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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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August 14th, 2006, 18:37 Posted By: wraggster
News via CVG
The Nintendo DS puzzle game assault shows no sign of letting up: next up is a game called Actionloop, an effort which should appeal to devotees of Tetris DS, Meteos and their ilk.
Scheduled to launch in Europe on October 27, Actionloop places coloured gemstones on looping, moving tracks; you have to flick them off with the stylus, by aligning three or more of the same colour, and causing chain reactions.
Actionloop has four game modes. Challenge is the most Tetris-like: you must eliminate as many as possible before they reach the end of the track, and the more you get rid of, the faster the track moves. In Quest mode, you have to eliminate a set number of gemstones. Checkmate mode brings static puzzles to the party, and Versus mode pits you against a friend in a gemstone flick-off. The game will come bundled with the DS Rumble. Sounds flicking great.
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August 14th, 2006, 18:31 Posted By: wraggster
Famitsu has managed to grab a first look at Natsume's Harvest Moon for the Wii, revealing just how the cute farm-'em-up will operate using the Wii-mote.
Unsurprisingly, you can do things like tilt the Wii-mote downwards (having selected the watering can with the D-Pad) to water plants, and pull it back and throw it forwards in order to fish. Some story details have emerged, too: the game is set on an island which is home to a goddess and a great tree, but one day the tree goes dry and the goddess disappears. At which point, Harvest Moon's familiar helper creatures, the Koropokuru, ask you to farm the land and build relationships with in-game characters, in order to restore the island's equilibrium.
Release details remain undisclosed, but we'll bring you them as soon as possible.
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August 14th, 2006, 17:59 Posted By: Kung-Fu Fetus

This is my first attempt at a NDS Homebrew game. I wanted to create a game which took advantage of the touch screen.
Finger Monkey and Inverto Goose in Happy Bunny Love Land is a platform game which uses shapes drawn on the touch screen to activate special moves and attacks.
Running the game
Game has been tested and runs on both Dualis DS emulator and Nintendo DS lite with Supercard lite.
Dualis
Open and execute “FMandIG.nds” file.
The only thing that doesn’t appear correctly is the touch screen background colour. It appears black instead of sky blue.
Supercard
Copy “FMandIG.ds.gba” to your supercard, then change the extension to “.nds”. Run the file and play.
How to play
D pad left and right to move.
D pad Up or L button to jump.
Use the touch screen to draw shapes to do attacks and special moves.
Screenshots
 
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August 14th, 2006, 15:12 Posted By: scorpei
This is my beginners guide to DS homebrewing.
Creative commons applies, read the page carfully for details.
Link
Except of my guide:
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August 14th, 2006, 07:37 Posted By: wraggster
With the Wii launch hiding somewhere in the next 3 months, we can't help but to brim with excitement while thinking about what we'll be playing on Wii-day (which is our favorite term for the day the Wii launches). If your worried about the Wii suffering from the lackluster launch day the DS did, you can put all those fears to rest.
We went back to count just how many games had been confirmed for the Wii so far, and were wonderfully surprised to find 27 confirmed launch titles coming to the Wii. Can you say 'biggest game console launch in history'? This isn't a little collection of obscure third-party games nor two-thirds of sports titles either, we're talking a list with some serious big-hitters. Metroid Prime 3, Zelda, and Red Steel top a list of widely diverse and interesting titles.
Some quick comparisons. The Xbox 360 launched last year with 18 games in the US, although only a handfull were exclusive, and 11 of them were sports games. The Wii counters with it's games spanning numerous genres (maybe even inventing some new ones) and over 20 exclusive titles. The PS3 is currently sitting at 15 confirmed games on it's November 17th launch day. Of course, this is expected to increase in the next few months. That said, the current Wii launch list (which you can see below) is far from final, and we wouldn't say it's a stretch to expect to see at least 30 games on launch day. If that doesn't get you excited about the Wii, you have no soul.
Title Publisher
Avatar: The Last Airbender THQ
Blazing Angels: Squadrons of WWII Ubisoft
Blitz: The League Midway
Call of Duty 3 Activision
Cars THQ
Dragon Ball Z: Budokai Tenkaichi 2 Atari
Dragon Quest Swords: The Masked Queen and the Tower of Mirrors Square Enix
Elebits Konami
Excite Truck Nintendo
Far Cry Ubisoft
GT Pro Series Ubisoft
Final Fantasy Crystal Chronicles: The Crystal Bearers Square Enix
The Legend of Zelda: Twilight Princess Nintendo
Madden NFL 07 EA
Marvel: Ultimate Alliance Activision
Metal Slug Anthology SNK
Metroid Prime 3: Corruption Nintendo
Monster 4x4 World Circuit Ubisoft
Need for Speed: Carbon EA
Open Season Ubisoft
Rayman Raving Rabbids Ubisoft
Red Steel Ubisoft
SpongeBob SquarePants: Creature from the Krusty Krab THQ
Super Monkey Ball: Banana Blitz Sega
Tony Hawk's Downhill Jam Activision
Trauma Center: Second Opinion Atlus
Wii Sports Nintendo
One last note of interest. Worried about that post-launch drought? Well, if we don't see 'em at launch, remember Super Mario Galaxy, WarioWare, Fire Emblem, Prince of Persia, Sonic, and of course Super Smash Bros. Brawl aren't very far behind.
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August 13th, 2006, 22:52 Posted By: wraggster
bjoerngiesler has released a new version of his FTP app for the DS, heres whats new:
o IP address now displayed upon startup
o Screensaver with wake-on-log and lid-closing functions (press any key to wake up)
o POWR command added to power the DS off (hi MaHe :-))
o Bottom display disabled
o Version display and other cosmetics
o Some more bugs fixed
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August 13th, 2006, 16:47 Posted By: wraggster

I ordered my Supercard DS Lite a few weeks ago from Linkers4u.com and finally it arrived, im no tech head so thats not the sort of review i do i just do a plain does it work or not review, going into tech details might interest some but i would be talking out of my arse if i posted such stuff.
Anyway check out my review of the Supercard DS Lite and also Passcard 3
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August 13th, 2006, 02:14 Posted By: wraggster
chatterbug89 has posted this release in the Neoflash Comp:
Super Snake DS
It's snake like you've never seen it before! Play though 60 sublevels that utilize both of the Nintendo DS's screens to rack up your points and gain a new high score while avoiding stationary and moving obstacles, using special power-ups, and keeping up your speed to gain time bonus points! Not only that, but when your not playing as a snake, you'll be trying to gain bonus points in one of the five different addictive mini games.
The fun doesn't end there however! Relive your days of playing classic snake, in Classic mode! Select one of three difficulty modes, and compete with your friends for places on the high score list!
Feature Overview
11 Different Levels in Adventure Mode
60 sublevels (5 sublevels per level, plus 5 extra sublevels for the final level)
Original graphics (with the exception of a couple modified screenshots)
Stationary and Moving Obstacles
Classic Mode
5 Addictive Mini Games
3 Special power Ups (God Mode, Slow Mode, and Speed Mode)
Top 10 High Score List for Adventure and Classic Mode
Auto-Saving after all levels and sublevels.
Hours of Gameplay in Adventure Mode
Excellent Replay Value!
Features new music every level by Delorean and Heartbeat (Music under Creative Commons License)
How to Play
Super snake DS has the same general game play as your traditional snake game. The object of the game is to eat as many good things as possible without crashing into an obstacle, yourself, or the wall. Each time you eat a good thing, you will become longer. In adventure mode, at the beginning of every level, there will be a level objectives screen which tells you how many good things you need to get to pass a sublevel, what is bad and good, and some random nonsense. Many times, this information will not be said directly, but sort of in a riddle. It's up to you to figure out what it all means. If you have not gotten the proper amount of good things before dieing, you will lose a life and or get a game over screen. Otherwise, when you die, you will see the sublevel clear screen and will advance to the next sublevel. Each sublevel usually is a little more difficult than the one before it. After each level, you will get to play a mini game (the last level is a tad different) and will then be presented with a level clear details screen.
Pretty much everything else is self-explainable. Pressing A is always used when advancing menus and what not. During game play, if you press start or select, the game will be paused. If you have any questions, feel free to contact me.
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August 13th, 2006, 02:07 Posted By: wraggster
Didou has released an updated release of his thinking game to the Neoflash Comp, heres the release info in full:
Hi,
QBX is a thinking game in which the aim is to make lines in a 3D cube 5x5x5-sized.
The shape comes from above and can only be translated forward/backward and left/right.
The cube, can only rotate around its 3 axes
The shape does not fall automatically. Hence, you have time to place it. Then you chose when you want it to fall. Then, it will go down in one shot.
For fun, the game embeds a handwritting recognition (my "Test glyphe" engine) to enter players' names in highscores.
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August 13th, 2006, 01:25 Posted By: wraggster
If your a Star Wars Fan like me youll want to know every detail of this new game from Lucasarts
With a whimsical take on the original Star Wars Trilogy -- A New Hope, The Empire Strikes Back, and Return of the Jedi -- LEGO Star Wars II for Nintendo DS follows the Rebel Alliance's battle to dismantle the Galactic Empire and rebuild a galaxy in pieces. From Darth Vader's pursuit of Princess Leia aboard her blockade runner to a showdown on the reconstructed Death Star, the game includes even more of the family-friendly LEGO action, puzzles and humor that earned the original LEGO Star Wars such popularity and acclaim.
LEGO Star Wars II also has many new features to offer. For the first time ever, certain on-foot levels feature constructible vehicles and creatures that players can ride or exit at will. Also, in LEGO Star Wars II's Free Play mode, gamers can customize more than 50 new playable characters by mixing and matching body parts, forming the likes of "Stormbacca" and "Chew Vader." And by using a game save from the first LEGO Star Wars, as many as 56 additional characters can be unlocked for Free Play -- that's more than 100 characters total, plus thousands of possible creations! Other additions include character-specific attacks and maneuvers, Power Brick power-up items, playable mini-kits, an improved two-player camera, tougher puzzles, increased difficulty levels and more.
Boxart Via Comments
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August 13th, 2006, 01:22 Posted By: wraggster
Via IGN
Atlus today announced the acquisition of the North American publishing rights to Bomberman Land Touch!, an action/adventure game for the Nintendo DS. The game is part of the growing partnership between Atlus and Hudson Soft, the developers of Bomberman Land Touch!
"We're thrilled to again join forces with Hudson Soft and to strengthen our relationship with such a great game from the storied franchise," said Sonoko Saito, VP of Production & Business Development for Atlus. "We published a pair of Bomberman titles in the recent past, so we're intimately familiar with the series. And with the excitement that surrounds each new Bomberman release, Bomberman Land Touch! is just the beginning."
Bomberman Land Touch! is an action-adventure game taking full advantage of the DS touch screen and stylus. In the Story Mode, explore Bomber Island while solving puzzles, chatting up rival characters, and engaging in 36 one- to four-player "attractions" (mini-games) with action, racing, sports, and other typical party games. In Attraction Mode, enjoy any of the mini-games you've unlocked in the Story Mode. In the Battle Mode, play classic multiplayer Bomberman with two to eight players via Wireless Single-Card or Multi-Card Play. Two to four players can get their detonation on via Nintendo Wi-Fi Connection.
Bomberman Land Touch! is scheduled for release in early November 2006.
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August 13th, 2006, 01:21 Posted By: wraggster
News from IGN
Another week, another flood of non-game announcements. This week, everyone from Hudson to Marvelous Interactive got in on the non-gaming act -- you know, the one where someone sees the success of Nintendo's Touch Generations lineup of titles, says "me too," and makes its own simple/non game which is doomed to failure from the start.
This week's lineup doesn't have as many games as our last update from Japan, but there are some database breaking titles in the bunch. I encourage slow, regular breaths when reading this, even when presented with a title consisting of over 50 syllables.
First, the simplest game of them all: a jigsaw puzzle! Hudson is updating its largely unsuccessful Jigsaw Puzzle Series with Jigsaw Puzzle Series: Odenkun. You use the stylus to assemble a jigsaw puzzle themed in the popular Odenkun anime. The game includes a storyline, through which you progress by clearing the puzzles. Once you've cleared a puzzle, you're presented with a QR code that can be scanned by your cell phone to gain access a website containing background art. A release is set for October
Hudson isn't the only company keeping an unsuccessful series going. Starfish SD has announced plans for Kodomo no Tame no Yomi Kikase Ehon De Asobou 4. That wild bunch of kana translates to Play Using a Speak and Read Picture Book For Kids, with the "4" meaning that this is the fourth installment, making this the DS's first quadrilogy. We don't have a release date or details on what stories will be included. But wait! Parts 5 and 6 have also been announced, meaning the DS also has its first septilogy and sectilogy! Part five will include three books, including Alice in Wonderland.
The next title isn't really a non-game, but we're putting it here anyway because like a non game, no one really cares about it. Marvelous Interactive is bringing Ciao Dream Touch! Happy Anniversary to the DS. What is Ciao and why should you care about its anniversary? Ciao is a Shogakukan Comics girls comic that started back in 1977. I'm not sure why you'd care about its anniversary, but here's what's in the game. Twenty characters from nine different comics will appear in the title, and you'll be able to converse and play mini games and puzzles with everyone. A release is set for December.
Finally, we come to this week's database cruncher award, given to games who attempt to break the 255 character name limitation in your ordinary game database. IE Institute takes the honors this week for this whopper: Zaidan Houjin Nihon Kanji Nouryoku Kettei Kyoukai Koushiki Soft 200-Man Nin no Kanken -- Tokoton Kanji Nou. Set for release on 11/19, not sure if Zaidan Houjin Nihon Kanji Nouryoku Kettei Kyoukai Koushiki Soft 200-Man Nin no Kanken -- Tokoton Kanji Nou has anything to do with Rocket Company's Zaidan Houjin Nihon Kanji Nouryoku Kettei Kyoukai Kounin Kanken DS, although both appear to be kanji learning titles with the stamp of approval from the Zaidan Houjin Nihon Kanji Nouryoku Kettei Kyoukai group. Zaidan Houjin Nihon Kanji Nouryoku Kettei Kyoukai Koushiki Soft 200-Man Nin no Kanken -- Tokoton Kanji Nou includes over 7000 questions from past kanji tests, covering levels 1 to 10. When you're tired of the kanji training, you can try out a selection of mini games.
Non-games are this year's Street Fighter, Doom and Tetris all in one, without any of the intense button-pressing gameplay. Expect more announcements soon, unless someone gets the message that only a handful of these non-games -- specifically ones that are made by Nintendo -- ever actually sell.
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August 13th, 2006, 01:14 Posted By: wraggster
masscat posted this:
I have put together a quick DS GDB debugger stub after poor Simon Hall had to withdraw his. No code from Simon's version is used so avoiding ownership/licensing issues. The message processing code is currently based on the sparc stub from the GDB source but this is public domain (the particular source file - not all the gdb source) so there are no problems there.
More info here --> http://forum.gbadev.org/viewtopic.php?p=97660#97660
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August 12th, 2006, 20:24 Posted By: wraggster
New release of the Supercard software, heres whats new:
Added an option "Enable patch Cartridge access" for NDS game. If convert NDS games such as like "0512 starfox" at 0 bytes, please select this option. The default setting is unselect for normal NDS games. It improve the compatible of NDS games.
Fixed the BUG when setting WIFI in the game.
Download Here
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August 12th, 2006, 19:37 Posted By: wraggster
The G6Flash team have released G6 Loader v4.2b for the G6, heres whats new:
U-disk Manager Version V4.2(+ loader V4.2B)
1) fix the bug in previous version of the loader version V4.2A (A few games may hang up with installing loader version V4.2A.)
2) Improve the reliability of the software reset function. Now, it works fine even performing the reset function many times.
Download Here
Buy the G6 Lite HERE
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August 12th, 2006, 18:56 Posted By: wraggster
Modojo have done a nice report on the The State of DS Homebrew, its a nice guide to some aspects of the DS Scene, heres an excerpt:
When I purchased a Nintendo DS my first thought was that I needed to play New Super Mario Bros. Then I knew I had to experience Kirby Canvas Curse and Brain Age, because I really wanted to explore some games that were dependent on the touch screen. I tried to play all the games I could to see all the functionality the DS offered. It's impressive to see the amount of different and creative uses many developers are putting into their DS titles, but even some of those games are being shadowed by the creativity in the growing homebrew scene for the Nintendo DS.
My initial reaction to homebrew was little more than a shrug. I summed up the entire idea very simply with: Why? Why waste time on exploring less than impressive independent titles and old emulators when there is already so much new and interesting content for the DS? Luckily, at that time I couldn't have imagined the amazing world of homebrew I was denying myself, but I can understand why I felt that way. Homebrew, as it stands, is a difficult and inclusive world to simply walk into, and many gamers could be easily swayed from doing so. Making the leap into exploring the homebrew development scene for the DS requires a little effort, and a little learning for most gamers.
Its a nice article but fails to link to this site which is the most updated Homebrew and Emulation site for Nintendo DS on the net, cant win em all eh
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August 12th, 2006, 18:49 Posted By: wraggster
Spinal has released an entry for the Neoflash coding comp, heres the info:
Alarm Clock DS
I have tried to keep the functioning of this clock as close to a real
alarm clock as possible. The operation is simple, while the clock is running, the screen lights will go out to save power. When you touch the touch screen, the light will come on. Touching the screen will also act as a 'snooze' button, and will dissable the alarm for ten (10) minutes.
The controls are as follows.
L + R - Set alarm mode
A (held) - Select minutes
B (held) - Select hours
Up - Increase time (While holding A or B)
Down - Decrease time (While holding A or B)
Start - Return to clock mode
Start - Enable/Dissable the alarm
Up/Down - Cycle digit colors
X - Cycle alarm type
Touch pad - Light on (for a few seconds) / snooze
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August 12th, 2006, 12:59 Posted By: wraggster
The Rain posted this news:
Hi guys,
Here's a quick overview of what dSTAR is (from the readme at http://www.collinmeyermusic.com/dsmi...R/readme.txt):
NOTE: dSTAR requires a self made MIDI cartridge. details on how to build one are at http://www.collinmeyermusic.com/dev/
dSTAR is the first MIDI sequencer for the Nintendo DS. dStar aims to be an x0x style sequencer
with unique music programming capabilities. With drawable modulation tracks and quick tap
beat entry, dSTAR takes advantage of the Nintendo DS's touchscreen to become a tactile
yet endlessly redefinable user experience.
Features in beta 8112006:
-3 drawable, freely assignable MIDI CC "Modulation Sequence" lines.
-1 note (beat) track with drawable per note velocity.
-"soft" keyboard for assigning notes.
-Individual track length for complex beat generation.
-"Play effects" allow reverse sequence play and jump back on the fly.
Features not yet implimented:
-3 additional sequence pages allowing 4 note tracks total and 12 mod sequence lines.
-Per step note length
-Pattern save and recall.
-Quick pattern switching.
-Pattern Chain.
Download the .zip with binaries from http://www.collinmeyermusic.com/dsmi...TAR8112006.zip
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August 12th, 2006, 12:57 Posted By: wraggster
Moonlight has released a new version of his excellent app that does everything for the Nintendo DS (a must try):
Heres whats new:
New M3 Professional driver was supported.
SuperCard MicroSD driver was added for test.
A detailed adaptor name was added to output ROM file name.
return from the folder when B button was pushed.
CP932-3 (Fixed JPN font) was added.
ScrollType item was added to [TextPlugin] section of global.ini. It is for a full-page scrolling.
SelectDisplay item was added to [TextPlugin] section of global.ini. For select the top and bottom.
WhenPanelClose (2 = Play shell/shutdown.mp3 and DS power off.) item was added to [System] section of global.ini
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