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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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August 10th, 2006, 19:19 Posted By: wraggster
bjoerngiesler posted this news:
Hi everyone,
I've put the initial release of DSFTP, my FTP server for the DS, up for download. It has following features/limitations:
Full-fledged FTP server, configurable by settings file
Additional BOOT command (works only on Supercard CF so far)
Only one simultaneous client connection
Passive FTP only
Rather slow RECV speed
You can download DSFTP and a PDF file containing the nitty-gritty at ftp://www.giesler.biz, using login anonymous and your email. Please, make that a valid email, so I can contact you in case anything goes wrong. I promise not to sell it to the Nigerians.
And yes, DSFTP is hosting itself (as a test phase), so please treat it gently and enjoy the slow trickle of the bytes.
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August 10th, 2006, 18:50 Posted By: wraggster
The chaps over at Gaming Nexus sat down to mull over exactly what are Nintendo's 5 biggest hurdles in achieving their goal of success for their new console. The guys don't pull any punches, easily citing Nintendo's past advertising blunders along with their bad treatment of third-party developers. The 5 points of contention are:
Innovation
Virtual Console service
Third-party support
Nintendo Wi-Fi Connection
Marketing
Now, if you ask us, the only two areas where we would have any doubt about the system are the third-party support and Wi-Fi Connection. We all know that the Wii has some good third-party support for its launch, but what concerns us more is maintaining that connection and having a steady flow of third-party titles available for the system throughout its life cycle.
As for Wi-Fi, we're hesitant to believe that adopting the friend codes system from DS titles for the console will be such a smooth transition. Also, add in the fact that Nintendo has barely revealed anything about the service to us at all and you can appreciate our concern.
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August 10th, 2006, 18:44 Posted By: wraggster
Snezziboy the SNES Emulator for the Gameboy Advance (nintendo ds too) has been updated, heres whats new:
Fixes and Features:
- Fixed a bug with the reading of registers $2137/$213C/$213D (Final Fantasy Mystic Quest is able to proceed to the title screen)
- Fixed a critical bug with the MVN/MVP instructions to handle the A register correctly in 8-bit mode.
- Fixed a DMA bug so that the incrementing of the source address does not affect the address bank. (Final Fantasy Mystic no longer crashes and now seems playable)
- Fixed a bug with the DMA transfer to correctly increment the source address depending on the DMA increment mode. (Secret of Mana no longer crashes before the first dungeon) - Fixed a bug with the RESET function that causes backgrounds remain stationary after using the configuration's RESET option.
- Fixed the SBC instruction to take care of decimal mode subtraction (uses modified code from SNES Advance) (Zombies ate my Neighbors is now playable)
- Fixed Mode 7 where there was once a band appearing at the top of the screen.
- Fixed (partially) SNES additive transparencies. - Implemented Mode 7 wraparound based on register $211A. HDMA: - Implemented partial HDMA for background scrolling positions (Donkey Kong 3, first level moves as expected) (Street Fighter 2 background moves as expected) (Castlevania X first level background effects visible) (HDMA is slow on the GBA and is expected)
- Implemented new option to enable/disable HDMA (for games that don't necessarily require it)
Optimizations:
- Made slight optimizations to instructions that operate on the A register, and certain jump instructions
- Made major optimizations to all instructions to remove instruction to add to SnesPC register (Credit to Gladius for the suggestion; most games should experience a slight but notable increase in speed)
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August 10th, 2006, 18:04 Posted By: wraggster
Nintendo is celebrating the continued European success of its innovative DS title, Dr Kawashima's Brain Training: How Old Is Your Brain?, selling half a million units in just nine weeks.
Part of the publishers growing Touch! Generations range - which includes titles such as the globally successful Nintendogs - the game is inspired by a series of tests by Dr Ryuta Kawashima, a renowned Japanese neuroscientist.
Players can undertake a series of short tests designed to stimulate and energise their brains in as little as five to ten minutes each day, and the popularity of the title has exceeded even Nintendo's expectations.
More than 500,000 copies have been sold in just nine weeks since the European launch, outstripping the title's performance in native Japan, where it took 16 weeks to reach the same number of sales.
North American sales of the title are showing equally impressive figures, racking up in excess of 600,000 units sold since its June 5th debut in the region.
Unusually, week-on-week sales of the game have increased since launch, and Nintendo reports that the title is currently selling more than 60,000 copies every week, with no signs of a decline in its performance.
Available for around GBP 20, sales of the title have been bolstered somewhat by the recent launch of the Nintendo DS Lite, which is in itself breaking records, shifting around 140,000 units each week since it's European debut on June 23rd.
Laurent Fischer, Marketing Director for Nintendo Europe commented: “We are delighted that Dr. Kawashima’s Brain Training has been such a huge success in Europe with thousands of people training their brains with this unique title."
"We hope that the continued success of this and other Touch! Generations software will help gaming as an industry expand and begin to appeal to entirely new audiences," he added.
Via GI Biz
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August 10th, 2006, 17:59 Posted By: wraggster
New details have been revealed of how you'll play Harvest Moon using the Wii's remote controller - along with news that a second DS instalment in the series is on the way.
According to an article in Famitsu, partially translated by IGN, Harvest Moon Wii is set on an island this time. It was once home to the Harvest Goddess and a great tree, but one day she disappeared and the tree dried up.
With the help of the friendly Koropokuru sprites, it's your job to make the island all lush and beautiful and that, so that the Goddess will return and the tree will come back to life.
Which, of course, you'll do by giving it all Archers on your very own farm. You'll swing the Wii's remote like a hoe to plough fields, or tilt it towards the ground to use the watering can. You'll also wave the remote about to fish and to look after your animals. The d-pad will be used to switch tools, and by pressing down you can deactivate them - to avoid any risk of flooding your farm or hacking it to bits.
Famitsu also revealed that a second Harvest Moon DS game is in development - despite the fact that the first one isn't even out yet. Titled Harvest Moon: The Island I Grew Up On, it'll let you experience what life's before you become a farmer.
You'll live on an island with your mum, dad, brother and sister. You'll be able to grow rice, and the touch screen will be used to move your character while the d-pad controls your tools. The game will link up with Harvest Moon Wii - but there's no word on how this'll work just yet.
Nor on when either game will be out - but the first Harvest Moon DS title is due to reach Europe by the end of the year.
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August 10th, 2006, 17:43 Posted By: wraggster
Can you hear that rumble? That's the sound of a 100,000 Japanese school children running to pre-order the new DS Pokémon adventure, Pokémon Diamond and Pearl, which hits the Land of the Rising Sun this Christmas. Or on second thoughts, maybe it's just that curry we had last night.
As the first 'proper' Pokémon games to hit Nintendo's dual-screened handheld, Diamond and Pearl already have fans of the series rubbing their screens with excitement. Intriguingly, the games will both feature online play over Nintendo Wi-Fi, complete with voice-chat to mock your friends during battle. Online play, along with the combined popularity of Nintendo DS and Pokemon, will surely result in full-scale riots in Japanese shopping malls come Christmas.
If we manage to get our hands on import copies, we'll let you know how Diamond and Pearl shape up when they hit Japan.
Video and News at CVG
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August 9th, 2006, 23:32 Posted By: wraggster
wosret posted a new version of his game for the Nintendo DS, heres whats new:
Most debugging text has been removed and the little bit that is left is only displayed if NDS_DEBUG is defined in ds_main.c.
The DS will shut itself off after saving or quitting.
Fixed a very nasty bug that caused the game to crash when entering a level with a randomly generated boulder.
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August 9th, 2006, 23:27 Posted By: wraggster
Octobinz has posted a new release of his R-Type (shooter) game for the Nintendo DS:
- Corrected some bugs
- Updated the source code on the site
- Added a new accessible weapon since the no-claims bonus
TODO:
- Finish the first level
- Correct memory leak issues during the changing weapons
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August 9th, 2006, 23:23 Posted By: wraggster
Sata has released a new version of his MP3 Player for the Nintendo DS, cant tell you whats new.
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August 9th, 2006, 23:15 Posted By: wraggster
DragonMinded posted this news:
I've put out a new version of libFB, as well as released libPicture, the library I put together to display pictures in DSOrganize. Also, I've put up an edited version of chishm's old library for FAT. Check them all out at http://www.dragonminded.com/ndsdev/.
Plese note that some of the links on this blog are no longer valid as the code and executables for depreciated examples have been deleted.
More info --> http://dragonminded.blogspot.com/
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August 9th, 2006, 22:38 Posted By: wraggster
Via Simmunity
Simmunity has created the world's first tongue-controlled Nintendo Game Boy AdvanceSP console and Game Cube controller for quadriplegic youth and adults.
The unit is designed for special people in school, residential and hospital settings, who can now play Game Boys with a tongue controller.
At left, you see a Tongue-Controlled Game Boy Advance SP and remote control receiver and a Charmed Labs XPort 2.0 cartridge programmed with a custom game program.
To make this work, we added a new jack for the receiver input. This receiver processes signals from the tongue-touch keypad and, in this case, relays them to a second micro-controller computer chip inside the Game Boy, added by Simmunity, to decode the reciever signals and activate the Game Boy Advance SP buttons.
The Nintendo Game Boy Advance SP operates normally with all Game Boy Advance compatible cartridges, though games which require multiple simultaneous button closures will require an assistant to help push extra buttons during play. Many games such as the popular Pokemon Pinball game and retro game collections with Ms. PacMan, Battle Zone and Galaxian are easily played on the Tongue Controlled Game Boy Advance SP without assistance. The Tongue Controlled Game Boy Advance SP can also control many Nintendo Game Cube Games through use of a Nintendo Game Boy Advance to Game Cube link cable.
Each Remote Controlled Game Boy Advance SP system is created by remanufacturing a standard Game Boy Advance SP console and adding a MicroChip PIC processor for signal decoding and button activation. Remanufactured consoles look unmodified and provide full battery life.
Simmunity Corporation is also developing specialized games and augmented communications software for people with various physical and cognitive communications challenges. We are dedicated to the thousands of young people whose lives we can touch and make brighter with learning, communication and entertainment products. We endeavor to raise self esteem and independence through accomplishment.
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August 9th, 2006, 22:35 Posted By: wraggster
We already know that Spore is a possibility for the Wii, but in an interview with IGN, SimPapa Will Wright had a little more to say about the upcoming console as it relates to the evolutionary sim he's developing. Wright told IGN they were "messing around with the Wii dev kit." Considering that the PC release of Spore isn't scheduled until next year, mucking about with the dev kit for the Wii seems like a very good sign that the Nintendo console will get a little evolutionary love.
Wright also stressed the importance of designing games for each platform, which Wii love! Down with bland ports, up with games that make sense.
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August 9th, 2006, 22:34 Posted By: wraggster
Considering EA's recent enthusiasm for Nintendo's Wii (stop laughing) and impressive lineup of games to be released for the console, we're quite shocked at the latest development with one of EA's most popular franchises. The next installment in the NBA Street series is only poised to extravagantly dunk on the PS3 and Xbox 360, leaving the better console in the dust. Due out in the Spring of 2007, the newest game will also be ditching current-gen systems.
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August 9th, 2006, 22:33 Posted By: wraggster
Despite the game's announcement during E3, fans of the down-on-the-farm series Harvest Moon have been left twisting in the wind when it comes to the franchise's emergence on the Wii. How will the control scheme change? What'll the story be? How will it look? Is the title really Harvest Moon Heroes or was that a misprint at E3? The latest issue of Famitsu has some answers, and several sites are sporting scans and translated info.
Word is that now instead of hitting a few buttons to lift that barge or tote that bale, Wii's farming sim will be based on realistic motions. Need to water your plants? Now you get to do just that, by tipping the Wiimote downward to simulate the action. Sounds kinda like work to us, but we'll keep an open mind for now ....
More Info
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August 9th, 2006, 22:31 Posted By: wraggster
So, now US Senators aren't the only people known for flip-flopping?
Ed Boon, the man behind the kombat of mortals, spoke with gaming site 1up about the recent announcement of Mortal Kombat Armageddon coming to the Wii. First, he was quick to dash away all his earlier comments, stating he thought that Mortal Kombat could not work with the Wii's controller, as opposed to just plain negativity about the console in general.
"Actually, my comments in the past were not "less than enthusiastic" -- rather they were responses to questions that I was asked about how Mortal Kombat could be done (with the traditional play mechanic) on a new controller. Since the Wii controller has fewer buttons than a traditional PlayStation or Xbox controller I was wondering at the time what we would be able to substitute for the missing buttons. Remember, at the time of the original interview, I hadn't even touched a Wii controller."
Well then, good thing you're bringing your game to a console that has a controller lacking enough buttons to successfully play said game, eh? The rest of the interview has Ed defending past comments some more, along with his take on the announcement of Super Smash Bros. Brawl leaving out some of the console's features, as well as discussing the possibility for shells to be used with Mortal Kombat: Armageddon.
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August 9th, 2006, 22:31 Posted By: wraggster
It's been known for quite some time that Activision snatched up the Bond gaming rights after EA, but nobody knew exactly when the company's first game based on the smooth-talking British agent would release. Well, now we know, and in 2008 we'll get our first taste of the new era of Bond games, which will be a title based on the second film to star the new Bond Daniel Craig. We aren't a movie blog by any stretch of the imagination, but we were fairly happy to hear that he would be taking over following some very good past films. Of course, we already knew which development studio would actually be responsible for this new Bond game. Treyarch, as we all know, is currently knee-deep in preparing Call of Duty 3, yet will take up the reigns for the 2008 game.
No announcement has been made in regards to what systems the game will be available for, but we're 95% sure it'll end up on the Wii.
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August 9th, 2006, 22:20 Posted By: wraggster
Another Flashcart for the DS gets a press release and just like the DS Link yesterday it looks just like a normal DS Game, heres the info:
Near soon , Ninjapass DS Flash release at China , it is a first Direct Boot Up and real size flash storage device of the DS & DSL . Therefor it is a first real DS Flasher of the world .
Ninjapass for the Nintendo DS and DS Lite is the perfect solution for accessing DS media from any GBA flash storage device. Simply snap in the Ninjapass dsflash cartridge, and that's it ! Media, freeware, executables and other files stored on your flash card can be launched. The Flash Cart revolutionised the GBA Homebrew scene, and with Ninjapass dsflash , it will do for the DS too.
Ninjapass Media Launcher Invincible Boot Up Solution is compatible with most types of flash cards including all G6 Family , all SuperCard Family , all EZ Family , all M3 Family , ...
And Ninjapass DS Flash Build - in 128Mbit / 256Mbit / 512Mbit / 1Gbit memory , let you to run the DS Homebrew rom direct from DS slot and don't need any GBA flash storage device . Ninjapass Build - in 2MB flash memory , therefore Ninjapass DsFlash Compatible with most the game save (4kb EEPROM , 64kb EEPROM . 2Mbit FLASH).
Ninjapass Built in Multi-game menu and passcard function , so you can make your Multi game or passcard to boot up your other GBA flash storage device from the GBA slot or direct play your ds rom from the DS slot .
NinjaPass Faq
(Q) Is the Ninjapass need a original DS Game card to boot up ?
(A) NO , Ninjapass don't need any card to boot up .
(Q) Is the Ninjapass USB Adapter need a PC driver ?
(A) NO , Ninjapass writer is a USB 2.0 product , don't need any install driver .
(Q) Ninjapass support which brand GBA flash storage device?
(A) including G6 Lite . SuperCard . EZ . M3 . NEO . XG . MC . UMC
(Q) Use the Ninjapass to play the ds rom , need flash the DS firmware first ?
(A) NO , use the Ninjapass play the ds rom , no need flash your console . so you can keep the N's warranty .
(Q) Can Ninjapass run the *.nds file directly from the DS slot and without passcard ?
(A) Yes , the Ninjapass can directly run the *.nds files (Clean rom need) from the DS slot and don't any other passcard .
(Q) Is the Ninjapass support all *.nds save file ?
(A) Yes , Ninjapass support all the DS save type ( 4kb EEPROM , 64kb EEPROM or 2Mbit FLASH).
(Q) Is the Ninjapass support the Multi-games ?
(A) Yes , Ninjapass Built in Multi-Boot menu , let you to run the Multi-games.
(Q) Is the Ninjapass support the Photo , Movie , Music and the eBook?
(A) NO , you need use the Ninjapass passcard function to boot up your GBA flash storage device .
(Q) Can i make the Ninjapass with the Multi-Game Menu + passcard function ?
(A) NO , passcard function cannot use under the Multi-game menu.
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August 9th, 2006, 21:01 Posted By: wraggster
New From SuccessHK

Two exciting Yu-Gi-Oh! adventures in one package!
The Destiny Board Traveler
Its a new spin on board games! Play as one of the characters from the hit Yu-Gi-Oh! TV series and duel with up to 3 friends by summoning monsters and battling on one of the many maps including Domino Park and Outer Space! Combining the best elements of the Yu-Gi-Oh! Trading Card Game and a strategic board game, Yu-Gi-Oh! Destiny Board Traveler gives gamers an all new way to duel.
Dungeon Dice Monsters
Dungeon Dice Monsters is another great adventure in the Yu-Gi-Oh! universe. As featured in the Dungeon Dice Monsters story arc in the animated television series, players collect and fight with dice inscribed with mystical powers and magic in order to defeat their opponents. Enter a dozen different tournaments and ultimately face-off against the scheming creator of Dungeon Dice Monsters, Duke Devlin.
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