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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
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THE LATEST NEWS BELOW
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August 5th, 2006, 17:16 Posted By: wraggster
Heres an excerpt:
The simple, incredibly cute Akira Toriyama character design has become a timeless industry icon, and the little blue smiling teardrop is starring in a Nintendo DS adventure game. In Dragon Quest Heroes: Rocket Slime, you play the role of Rocket, the heroic slime destined to save the squishy citizens of Slimenia from the Plob. See, the Plob are a gang of bad guys, mainly composed of monster creatures that have appeared in previous Dragon Quest games. They've captured all of Rocket's fellow slimes, and locked them up in chests. These chests are now spread out all over Slimenia, and it's up to you to free them by breaking open the chests and dropping them onto carts that speed along on the railroad tracks throughout the island.
More info
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August 5th, 2006, 17:12 Posted By: wraggster
Didou has posted a new release of his game for the Nintendo DS, heres a discription:
QBX is a thinking game in which the aim is to make lines in a 3D cube 5x5x5-sized.
The shape comes from above and can only be translated forward/backward and left/right.
The cube, can only rotate around its 3 axes
The shape does not fall automatically. Hence, you have time to place it. Then you chose when you want it to fall. Then, it will go down in one shot.
Heres whats new:
04/08/2006: Fourth version
New sounds.
Names in scores with the handwriting recognition system (partially, currently only letters from 'a' to 'g').
Various bug fixes.
Documentation.
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August 5th, 2006, 17:03 Posted By: wraggster
Nintendo tells AMN that no Space World 2006 is planned. And some news about Super Mario Galaxy inside.
Speaking to AMN Wii this weekend, Nintendo of America Public Relations Manager Matt Atwood confirmed that there are no plans to hold a Space World event this year, despite Internet speculation that the event might return to ring in the launch of Wii.
Atwood also told AMN that while Nintendo has not officially announced its launch lineup for Wii, on the subject of having Super Mario Galaxy at launch, he said “Anything is possible.”
More information on Wii’s launch date and general launch information is expected sometime during September. We’ll keep you updated.
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August 5th, 2006, 17:02 Posted By: wraggster
Someone has scanned the listing of Wii games over at EB, prices seem a bit steep though.
Screen via comments
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August 5th, 2006, 17:00 Posted By: wraggster
A forum poster over at Neo GAF has dropped some tidbits from the EGM Rumor Mill to the inter wubs stating that a sequel to the GameCube launch title Luigi's Mansion is in the works for the Wii. Now, should this be true, we're sure that the game will feature even more sucking than the first installment, with a back pack so big that it can be seen from space, which coincidentally is where we predict Luigi's next adventure to be.
In fact, Luigi wanted to go to space first, but you know that show-off brother of his just had to beat him to the punch. It's tough living in the portly plumber's shadow (seriously, Mario could stand to lose a few pounds and Luigi's lactose intolerance means he needs sunlight so he can produce precious vitamin D). All fat jokes aside, this is a no-brainer. With the Wiimote, Luigi's Mansion 2: Electric Boogaloo (working title) can be free to traverse into the first-person realm. That's right, you read it here first: the next game to bear the Luigi's Mansion name will be in the first-person view and will have the thin, mustached man capturing space ghosts...and possibly fighting Jason.
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August 5th, 2006, 16:57 Posted By: wraggster
News via gamespot
Source: The contest rules and regulations for a new 7-11 giveaway by way of Nintendo fan site Infendo.
The official story: See below.
What we heard: Gamers slurping down Big Gulps, Big Bites, or other economy-sized junk food may have noticed something peculiar at their local 7-11. The convenience chain is giving away 711 Nintendo Wiis as part of a promotion with its Slurpee frozen drinks.
Checking out the contest's official rules and regulations is likely to induce gamers to do their own big gulp. In the list of prizes and their values, the site shows the Wii as having an ARV (approximate retail value) of $299.99, or CA$399.99.
"November 1, 2006 through January 31, 2007 the following Instant Prizes will be available to be won: (711) Nintendo Wii, ARV: $299.99 USD ($399.99 CDN) each..."
Nintendo hasn't yet released an official price for the system, but it has gone on record as saying the system would sell for less than $250. In dealing with a contest such as this, it would seem that a committed partnership would be intact, and the lines of communication would be open. To grossly misquote a price by 20 percent seems a bit odd.
Infendo goes on to speculate that the Wii that 7-11 is giving away may actually be a package deal, bundled with a game. While that makes sense, it's unlikely. Contest rules and regulations have to be airtight, with prizes and rules written out plainly.
The other prizes in the contest appear to be spot-on with their "approximate retail value," including the 512MB iPod Shuffle at $69. Could Nintendo be planning on raising the price of the system now that it appears to be a hot-ticket item? Unlikely. The sub-$250 price announcement was made after E3, when the Wii's buzz swelled into mainstream media. Putting the console at just under $300 would cause an uproar among gamers.
It's almost certain that the Wii will come in under $250, lest Nintendo would feel the wrath of bitter consumers. The likely scenario can be summed up by a line from the chain-gang supervisor in Cool Hand Luke. "What we have here is a failure to communicate." Nintendo may have just suffered a case of brain freeze and didn't get the proper information to 7-11's corporate office.
Attempts to reach Nintendo for comment were unsuccessful as of press time.
Bogus or not bogus?: A Wii for $299? Likely bogus--7-11 is probably just inflating the total ARV of the contest's prizes.
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August 5th, 2006, 16:55 Posted By: wraggster
Want to control a robot with your DS then this is for you, heres the info from the homepage:
At the moment we are currently searching a plastic manufacturer to make the board encapsulation. Please contact with us at dsrobot@dsrobot.com
DSRobot
With DSRobot you can turn your Nintendo DS or Nintendo DS Lite to a powerfull programable Robot.
DSRobot offers the following advantages:
20 Digital Input/Output for multipurpose use.
Customizable with you own Motors and Sensors
Wireless programming and controling.
You can use your DSRobot with NinjaDS to make the robot works alone.
Programmable in C or C++ with devkitpro and a custom library to manage the signals.
You can use PAlib (very easy NDS library to program you first DSRobot
Upgradable Software & Hardware.
www.dsrobot.com will offer you kits for update your DSRobot.
More info --> http://www.dsrobot.com/
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August 5th, 2006, 16:50 Posted By: wraggster
DragonMinded has released a new version of his DS Organizer app.
Heres whats new:
- Fixed the random crash bug when pressing enter in IRC.
- Made it so the /cls and /help commands can be typed anytime into any window on irc.
- Fixed the swap button not being touchable under the text editor.
- Compressed and edited some more graphics for a smaller file size.
- Added a help file for IRC.
- Made enter key function the same as the A key on the keyboard in new file/rename file for better integration.
- Fixed a typo in the help files.
- Deleted references to handwriting recognition in help files.
- Fixed display of png files with alpha channels.
- Changed the default loading routine for nds files to mighty max's new loader. DSOrganize should now load most .nds, .sd.nds, and .ds.gba files on any card type supported.
- DSLinux booting is now supported on GBAMP again!
Press Y to alternate load with the old loader.
- Changed configuration to include IRC as a default screen.
- Added 0 to MEDS keyboard.
- Fixed screen inconsistencies that happened sometimes while typing.
- Added /raw and /quote messages to IRC.
- Fixed an error with underlining all 31'st of the month if any of them had a Day Event on them.
Fixed a bug where the day planner wouldn't load the current day event when loaded.
- Fixed a bug where calendar events on the 31'st were not hilighted.
- Fixed a bug where calendar events weren't properly refreshed when loaded.
- Made sound louder on recorder, switched to 22050 hz instead of 11025.
- Added [x] as a delete key under Todo and Address screens.
- Added check so vCards and Todo filenames can no longer have invalid characters such as ? in them.
- DSOrganize now automatically separates multiple vCard entries into separate files.
- Made DSOrganize check for all proper subdirectories to ensure unzipping to card went fine.
- Made DSOrganize touch keyboard a wee bit more accurate.
- Changed DSOrganize directory structure to support a unified /data/ directory on card. If DSOrganize detects the /data/ directory on your card, it will automatically assume it should be placing it's DSOrganize directory inside it, if not, it continues the way it did before.
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August 5th, 2006, 16:43 Posted By: wraggster
Thanks to Guyfawkes for the news:
The DS save file manager by Moonlight has been updated with a beta release. This version has the following changes:
Devices working
Movie Player CF, M3 perfect CF and M3 perfect SD (SlimSD/MiniSD/NewM3SD), SuperCard CF, SuperCard SD, Max Media CF, SuperCard MicroSD and Ewin2 MicroSD
Devices not working
EZ-Flash 4 MiniSD and MagicKey2/3, etc...
Version 0.5 2006/08/04
The bug which fails in entry of Type3 flash memory was corrected.
The disk driver for SuperCard/MicroSD it tested added.
The disk driver for Ewin2/MicroSD it tested added.
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August 5th, 2006, 16:29 Posted By: wraggster
The Nocash GBA emulator which also has partial DS Emulation for Windows has seen a new update but theres far too much to post here (100s of lines :P), so ill let you find out for yourself 
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August 5th, 2006, 16:13 Posted By: wraggster
New from Linkers 4u.com

Product Features
Compatible with all NDS/NDS Lite version
Support up to 1GB SD card
Compatible all NDS games
Fits into NDS console Perfectly
More Description
EWIN2 Multi Media Adaptor for NDS/NDSL (mini-SD) is a miniature mobile NDS/NDSL file Manager and Backup device. For backuping files it uses mini-SD card. It allows you to run a variety of software/Homebrew. All version of EWIN2 support NDS/NDSL consoles. EWIN2 is easy to operate. Just use the bundled software to convert NDS games and copy them to mini-SD card. Then, you are ready to enjoy the games.
Price = USD 37.00
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August 5th, 2006, 16:09 Posted By: wraggster
New from Linkers 4u.com

Product Features
Compatible with all NDS/NDS Lite version
Support up to 1GB SD card
Compatible all NDS games
More Description
EWIN2 Multi Media Adaptor for NDS/NDSL (SD version) is a miniature mobile NDS/NDSL file Manager and Backup device. For backuping files it uses SD card. It allows you to run a variety of software/Homebrew. All version of EWIN2 support NDS/NDSL consoles. EWIN2 is easy to operate. Just use the bundled software to convert NDS games and copy them to SD card. Then, you are ready to enjoy the games.
Price = USD 35.00
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August 5th, 2006, 16:05 Posted By: wraggster
New from Linkers 4u.com
New flash cart for the DS released, heres the info:

Product Features
Compatible with all NDS/NDS Lite version
Support up to 1GB SD card
Compatible all NDS games
Designed for NDSL consoles
More Description
EWIN2 Multi Media Adaptor for NDSL (micro-SD) is a miniature mobile NDS/NDSL file Manager and Backup device. For backuping files it uses micro-SD card. It allows you to run a variety of software/Homebrew. All version of EWIN2 support NDSL consoles. EWIN2 is easy to operate. Just use the bundled software to convert NDS games and copy them to micro-SD card. Then, you are ready to enjoy the games.
Price is USD 40.00
Anyone tried one ?
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August 5th, 2006, 10:27 Posted By: lupidan
Ok, I think it's about time to release a demo. So here it is 
I have released this demo for the Z3, a Zelda-themed games for PC expo. They asked me if I could release a demo for it, I was really happy and accepted. For more info about this Z3, visit www.zfgc.com
Video:


Known bugs
-> Extrange problems with Backgrounds [I have no explanation for it]
-> Entering Tutorial level lots of times will cause errors with background .MOD music, it will be likely because the MOD is not compatible with NDS Hardware
-> When enemies start their destroy animation they can hurt Link, I'll fix it soon
there must be more, it's just I don't remember
The demo is composed of:
-> Start screen, two languages [Spanish - English] and three Link colours, you can change them in Options
-> Choose level screen
-> A tutorial so you can learn how to play the game
-> Three stages for the "Wind element world" and the boss (I plan to add more stages)
-> Background music wich can cause problems with the game (very extrange if it happens)
Well, have fun 
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August 5th, 2006, 02:10 Posted By: wraggster
Neoflash who are giving a Nintendo Wii away as a top prize in their Summer Coding competition have today announced that from now until the 20th August 2006 they are allowing submissions of entries to their coding comps for PSP and Nintendo DS, so if your a coder of virtually anything nows the time to get your coding fingers ready and get entering, the Nintendo Wii prize would make me learn coding if i wasnt already so damn busy.
More Info
The DCEmu Network will of course provide full news coverage of all the submissions to the competition as they arrive.
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August 5th, 2006, 00:25 Posted By: wraggster
News via Gamespot
When publishers working on a licensed game want to provide a bit of authenticity to the final product, from time to time they'll attach one of the license's original creators to the project. Atari picked up frequent Forgotten Realms author RA Salvatore to contribute the story for its game set in that fantasy universe, Demon Stone. For 24: The Game, Sony Europe based the story on a script from one of the TV series' screenwriters.
Bethesda Softworks is taking a similar approach for its upcoming Star Trek games, Legacy and Tactical Assault. The developer of The Elder Scrolls IV: Oblivion announced today that it has secured the talents of Dorothy "DC" Fontana to help write the scripts for the two games.
Fontana has deep roots in the Trek universe, having provided stories for the original TV series, Star Trek: The Next Generation, Star Trek: The Animated Adventures, Star Trek: Deep Space Nine, and even the unofficial fan-made spin-off Star Trek: New Voyages. The rest of her career is dotted with work for other sci-fi TV series, including The Six Million Dollar Man, Logan's Run, Buck Rogers in the 25th Century, Babylon 5, and Earth: Final Conflict.
Fontana's familiarity with the Trek mythos should come in handy particularly with Star Trek: Legacy, as the PC and Xbox 360 game is set across every era of the Trek TV shows, from the prequel series Enterprise up through Voyager. As for the game itself, it will have players assuming the role of a Starfleet admiral charged with commanding a task force of Enterprise-esque starships through large- and small-scale battles.
On the other hand, the PlayStation Portable and Nintendo DS game Star Trek: Tactical Assault will be set exclusively in the original-series setting. Focusing on real-time ship combat, Tactical Assault's single-player campaign will let players assume the role of a Starfleet or Klingon commander, and its Fontana-penned story will have branching paths and multiple outcomes.
Both games are set for release by the end of the year.
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August 5th, 2006, 00:18 Posted By: wraggster
These days you're hardly participating in the electronic gaming industry if nobody is accusing you of stealing from their supa' secret stash of controller design patents. Microsoft and Nintendo have been lagging behind Sony lately, but the pair of them just got a nice big lawsuit which should have their respective controller design teams grinning with pride. The suit comes courtesy of Anascape Ltd, a Texas firm that is accusing Microsoft and Nintendo of breaching a whole slew of patents. The offenses include patents for "Variable Conductance Sensor," "Game Controller with Analog Pressure Sensor," "Variable Conductance Sensor with Elastomeric Dome Cap," "Remote Controller with Analog Button," "Image Controller with Sheet Connected Sensors," "Game Control with Analog Pressure Sensor," "Variable Sensor with Tactile Feedback," "Analog Controls Housed with Electronic Displays," "Variable Conductance Sensor" (again), "Remote Controller with Analog Pressure Sensor," "Analog Sensor with Snap Through Tactile Feedback," and "3D Controller with Vibration." Yeah, we have no idea what most of those are all about, but with this many patents floating around, this lawsuit is shaping into a nice bit of summer fun.
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August 4th, 2006, 16:58 Posted By: wraggster
Via DSfanboy
a Japanese scan shows that a new Dragonball Z RPG title is headed to the DS this December. This estimated release date is obviously for the Japanese gaming world and does not apply to us lowly gamers outside of the Mecca of gaming that the nation is, so we'll have to wait a tad bit longer.
No other information can be taken from the scan, other than the knowledge that someone apparently did not enjoy the figurines, choosing to angrily place a giant X across a majority of the scan. The magazine in which this scan comes from is also a mystery at this time.
Scan Via Comments
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