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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
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THE LATEST NEWS BELOW
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August 3rd, 2006, 20:56 Posted By: wraggster
Yesterday Ubisoft announced it would be bringing seven titles for the Nintendo Wii. Today the company revealed seven of those games, and promised to have all of those available within the console's launch window.
Including the already-announced Red Steel and Rayman Raving Rabbids, Ubisoft is giving Wii fans five more games:
Far Cry
Blazing Angels: Squadrons of WWII, a military dog fight sim
Monster 4x4 World Circuit, a truck racer
Open Season, an adventure game based on the upcoming CG film by Sony Pictures Animation
GT Pro Series, a new racing IP
Seven titles for a launch window, especially the ever-popular Far Cry, is an impressive number for any developer -- even more so for a third-party developer on a Nintendo console. Ubisoft has also noted that it has many more titles in development for the Wii. Are Nintendo's third-party woes coming to an end?
IGN is also running an interview with Ubisoft's North American president Laurent Detoc who says, "We made a bet by starting development for the Wii earlier than others and we intend to maintain our advance on the platform. You can see it as a double-down move. We don't have a crystal ball but we think the Wii is going to be a huge success right away and we want to be the number-one independent publisher for Wii in 2006." Hear that EA? You've got some catching up to do.
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August 3rd, 2006, 20:13 Posted By: wraggster
Midway is bringing a version of current-gen (or should that be old-gen now?) videogame Rampage: Total Destruction to Nintendo Wii, it's been revealed.
According to IGN, the version will be Wii-enhanced - that's graphical improvements and, presumably, this also means it'll make use of the console's unique controller in some capacity). It'll include many known names from the Rampage beast stable along with 10 new monsters for 40-odd beasty line-up.
In addition, it's said the characters in Wii Total Destruction boast unique super moves and combo attacks. Furthermore, the title features seven cities, with London, Chicago and Hong Kong being named so far. Environments will, obviously, be destructible.
Rampage: Total Destruction will release at the end of the year.
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August 3rd, 2006, 09:30 Posted By: motz
A gaming site named MaxConsole had previously claimed that they exclusively somehow obtained the specs of Nintendos new upcoming console, the Nintendo Wii. But, after some quick research, these are proven to be someones idea of a joke.
MaxConsole reported the following specs:- 32KB associative L1 Icache
- 32KB associative L1 Dcache with 16KB data scratchpad
- Super-scalar microprocessor with five different execution units:
- 2 integer units, 1 FPU, and 1 loadstore unit and branch unit
- DMA unit servicing 16KB data scratchpad.
- DMA request queue - 15-entry.
- Write-gather buffer for writing graphics command lists to the video system.
- Embedded 256KB 2-way set-associative L2 unified cache.
- 2 32-bit Integer Units (IU)
- 1 FPU, 32 and 64-bit bus width
- The FPU supports Floating Point Paired Singles (FP/PS)
- Branch Unit provides static AND dynamic branch prediction
- Features Out-Of-Order execution which means that when an instruction delays because of data access, subsequent opcodes can continue to be decoded and executed.
But guess what happens when we have a look at the GameCube specs?!- 486 MHz internal processor clock
- 200 MHz 64-bit bus width to main memory (1.6 Gigabytes per second maximum)
- 32KB associative L1 Icache
- 32KB associative L1 Dcache with 16KB data scratchpad
- Super-scalar microprocessor with five different execution units:
- 2 integer units, 1 FPU, and 1 loadstore unit and branch unit
- DMA unit servicing 16KB data scratchpad.
- DMA request queue - 15-entry.
- Write-gather buffer for writing graphics command lists to the video system.
- Embedded 256KB 2-way set-associative L2 unified cache.
- 2 32-bit Integer Units (IU)
- 1 FPU, 32 and 64-bit bus width
- The FPU supports Floating Point Paired Singles (FP/PS)
- Branch Unit provides static AND dynamic branch prediction
- Features Out-Of-Order execution which means that when an instruction delays because of data access, subsequent opcodes can continue to be decoded and executed.
It appears as though MaxConsole have just copied and pasted the GameCubes specifications unless of course the Nintendo Wii is trying to pull the wool over our eyes and is in fact an overclocked GameCube with a DVD player and a new controller. But we'll just have to wait and see
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August 3rd, 2006, 00:08 Posted By: wraggster
An observant -- and hopeful -- Mario Kart fan tipped us off to the most exciting news of the day: a possible teaser site for a new game! With bated breath, we loaded the site. The cool, crisp image of Mario brought a collective sigh fluttering from our lips. Yes, friends, readers ... we wanted to eat Mario, we wanted that game so badly. We could taste him.
But a quick check of the registered owner of the site dashed all our hopes into a tiny pile of shattered dreams salted with the tears of disappointment. Looks like someone grabbed a domain early, just to beat the rush. Sigh. It's-a not Mario.
more info
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August 2nd, 2006, 23:28 Posted By: wraggster
Gamasutra reports that the DS is officially the fastest selling console in Japan. The console has taken just ten months to sell 20 Million units. From the article:
"As noted in the report translated by consumer website GameSpot, the Nintendo DS has been credited with reversing the shrinking Japanese games market, with Nintendo DS software and hardware dominating sales charts for at least the last twelve months. With a population of around 128 million, these latest results show that nearly 8 percent of Japanese consumers now own the console."
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August 2nd, 2006, 23:19 Posted By: wraggster
New from Divineo USA

MK4-mini specifications:
- Same size as an original NDS cartridge.
- Supports any version of NDS and NDS LITE from all regions.
- EEPROM Save. Built-in 2M EEPROM save chip
- Auto Sleep Mode (Close the nds case and open it in anytime without interuption)
- Work with any flash card
- 100% supports R-S-A secure arithmetic.
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August 2nd, 2006, 17:13 Posted By: wraggster
Wintermute posted this news:
The devkitPro Updater now includes dswifi as a component. You can download the new version manually from devkitPro Updater 1.3.5 or simply run your current updater.
More info --> http://www.devkitpro.org/
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August 2nd, 2006, 17:11 Posted By: wraggster
wosret has released a new version of Nethack for the Nintendo DS:
Heres whats new:
The arrow keys and buttons work without num_pad set.
ASCII graphics mode is now available. Press F5 to switch between tiles and ASCII graphics.
F6 now switches the fonts on the top screen if the game does not detect a DS Lite correctly.
Some bugs with the bitmap-loading function have been fixed.
The cursor is no longer drawn incorrectly on certain sizes of tiles.
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August 2nd, 2006, 17:05 Posted By: wraggster
Licklick posted this news:
That’s going to be the name. I hope you like it, if you don’t, at least spread the word so I get publicity anyway. ~Har ~har!!
I am beginning work on the PC server (as Dii will communicate through the PC to get its resources). I’m using C#.NET (2.0) for the server so it will have a nice interface. On the DS side, I have put down the different functionalities I want in Dii and I sorted them into categories. Most of the information pulled from the internet will go through the PC server to minimize the garbage that has to be sent to the DS. This means that Dii will require the PC to be on. However, not for all features. I will probably write a direct internet access module, but that’s not really important right now.
What is important, is the Send File function of the PC server. What I hate is to plug the miniSD card in and out just to test files. The Send File function will allow me to download a file from PC to DS. This way, I’m going to make homebrew life easier. I hope it will work. Got my fingers crossed.
So.. Back to work. - Oh and comments are really appreciated. If I do anything foolish, don’t wait a second to awaken my idealistic mind.
More info --> http://licklick.wordpress.com/
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August 2nd, 2006, 17:03 Posted By: wraggster
Heres the latest news:
Just thought I'd post a quick screen showing where things stand. Both screens are in use, and you can see the debug log at the bottom part of the debug menu. The bottom screen shows a 10x10 (C&C tile) map that's been loaded in. It's a quick test map so doesn't really look like anything. The coloured tiles along the right side are just left overs from showing the current palette.
The tiles are being loaded in from a single 'tiles.wad' file now - which may speed up loading times but will require some slightly more complex tools. No doubt the file formats will evolve further in time. Anyway a lot of the file system and debug code is largely done now. The next step will be in supporting scrolling on the map, and actually getting a map that's worth looking at After that I'll have to crack the memory limitations so we can have C&C maps in their full glory 
More info --> http://cncds_project.livejournal.com/
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August 2nd, 2006, 17:02 Posted By: wraggster
Bronto posted this news:
I'm quite busy with university at the moment, so progress is very slow..
However, it seems that the (seemingly)random crashes are caused by the keep-alive ping to the access point.
I'll hopefully be able to release a new version within the next few days, with keep alive as an option and using the latest version of the dswifi lib.
Also, I would like to thank Rich for his kind donation 
More info --> http://blog.bronto-online.de/
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August 2nd, 2006, 17:00 Posted By: wraggster
Birslip has updated his Mini Game collection for the Nintendo DS, heres whats new:
30/07/2006 : Wifi is working good now.
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August 2nd, 2006, 16:45 Posted By: wraggster
Free Radical Design, which was formed from key members that left Rare after working on Goldeneye 007, has a new title in development for both the Xbox 360 and PS3 known as Haze. In the FAQ at their website, when asked if there will be a Wii version of the game, the company states "There are currently no plans for a Wii version of Haze. Sadly, the cutting-edge technology we're using requires more power than the Wii has available. If we could, we would." This got us to the thinkin' over here at Wii Fanboy.
Would this be the case for titles in the future that are being developed on all platforms? Think about Ubisoft's Raving Rabbids, which Michel Ancel has stated during a preview that it is primarily being developed for the Wii, followed by ports to the PS3 and Xbox 360. How would it work the other way? Sure, we know that Call of Duty 3 is another title that will be present on all consoles, but is the game being built on Xbox 360 or PS3 architecture, then ported to the Wii? Is this the wall that Free Radical has hit?
The comment brings up some questions, sure, but we doubt that a company who could give us one of the greatest console FPS games ever made could be so disinterested in such an innovative console. Hopefully, the next time we discuss Free Radical, it'll be in regards to their newest project on the platform.
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August 2nd, 2006, 16:44 Posted By: wraggster
Midway seems to have nothing but love for Wii, lately -- the rumors about their games for Nintendo just keep rolling in. Thanks to the translators (read: people who dig on Babelfish) at Nintendo Wii News, we've learned that Midway wants to bring the boxing game to Wii for a little motion sensor-pounding action. From Jeux France:
According to our information, Ready 2 Rumble 3 would be under development exclusively on Wii for the account of a large American editor. Very inspired by the capacities of the console, the developers should be useful of both pads (Nunchaku and remote control) for mimer of the virtual fists.
Once we stopped laughing at "mimer of the fists," we realized this game could give us a really good excuse for accidentally punching friends in the face. Does that come in a preorder?
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August 2nd, 2006, 16:39 Posted By: wraggster
tftpds by Larssten is a Nintendo DS application that recieves a file over the wireless network and programs your Flash Advance Pro flash cart inserted in the GBA slot. It can then boot .ds.gba and .gba-files. It can also read/write sram.
Heres whats new:
Updated tftpds to 2.3. Changes:
Updated to work with latest devkitPro and dswifi
Fixed a bug that erased too much on the cart if the file was a multiple of 256 kb
The path that curl sends seems to have changed
You can now scroll the list of boot items
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August 2nd, 2006, 16:36 Posted By: wraggster
Sales of the Nintendo DS Lite have continued expanding at a rapid pace, with supply of the game consoles likely soon to fall short of demand despite Nintendo increasing production, according to sources at Taiwan-based Hakuyu, the sales agent for Nintendo in Taiwan.
To meet the rapid influx of orders coming the US and Europe, Nintendo managed to ramp up its shipments of the DS Lite to 2.2 million units in June, up from a monthly average of 700,000 units it shipped in the previous three months, the sources noted.
Overall, Nintendo has sold 4.15 million DS Lite units in the past four months since the console was launched in early March, said the sources.
In the Taiwan market, sales of the DS Lite reached 16,000 units in one month since Hakuyu began to sell the console at the end of June, the sources added.
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