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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
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THE LATEST NEWS BELOW
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July 27th, 2006, 19:47 Posted By: wraggster
Jimmy L has released a new version of his game for the DS which fixes some bugs, heres the info about this game:
The game is fairly straightforward, be the last man standing(and not on fire) to get a point. The controls are simple as well, use the d-pad to move around, and hit any button to drop a bottle of hooch. When you start the game you can only drop one bottle and the flames from the explosion will only travel one square. Two powerups can be found in the old boxes and crates that are lying around, a can of gas, which will increase the range of your flames, and a two-four, which will allow you to drop more bottles at once.
In order to host a game, you'll need to have your router forward port 9999 to your ds. You can find the ip address of your ds on the wifi menu screen in the game. If you don't have port 9999 being forwarded to your ds, you can still host a LAN game, just be sure that the other ds's that try to join use the 'Join LAN game' option rather than the 'Join Game' option in the menus.
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July 27th, 2006, 19:39 Posted By: wraggster
ETk posted this news about his Megaman Clone for the DS:
The game menu with level selection is almost done, now you can select level, scroll down, see unlocked levels, etc.. I also have added the first boss ^^ .. no hp bar yet.
Changes:
-Added: Game menu to select level, check hero status, etc..
-Added: Boss loader, etc.. all functions to play with a boss and move it
-Removed: level complete screen, it will go directly to shop now
-Fix: Hero's arm now blinks when hero does.
-Fix: Fixed collision with max X on map.
-Fix: Fixed arm position when using the stylus and moving to the wrong way..
-Fix: Sprites animations are paused when pausing the game.
-Most important Fix: After adding the level select menu. The game was running at very slow fps (3-6), after 1 hour I fixed that (phew..) optimizing and removing unneeded code 
-Added: First step to save data.
I still have to do a lot of things... List:
-Finish level select screen
-Add something to the upper screen for title screen, level select screen and 'in game' screen
-Add a shop
..and when I finish that.. this:
-Add more levels
-Add more monsters
-Add more bosses
-Add more weapons
-Add 1~3 skills
-Add sounds and music
More info --> http://etk.scener.org/
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July 27th, 2006, 19:34 Posted By: wraggster
New release from Beyond DS:
Touch me (I'm famous) is a little homebrew game I developed for the Nintendo DS, making use of the touch screen feature. It's a combination between a shooting game and a rhythm game.
The song heard during the game is a sample from "Sweet euphemisms" by Soso.
- How to play
First of all, you have to hold the DS vertically, the same way as in Brain Training for instance. There is no "left-handed" mode at the moment, sorry about that (one day, maybe..).
The aim of the game is to blow everything up. To do so, you have to tap the enemies with your stylus, but always according to the rhythm: either on the beat (represented by the periodic flash effect), or on the back beat .
A "BOMB" shows up in case of success.
- Buttons
o Stylus : start the game, shoot enemies
o R : if pressed when starting the game, the background pictures will stay in black and white
- Score
o BOMB an enemy : +10 points
o TOUCH an enemy (without BOMB) : +3 points
o Multi-BOMB (several enemies BOMBed at once) : +20 points
o BOMB combo bonus : + 10 * maximum_BOMB_combo points
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July 27th, 2006, 19:08 Posted By: wraggster
Ben Harklin over at Nintendo Central has constructed a real (big) beauty: a semi-portable GameCube. He writes: "After a month of on-off work, I've finished my handheld Gamecube. Calling it a Portable Gamecube is an [overstatement] because I'm still tethered to the wall and it is still bulky and heavy."
And we thought the GameCube was known for its cute, little size. Hey, whatever it takes to play Smash Brothers on the go.
More info
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July 27th, 2006, 19:01 Posted By: wraggster
Via IGN
The Nintendo DS Lite may be one of the sleekest and sexiest handheld systems the company has ever released, but that doesn't mean it's the most durable. Or even unsusceptible to defects or design issues. The system has only been on the market for a little more than a month now in the US -- add another couple of months to that thanks to the earlier launch of the system in Japan. And in that time, tiny issues have sprouted up from the purchasers of the first generation units.
Don't consider yourself lucky if you've escaped the wrath of these defects with a pristine Nintendo DS system - perfection is the way it should be, and the chances are high that a perfect system is what you'll get. Status quo. Instead, consider yourself unlucky if you happen to find one or more of these symptoms in your handheld unit.
If you feel that you do have a defect, Nintendo of America's customer service is notoriously top-notch. Representatives will do everything in their power to make sure you're happy with your purchase, and if you do end up with a problematic Nintendo DS Lite system under its 12-month warranty. If it breaks on your own accord, you may be required to pay a repair fee. Contact information for Nintendo's customer service is located on the bottom of your Nintendo DS system.
Symptom: Dead pixels on one or both screens
Description: This is easily the most common of the handheld market, and it's not solely an issue with the Nintendo DS. Any LCD display is susceptible to an always off or always on pixel in its display, a defect that slips through the quality assurance check at the LCD manufacturing plant. The Game Boy Color, Game Boy Advance SP, and PSP have had this issue since they hit the market - cellphone, computer desktop PC, and HDTV LCDs are also at risk.
"Dead" pixels can be black, white, red, green, blue - essentially a "dead" pixel is one where one of the millions of dots on the screen remains on or off even when it's supposed to be a specific color. They're noticeable on a very white or very black image, but stick out like a sore thumb because they don't move when the image does.
Recommendation: It's all depending on your tolerance for unmoving tiny dots, and where the dead pixel is located on the screen. Contact Nintendo's customer service if the pixel gets unnerving and distracting, or you have more than one to deal with.
Symptom: Cracked hinge.
Description: On the external portion of the Nintendo DS Lite system, a single - but obvious - crack will form along the hinge. According to sources, this is caused by an overtightening in the Nintendo DS Lite manufacturing process. It's a common defect, but in the swing of things, it's an uncommon occurrence.
Recommendation: The crack is only cosmetic on the plastic surrounding the hinge mechanism - it doesn't affect the integrity of the hinge itself. If the crack really affects you in a Tony Shaloub's Monk sort of way, then Nintendo will replace your system if you contact them.
Symptom: D-Pad has weak diagonals.
Description: The D-pad has four internal contact switches: up, down, left and right. In order for Nintendo DS games to recognize a diagonal direction from your thumb, it has to press two contacts at the same time: up + right, up + left, down + right, down + left. The Nintendo DS Lite system seems to require a little more pressure to activate a diagonal direction. If you let up on the pressure, even if the D-pad is still pressed into the system, your on-screen character may end up just going in one of the up/down/left/right directions.
Recommendation: Unfortunately, this is just the way the DS Lite's D-pad was built. Most of our systems have this issue. One of our systems in particular feels like it has a physical abnormality inside of the unit that causes a plastic-against-plastic "pop" effect. This is the extreme case - if your D-pad "pops," contact Nintendo for a replacement. Otherwise, just learn to press more firmly for the diagonals.
Symptom: Shifting Touch-screen
Description: Pressing on the corners or edges of the Nintendo DS touch screen will cause the panel to slightly "give" under the thumb. It's a slight, insignificant, but noticeable shift.
Recommendation: It's a harmless "settling" of the touch screen panel over the LCD screen that you shouldn't be concerned about. Though we've had a touch screen that eventually lost its sensitivity and it had to be replaced. If your Picto-Chat sessions start getting all screwy and scribbly that's not due to your lousy penmanship, contact Nintendo for a replacement/repair.
Symptom: Yellowish screen.
Description: One of the screens has a slightly yellower tint than the other.
Recommendation: Live with it. This is something that's only noticeable on bright white screens - like, say, the boot up screen where it displays the Nintendo DS logo and the Seizure warning on a flat white screen where you can compare the two displays on the same level. Two of our DS Lite systems have the differing coloration, but we only noticed it when a reader asked if we had the problem. Unless there's a drastic difference in contrast, you shouldn't worry.
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July 27th, 2006, 18:54 Posted By: wraggster
It has emerged that Red Steel is likely to be the most expensive Wii launch game by a country mile, with the development budget for the well-received FPS running to an impressive 10 million Euros, about $12.7M or GBP £6.8 million. Which is quite a lot given most publishers are estimating overall dev costs for turning out a Wii game at less than half that amount.
The news comes via a French radio interview conducted with Ubisoft's Montreal development studio, which yielded little more than the rather impressive pricetag a major Wii game can command and that we can expect about 13 hours of end-to-end play in Red Steel's main single-player mode.
This will however come as very welcome news to Nintendo fans and everyone else eagerly awaiting the arrival of the low-priced and innovative machine later this year. There was a very real risk that the Wii would see a lot of cheaply-made (if very playable) gimmick software somewhat cynically churned out by publishers hoping to cash in on early adopters.
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July 27th, 2006, 18:51 Posted By: wraggster
Add Gearbox (Brothers in Arms series) to the growing list of third party Wii developers. Speaking with IGN, company president Randy Pitchford confirmed, "Gearbox Software is enthusiastically supporting the Wii."
Currently, Gearbox is developing Brothers in Arms: Hell's Highway for PS3 and Xbox 360. It's unclear if a version of this same title will be released for Wii -- similar to what's being done with Call of Duty 3 -- or if Gearbox will design an entirely new game for Nintendo's console, which, if this is the case, will still likely be a Brothers in Arms installment. Several months ago, an alleged Ubisoft (publisher of Brothers in Arms) release list was leaked onto the internet and featured an unnamed Brothers in Arms title for Wii.
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July 27th, 2006, 18:37 Posted By: wraggster
Nintendo is considering the option of making Wii region-free and therefore allowing Japanese and US versions of Wii games to play on UK consoles.
Nintendo will "share a lot of ways people can play globally, regionally, without boundaries," Perrin Kaplan, vice president of marketing and corporate communications at Nintendo of America, revealed in an online interview, when quizzed about the possibility of a region-free console.
She also admitted that Nintendo could learn a lot from the success of the region-free DS, saying that it showed them what works in the marketplace and then said that Nintendo "intends to keep [its] fans satisfied".
While the answers were intentionally vague, it's interesting that the notion was not dismissed out of hand.
It must be noted that Nintendo handhelds Game Boy and Game Boy Advance were both region-free, while the Nintendo consoles that were out at the same time were not; so the fact that DS is region-free isn't the sign of a new trend. But it does seem that Nintendo is registering that a region-free format can make for a more successful format.
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July 27th, 2006, 18:32 Posted By: wraggster
Nintendo is launching 42 All-Time Classics for DS on 29 September, the 'classics' being various card, board and parlour games such as poker, chess and draughts. And as the title suggests, there're 42 of them.
Each of the games makes use of the handheld's unique touch-screen function making games like backgammon, darts and snooker easier to play than ever before.
Multiplayer is available for most of the games, with some enabling eight players to compete at once using DS's WiFi connectivity.
To make the most of the multiplayer contest, All-Time Classics will have a built-in Picto Chat function so you can send and receive messages from your rivals. This means you can trash talk during chess or bluff during Texas Hold 'Em.
Via Gamesradar
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July 27th, 2006, 18:21 Posted By: scorpei
Hi all,

I've been at my PC all day but now I've updated my howto's again .
I now support the rt2500 (PCI) card (I have no rt2500 PCI card, so please report any bugs or etc. here or on the DSlinux forums) and have added a slow-system part/version of my howto.
If I am correct the rt2500 should be functional in newer versions of Knoppix.
I still use the same Linux WMB app with the rt2500, so maybe it helps compatibility.
The slow-system part/version requires no compiling to be done, shaving down a lot of time if you have a slower system.
Hope it helps some people!
Scor
Slow-system link.
Normal link.
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July 27th, 2006, 18:12 Posted By: wraggster
News from Divineo China
All the back orders will be shipped at once , new orders will be shipped in 3 days.

The G6 Lite *ENGLISH* is the flagship product from G6 Flash. It has internal memory and comes with 4G memory card (1G = 1 Giga bit = 1024 bit ). It supports both DS and GBA games but also includes emulators for playing FC, NES, SNES, GB, GBC, PCE, SEGA-MS & GG. The unit has a built in media player for playing the following formats:
- Dolby AC3 audio frequency file (*.AC3)
- target's file of DVD video (*.VOB)
- wave form sound file of Microsoft (*.WAV)
- MPEG-1 Audio Layer-2 file (*.MP2)
- MPEG-1 Audio Layer-3 file (*.MP3)
- Real media file (*.RA, *.RM, *.RAM, *.RMVB)
- MPEG-1 media file (*.Mpeg, *.Mpg)
- MPEG-2 media file (*.M2V)
- Windows media file (*.AVI, *.ASF, *.WMA, *.WMV)
- VCD video file (*.DAT)
- QuickTime media file (*.MOV)
- MPEG-4 media file (*.AVI)
- DivX media file (*.AVI)
The G6 Lite also has a built in PDA program with full english menus
Buy at Divineo China
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July 27th, 2006, 17:53 Posted By: wraggster
After taking a bit of departure in Rare's Starfox Adventures and receiving a disappointing shooter effort from Namco, we're hoping that the new DS offering, Star Fox Command, will signal a return to form for Nintendo's veteran space shooter series.
Releasing for DS in just a few months time, 'Command adds a few interesting features to the tried and tested Star Fox formula, including taking advantage of the DS hardware for touch-screen flight controls. Using a new commander view you can now look at the action from a top-down map perspective, and using the stylus draw flight routes across the map for yourself and your team mates. Obviously this adds a whole layer of strategy to the old Star Fox formula and the promise of multiplayer dogfights over Nintendo Wi-Fi also has us excited.
Star Fox Command is out in the US next month, with a European release following on October 20. We'll let you know how it turns out.
News and Screens at CVG
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July 27th, 2006, 17:51 Posted By: wraggster
We're always up for a bit of Mario platforming action, so we'll certainly be giving our Gamecubes a dusting-off when Super Paper Mario arrives later this year.
Mario's final Cube outing (or at least, we think it is) takes the old school 2D Mario formula and mixes it up with some 3D environments, and RPG elements swiped from the other Paper Mario games. This time around Mario's not going solo; you can also play as Peach and Bowsert too and by the looks of these screenshots, we reckon you'll be able to switch between them on the fly.
Super Paper Mario is out on October 9 in the US, with a European release hopefully following shortly thereafter.
Screens Here
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July 27th, 2006, 17:48 Posted By: wraggster
Well, if we were a patient suffering from some hideous, incurable disease, the last thing we'd want is some rookie doc fumbling around our insides with a giant nunchuk controller. But if you play the Wii's Trauma Center: Second Opinion, that won't be far from the deal. Thankfully though, you'll be the doc...
The game - technically a 'remake' of the acclaimed DS surgery sim - was announced back in May, but it's only now that details are leaking, courtesy of Famitsu. You'll be catapulted into the year 2018, starring as young surgery upstart Kousuke Tsukimori in a bid to save humanity against the fatal disease Guilth, which is apparently even worse than man or bird flu. (Shock!).
As we say, the game is more a Wii-only remake of the DS version rather than a bona-fide sequel. You'll reportedly get far more action-oriented gameplay, with the Wii 'nunchuk' enabling you to perform precision cuts. There will eight tools for you to 'muck' around with, with various actions, such as dabbing and using tweezers, beefing up the gameplay.
There will also be new surgical procedures, including heart ops and broken bones, nurses yelling instructions and three difficulty levels to challenge your surgical credentials.
Finally, the overall presentation is being upped a notch too, with more adult character designs and voices contributed by famous Japanese actors. Overall, it should rumble the pants of all video gaming Casualty/Holby City addicts out there. It's currently slated for a release in Japan later this year.
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July 26th, 2006, 19:15 Posted By: wraggster
Scott has updated his Civilisations type game for the Nintendo DS, heres the release info:
Twin Isles is a Civilization/SimCity-type game that I'm working on for the Nintendo DS. Second release. You'll need a homebrew enabled DS to be able to run it.
Since the first release:
Single Player Scenarios
Techtree has been balanced, new techs added
War, and Missle Launches
CPU player to play against
Save/load functionality
... and lots of other minor stuff
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July 26th, 2006, 18:34 Posted By: wraggster
Nintendo has recently released its 2006 DS line-up for the US and, while it is an undeniably exciting list, there is one game that's conspicuously absent - The Legend of Zelda: Phantom Hourglass.
The beautiful looking adventure is a continuation of the Wind Waker story which finds Link lost and alone at sea, and promises innovative control of the elf with the stylus and touch-screen.
Phantom Hourglass was playable at this year's E3 and was down for a winter 2006 release but hasn't appeared on Nintendo's latest US release schedule,
So far there's been no official comment from Nintendo about Zelda's absence, but hopefully it's only a minor delay and we can look forward to the Phantom Hourglass early next year.
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