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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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August 4th, 2006, 16:55 Posted By: wraggster
sgstair posted this news:
I’ve decided instead of doing the 802.11 rewrite now, I’ll make another release version before I start on the version that will become 0.5. A few things are prompting me to do this, primarily because I’m engaged in figuring out how to use nintendo’s usb stick, and can have that functionality as well as the “finding hidden APs” in the near future rather than making everyone wait a lot longer. Also (thanks to BigRedPimp) I should be able to deliver compatibility for the AOSS access point records stored in the DS’s firmware. So, just to let you all know I’m not scrapping my entire 802.11 stack and starting from scratch *just yet*
More Info --> http://blog.akkit.org/2006/08/03/ver...-the-pipeline/
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August 4th, 2006, 16:54 Posted By: wraggster
BigRedPimp posted this news:
It seems that the WMB client a lot of us use for sending our homebrew to our DS systems doesn’t quite work for the new DS Lite. The reason for this happens to be the 2nd range of MAC addresses (00:16:56 rather than 00:09:BF) that Nintendo has is being used on the Lite. The new version supports both ranges so now you can send to both DS systems.
More info and download here --> http://dsdev.bigredpimp.com/archives/49
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August 4th, 2006, 16:01 Posted By: wraggster
While a lot of people are actively wondering where EA's sprawling Spore won't turn up, we can tell you where it is likely to appear: on the Wii!
Color us unsurprised that Will Wright wants to turn Spore into a franchise powerhouse; we all know what happened with The Sims. With the evolutionary sim, however, Wright intends to focus on the differences of each platform, and he's pointing specifcally to the Wii. Or should that be with the Wii ... mote?
In comments this week, Wright let two very telling details drop. First, he lauded the Wii in its creative potential, mentioning specifically the controller (of course). He went on the decry the lack of a mouse for consoles, pointing out that this was something of a limiting factor when dealing with games for both the PC and consoles. The Wiimote, however, can point and click with the best of them. We're betting that we'll be getting ready to guide our own species next year on the Wii.
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August 4th, 2006, 16:00 Posted By: wraggster
Some scans from what we're assuming is the latest issue of Nintendo Power have hit the net and there is a rather lengthy, screen-filled article centered around Rayman and these "raving rabbids" we keep hearing so much about. In the article, it's confirmed that the game plays more like a collection of minigames huddled around one central platforming theme, as opposed to a game that is nothing but platforming. Ancel feels that taking this approach allows him to maximize the different uses of the Wiimote.
The article also begins to mention what we are assuming is some ability to share trial times and records online, but the page continuing that paragraph seems to be missing from the spread.
more info
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August 4th, 2006, 15:59 Posted By: wraggster
In what has to be the coolest promotion of the year, 7-Eleven is offering 711people (of course) a chance at a free Wii starting in November. Distressed because there's no 7-Eleven in your neighborhood? Not to fret, fanboys and girls -- the official rules include a backup plan for those of us denied the pleasure of a Purple S'Creme. Until the Wii becomes available as a prize in November, there are other goodies to tide you over, like iPod Shuffles (that look like they can double as a pregnancy test stick in a pinch) and portable DVD players.
More info
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August 4th, 2006, 15:57 Posted By: wraggster
Tony Hawk's Downhill Jam has been somewhat of a mystery since it was first announced, so this video really helps give us an idea on what to expect with the titles. Half chock-full of intense menu selection screens, half chock-full of gameplay, the game looks to keep the overall spirit of the Tony Hawk franchise, albeit in a form catering more towards jammin' down some gnarly hills as opposed to tearing it up at Love Park.
Check out the Video
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August 4th, 2006, 15:44 Posted By: wraggster
New Preorder from SuccessHK

Freedom Wings takes you into the wild blue skies, for an incredible set of missions in the early days of aviation! In the South Sea islands, aircraft were the ideal choice for transportation. But there were always pilots who sought to prey on aircraft, and these air pirates turned the skies into a war zone. The world's top pilots got together and started the Air Patrol Association (A.P.A.) hoping to make the skies safe once again. You are now an A.P.A. member -- your job is to find and shoot down the pirates, to secure the open sky.

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August 4th, 2006, 15:37 Posted By: wraggster
It looks as though investor-pressure is seeing publishers back away from PlayStation 3 software during the early phases of the machine's launch, preferring instead to back Nintendo's Wii, the latest home console from the Game Boy-famed games giant.
Publishers are all turning in financial reports, no doubt slightly optimistic Q1 offerings with egged projections to investors, that show loss after loss after loss. The highest-profile to date has been that of Electronic Arts, which filed a loss of $81m causing analysts to remove confidence in its stock, a situation almost mirrored in the Activision camp late last month in spite of the company scraping a slight profit.
It is becoming an open secret that publishers are shying away from the compounded risk associated with supporting two 'traditional' next-gen launch platforms within 12 months, namely that of the Xbox 360 and the PlayStation 3. Microsoft remained quiet on its anticipated shipping figures, allowing analysts to make their own predictions, predictions that proved way off the mark.
And because of this lack of information, no doubt encouraged by a Microsoft third-party relations team which has come in for hefty criticism from every supporting publisher (albeit in guarded public words and in off the record mutterings) there was simply too much launch software for the Xbox 360. Publishers readied offerings for a non-existent audience. Those able to buy hardware, opted only for the safest game purchases and everything else was left on the shelf.
It is looking likely that third-parties are shying away from day-one PlayStation 3 support, preferring to back Nintendo's 'new-gen' Wii offering. See, for example, recent comments from Atari CEO Bruno Bonnell suggesting the embattled French company will risk nothing on PlayStation 3 shipping figures, stating in a recent interview, "...we're lacking information about the PS3 at this stage, because we have basically a rough release date and a high retail price point."
Bonnell highlights the potential shift towards Wii development, believed to be an emerging practice amongst a number of major third-party publishers, explaining that Atari is "...accelerating some of the Wii titles, because with the technology being so close to the GameCube, we are able to effectively convert teams faster than on PS3."
SPOnG would predict that right now, third-party publishing strategists are recommending if not demanding a significant shift in resources away from PlayStation 3 development and towards the more cost-effective Nintendo platform. As we have seen, the Xbox 360 has seen losses of its own, with THQ killing (dare we say whacking?) The Sopranos for the Microsoft platform and Vivendi following suit, canning a planned 360 version of Scarface.
Although Nintendo fans may see this as only good news, come Wii launch they may well find themselves bitterly disappointed as publishers cram shelves with gimmicky rushed software claiming to make use of the Wii's unique interface, but in actually offering little more than filler gameplay within heartless software releases.
Let's not forget that early DS software from third-parties was almost universally appalling, with titles from Activision and Electronic Arts, flagged as works of genius by Nintendo of America at the time, representing little more than beefed up GBA code with pointless use of the touch-screen thrown in very much for its own sake.
Indeed, although the Wii may be sapping development resources away from the PlayStation 3, it might be taking only it's dead wood with adopters of the Nintendo platform looking set to be dazzled by huge shiny pile of what might largely be sub-standard crap. To kick off with, of course, the Nintendo first-party games, Zelda, WarioWare, Metroid, will float the machine with some of the best games available anywhere, though what to expect from third-parties is anyone's guess. SPOnG has seen glimmers of what we can expect from some corners, with Sega's Super Monkey Ball for Wii one of several titles worthy of a punt.
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August 4th, 2006, 15:32 Posted By: wraggster
Via Spong
According to reports from our friends in the Japanese press, retailers in the RPG-obsessed land of Japan have begun taking pre-orders for Final Fantasy III, the somewhat anticipated series filler for the Nintendo DS. And amazingly, with a month before the game hits store-shelves, a massive 450,000 customers have paid upfront for their chance to kill things in a turn-based fashion.
It would seem that interest in a Famicom remake (albeit the only game in the series never to see a proper global release) outstrips demand across the board in Japanese game retail right now, a telling indicator of the power of the Lite-revived DS and hard-wired addiction consumers have to all things Square.
It was not explained how many pre-orders were linked to sales of these little beauties. Though given that in real-terms, a Lite costs as much as a slice of pizza in Japan, we can only assume it's a lot.
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August 4th, 2006, 15:24 Posted By: wraggster
Linkers4u.com have posted this news about the new much slimmer Supercard DS LIte:
First batch of SuperCard Lite has been sold out. Next batch of SuperCard Lite will arrive within this week. Part of the pre-orders have been shipped. We will ship the remaining pre-orders immediately once we receive the SuperCard Lite.
Heres more info about the Supercard DS Lite:

Price is $43
Product Features
Use MicroSD Flash
Compatible to SuperKey, SuperPass, Max media Launcher...etc.
Higher Speed than SuperCard MiniSD and SuperCard SD version
Fits into NDSL gba slot PERFECTLY
More Description
SuperCard Lite (MicroSD) is Specially designed for NDS Lite Consoles. For backuping files it uses MicroSD card. It allows you to run a variety of software, Play Game, Watch movie, E-book, Music and Photo albums. Super Card is easy to operate. Just use the bundled software to convert NDS games/HomeBrews and copy them to MicroSD card. Then, you are ready to enjoy the games. *SuperCard Lite is designed for NDSL consoles only.* *SuperCard Lite must be work with PassMe device in order to play NDS games/HomeBrews, e.g. SuperKey, Max Media Launcher...etc.*
Buy at Linkers4u.com
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August 4th, 2006, 15:20 Posted By: wraggster
After posting an $18 million dollar net loss today, Activision spoke via conference call on development for all three next-gen platforms: "[360 to PS3 porting] has always been a core focus and strategy and ours... we're encouraged. We are starting to port elements from the 360 to the PlayStation 3, and also from current-gen platforms into Nintendo Wii." We're guessing that by using the word "encouraged," porting or development for PS3's Cell processor is either moving along nicely or it's a pain. And it sounds like Wii is a glorified GameCube in terms of tech specs. But wait, there's more!
Gamasutra writes: "A follow-up comment noted that, of the three next-gen platforms, there are '...many more similarities between 360 and the PS3, and we are getting the benefits over all 3 platforms in art and animation investment', implying, perhaps, that more complexity in terms of polygon counts and animation blending is available on the Wii than current-gen machines."
So let me get this straight: Wii is a super-glorified art and animation investment?
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August 4th, 2006, 15:14 Posted By: wraggster
Source: What appears to be a Ubisoft press release posted on French site Jeuxpo.com.
The official story: US Ubisoft reps directed inquires to the company's French representatives, who had not returned GameSpot's requests for comment (and were likely asleep, given the transatlantic time difference) as of press time. Attempts to contact Jeuxpo.com editors were also unsuccessful.
What we heard: Earlier today, a press release from Ubisoft went out to herald the company's commitment to releasing seven launch titles on the Nintendo Wii. However, it appears that not everyone received the same release.
French site Jeuxpo.com has posted a version of the press release en francais that mentions that a Prince of Persia game will be released for the Wii in March 2007. The Jeuxpo release is identical to the one on Ubisoft's official French-language Web site, with the exception of the Prince of Persia line in question. Instead of stating that the Prince of Persia franchise will appear on the Wii, it merely says that Ubisoft has other, unnamed games in development for the system. That's basically the same line used in the English-language release as well.
So what happened? The more paranoid theory is that Jeuxpo decided to fabricate mention of a Prince of Persia Wii game and slipped it into a Ubisoft press release. The other is that the information actually came from Ubi in an early draft of the release, which was revised at the last minute before hitting newswires.
Of the two, the latter scenario seems more plausible. Game-news outlets often get information under embargo about news that game companies will announce soon. The site agrees not to publish the news early so it can get the information and arrange to have its coverage ready to go when said embargo breaks. Sometimes the information is delivered in the form of press releases that aren't quite final and wind up being revised before the news is actually released. So it appears that Ubisoft released--and then retracted--the version of the announcement on Jeuxpo's site, or Jeuxpo had access to a copy that never was approved for release.
However, even if the news did come from Ubisoft, that doesn't necessarily mean it's accurate. The announcement and release date could have been omitted because the game's development status is in limbo. It seems unlikely that the existence of the game itself would be inaccurate, but its release date could very well be up in the air at the moment, enough so that the publisher wouldn't want to commit to a March launch.
Bogus or not bogus?: Though Jeuxpo's not a major game-news outlet, it seems unlikely that it would forge a press release, so this appears to be not bogus.
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August 4th, 2006, 15:11 Posted By: wraggster
Ubisoft has demonstrated its confidence in Nintendo Wii with the promise of seven titles at launch.
Ubisoft had previously announced Red Steel and Rayman Raving Rabbids for Wii, and this week followed it up with talk of Far Cry, Blazing Angels: Squadrons of WWII, Monster 4x4 World Circuit, Open Season and GT Pro Series.
A disputed French version of the publisher's press announcement also made reference to a Prince of Persia Wii title, although that release was soon retracted and reworded to reference other, unnamed games also in development.
Speaking to IGN, North American Ubisoft president, Laurent Detoc, said the depth of the publisher's Wii line-up was down to starting development earlier than its rivals. "We don't have a crystal ball but we think the Wii is going to be a huge success right away and we want to be the number-one independent publisher for Wii in 2006," he said.
According to Detoc, Far Cry will include elements of Xbox title Far Cry Instincts Evolution, in addition to a new storyline, levels, characters and equipment. First-person shooting control will be handled by the Wii remote, as will piloting of vehicles like cars, trucks and boats. In Blazing Angels, he said, the left and right hands would perform separate roles.
New title Monster 4x4 is a arcade driving title with an emphasis on stunts, while GT Pro Series is another racing game "inspired by a Japanese game that was never released here". Ubisoft's attempts to get into driving recently have included the acquisition of Atari's Driver series and the signing of Xbox 360 title Import Tuner Challenge from Genki in Japan.
Ubisoft promised more details on each of its seven announced titles soon.
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August 4th, 2006, 14:59 Posted By: wraggster
EA has lifted the cover off FIFA 07 this morning, the inevitable next instalment in its long-running football videogame series.
Following the FIFA World Cup title, it's back to the grit of league play and FIFA 07 boasts 27 leagues from 20 nations, with 510-plus teams accurately represented. Naturally, we're promised a number of improvements over the last game, EA telling us to expect the likes of enhanced passing and positioning, new AI for added realism and new shooting mechanics.
In addition, the publisher is making a big deal about EA Sports Interactive Leagues (covering the F.A. Premier League, Bundesliga, French League, Mexican 1st Division), an online mode - not featuring in all versions of the game, note - that's new to the series that "enables you to pit your club against supporters of your real-world opponents."
Play your games according to the real-world schedule", EA further explains about Interactive Leagues. "When they play, you play. Track your team's progress as the aggregate results determine your club's position in the league table. Now you actually take to the pitch for the glory of your club."
Plus, FIFA fans can look forward to an improved and enhanced Manager Mode that allows you to create your own club and an eight-player social football frenzy in the FIFA 07 Lounge. Erm, yay.
To date, we only have official word on PC, Xbox, PS2 and GameCube versions of FIFA 07, which are due for release in September 2006. Keep eyes peeled for an in-depth preview of EA's latest appearing on these pages later today and don your managerial sheepskin to ponder where the next-gen version might be...
Screens Here
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August 3rd, 2006, 22:00 Posted By: wraggster
Bodom-Child has released what has to be one of the very best looking DS Games ive seen, heres a translation from French to English of the release info:
Arcomage is a card deck of the type Heroic Fantasy, which made its first appearance in the role play PC Might & Magic VII, as an additional play/a search which was practised in the various taverns of the play. Thereafter, 3DO and Ubi Soft made of it a play PC with whole share, in the form of Shareware.
Being fan of this play since I played excellent Might & Magic VII, I decided to adapt it on DS, with the agreement of Dr. Vince (which develops a version GBA with Bobby), and consequently to present it occasion at the Neoflash contest. Unfortunately, I leave on holiday very soon, and I return at the date of closing of the inscriptions for the contest, with the result that the play is not completely finished for the moment (not of mode 2 players, not of mode Wifi, lack of animations, only in English for the moment…).
However it is fully playable in mode 1 player, and resembles the version much the final version
History:
Wednesday August 2, 2006: Version 0.9
How to play:
You lay out each one, you and your enemy, of a castle and a floor protecting it, all two of a certain size.
Your goal is either to destroy the enemy castle, or to assemble your castle to the maximum size of 100.
For that you have resources (Mana, Pierres, Or), which increase with each turn according to the number of generators (Temples, Carrières, Gold mines) that you have.
With the beginning of the turn you have a hand of 6 charts with the various effects, which require each one a certain number of resources to be played.
If you have enough resources to play it, place your cursor above and press A. If on the contrary you wish débarasser chart, press X.
In each case, your turn is played and comes that from the computer.
After its turn, you recover a new chart and your resources are increased according to your generators.
And so on until the victory… or the defeat?
Enjoy .
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August 3rd, 2006, 21:44 Posted By: wraggster
A new release of the board game for the Nintendo DS by johanb123, heres the details:
It recently occurred to me that most people have no idea how to play this game, so I've added brief in-game descriptions of both buildings and roles. Also, I fixed a bug that has been causing random crashes, thanks to iball over at dcemu for pointing this out.
Download and Give Feedback Via Comments
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August 3rd, 2006, 21:39 Posted By: wraggster
The Rain has released DSMidi for the Nintendo DS, here the release info:
The demo uses the DS's touch screen to control MIDI CC's 1 and 2 from the X and Y axis.. much like touch controllers like the Korg Kaoss Pad.
Download and Give Feedback Via Comments
He is also working on dSTAR Sequencer, heres the info on that project:
I have been hard at work the past couple of weeks creating a MIDI sequencer that uses my MIDI library and hardware hack for the Nintendo DS.
The dSTAR Sequencer will be an x0x like sequencer with drawable bar graph sequence lines. Here's a screen shot of the current unfinished beta version.
More info at his homepage
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August 3rd, 2006, 21:32 Posted By: wraggster
Want to know what are the best DS games brought worldwide, well here they are (estimated but close to the real number)
Nintendogs - 7.37 million
Animal Crossing: Wild World - 4.66 million
Mario Kart DS - 4.64 million
New Super Mario Bros - 3.84 million
Super Mario 64 DS - 3.76 million
Brain Training - 3.69 million
Brain Training 2 - 3.11 million
Wario Ware Touched - 1.97 million
Brain Flex - 1.58 million
Tamogotchi Connection: Corner Shop - 1.27 million
Mario and Luigi: Partners in Time - 1.22 million
Tetris DS - 1.19 million
English Training - 1.14 million
The variety of games there shows you that as a console the DS is very special and a real revolution as far as handhelds go.
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August 3rd, 2006, 21:04 Posted By: wraggster
Tons of New GBA games at SuccessHK:
Heres the list of new (new in stock too) games:
Hello Kitty Happy Party Pals US ver.
Winnie the Pooh's Rumbly Tumbly Adventure US ver.
Monopoly US ver.
Mario Golf Advance Tour US ver.
Sonic Advance 3 US ver.
Megaman Zero 4 US ver.
Yu-Gi-Oh Double Pack US ver.
Sonic Advance & Sonic Pinball Party Combo Pack US ver.
Dragon Ball Z: The Legacy of Goku II US ver.
Zoids: Legacy US ver.
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August 3rd, 2006, 20:58 Posted By: wraggster
The Street analyzes Nintendo's fifth generation home console, the Wii, as compared to Microsoft and Sony's offering. In addition, the article explores the success of the company's first-party games, especially for the DS. Tero Kuittinen writes:
"DS is a game console that has become a mainstream success basically on the back of the software sold by the console provider. In Japan, Nintendo has sold more than 21 million units of DS games -- the second-biggest DS software supplier has moved only 2 million units. Usually, console vendors have to grovel for the support of third-party game developers in order to gain strong sales of their game consoles, but Nintendo has the ability to sell 50 million units of its portable consoles on the back of its own game development. That's an edge no company can match."
Should be interesting to see if Nintendo can continue to translate first-party strength into solid hardware sales for Wii like it has done with the DS
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