|
|
Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
|
July 24th, 2006, 01:50 Posted By: wraggster
It seems like news of DS Lite bundles and color variations are springing up every day. Sometimes, twice in one day! Earlier, we reported on a limited edition Crystal White DS Lite that features Pikachu artwork on its top. Following that story, we learned of another way to get the DS Lite, this time involving Konami's Winning Eleven series.
Nintendo will be releasing a special bundle to coincide with the 9/21 Japanese release of World Soccer Winning Eleven DS. The copmany will bundle the game and a specially crafted Jet Black DS Lite unit in one for a price of 19,800 yen (excluding tax). This will follow the 9/2 Japanese release of the standard Jet Black DS Lite.
Like the Pikachu DS Lite unit, the system included with Winning Eleven will have a special graphic printed on the top. Konami has yet to give a hint as to what's been chosen to represent the game, but we'll be sure and let you know once we've seen something.
via ign
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
July 24th, 2006, 01:49 Posted By: wraggster
r.britt posted this news about his Command and Conquer Clone for the DS:
More Map Editor / Super Tool
I've added some of the missing features to the GUI and stuff, but I'm still 50/50 whether the environment I've chosen to code this in was the right choice. I'm writing it in Blitz 3D, but I'm trying to use a generic GUI system. The problem is Blitz has no function pointers or real classes etc. which makes it a pain in the arse...
Map Editor
Due to work and stuff not had much time to work on the game last couple of days. I have began work on the map editor/game though. I'm going to try and build all my tools into one, so they can easily share format import/export code and you can do everything in one place. The tool will also support command line options so you can tell it to do stuff in a batch file...
More info --> http://cncds_project.livejournal.com/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
July 24th, 2006, 01:26 Posted By: wraggster
emu_kidid has gave some info about his work on the continuation of the Nes Emulator for the Nintendo DS, heres what he posted:
I've started to work on nesDS (thx loopy)
So far i've done the following:
- Added Save State save/load
- Added SRAM save/load
- Added Setting save capabilities
- FrameSkip option
The following things are being worked on:
- Fix games like double dragon 2
- Update to latest libFAT (to support SCSD Saving)
A older version by loopy can be found at http://www.cs.utah.edu/~tew/nesDS/
Expect a WIP binary in a few days.
DS Emulation will have the release for you the minute it happens 
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
July 23rd, 2006, 20:40 Posted By: wraggster

Retrowarez have let me know they are selling the Action Replay Max Duo for Under 10 pounds (18$), heres the info
Take control of even the toughest games and show ‘em who's boss! Even the odds by arming yourself with infinite health, bullets and time. Unlock secret levels, characters and vehicles. Now YOU can become all-powerful and beat ANY game! Action Replay MAX DUO is already loaded with unauthorized cheats and Powersaves for all the latest and greatest DS and GBA games, and you can update it with new ones quickly and easily using MAX DUO's unique USB Link system.
So what are you waiting for? Action Replay MAX DUO contains everything you need to put the power in your hands today!
Features:
Preloaded with loads of cheats and Powersaves for the latest and greatest games.
New cheats and Powersaves can be easily added and saved via built-in USB Link.
Colorful hi-resolution graphics
More info --> http://www.retrowarez.com/item.asp?dvdId=3703
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
July 23rd, 2006, 17:09 Posted By: scorpei
I've finished my review of the G6lite.
My review is of the chinese version of the G6lite, but with English (G6lite, not G6) boxart.
I hope you all like it!
Link: here.
-Scor
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
July 23rd, 2006, 11:51 Posted By: Mazza
Tsunami0ne posted this:
This is a program I whipped up for personal use. If you use the latest Xbox Media Center and activated the webserver on port 80, you can use this program to navigate through Xbox Media Center.
All the xbox pad buttons should be mapped the same on the DS (although I think I switched X and Y accidently.) Black and white buttons are on the touch screen.
Features are skimpy right now, I will be adding more in the future if time permits me.
Download and Info Here
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
July 23rd, 2006, 00:56 Posted By: wraggster
News via Gamespot
Since E3, Square Enix has been urging role-playing game fans to "complete the fantasy" later this year, when the RPG magnate releases Final Fantasy III for the Nintendo DS. After all, the game previously existed only on the Japanese Famicom and, thus, is the one entry in the Final Fantasy pantheon never to be released in the Western hemisphere, nor in English. Luckily, the new release will be far more than a simple port of the 16-year-old game. As anyone who's been keeping up with this remake's progress knows by now, Final Fantasy III will appear on the DS with a full 3D makeover.
From the sound of it, Final Fantasy III will be getting more than just a cosmetic upgrade; Square Enix appears to be adding some new features to the existing gameplay as well. Longtime fans of the series will remember the Mognet feature in Final Fantasy IX on the PlayStation, which let you send mail to in-game characters, as well as help deliver letters between various characters to pick up a few side quests. A similar mail feature was also included in the GameCube-exclusive Final Fantasy Crystal Chronicles. Square Enix tipped us off that the Mognet will be making a return appearance in FFIII on the DS, this time with more functionality than ever.
It looks as though this mail system will work similarly to the way it did in FFIX: you'll be able to approach any of the moogles inhabiting the game world and speak to them, which will let you then send mail to any character you've met previously on your journey. This will sometimes let you open up new quests that will yield rewards you wouldn't be able to access otherwise. In the example shown in our new screenshots, the player has sent another character a letter asking how the person's kids are doing. Through this exchange, it becomes apparent the children have wandered into a dangerous cavern and become lost, which establishes a side quest that will have you delving into the cave to rescue the little troublemakers (and no doubt defeating some nefarious enemies in the process). Presumably, you'll be able to pick up some nice items and such by completing side quests like this one.
Mailing in-game characters will be a good way to pick up optional side quests--which will potentially offer tasty rewards.
What's more, Final Fantasy III's Mognet will let you use the DS's Wi-Fi capability to send mail to other players who have the game. Though it's not clear yet whether this will be possible over the Internet or merely through local wireless, the former option is certainly more sensible, since there wouldn't be much point in sending an in-game message to someone with whom you're already physically in the same place. At any rate, Square Enix says it'll be revealing more information on the Mognet feature as development continues, so in the near future we'll have more info on how exactly this will work.
The DS has been a little light on RPGs since its release, so we're all the more excited about getting a Final Fantasy on Nintendo's capable little handheld--and a brand-new one at that, at least for fans who don't speak Japanese. The visuals look great so far; will the antique RPG gameplay stand the test of time? We'll find out when Final Fantasy III ships in early October, and we'll bring you more as soon as possible.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
July 23rd, 2006, 00:53 Posted By: wraggster
chism posted this news:
New lib out. The source is in DevkitPro CVS, or you can just use the precompiled GBA version or the precompiled NDS version.
A few bugs in the FAT handling code have been fixed thanks to loopy. There is now a fatInitDefault() function to make it even easier to use. There may be a few other bugs fixed that I've forgotten about. Also, there is now full Supercard SD support.
Some of you may notice that I use ASM code in the SCSD driver. This is allowed within libfat, and is part of the reason I made it a proper library. That being said, I only used it because it was necessary for hardware timing accuracy, and I'd still prefer the drivers to be written in C.
More info --> http://forum.gbadev.org/viewtopic.php?p=94008#94008
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
July 22nd, 2006, 22:49 Posted By: Mazza
Tipiak has released this homebrew game for DS
Updated the main post with version 2.0 of the game. I await your reactions not only on the graphic modifications but also on the level of gameplay.
Version 2.0: Graphic modifications and adjustments to some gameplay elements. Added bonus balloons and pictures of the next balloons.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
July 22nd, 2006, 22:45 Posted By: Mazza
Yes it is now possible Prodigy has released Bubble Wrap for DS, here's what he has to say.
Who doesn't love to pop bubble wrap? So why not pop it on the go with your DS? Thats why I made a quick virtual bubble wrap for the DS.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
July 22nd, 2006, 13:01 Posted By: wraggster
Via dsfanboy
Seeing as how Japan keeps extremely accurate hardware and software sales numbers on a weekly and monthly basis, it comes as no surprise when famed Japanese gaming rag Famitsu releases composite data for the first half of 2006. The question here is not "Did the DS Lite own faces?" but rather, "Exactly how MUCH face did the DS Lite own?" (This was a weak attempt at justifying the picture you see to your right...to be honest, I just thought it was hilarious, and decided to post it.)
Let's take a look. From December 26, 2005, to June 25, 2006, the DS and DS Lite have captured a whopping 63% of the hardware market (around 4 million units). That's not the portable market, that's the whole flippin' thing, folks. Second place belongs to the PSP at 16.1% of the total market, followed by the PS2 at 13.5%. GBA/GBASP/GBAMicro follow at 5%, and the Xbox 360 trails with a rather silly-sounding 1%.
In terms of software, the DS managed to claim seven of the top ten best-selling games in the period. The sequel to Brain Age took first place with over 2.5 million copies sold, followed by Final Fantasy XII for the PS2, and then New Super Mario Bros. in third.
That's a lot of face.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
July 22nd, 2006, 12:37 Posted By: wraggster
Gamedaily BIZ has a nice little feature up where they ask if Sony can do something that someone has never done before: dominate the industry for three generations. Based on a report run by BusinessWeek Online, they analyze Sony's high-priced offering and claim that developers are instead diverting resources to the more cost-effective Xbox 360 and Wii. To quote the article:
"At its autumn games preview on July 13, for instance, traditional Sony ally Electronic Arts spent far more time showing off innovative Nintendo games than it did titles for the PS3," emphasized BusinessWeek. "EA announced six Nintendo Wii launch titles and showed long working demos for two of those. But it offered only a short clip of a car-racing game for PS3. EA says it's still testing the potential of the PS3."
Makes sense since the development costs are already extremely high as it is and with the incredibly-cheap process by which developers can make games on the Wii, a process more expensive on the Xbox 360, however less expensive than on the PS3, we're sure to see this occur even more should the Wii strike gold once released to retail.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
July 22nd, 2006, 12:37 Posted By: wraggster
Quite some time ago, Suda 51 announced he was developing an exclusive game for the Wii. As the rather insane mastermind behind the bizarre Killer 7, this was caused a noticeable stir...yet, at E3 2006, nothing was shown.
Flash forward to today, where rival fellow Wii-centric news site The Wiire managed to hack obtain the official trailer for the game, slated to be shown at E3 by cancelled at the last minute. Though they promise to put up a higher resolution version in the near future, the three and a half minute trailer shows some good stuff.
Cel-shaded in a style similar to Killer 7, Heroes seems to share the assassination themes of its forebear. A man named "Travis Touchdown" uses a lightsaber to kill "Helter Skelter" and...well, maybe you should just take a peek yourselves. It's pretty insane.
Seriously, props to The Wiire for obtaining and hosting this video; we would have all our readers head over to their site to check it out. This is exciting, exciting stuff, and Heroes promises to be a HUGE game for the Wii. It's being developed by Grasshopper Manufacturer, and is tentatively scheduled for release in the summer of 2007.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
July 22nd, 2006, 12:36 Posted By: wraggster
Shigeru Miyamoto shared info with IGN about the Wii:
Nintendo game master Shigeru Miyamoto, speaking with Japan's monthly Nintendo Dream as part of the magazine's 10th anniversary festivities, has shared a few intriguing details on the Wii, its controller, and his upcoming games.
Miyamoto first spoke about the origins of the system. "It was very important to have it become 'something that would be best to have there,'" he said, speaking of Nintendo's desire to make the Wii an attractive machine for households. Miyamoto feels that game machines had the status of a desirable household item at one point, but they lost it. The change happened when games "lost their fundamental nature as pure entertainment."
Wii development started with thoughts of "what kind of machine would make for a console that one wants to keep in the home?" The answer was something that doesn't get in the way, something "not frightening." The Wii project also began with the notion of making something "anyone can play, simply using one hand."
Of course, every Wii includes, in addition to the Wii-mote, the nunchuck accessory. Miyamoto explained the origins of the secondary device and its name. When Nintendo first made demo units, the development staff referred to the device as a nunchuck simply because it looked like one. American staffers referred to the device as nunchuck as well, so it became a development code for the device. Eventually, Nintendo investigated the copyright status of the term "nunchuck," learned that it was free to use as a standard word, and went with it.
Nunchuck isn't the precise name for the analog expansion unit that will ship with every Wii, though. Anything that's attached to the Wii-mote in similar fashion to the analog expansion unit is said to be in a nunchuck style position. Anything that's fixed to the remote similar to the gun expansion that was shown at E3 is said to be in zapper style position.
Earlier in development, the Wii-mote was referred to as the "Core Unit." The devices that attached to it were referred to as the "Peripheral Unit." This naming originated when Nintendo came up with the idea of splitting the controller into separate units. The biggest cost to the controller comes from wireless functionality and power consumption. Nintendo realized that by placing these costly capabilities into one device, the Core Unit, they would then be able to make and release a variety of Peripheral Units at cheaper cost to users.
Miyamoto also touched upon one of the last areas of the controller's functionality, its speaker. "We had a lengthy discussion on the matter," said Miyamoto about the decision to include either a speaker or a microphone in the controller.
There was apparently even some consideration of including neither in order to keep the controller from becoming too complicated, but this was vetoed. "Because you're using a wireless, rod-shaped remote control to play, it's important to have feedback and reaction to the actions that you take," said Miyamoto. "Controllers until now have used rumble, but we felt that rumble would be insufficient, and ended up keeping the speaker in."
He let out one bit of information, confirming first if it was okay to reveal it. Nintendo is making a game in which four players play together by passing a single controller around. The controller calls out player names in order to indicate whose turn it is.
He also suggested another idea, a game where the controller quietly gives out secret information to individual players as their turn comes about.
One of the main driving forces for the inclusion of the speaker was third parties. Nintendo actually considered removing the device for cost reasons, but found third parties requesting that it be left in.
Interest wasn't as high inside Nintendo from the start. "When we first started talking about the speaker, there was absolutely no reaction," revealed Miyamoto. This changed when people heard the sound effects generated by the speaker while swinging a sword in Zelda and noted that it sounded like swinging a Light Saber.
Asked about reactions from E3 which claimed it difficult to go back to using a standard controller after having used the Wii controller, Miyamoto said, "That's because once you've gotten used to free style using the remote control, going back to a controller where you use both hands, you're unable to move your hands and end up feeling a lack of freedom. However, I have absolutely no intention of being negative about current controllers. We are, after all, preparing a standard style controller in the form of the Classic Controller."
Miyamoto feels that some games will actually work better with the classic controller. He mentioned F-Zero as one such game.
The dialogue turned at one point to, of all things, left-handed and right-handed gaming. Miyamoto is left-handed, and he said that he's recently been trying to get used to using the remote/nunchuck pair in the "reverse" way -- that is, the remote in the left and the nunchuck in the right hand. While he's been getting used to playing like this, he feels lefties who've grown accustomed to playing games the current way will have an easier time of playing Wii games like everyone else.
In practice, regardless of game, you'll be able to play with either device in either hand. Miyamoto actually expects kids who've never played a game before to hold the remote in their left hand and the nunchuck in their right hand.
One of Nintendo Dream's closing questions for this interview asked Miyamoto to list the games in whose development he's directly involved. "Wii is the main [platform]," he said, "and I'm working on a number of titles, but there are some that have yet to be announced so I can't give an exact number." Pausing to think for a bit, he concluded that he's working on "a lot of games." "Of the games that have been announced, I'm working fully on Zelda, and also working on Mario Galaxy and Wii Sports. I'm also working on the product that was referred to as 'Remote Pointer Demo' at E3."
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
July 22nd, 2006, 12:34 Posted By: wraggster
LiraNuna has posted a new released of his Wonderswan Emulator for the Nintendo DS:
This is the final release of dualSwan. No further development will be made.
Here is the changelog:
dualSwan v1.2.1 (21/07/2006)
Fixed window mode 0×20
Added support for M3SD and SCSD
Source: Moved menu handlers to menu.c/h
Final release
I did not test M3SD or SCSD myself, but it should work, as chishm’s FAT library does.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
July 22nd, 2006, 12:16 Posted By: wraggster
According to Impress Watch, the Pokemon Company has announced that it will be giving away 150 "I Love Pikachu" special-edition DS Lites. The Nintendo portables will be identical to the Ceramic White model that has been released, except it will feature images of Pikachu, the most recognizable Pokemon.
In order to enter the contest, fans should check out the I Love Pokemon Club Web site using either their mobile phones or PCs. One hundred of the special DS Lites will be given to visitors to the PC version of the Web site, and 50 will be given to visitors of the mobile-phone site.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
July 22nd, 2006, 12:14 Posted By: wraggster
Recently released figures of the first half of 2006 paint a clear picture of the Japanese game market: It's one dominated by Nintendo's portable system--but expect the latter half of the year to be a match-up between next-generation systems from Microsoft, Nintendo, and Sony.
The latest Weekly Famitsu, dated Friday, August 4, details the results of Japan's gaming market during the first half of the 2006 fiscal year, from December 26, 2005, to June 25, 2006.
Handhelds are dominating the Japanese market. Sales of the Nintendo DS and Nintendo DS Lite have reached 4 million units--a 63 percent share of the hardware market, according to Famitsu. The Game Boy Advance SP and Micro hardware picked up a little over 5 percent.
Nintendo's gain in the market contrasted with Sony's loss, as both the market share of the PlayStation 2 and the PlayStation Portable dipped. The PS2 dropped out of the dominant position it held in the first semester of 2005, plummeting from 29.6 percent to 13.5 percent. The PSP's share slipped 10 percent from the same period last year, although it managed to sell close to 1 million units, giving it 16.1 percent of the market.
Last but not least, the Xbox 360 sold 64,392 units for a 1 percent share--despite Microsoft's attempt to harness World Cup fever with a limited-edition 360 package featuring the Japanese soccer team's motif.
Compared with the same period in 2005, total hardware sales soared from 4.3 million to nearly 6.2 million units. In software, sales of top 100 titles for all consoles for the first semester of 2006 totaled more than 36 million, up from the roughly 24 million sold in the first half of 2005. Software sales closely mirrored the dominance of the DS in hardware. Of the top 10 selling games, seven were Nintendo DS titles, while three were for the PS2--the opposite of first-semester 2005, when three titles were DS games and the rest PS2 titles.
The period's top game, selling more than 2.5 million copies, was the DS title Kahashima Ryuuta Kyouju Kanshuu: Motto Nou o Kitaeru Otona DS Training--otherwise known as the sequel to Brain Age. Following closely in sales were Final Fantasy XII on the PS2 (about 2.3 million copies) and New Super Mario Bros. on the DS (about 1.7 million copies). Animal Crossing: Wild World on the DS placed fourth, and the original Brain Age was fifth. The remaining top 10 games, in order of popularity, were Eigo ga Nigate na Otona no DS Training: Eigozuke (DS), World Soccer Winning Eleven 10 (PS2), Mario Kart DS (DS), Tetris DS (DS), and Monster Hunter 2 (PS2).
Looking at the top 100 overall, things weren't so lopsided. The PS2 had 45 titles in the top 100, while the DS had 32. The sole Xbox 360 game, coming in at number 72, was Tecmo's Dead or Alive 4, while Konami's Metal Gear Solid 3: Subsistence made the cut at number 100.
Early 2006 belonged to the DS, but, Famitsu predicted, the latter half of the year will be marked by a three-way struggle between the PlayStation 3, Wii, and Xbox 360.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
July 22nd, 2006, 00:39 Posted By: wraggster
Via Dsfanboy
The videos just keep on rolling today.
Next course up in our delectable entree of tender cuts of game footage for the day is a trailer for the farming sim Harvest Moon DS. Should you be the type of person who is thrown into bouts of rage when viewing farming duties such as tending to soil, cleaning livestock, and playing simple card games (the bane of every good farmer's existence), you might want to avert your gaze, instead opting to close your browser window and enjoy a nice bubble bath. May we suggest you go with the Pina Colada scented variety? We like the way it makes you smell.
Video HERE
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
« prev 
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
next » |
|
|