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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
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July 18th, 2006, 20:15 Posted By: wraggster
New preorder from SUCCESSHK

From the makers of Final Fantasy, curiously enough, comes this 3D basketball game starring Mario and party. Drop it through the hoop as you play with control primarily played with the DS stylus and touchscreen for ball handling. The game features special moves for Mario, Luigi, Peach and others, and includes power-ups such as the ability to turn enemies into coins.


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July 18th, 2006, 20:01 Posted By: wraggster

News from Play Asia:
Weekly Special: Hi Hi Puffy Ami Yumi: The Genie & the Amp (US version) for Nintendo DS™ at US$ 14.90 only - offer valid for 1 week
From the publisher: Follow the fantastic adventures of two very cool pop-stars in HiHi Puffy AmiYumi: The Genie & the Amp.
A massive writer's block is thwarting the girls' attempts to finish their new album. Frustrated, Ami and Yumi kick a dusty amplifier, releasing a genie! Using the genie as a guide and helper, Ami and Yumi collect musical notes from 10 time periods.
Playing as Ami or Yumi, you solve challenging puzzles, battle scary enemies and unlock minigames in single-player or two-player wireless co-op mode.
Published by D3, Hi Hi Puffy Ami Yumi: The Genie & the Amp for Nintendo DS™ is now available at discounted US4 14.90 only. This is the US release version of the game.
More info --> http://www.play-asia.com/SOap-23-83-...9-en-84-n.html
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July 18th, 2006, 19:43 Posted By: wraggster
Several official hidden Wii pages have surfaced on Nintendo.com with some new tidbits of information, though nothing major like a launch date and price. Regardless, this is what is being speculated:
Tony Hawk's Downhill Jam and Super Smash Bros will be playable online (as expected)
Wii will use controversial (non-friendly) friend-code system for online play
More Wii Party games including Wii Music on the way?
Nintendo Wi-Fi to remain free (as expected)
Looks like some web developer forgot to develop off-site and use Lorum Ipsum. Bad for him. Good for us.
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July 18th, 2006, 19:25 Posted By: wraggster
Rack up another game showing for the San Diego Comic-Con. Nintendo is offering Comic-Con attendees the chance to meet Charles Martinet--the voice actor who spits out the mascot's lines in the Mario games--while they check out the company's display of games for its handheld. Among the games Nintendo will show off at the Comic-Con, taking place July 20-23, are Elite Beat Agents, Mario Hoops 3 on 3, Pokemon Mystery Dungeon: Blue Rescue Team, and Star Fox Command--all for the Nintendo DS. Nintendo is encouraging convention-goers to visit the company's booth dressed up as Nintendo characters to win prizes, which range from game systems to 8x10 postcards featuring Martinet, who will sign autographs.
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July 18th, 2006, 19:18 Posted By: wraggster
Nintendo of America is trumpeting the success of the DS handheld in the United States, where the platform was the top-selling game system in June by a huge margin thanks to the launch of DS Lite.
Between the old and new revisions of the hardware, the DS sold some 600,000 units in June - almost double the sales of the next hardware platform on the list, and representing more than a third of total system purchases, Nintendo claims.
Perhaps more impressively, software on the system is also showing strong performance - with New Super Mario Bros topping the US chart for a second month with sales of an additional 450,000 units, a performance which rivals the title's stellar sales in Japan.
The firm's two brain training products, Brain Age and Big Brain Academy, sold 350,000 units between them - while the Nintendogs games, despite being launched ten months ago, still managed to sell a combined 100,000 units in June.
One of the key drivers for the success of the DS in Japan and, to some extent, in other territories, has been the longevity of its software - with titles such as Brain Age continuing to sell strongly over a year after their introduction in the Far East.
Nintendo also took the opportunity to talk up the success of the Wi-Fi Connection service, which was rolled out late last year and will be shared by the Nintendo Wii console when it launches in autumn.
Over 1.7 million discreet users have now used the service worldwide, giving Wi-Fi Connection the fastest adoption rate of any game network ever launched - with the firm hoping for further growth in coming months with the launch of new WFC-enabled games such as Star Fox Command, Mario vs. Donkey Kong 2, and Clubhouse Games.
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July 18th, 2006, 17:21 Posted By: wraggster
It may have slipped under the radar at this year's E3, but Mario's forthcoming GameCube outing Super Paper Mario has quickly become one of our most anticipated games of the year.
Super Paper Mario takes 2D Mario and co. from their similarly named RPG habitat and puts them in some old-school platforming mischief spread over eight worlds - snippets of which you can see in the brand new screens on this page. However, with its 2D/3D perspective gameplay elements and RPG trappings, Super Paper Mario isn't your usual side-scrolling platformer.
Super Paper Mario is currently scheduled for Q4 (in the US at least) and, alongside DK Bongo Blast, is likely to be Nintendo's last Gamecube fanfare. Sob.
Screens HERE
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July 17th, 2006, 21:19 Posted By: wraggster
The homepage for the Command and Conquer Clone for DS has posted this news:
I've also done some minor tweaks to the source code, including a fix for the DS input handling. The next few steps will be in the asset system, which will manage the loading of the palettes and tiles etc. This will tie together the file system and the graphics system.. then hopefully very shortly we'll see something resembling a C&C map on the DS screen itself  But don't be fooled by thinking that by seeing C&C tiles on the DS it's almost done... it's still a long way to go...
Screens Via Comments
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July 17th, 2006, 21:13 Posted By: wraggster
The DS Homebrew Scene and also the GBA Homebrew Scene has hundreds of fantastic releases some as good as commercial games but to a newcomer they are just names on sites until they discover them.
What would be great is for the people who visit here to post the best emulators, games and apps from the GBA and DS Scenes.
What release or releases can you 100% recommend to any newcomers or experianced Homebrewer.
Please answer via the comments
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July 17th, 2006, 20:17 Posted By: Darksaviour69

One of Sega's prototype Dreamcast controllers looks very similar to the Wiimote. So, what were Sega planning back in 1998? And did Nintendo copy their idea?
The mysterious Dreamcast controller prototype discovered by GWN looks similar to the Wiimote, but do they have any connection? Notice the lightgun adapter at the top right which looks very similar to the Wii gun adapter shown at E3!
Full story at Gwn.com
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July 17th, 2006, 20:10 Posted By: wraggster
Didou has released a new temp version of his QBX game for the DS, heres the info from his homepage:
QBX is a thinking game in which the aim is to make lines in a 3D cube 5x5x5-sized.
The shape comes from above and can only be translated forward/backward and left/right.
The cube, can only rotate around its 3 axes
The shape does not fall automatically. Hence, you have time to place it. Then you chose when you want it to fall. Then, it will go down in one shot. The version released on the 15th of July 2006 is here (temporary version).
QBX will be sumbitted to the Neo Summer Coding Contest 2006. Sources will of course be available, as always, as soon as the Neo contest dead-line is over.
Download and Give feedback Via Comments
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July 17th, 2006, 20:05 Posted By: wraggster
Cory1492 posted this news:
EZ4 version of ETool 3.13 (b) – update – now uses a 64K .sav file and a hand patched header to make it write it out so those games that are of 2mbit in size and can be compressed with the DS app to under 64K are accessible. Should have thought of this fix a lot sooner and am quite sorry I didn’t.
DSBook - For those of you already bugging me to port the ASCII version of DSBook to use UTF-8 or Chinese fonts… patience is advised. Part of the new font I created includes a text based font layout builder and in due time (I have to work on some memory issues) it will be able to show anything that can be represented by single byte hex (plausibly even half glyphs). For now, get the full release of DSBook (the subpixel one) and RTFM. I’ll be happy to answer questions pertaining to DSBook-ASCII, and requests with the ASCII limitation in mind will be considered – just don’t title your emails DSBook and expect me to know through telepathic means that you are actually looking at the ASCII version :-P
More info --> http://nds.cmamod.com/index.html
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July 17th, 2006, 20:03 Posted By: wraggster
Delfare has updated his 3D FPA Game for the Nintendo DS, heres whats new:
new version :
add ennemy(box with a wall texture)
add L and R buttons to fire
add life
add gun with blending
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July 17th, 2006, 19:20 Posted By: wraggster
Now more than a few Japanese retailers are reporting that they have a ship date for the Wii version of Dragon Ball Z: Budokai Tenkaichi 2. They are telling people to mark their calendars for October 19th. People are equating this launch date to a same day Wii launch. If this is true, then the Wii looks like it will launch late October, early November in other territories.
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July 17th, 2006, 18:57 Posted By: wraggster
Nintendo faces a potential hurdle in deploying the Wii in the UK, as looming legislation seeks to outlaw the use of standby functionality in home electronics. The Energy Review, the latest draft of which was issued late Friday, targets all areas of electrical consumption and specifically refers to an intention to outlaw standby on TVs and set-top boxes. It's likely any games machines will be lumped together with the set-top box.
However, headlines in the games press over the weekend, many foretelling the premature death of WiiConnect24 in the UK, are likely well off the mark or at least, wholly premature. The Energy Review may well outline targeted energy cuts in fields related to home console gaming, though timelines for the implementation of any actual law-making are vague.
The UK government has simply backed a Europe-wide objective issued earlier last week entitled "The Eco-design for Energy Using Products Framework Directive", a directive lobbyists for the electronics industry immediately went to work on dismantling, pointing out progress they have made under their own volition as evidence than any further moves need not be forced by government.
However, the bottom line is that the Wii and it's interesting WiiConnect24 online gaming system will not be impacted. The device ships in a few months, well before any proposed legislation is in place. It is also likely that in the event the European directive becoming law, Nintendo will argue that Wii is not in standby mode and that it's method of downloading is preferable to one requiring full power usage.
Nintendo's only comment on the power usage of WiiConnect24 was made by company president Satoru Iwata who stated the mode would use as much power as a 'miniature lightbulb'. However, it's quite obvious that this phraseology was intentionally vague, as the power usage of lightbulbs is determined largely by the bulb technology rather than size, a small LED using far less power than a Thomas Edison classic.
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July 17th, 2006, 18:57 Posted By: wraggster
News from Spong
SPOnG told you all about the forthcoming Pokemon DS titles, Pokemon Pearl and Pokemon Diamond, earlier last month and we've just heard a little bit more about how the WiFi battles and trades will work in our favourite Nintendo kiddy-crack trading and battling franchise.
Website 'The Pika Club' reports that you'll be able to save 32 friend codes into your Friends List, which is to be kept inside your "Friend Notebook." After this you then both head to the Pokemon Centre's basement where you can start trading or battling via the WiFi booth.
What is extremely cool is the fact that you will be able to chat to your friends as you play, via either text chat or VOIP voice chat.
Watch this space in a few months time for the sure-to-be appearing misguided tabloid sensationalist headlines about 'Pokemon Paedophile threat' (you know the nonsensical type of thing we mean, like this!)
More importantly, watch this space for all the latest on Pokemon Pearl and Pokemon Diamond.
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July 17th, 2006, 18:49 Posted By: wraggster
More details of Nintendo's revolutionary Wii controller have come to light after developer notes were leaked recently. Nintendo has always been secretive about the technology behind the Wii remote and has promised more revelations before the console's autumn release, but this latest info has made the picture a little clear.
The remote will be powered by two AA batteries which will allow for 60 hours of game time if only the motion-sensing accelerometer function is used. If the precision aim functionality is used at the same time, however, the game time will be halved to 30 hours.
Bluetooth technology is used by the remote to communicate with the console via a 2.4GHz band, and the sensor bar that picks up the remote's movement is 20cm in length, has a sensor at each end and must be placed above or below the TV. The remote must mark these two sensors as coordinates in order to prevent interference from light sources and mirrors.
With 6KB of non-volatile memory available in the Wii-mote, it seems that gamers could well be able to store gamer-specific button configuration - other possible uses aren't known at the moment.
The remote and the console must synchronise using the 'synchro' buttons found on each device. This assigns an ID number to each controller - a process that can be done by holding down the 1 and 2 buttons together. All buttons on the controller are digital.
The four lights at the base of the remote will have two functions, firstly to indicate which player number the remote is - player one, two, three or four - and secondly to illustrate how much battery life the controller has when the console is being booted up.
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July 17th, 2006, 18:48 Posted By: wraggster
Via Gamesradar
Last year it was dead pixels but now it seems it's the hinges that are dismaying Nintendo DS owners.
The smaller, sexier version of the dual-screened handheld was only released here last month but many gamers are reporting that cracks have appeared in the hinges that link the top and bottom screens.
Most of the reports have come from Japan and Europe and describe a small fracture appearing on the top screen part, just where it joins the hinge of the bottom screen.
Anyone had problems ?
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July 17th, 2006, 17:46 Posted By: wraggster
News from Eurogamer
Nintendo has outlined its DS release schedule for the second half of 2006, pinning down a number of titles including Yoshi's Island 2, English Training, Hotel Dusk: Room 215 and the Opera web-browser.
Yoshi's Island 2 will arrive latest, on December 1st, but in the meantime we can look forward to the Opera browser on October 6th, Mario Slam Basketball and Pokemon Mystery Dungeon on November 10th, and Hotel Dusk on November 24th.
Sadly there's no more news on when we can expect Harvest Moon DS - we're just told it's due out in Q4.
The same goes for Nintendo's Cube schedule, or what's left of it, with Zelda down for Q4 along with the other Harvest Moon title, Magical Melody. There's no sign of Super Paper Mario on the schedule, despite the game's confirmed October 9th US date.
There's only one other item of note really, and that's the enigmatic inclusion of "42 All-Time Classics" for release on September 29th. We've asked Nintendo what all that's about, so we'll let you know when we do.
Update: Which is now. 42 All-Time Classics is known as Game Fortune Bag (Daredemo Asobi Taizen) in Japan and Clubhouse Games in the US. It features various board, card and party games like draughts, darts and poker. You can read more about it in our DS game E3 round-up.
Latest DS release dates:
42 All-Time Classics - September 29th
Nintendo DS Browser - October 6th
English Training: Have fun improving your skills - October 13th
Sudoku Master - October 27th
Actionloop - October 27th
Pokemon Mystery Dungeon: Blue Rescue Team - November 10th
Mario Slam Basketball - November 10th
Hotel Dusk: Room 215 - November 24th
Yoshi's Island 2 - December 1st
Harvest Moon DS - Q4
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July 17th, 2006, 17:44 Posted By: wraggster
Electronic Arts' Jeff Brown has revealed the extent of the publisher's support for the Nintendo Wii, and believes that the console's place as second in line to either a PlayStation 3 or Xbox 360 could be very good news for Nintendo.
Speaking to Eurogamer during EA's summer showcase Brown, who is EA's corporate communications VP, noted: "everybody's saying that the Nintendo Wii is so unique that it's going to be the second system people buy, meaning if you own a 360 or a PS3, you'll probably also buy a Nintendo Wii."
"The funny thing is, some people say that discursively, like it's some sort of dig at Nintendo - and what they don't get is that if you're second on everybody's system, you're first overall."
Brown also revealed that EA plans to offer the Wii more support than it did the GameCube. "This is not a business plan, but there are a lot of people at EA who are walking around whispering: '40 / 40 / 20 per cent'," he said. EA has already pledged six titles to Nintendo's next-generation format, and Brown says that interest in the console internally has gone up after it received a spectacular welcome at E3.
"One of the things that we noticed after E3 is we thought, you know, we're going to support Nintendo, they've got an extraordinarily loyal base of consumers all over the world, and we had a number of games we planned to make for Nintendo Wii. That said, we were very surprised by the level of enthusiasm we saw at E3 and subsequently for the Wii," he told Eurogamer.
It's inevitable though, Brown said, that EA will direct its support based on market behaviour. Asked whether EA is equally committed to all three next-gen formats, he responded directly: "No."
"I don't want to be indiscreet, but the truth is EA is most committed to the platform with the biggest installed base. We've always been very practical and open about the fact that this is a business; if you do well in business, you get to keep making more games, and you can hire more people to make more different kinds of games - as long as you remember that this is a business first."
Brown also poured scorn on suggestions that the PS3 will be put in an impossible position by its unusually high price point.
"Everybody writes these big stories like 'Oh my God, what will this mean? Will they stumble for the next for years, can they recover?' When Sony first put out the PlayStation 2 there were hardware shortages, and some manufacturing glitches, and everybody was like 'Can they recover?'," he told us.
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