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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
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THE LATEST NEWS BELOW
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August 12th, 2006, 12:26 Posted By: wraggster
When we found out that Marvel: Ultimate Alliance would not use the exciting and innovative control scheme that the Wii offers, many a Fanboy staffer cried, ever so softly, in the corner huddled in the fetal position, sobbing heard long into the night. Without a Wii controller in hand, their realistic interpretation of Spider-Man's web-slinging and Wolverine's claw-slashing would only make them look like a fool. With the controller in-hand, at least they could say they were playing a game.
OK, fine...that staffer was me.
Regardless, for those of you who have large amounts of sanity on tap, you may still be looking forward to this title. Surely, with such super-dudes as Ghost Rider, Blade, Spider-Man, The Thing, and Thor, there's plenty of reason for you to want to pick up the Wiimote and beat down a henchman or thirty. If that's the case, then go ahead and drool over the 39 new screenshots after the link.
More info
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August 12th, 2006, 12:06 Posted By: wraggster
Marvelous, the maker of the farming-life strategy franchise Harvest Moon, isn't taking time off to celebrate the series' 10th anniversary this year. Harvest Moon: Innocent Life for the PlayStation Portable has already been released in Japan--where the series is known as Bokujo Monogatari--while a Nintendo DS title, Rune Factory, is slated for release there on August 24.
But the company has recently revealed information on perhaps the most anticipated game in the series: Harvest Moon for the Nintendo Wii. It appears that the game--tentatively titled Bokujo Monogatari Wii--will make ample use of Nintendo's next-gen controller to simulate farm chores, according to the latest Weekly Famitsu.
A handful of screenshots in the magazine demonstrated the Wii-mote's capabilities, including swinging the controller like a hoe to till soil, tilting it like a watering can to water crops, and swinging it like a scythe to mow down weeds. In game, icons appear on the screen's right side to cue players when to move the controller, but otherwise the series' mechanics seem unchanged: Players must still tend to their fields and animals if they want their farms to flourish. Bokujo Monogatari Wii's release date and price have not been announced.
The Wii wasn't the only Nintendo system to get a new Harvest Moon game. Marvelous also announced a new Nintendo DS title, called Bokujo Monogatari: Kimi to Sodatsu Shima. The game's main characters--an old man, a mother, and her three children--are shipwrecked on a deserted island, but by cultivating the land, they can eventually encourage people to begin immigrating to it.
According to Famitsu, every operation on the game can be performed with the DS stylus. As in the GameCube's Harvest Moon: Magical Melody, players can choose between a male and female character--whom players can marry off if they find suitable matches.
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August 12th, 2006, 11:53 Posted By: wraggster
News from Divineo USA
For those of you who haven't read the news lately, DS-Xtreme (4Gb version) is a revolution in Nintendo DS/DS lite development world.
It requires nothing else than itself, and does what other devices do, plus much more, without any passkey/passcard or GBA cart etc. The reference on Nintendo DS/DS Lite
Heres more details:

The DS-X (DS-Xtreme) is a revolutionary storage, homebrew and media player flash cart compatible with all DS Lite and original DS consoles.
Offering a SINGLE unified solution which allows you to do the unthinkable and push the limits of Nintendo’s ™ top selling handheld console. The DS-X does NOT require the use of a passme, external memory or any unsightly GBA cart, just one intelligently designed piece of kit, the same size as an ordinary DS cart, giving an unrivalled experience to any DS enthusiast.
Its plug and play in its finest hour, an in-built USB port on the DS-X paves the way for you to communicate easily between the DS-X OS and your computer. Drag ‘n drop all your favourite media and homebrew as you please directly onto the included 4GBit (512-Mbyte) memory with minimal effort as the DS-X will be instantly recognized by your machine.
Xtreme Functionality – One device, Limitless Opportunity:
- One single unified device, no need for GBA Cart, external memory or passme/flashme
- Functions as a flash cart, compatible with homebrew, media and other image files
- Plug ‘n Play, no PC software required allowing for some seriously sweet Drag ‘n Drop file transfer
- Intuitively designed custom operating system which is fully upgradeable
- Included 4GBit (512Mbyte) onboard flash memory
- Bespoke hardware design compatible with all current and future DS consoles, same size as original DS cartridge – does NOT stick out!
- Custom engineered components such as a High-Speed USB 2.0 mini-B connector and full sized EEPROM.
Preorder DS-Xtreme Here
Also Preorders being taken at Divineo China
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August 11th, 2006, 17:19 Posted By: wraggster
Two new scans have hit the net for Michel Ancel's latest title Rayman Raving Rabbids. The scans, which look like they could be from a German Nintendo Power or some such other magazine, depict a sad, imprisoned Rayman, along with his purple, dance-loving, alter-ego escaping from several bunny UFOs on the wings of a hawk. It looks as if we get a peek at one of the game's many minigames as well.
In what appears to be some sort of disgusting peeping Tom exercise, we assume Rayman must quickly open doors to bathroom stalls where bunnies are trying to "do their thing." We're sure this minigame will end up being a lot more fun, and less disgusting, once we actually see it in action.
Honestly though, why are the bunnies holding plungers if there is obviously no plumbing?
Scans Here
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August 11th, 2006, 17:18 Posted By: wraggster
Maybe you've seen those obnoxious PC vs. Mac ads? Well, they've spawned some fairly funny knock-offs. Now G4 has taken the premise and applied it to the PS3 and the Wii. Suffice to say, the ad is a bit more sexually charged than the videos you're used to seeing here at Wii Fanboy, so we've not embedded it into the post and would rather have you exert the extra energy to click through and check it out. We're sorry, we really don't hate you.
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August 11th, 2006, 17:16 Posted By: wraggster
The Hive, the excellent coder who released many emulators for the GBA has posted on his site about a new PRIVATE beta of his Spectrum Emulator for the Nintendo DS, heres what he posted:
What's new?
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+ Fixed graphical corruption in Cobra, Gutz, and many others.
+ Fixed problem with long filenames corrupting the file browser display.
+ Fixed problem whereby START & SELECT are transposed when saving game INI files.
+ Added interface II option to control configuration panel.
+ Fixed problem with sounds panning through single speaker only.
+ Added preliminary save states (uncompressed Z80's)
+ Added console/log output, although very little is logged currently.
Sorry that there isn't more - I've been really busy with life and hacking away at Doublevision my new Colecovision emulator. DSpec will get more attention in the next week or so. Stay tuned for a big update next time.
Download the only public version HERE
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August 11th, 2006, 17:04 Posted By: wraggster
A new rather smart looking External Battery for the DS Lite has been revealed, no details on what charge it will bring etc but check out the screen via comments.
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August 11th, 2006, 16:51 Posted By: wraggster
New from SuccessHK

A new series of adventures in the Rockman franchise, Rockman ZX features two playable characters -- a male name Van and a female named Eile -- who can expand their Hunter armor from normal to X mode and Z mode by collecting "Live Metal" as well as call upon special powers.
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August 11th, 2006, 16:35 Posted By: wraggster
Nintendo's Wii, although not strictly a next-generation gaming machine, is piecing together the one of the most impressive launches of any console in history, with the sum total of 27 (to date) titles being readied for the machine's launch.
Nintendo, under the guidance of president Satoru Iwata, can also shed the stigma of being unable to attract decent third-party support, with a massive 23 of the titles coming from its publishing partners, partners desperate to reach a mass-market with minimal research and development risks.
The list to date reads:
Avatar: The Last Airbender - THQ
Blazing Angels: Squadrons of WWII - Ubisoft
Blitz: The League - Midway
Call of Duty 3 - Activision
Cars - THQ
Dragon Ball Z: Budokai Tenkaichi 2 - Atari
Dragon Quest Swords: The Masked Queen and the Tower of Mirrors - Square Enix
Elebits - Konami
ExciteTruck - Nintendo
Far Cry - Ubisoft
GT Pro Series - Ubisoft
Final Fantasy Crystal Chronicles: The Crystal Bearers - Square Enix
The Legend of Zelda: Twilight Princess - Nintendo
Madden NFL 07 - EA
Marvel: Ultimate Alliance - Activision
Metal Slug Anthology - SNK
Metroid Prime 3: Corruption - Nintendo
Monster 4×4 World Circuit - Ubisoft
Need for Speed: Carbon - EA
Open Season - Ubisoft
Rayman Raving Rabbids - Ubisoft
Red Steel - Ubisoft
SpongeBob SquarePants: Creature from the Krusty Krab - THQ
Super Monkey Ball: Banana Blitz - Sega
Tony Hawk’s Downhill Jam - Activision
Trauma Center: Second Opinion - Atlus
Wii Sports - Nintendo
It is expected that this roster will expand to 35 before the Wii hits the streets, with the potential for hundreds of product launches during the first year the Wii goes on sale. SPOnG very much hopes Nintendo quality assurance procedures, often a cause for some serious head-clashing with third-parties in the past, will weed out any titles seeking a quick cash-in on the technology afforded by the new home platform.
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August 11th, 2006, 01:11 Posted By: wraggster
News from Licklick
I have released a beta-wip-preview of my ftp client DSLiveFTP (probably will be renamed to DiiFiiTiiPii, still considering it). Currently all that the binary does is connect with WFC data, ftp with ftp.mozilla.org, transmit commands and receive results. It does not do file transfer yet, as I haven't programmed the data-connection needed for the ftp protocol to send data through.
I released this for the people who ran out of applications to try on their homebrew DSes and like a little graphical app, now and then.
Will keep you updated! Expect file transfer soon!
-Lick
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August 11th, 2006, 01:05 Posted By: wraggster
Arthur and the Invisibles is based upon the upcoming Luc Besson flick - you know, the director of Fifth Element and The Messenger? This time, the French filmmaker's approaching the world of CG with his fantastical Invisibles world and the Minimoy inhabitants that live within it. The film's set for release early next year, and Atari will have a Nintendo DS game all ready to go when the movie hits theaters.
The console game takes on the story arc of the upcoming film in an epic action adventure. The Nintendo DS version, however, approaches the franchise differently, giving players mini-game challenges in the rapid-fire style of Nintendo's Wario Ware series. Though the console developers are credited for the DS design, it seems that Neko Entertainment has its hand in this handheld rendition.
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August 11th, 2006, 01:03 Posted By: wraggster
Gamedaily has a feature running right now where they look at how Super Smash Bros. Brawl online could work. Dissecting the experience down to three important fields, they discuss what the most important aspects of the title need to make the online roster to ensure the online experience is as endearing as the game is offline.
First up are what different game modes will be available for online play. Now, Smash Bros. is such an experience that it can be augmented each and every time you play. There is a core underlying mechanic in just attempting to beat your opponent silly, but there are factors such as stock count, time, locale, as well as the variants such as Coin Battle, that are really going to be tough to bring online. Game Daily thinks that Nintendo really has to leave all of this content in for the online arena, and we're inclined to agree. Really, it's a no-brainer to say that the online multiplayer should very much resemble that of the local multiplayer.
Next item of interest is latency issues, or lag. Now, it's no secret that most fighting games rely on speed and intensity to create a great experience, with Smash Bros. being no exception. Other games such as the upcoming Virtua Fighter 5 refuse to take their game online because the lag will take away from the title. Nintendo will have their work cut out for them if they hope to provide a lag-free experience. Tecmo's Dead or Alive 4, however, has managed to remain excellent online, so hopefully Nintendo will be able to look to that title for inspiration in how to ensure that the game remains the same online.
Finally, the game will undoubtedly need a ranking system. I mean, what's the point if you can't get into a match and/or lobby with your incredible record and talk smack. The question is exactly how will it be done and what will be the criteria for rewarding players with better ranks.
Now, we're still not sure this game will even be online or not yet, so keep that in mind while you mull some of this over. When will we find out if it'll be online or not? Probably next year, sadly.
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August 11th, 2006, 01:03 Posted By: wraggster
Nintendo Wii Zone has a whole page of farmalicious goodness from Harvest Moon, including screenshots from the upcoming Wii game and character sketches, all from Famitsu. A close look at the screens offers some further insight into the control scheme as well. And all farm animal gags aside, the conceptual pictures are beautiful.
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August 11th, 2006, 00:54 Posted By: wraggster
News Via Insert Credit
Jaleco's 'comeback' to the scene isn't going to stop with its games for the mobile phones, it seems. Ninja Jajamaru-kun, star of some great Famicom games is getting a revival too, this time for the DS. Though the truth is that Jajamaru-kun's series has been alive all these years, since it got an episode for each of Sega and Sony's 32-bit systems (quite terrible, to be honest) as well as the Wonder Swan and the GBA (these ones really cool, indeed). The news comes, how couldn't it, via Famitsu magazine, which explains that the stylus will be essential for this title. Once again, we have to point the contemporary drama, where classic 2D formulas like this seem to be only suitable for portable systems.
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August 11th, 2006, 00:51 Posted By: wraggster
Via Insert Credit
This week's Famitsu also reveals the two latest productions from Marvelous Interactive for the DS. One of them is a new Boku-Mono [Harvest Moon] with 3D graphics. The other is Luminous Ark, a SRPG looking very similar to Flight Plan's work, with superlative character design, though it's being developed by Image Epoch. Much like we said with the Riviera remake or Jeanne D'Arc, this deserves a proper non-portable system as its home.
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August 11th, 2006, 00:48 Posted By: wraggster
It's the game that allows you to shoot hoops with the stylus and we've managed to get hold of some in-game footage of Mario Smash Basket, due for release on DS this November. Just click on the movies tab above to see for yourself.
This 3-on-3 basketball game has been given that unique Mario twist as there's a new scoring system in place. Instead of the usual two points for a basket and three for shots from outside the D, Smash Basket awards 20 points and 30 points respectively, but that isn't the end of it.
As Donkey Kong demonstrates in this movie, the points tally can be improved by scribbling on the touch-screen while your player is in the air during a shot - this in on the provision that coins have been collected from boxes during the move towards the basket.
When it's all put together it makes for some dynamic action and for one happy ape.
News and Movie at Gamesradar
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August 10th, 2006, 20:35 Posted By: wraggster
Looks like Team Xodus of Xbox Modchip fame have moved into the Nintendo DS Flash Cart market with the announcement of a new flash cart called DS-X.
Heres the press release
Our ingenious team are delighted to unveil what can only be regarded as the finest example of innovation and quality to grace the DS enthusiast scene. The DS-X (DS Extreme) is a flash cart like no other, just one bespoke single regular DS cart sized device with an exquisitely crafted design opening up an array of possibility on your DS or DS Lite console as never seen before.
Right out of the box the DS-X offers un-paralleled functionality, possessing 4Gbit (512 Mbyte) of memory space, a high speed USB 2.0 in-built connection and a full sized onboard EEprom complete with some serious custom engineering, all of which is enclosed in a specially tailor made durable DS cartridge case. No PC software required, No external memory, No Passme or GBA cart needed, just drag and drop your favourite DS media or homebrew files 'til your heart is content, navigating through them with our savvy custom operating system featured onboard the DS-X – it just couldn't be simpler!
Stay tuned for more information and release date (which is soon), but for now head on over to www.ds-x.com and check out our flash based video trailer.
DS-X Team
Screens Via Comments
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August 10th, 2006, 20:09 Posted By: wraggster
Delfare has posted a graphics converter app for the Nintendo DS which is an entry into the Neoflash 2006 Summer Coding Comp, heres the info:
hi,
I present my gfx converter.
it convert textures .jpg, .bmp, .pcx, .png, .tga to .bin file for textures for 3D objet.
It support the 3D blending.
there is 5 parameters :
the filename of the texture, the filename of the .bin file, and the 3 rgb values (0 -> 255)
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