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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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July 19th, 2006, 18:28 Posted By: wraggster
Heres a video of someone who has overclocked their DS Lite, why you would is beyond me, but check the vid out here -->
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July 19th, 2006, 18:02 Posted By: wraggster
We posted about the problems some users are having with the hinges of the new Nintendo DS lite, heres Nintendos Official response:
We are not aware of any problems with the hinge of the DS Lite, however if someone experiences a problem with their DS Lite they should contact their local customer services department. The DS Lite carries a one year warranty for manufacturing defects, if the fault is covered under the warranty it will be repaired free of charge if not then customer services will provide a cost for repairing the product.
For warranty repair information, all technical enquires [sic] including servicing products, guarantee information, troubleshooting, part orders and release dates in the UK, please contact our Customer Service department (Monday - Friday 8:30am-7pm).
Could a certain factory be sending out duff DS lites ?
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July 19th, 2006, 17:58 Posted By: wraggster
After a lackluster GameCube performance in terms of meeting sales and financial expectations, many publishers were reluctant to develop first generation titles for Nintendo's upcoming Wii. The Street writes: "'No one's going to make money on the software except Ubisoft,' whose Red Steel title Nintendo showcased at E3, says one hedge fund manager... 'Everyone got caught flat-footed.'"
Midway Games' VP of publishing Miguel Iribarren claims a large reason that publishers could miss out this holiday season is because Nintendo stayed quiet on Wii until E3. "We didn't have the information to work off of," said Iribarren. "I think everyone pushed [Wii development] to the back burner till they got the information on the machine itself and the business model."
Strike the missed holiday opportunity (assuming Wii does well) as obvious. So is Nintendo staying quiet on Wii to blame for the lack of third-party launch titles, or the GameCube's poor performance which influenced publishers to make a more conservative business decision?
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July 19th, 2006, 17:57 Posted By: wraggster
DFC game analysts continue to explore the industry ramifications if Sony fails to deliver on its PS3 promise. From the article: "[T]wo things are clear: 1) the high price of the PlayStation 3 is going to slow overall industry growth, especially for software and 2) if Sony does not change its current strategy for the PS3 the system will probably end up in third place in installed base. Microsoft and Nintendo have been handed that golden opportunity and both companies have a chance to make their systems the market leader."
The article notes that the console remains the largest segment in the gaming market but "its importance is clearly declining." This suggests that companies with diversified gameplay offerings are poised for better long-term success.
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July 19th, 2006, 17:52 Posted By: wraggster
News from Gamespot
Following in the footsteps of their emo brethren Fall Out Boy, Panic! at the Disco, and My Chemical Romance, Hawthorne Heights have signed on to headline the fourth annual Nintendo Fusion tour.
The 40-city jaunt gives fans a chance to rock out while checking out the Nintendo DS Lite and the much-anticipated Wii console. Nintendo has not announced what games will be featured, or to what extent gamers will be able to sample the Wii.
"Nintendo always picks great rock bands, and we are happy to follow in that tradition this year," Hawthorne Heights singer JT Woodruff said in a statement. "But mainly, I am an old-school video game nerd."
Relient K, Emery, Plain White T's, and the Sleeping are also on the bill for the tour, which kicks off September 27 and concludes November 11. Exact cities and dates will be announced later this month.
"Video games are as important to the pop culture landscape as music," Nintendo's George Harrison said in a statement. "The Nintendo Fusion Tour has become a launching pad for the best in entertainment, from the hottest new bands to the best upcoming Nintendo products."
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July 19th, 2006, 17:30 Posted By: wraggster
New Commercial DS Game:

Part of a series of non-game tools for the Nintendo DS, this is a portable cooking guide. In creating this product, Nintendo has made use of voice technology from Sharp to give the game synthesized voices. In addition to being spoken to, users can also use their own voice to navigate the software, allowing the user to concentrate on their cooking and not on the DS. Nintendo also allows users to input the contents of their refrigerator to get recipe ideas and have the DS display handy ingredient lists while users are out shopping.
More info / buy here --> http://www.lik-sang.com/info.php?pro...2&lsaid=219793
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July 19th, 2006, 17:18 Posted By: wraggster
News from Eurogamer
Just a few weeks ago, we brought you news of a rumour that a DS version of classic platformer New Zealand Story is in development.
Rising Star Games declined to confirm or deny back then - but now they've officially announced that the game is on the way, and will be released in late 2006.
Just like the 1988 original, the new version of NZS will see you playing as little yellow birdie Tiki the Kiwi. All of Tiki's friends have been kidnapped by a dastardly sea lion, and it's your job to run around rescuing them.
According to Rising Star, "The setting for each of the game's levels will remain untouched," pleasingly, "Although the layouts will be remixed and re-jigged to provide fresh challenges."
Naturally, you can expect a graphical overhaul - but one that will "update New Zealand Story's visuals whilst retaining the clean lines of its arcade ancestor." Marvellous.
"With New Zealand Story Revolution, we're not going to be taking away anything that made the original such a charming classic," promised Rising Star exec Martin Defries.
"Its delicate balance will be carefully recreated and with the new features we've included, New Zealand Story Revolution will be an even more manic platform adventure than the original."
We'll be bringing you a proper preview of the game awfully soon.
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July 19th, 2006, 17:15 Posted By: wraggster
News from Eurogamer
A new trailer for the forthcoming Animal Crossing movie has popped up on the Internet.
As previously announced, the movie is being helmed by Japanese director Jouji Shimura and should hit cinemas over there in December. The trailer's not very long, unfortunately, but it'll at least give you a taste of what to expect.
A new website for the movie has also been launched - though you'll need a working knowledge of Japanese to make any sense of it, sadly.
There's still no word as to whether the Animal Crossing movie will make it to Europe, but we reckon there's a reasonable chance what with the game having sold stupidly well over here.
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July 19th, 2006, 17:14 Posted By: wraggster
Nintendo Wii will use the same "Friends Code" system that DS users are used to, according to a brief glimpse of since-pulled Nintendo website pages.
Speaking at E3, Nintendo's Takahashi Tezuka said as much anyway - when asked whether Wii's version of Wi-Fi Connection (Nintendo's online service) would also use a Friends Code system, he said "Yes".
But those of you hanging onto the belief that he was simply guessing, and Nintendo planned to go back to the drawing board (or, better yet, simply steal Microsoft's drawing board and re-badge it) are going to be disappointed.
As you'll know if you read this on the since-departed Wii site page that bore this: "Nintendo has your online safety in mind. Thanks to our unique Friend Code system, you can control whom you play with online. Playing online is a great way to connect and reconnect people you want to play games with!"
Friends Codes, 12-digit identifiers specific to your DS or, in this case, Wii, allow players to create lists of preferred opposing players. Except, obviously, it's a bit of a faff to type in a randomly generated 12-digit number for every one of your pals.
Elsewhere, Nintendo's online Wii service is a bit more contemporary, with a Virtual Console system for downloading old SNES, MegaDrive and TurboGrafx games, along with new, budget-priced games.
Thanks to a system called WiiConnect24, you'll also be able to leave your Wii on standby and have it download things and allow people to do things like visit your Animal Crossing village while you're somewhere else.
And while Nintendo hasn't ruled out the prospect of premium downloadable content add-ons for games, it has committed to a free online gaming service - just as it did on the DS.
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July 19th, 2006, 17:08 Posted By: wraggster
News from Divineo USA
We are pleased to announce that we will stock the newly announced SuperCard DS Lite, a 'no sticking out' solution for DS Lite consoles which also allows the use of MicroSD cards. We are offering a special pre-order price of $49.99 right now, which is subject to change upon release to $54.99.
Reserve yours today - due to the high demand, we are only allowed to order in limited quantities!
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July 19th, 2006, 11:57 Posted By: Mazza
johanb123:
OK, yesterday, I got my Max Media Launcher (which fits fine in slot 1, by the way) - so I got the chance to test out the multiplayer with two DSes...and it doesn't work. I'll probably be able to devote a nice chunk of time later this week to coercing it into working. Also, WinterMute recently added exception handling to devkitpro, which is making tracking down other bugs much easier as well. Look for some sort of release this weekend.
Looks like we'll be playing mulitplayer Peurto Rico DS some time soon 
Link
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July 19th, 2006, 11:55 Posted By: Mazza
Lazyone has posted this about his Mac emulator for DS -
I'll clear up a few things here:
You do need to obtain a valid macintosh plus rom file inorder to use this emulator, there are utilities available to use which can dump from a working mac plus.
If you only own the rom chip itself or your mac plus is broken, the rom is available for download in some places.
The emulated screen is just under 2x bigger than the DS's screen at 512x342. This limitation is handled by centering the background over the cursor.
As for speed, I have it running at between 16 and 22fps load/desktop which for some games and apps is very usable. Sim Ant for example, works very well and is very playable at 16-18fps.
There is also TONS of room for improvement in the 68k core, especially with memory operations. ( And I cannot use cyclone due to license incompatibilities )
One thing holding me back now is the lack of a keyboard, I simply can't draw one good enough. So if someone wants to donate keyboard graphics...
So come on people donate keyboard graphics 
More info Here
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July 19th, 2006, 11:52 Posted By: Mazza
Lupi has provided us with screens of the RPG he is developing. Here is what he had to say.
Well, as promised, a few screens in-game, there are more enemies, but they don't appear in the screenshots. Those stone pilar things open when the switch or the eye are activated. I still have to finish one more enemy, then I will continue doing more levels.
PD: Excuse my english please xD
Find them all here
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July 19th, 2006, 11:49 Posted By: Mazza
R.Britt posted this update on the C&C DS Project.
I put the code in to load a palette file and tile graphics.. though the formats are open to change. But I'm pleased to say it seems to work fine  The screenshot on the right shows the 'TEMPERAT.PAL' palette loaded, with each block on the tile showing one of the 256 colours, and then repeated to fill the screen. The shot on the left replaced some of those tile graphics with ones loaded from disk, and then I changed the map by hand in code to line up a few of the tiles properly on the top left corner. It's not corrupted memory or anything you're looking at don't worry
The next step will be to start writing a map format that will load in the correct layout of tiles, then we'll start to see something resembling better a C&C level, woohoo!
I'm not entirely sure what it means but it sounds good Images attatched
Official Site here
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July 18th, 2006, 21:56 Posted By: wraggster
News from LIK SANG

Originally released on the Famicom more than 16 years ago, Final Fantasy III sheds its 8-bit look and appears in a revamped version on the NDS. A graphical overhaul using the system's 3D capabilities infuses the tale of four young heroes in search of magic light crystals with an up-to-date visual glamour that is bound to enchant all FF fans worldwide. You heard that right, as the NDS incarnation of Final Fantasy III will for the first time ever receive an US release on October 3rd, while the Japanese copy is expected to be in stock and shipping on August 24th. FFIII sported a versatile job system, that was later seen in Final Fantasy V and Tactics. Here, apart from traveling from dungeon to dungeon and engaging in random encounters, you train your characters in various job classes, gaining new abilities and commands along the way.
While on the hunt for crystals which in the end will be required to secure peace once again, players utilize full stylus control to handle the action. Wander through the diverse environments, chat and enter combat simply by tapping the touch screen. Those that'd rather opt for a traditional control system will rejoice, as Square Enix included D-pad and button combo usage as an alternative as well. The game itself runs at a steady 30 frames per second and looks better than the original version of FFVII on the PlayStation, which is indeed saying a lot for the graphical power of the NDS.
To celebrate this Final Fantasy III rebirth, Square Enix is offering a Nintendo DS Crystal White special edition in Japan, which features characters sketched by designer Akihiko Yoshida. These fine units will be stamped with an unique serial number, but alas only released in a very small run it seems. We'll do our best to have at least a few of these expensive beauties up for quick grabs, but might only be able to get a couple in stock, as this item is anticipated with bated breath in Nippon.
Those that consider themselves Final Fantasy purists when it comes to the earlier releases, can rest assured that the magic is still there. The shift to 3D helps to make the world more believable and adds to the overall mesmerizing atmosphere: in-game structures like homes and shops, characters and the regions to wander through all offer a detailed splendor in this "lost chapter" in the series. Revisit a freshly reworked highlight in the Final Fantasy line or experience the epic story for the first time; either way, you'll be hard pressed to find a more rewarding roleplaying effort on the Nintendo DS. Pre-orders are very welcome already, shipping free worldwide! An import gamer's delight, both the Japanese and US version of FFIII will work on any NDS system the globe over, no matter its origin. The region-free capability of the Nintendo DS sure is a blessing!
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July 18th, 2006, 21:00 Posted By: wraggster
jdoucet has released a killer homebrew game for the DS that when you see the screens you may recognise, anyway heres the info:
This time I release FP-r4; this new version gets a lot of new features:
There is a helpWithDotBall feature when you lose (see the screenshot)
It is now possible to edit level files and re-include them in the game without a need for a complete devkitARM toolchain.
You can include new background and mod files for each level very easily.
The new version has been compiled with the latest devkitARM 19a
Next step is wifi multiplayer game which will be achieved very soon (I’ve made a lot of progress in this way).
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July 18th, 2006, 20:50 Posted By: wraggster
Anger has posted this news about his Lua Game for the Nintendo DS:
As mentioned in my previous post I am currently working in a new DS homebrew game. A lot in this game is still to be defined so i cannot tell much since it can change anytime. A few elements more or less defined currently are:
Thematic: medieval phantasy (not quite original though, but quite a lot of fans out there...)
Gameplay: somewhere between hack'n slack and RPG
Artwork: I will create the game artwork (whether drawings or 3D models) as oposite to borrowing from other sources (as was the case of Snowball battle game). This would be extra work on top of the programming but also a challenge and game freedom
View: prerendered models in isometric perspective
Here comes the first screenshots of the game still in alpha develpment stage (splash screen + ingame).
Currently game menus are operational and the hero can walk on the scrolling map. I will add some real playable elements before releasing the first public beta
Screens and more here --> http://snowballbattle.blogspot.com/
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July 18th, 2006, 20:19 Posted By: wraggster
Flubba has released a new version of his Sega Master System emulator for the GBA (works on Nintendo DS and Gamecube Gameboy Player), heres whats new:
*Added "Go Multiboot" menu option.
*Added menu option for disabling background/sprites.
*Fixed a bug in the screen on/off behaviour.
*Fixed a bug in SRAM loading when using a BIOS.
*Fixed default config.
*Fixed Pause & Reset buttons when linking 2players.
*Removed the save management menu when multibooting.
*Optimised tiledecoding.
*Optimised some of the SBC instructions.
*Optimised EI instruction.
*Optimised IO port access.
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