luigi and Bowser, among others. IGN rated the GameCube project a 7.6 and noted that while its multiplayer mode was very enjoyable, its single-player component lacked depth.
Since its release in the states last December, Super Mario Strikers has sold more than 500,000 copies, effectively making it a sleeper hit and likewise a prime candidate for a Wii sequel.
No details about the Wii version are yet available, but as with most Wii titles, it is very likely to take advantage of Nintendo's unique new controller in some fashion.
Rumors out of France allege that Nintendo may show off as many as five never-before-seen Wii games at GC 2006. The Big N has scheduled a press conference called "Wii prove our promise" for the day prior to the exhibition.
IGN contacted Nintendo of America for comment, but the subsidiary was unable to respond in time for publish.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
August 6th, 2006, 01:10 Posted By: wraggster
CraigT has posted this news about his Spectrum emulator for the Nintendo DS:
Well, SpeccyDS hasn’t been getting the attention it deserves lately simply because I haven’t had much time to work on it. However, I have still made a bit of progress.
File loading is pretty much complete, along with a touch-screen controlled GUI (which currently looks like it was drawn by a 5-year old. Graphics has never been one of my strong points). Only .SNA files are supported at the moment, but it’s only a small step to add .Z80s.
This has let me quickly test a load of new games. Unfortunatly, I must have broke something somewhere in the CPU core since some games which I knew were working before (such as JSW) now have an annoying habit of crashing at startup.
An unexpected bonus of getting file support enabled is that I can now write debug log files out to my supercard. No more manually stepping through code! I can now run some Z80 code until it crashes and then browse through the log file. Much easier.
Screenshot Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
August 5th, 2006, 17:27 Posted By: wraggster
Another update of the C&C Clone for the DS,:
The last work I did was with the file system - it seems the fseek function is broken in the current FAT library, so I coded a very slow alternative until it's fixed. This means the map loading and tile loading code is now working fine, but is pretty slow. Next I'm going to work on the GUI, so the game has a front end. I've written too many games now where I've added the GUI and gameflow at the end of the project and found it a real pain in the ass. This time I'm going to add it very soon, so I can enter and exit maps, change options etc. and debug the game faster. Without any directory listing in the file system though I'll have to hand-code the list of maps available, or list them in a text file. Whatever, I'm rambling, it's not important right now 
More Info
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
August 5th, 2006, 17:25 Posted By: wraggster
Good article over at MSN Money, heres an excerpt:
Despite the woes in the video-game sector, Nintendo (NTDOY, news, msgs) posted solid second-quarter results and is cruising toward an exciting Christmas season. A possible global recession would be just the ticket for this specialist in low-cost gaming.
Playing and winning against high-priced, technologically superior rivals is Nintendo's specialty. So far, Sony's (SNE, news, msgs) PSP has been the ideal foil -- a fancy, expensive rival with lackluster software support. I expect Microsoft's (MSFT, news, msgs) offerings to follow suit. (Microsoft is the publisher of MSN Money.)
This Christmas is billed as the battle of tabletop consoles. Sony PS3 hype is mounting as Microsoft tries to ramp Xbox 360 volumes above 10 million units ahead of the rival launch. But the combination of DS and the cheap Wii tabletop machine could well turn out to be a winning formula for Nintendo -- particularly if consumers grow wary of spending more than $600 on a new console/game package.
Full article
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
August 5th, 2006, 17:20 Posted By: wraggster
Heres an excerpt:
Overall, Starfox Command is a great looking, fast paced action shooter if not for the strategy element in between but, in my opinion its always good to have something new and the maps offer a little challenge when you first play them. Story mode doesnt take any longer than a few hours to play through but, with the additional routes and endings that you can unlock after the first play, theres still a lot of gameplay left. The main story itself is a little on the short side despite the non-linear approach but still fun to replay for the various levels.
Import Friendly
Yes, there will be an English version of the game but if you cant wait before then and dont mind missing out on the story then, the Japanese version is very playable. Map and character names before battles are all in English so you shouldnt have problems when discussing the game with other players either. However, you might have some problems navigating through the Wi-Fi games.
Full Review
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
August 5th, 2006, 17:17 Posted By: wraggster
News from IGN
Slime is no longer the only Square Enix mascot on the DS. Square Enix has announced plans to bring one of its Final Fantasy mascot characters to the platform for an all new, original title called Chocobo and the Magic Picture Book (Chocobo to Mahou no Ehon in Japanese).
Final Fantasy's Chocobo characters are the stars of this mysterious new title. The game focuses on a Chocobo who lives on a Chocobo Farm, and his care taker, Shiroma. Shiroma serves as the navigator through your adventure, which will reportedly feature cameos from other Final Fantasy characters.
The game kicks off when Kuroma, FF's black sorcerer character, arrives on the farm with a mysterious picture book. Chocobo and Shiroma head into the picture book world to save their friends and stop the sinister plans of a villain.
Based on the few screenshots that have been released through the Japanese media, this latest Square Enix title appears to use a 3D engine for its visuals. This seems to be somewhat of a trend for games out of the publisher (see Mario Basket 3on3 and Final Fantasy III).
Much of Chocobo and the Magic Picture Book is still in the dark, but with a Japanese release set for the winter, expect more details to come our way shortly. The game has yet to be announced for stateside release.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
« prev 
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
next » |
|
|