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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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July 26th, 2006, 18:22 Posted By: wraggster
News from Eurogamer
Nintendo of America has outlined its DS release schedule for the fourth and final quarter of the year, and since it features several games absent from Nintendo of Europe's recent counterpart and you'll be wanting to import them, you'd best pay attention.
Not content with that, and perhaps aware how tedious July can be, Nintendo's even teasing us about the Wii release date. "Perhaps the secret to the launch information for Wii is somehow encoded in the text of this news item. You might want to pore over it for a few hours before staying up all night to debate phraseology and comma placement with your friends online. Or maybe it's all just a scam to get you to read the other games we have launching this fall. One of the two," the text reads. Those jokers.
RPG fans are surprisingly well represented, to kick off, with Magical Starsign (the second of the Japanese Magical Vacation games, fact fans) due out on October 23rd, and Children of Mana turning up on October 30th, as keen date-spotters already know.
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Those of you who had Yoshi's Island 2 pencilled into their diaries on December 1st, its European release date, may also wish to revise, as it's out a little earlier in the US on November 13th.
Good news for fans of brilliant Japanese rhythm-action import Osu! Tatakae! Ouendan, too, because iNiS' westernised sequel Elite Beat Agents will be with the yanks on November 6th.
Other games you might want to talk to your importer about include Pokémon Ranger, which is out on October 30th and not to be confused with the DS and GBA Pokémon Mystery Dungeon titles we'll be receiving over here on November 10th.
Then there's Custom Robo Arena, which is listed as December 4th, which is also the day when, if your eyesight's really impressive, you can expect to see Kirby Squeak Squad materialising on American shop shelves. The latter was shown briefly during Nintendo's E3 conference, you may recall, and is more of a traditional platformer than its DS predecessor Kirby: Canvas Curse/Magical Paintbrush. Let's hope it can maintain the quality level.
Finally, there's also Clubhouse Games on October 9th, but that's better known to us in the land of the really annoying sun as "42 All-Time Classics", and since we'll be getting it on September 29th there's really no need to charter a jet. The same goes for Nintendogs Dalmatian edition, which ships on October 16th in the US and is already out here.
Finally, it's worth noting that Nintendo is promising The Legend of Zelda: Twilight Princess for GameCube will show up in the US during fall, i.e. autumn, which means we can expect it before the end of the year basically - no surprises there.
Here then, in its entirety, is the US DS schedule announced by Nintendo of America:
Clubhouse Games - October 9th
Nintendogs Dalmatian edition - October 16th
Magical Starsign - October 23rd
Pokemon Ranger - October 30th
Children of Mana - October 30th
Elite Beat Agents - November 6th
Yoshi's Island 2 - November 13th
Custom Robo Arena - December 4th
Kirby Squeak Squad - December 4th
Aaand just to save you looking it up again, here's the recently announced Nintendo of Europe DS release schedule for the same period:
42 All-Time Classics - September 29th
Nintendo DS Browser - October 6th
English Training: Have fun improving your skills - October 13th
Sudoku Master - October 27th
Actionloop - October 27th
Pokemon Mystery Dungeon: Blue Rescue Team - November 10th
Mario Slam Basketball - November 10th
Hotel Dusk: Room 215 - November 24th
Yoshi's Island 2 - December 1st
Harvest Moon DS - Q4
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July 26th, 2006, 18:09 Posted By: wraggster
With the DS enjoying huge success at the moment, thanks to its mighty catalogue of quality titles, many are finally taking advantage of the system's region-free capabilities by importing games and avoiding the lengthy delays we frequently endure in Europe.
Now, Nintendo of America's vice president of marketing and corporate communications, Perrin Kaplan, has tackled the issue of possible region-free capabilities on the forthcoming Wii. Unfortunately, given Kaplan's somewhat acrobatic approach in response to the question, it's still unclear whether region-free Wii is a possibility - although it seems Nintendo is at least considering the issue.
Speaking to IGN on the subject of region-free, Kaplan explained, "Clearly, the success of Nintendo DS has offered a lot of lessons about what works in the marketplace -- and we certainly intend to keep our fans satisfied. For the Wii system, we are finalizing all the relevant details and will be making announcements in the coming months."
Kaplan continued, "We know that isn't what you all want to hear (or read) but at least we are being honest! We will share a lot of ways people can play globally, regionally, without boundaries. You're right that the region-free approach has proved to be a successful and attractive feature for Nintendo Wi-Fi Connection on Nintendo DS -- we have even blown the doors off our own anticipated numbers! Cost, ease-of-use and player privacy are the three things that were a focus for us with Nintendo Wi-Fi Connection. Those priorities also will apply to the Wii system."
Of course, you could argue that Kaplan deliberately misunderstood the question, seemingly interpreting the notion of region-free as 'being able to play against people anywhere in the world'. Still, as vague as the whole thing is, it's still nice to think that we might finally be able to enjoy games from all markets without the arduous wait often imposed by Nintendo's European arm.
Of course, for a definite answer to the region-free question, we'll just have to wait until Nintendo is ready to spill its mighty satchel of Wii beans this September. Bah.
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July 26th, 2006, 15:07 Posted By: wraggster
Lik Sang have done a great hands on feature of the new Opera Browser for the Nintendo DS:

Yesterday evening, we received the first batch of the highly anticipated Opera Browser for Nintendo DS and Nintendo DS Lite. While preorders are getting shipped out, we took the software for a test drive in our Wi-Fi enabled Gaming Room. New orders are welcome in the meantime, for US$ 49.90 only.
The Opera Browser comes in two separate parts, one cart for the Nintendo DS slot, another one for the GBA "accessory" port. The latter is actually the reason why there are two different versions depending if you got an original NDS or a Lite. The size is reduced with the Lite adapter so that it doesn't stick out of the handheld. The menu interface is available only in Japanese language and cannot be changed to English or any other tongue. It remains very easy to use for any import gamer though. As a matter of fact, the icons at the bottom of the screen are pretty self-explanatory. From left to right, it goes: Forward, Back, Refresh, History, URL Entry, Bookmarks, Find, Settings, Help, Screen Mode, Picture On/Off, Zoom, and Screen Switch. URL input can be performed in roman characters, simply typing on the virtual keyboard with the stylus. Everything is a touch away. No such thing as a language barrier on this title. Also, the cartridge is of course region free and will therefore work with any Nintendo DS system bought anywhere in the world, same as any Nintendo DS game.
Full article Here --> http://www.lik-sang.com/news.php?artc=3872&lsaid=219793
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July 26th, 2006, 11:22 Posted By: Mazza
We now have some hi res shots of the Supercard Lite and also one of it in the DS Lite and yes it does fit flush with a small black slot for the micro sd. Check out the pictures in the comments.
Damn that thang looks sexay! 
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July 26th, 2006, 01:35 Posted By: wraggster
Dynastab posted this:
Kinda got it to do what I wanted, but not really.
On a different note; I think I understand a lot of the theory behind the 2D core at this point. There are some questions that I have though, just looking for general procedures.
When you have one tileset and one map, how can you create a second, different map with the same tileset? How do you ensure that the tiles match up correctly on both maps? Re: gfx2gba and gimp efficiency.
How do you organize your image data in memory?
How do you maintain multiple sprites in memory?
What’s the deal with transparency and tiled bgs?
You don’t really need |BIT(15) color data in palette data do you?
Peaz!
Download Here --> http://dynastab.drunkencoders.com/?p=34
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July 26th, 2006, 01:30 Posted By: wraggster
davr posted this news:
Minor update here, no new features. Only change from last version is I'm testing with the new alpha version of libfat. Currently loading is DISABLED as libfat does not support directory listing yet. If you want a fully functional version, please see this previous post.
I have tested saving on GBAMP and Supercard CF. Please, test it on your devices and let me know if saving works correctly. As I recieve reports, I will update the info below. Thanks.
Tested, working: GBAMP, Supercard CF
Tested, seems to create 0kb files? M3 SD
Untested, but should work on: M3 CF, Supercard SD, Neoflash MK2/3
Untested, may or may not work: Max Media Player/Dock, EFA2
Download and Give Feedback Via Comments
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July 26th, 2006, 01:16 Posted By: wraggster
Joshua Zimmerman has posted a review of
Nintendos New DS Browser, heres an excerpt:
The game come in two parts. A regular DS game cartridge and a GBA game cartridge. Because of the size difference between the DS and the DS Lite, Nintendo has put out two separate boxes for this game with two separate sized GBA packs. As you can see my DS Lite GBA pack is clear and funky looking. I guess your meant to keep the GBA pack in at all times. Whatever Nintendo.
The Opera browser asks you a bunch of question the first time you put it in, most of which I didn't understand because I suck at Japanese. If you already have configured wireless spots on your DS the game will see these settings and try to connect to one of these spots. If not, configuration is quite easy.
Heres the conclusion:
So overall the browser works. You can view webpage and do e-mail, though the lack of flash, sounds, and Messager services combined with its horrible slowness makes the browser a real disapointment. For 4,000¥ its not really worth it unless you're going to be around a lot of wi-fi spots and don't have a computer near you.
View the whole review HERE
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July 26th, 2006, 01:09 Posted By: wraggster
Japanese security software developer Digital Arts Inc. is now offering an Internet content-filtering service for the Nintendo DS Web Browser, according to Nikkei BP. Called i-Filter for the Nintendo DS Browser, the service promises to block Web sites that contain pornographic or other undesirable content for a monthly fee of 315 yen (about US $2.70).
The service uses the Nintendo DS browser's proxy feature to restrict access, eliminating the need to install separate software. Digital Arts claims it has blocked around 5.46 million sites, or over 163 million Web pages. Employees at Digital Arts choose which Web sites to blacklist by inspecting them firsthand--a method the company touts because it means that sites are less likely to be blocked indiscriminately.
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July 25th, 2006, 20:35 Posted By: wraggster
News from Wintermute:
A second bugfix release of devkitARM is now available for download.
This release fixes the malloc problems with GBA code. The elf2flt code has now been removed due to user issues and the minor fact that it no longer works with an arm-eabi target. Some minor fixes have been made in the newlib stdio patches.
More info --> http://www.devkitpro.org/
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July 25th, 2006, 20:32 Posted By: wraggster
r.britt posted this news:
I've got a request for everyone who reads this journal and has a spare ten minutes... I'm interested in seeing different takes on the GUI layout for the game and how the interface should work - including key presses and stylus movements. A picture, something similar to what I did before, would be really cool, but whatever you can manage would be useful. Feel free to describe the picture too, and explain how the controls would work.
I want the game to have a level of customisability but I want the defaults to be really intuitive. I'd love to see what you all come up with! Either leave it as a comment here or email: nukomod@meatcity.co.uk
Any questions? Just comment 
More info --> http://cncds_project.livejournal.com/
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July 25th, 2006, 20:22 Posted By: wraggster
Datel have released a new press release today about 2 products that are incoming for the DS, heres the info:
Action Replay DS Blows your Games Wide Open!
It's here - the handheld game enhancer you've all been waiting for. Action Replay DS gets right to the heart of your DS games and blows them wide open with Infinite Lives, Infinite Health, All Vehicles, All Levels and more. As well as cheats, you can also play around with goofy, weird enhancements like Giant Heads, Tiny Characters, Massive Jumps and all sorts of similar silliness. All you need to do is enter one of our special cheat codes from CodeJunkies.com, swap the AR card for your Game card and you're away - you can play with cheats and enhancements the programmers never wanted you to have.
Action Replay DS is really easy to use. All you need to do to activate one or more of the codes stored in your Action Replay card is insert it into your DS or DS Lite, and switch on. When it boots, remove the Action Replay card and replace it with your game card. The game is recognised by Action Replay, and you're offered a list of cheats to activate. These crazy codes have been cunningly cracked by Datel's dynamic dudes, who put in many hours making sure every DS game is trained and tamed. For example, codes for the ever-popular Mario Kart DS include Unlock All Nitro Courses, Unlock All Retro Courses and Unlock All Characters, Cars and Classes. You can Freeze Time, give yourself Power-Ups and Trophies, and bag instant Three-Star Ranks. You can opt to instantly complete any mission with a Three-Star Rank too. There are similarly-sensational enhancements for the rest of the DS roster too.
But what if there are no codes for your game stored on your Action Replay card? How do you enter the Action Replay codes into your AR for DS? After all, you must update your codes database when you buy a new game, right?
Well that's a doddle too. If you have an internet-enabled PC, just run the software app that was supplied with Action Replay DS, and connect your Action Replay to your PC's USB port using the supplied cable. You then press the 'Update' button to download the latest codes database, featuring every code ever cracked, to your Action Replay DS. Alternatively, you can download just the codes you need as XML files, and then transfer them to Action Replay through the app.
If you're into serious handheld gaming, Action Replay DS is a must. It's got everything you need to get to the heart of your game, letting you play them in ways the programmers never intended. And remember, just like the PS2 version, Action Replay DS is not just for cheating.
Action Replay DS : $24.99
STOP PRESS
Hot on the heels of Action Replay DS will be Trainer Toolkit for NDS, a
pro-level game hacking system intended for technically minded gamers/hackers that lets you hack your own codes for use with Action Replay DS. Using the PC trainer software and dev-board hardware, dedicated individuals can now earn the respect of the underground community as creators of truly awesome codes!
Codes can be shared by creating links that make them directly available in Action Replay DS's Code Manager software. Trainer Toolkit for NDS is coming soon - keep watching this space for details.
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July 25th, 2006, 20:14 Posted By: wraggster
Press release from Nintendo:
The fourth quarter of 2006 will herald a new era for Nintendo with the launch of its remarkable new Wii™ home video game system. But that's not what this news item is about! How could that be, you ask? Perhaps the secret to the launch information for Wii is somehow encoded in the text of this news item. You might want to pore over it for a few hours before staying up all night to debate phraseology and comma placement with your friends online. Or maybe it's all just a scam to get you to read the other games we have launching this fall. One of the two.
As the weather cools down, the Nintendo portable game offerings heat up. FINAL FANTASY® V ADVANCE makes its way to Game Boy® Advance SP on Nov. 6. As series go, Final Fantasy is to video games what James Bond is to movies. Final Fantasy loyalists will enjoy an opportunity to debate which installment was best.
Nintendo DS™ owners are the big winners. Every week or so, another huge DS title hits, from the Touch Generations title Clubhouse Games™ to fan favorites like Elite Beat Agents™ and Yoshi's Island™ 2. Clearly a gamer's idea of paradise, here is Nintendo's upcoming DS lineup:
Oct. 9: Clubhouse Games™
Oct. 16: Nintendogs™ (Dalmatian)
Oct. 23: Magical Starsign™
Oct. 30: Pokémon® Ranger
Oct. 30: Children of Mana®
Nov. 6: Elite Beat Agents™
Nov. 13: Yoshi's Island™ 2
Dec. 4: Custom Robo™ Arena
Dec. 4: Kirby™ Squeak Squad
And, for Nintendo GameCube™ owners, The Legend of Zelda®: Twilight Princess will be available for you this fall. An enhanced version also will be a launch title for Wii. That will all happen on … Oh look, we're out of space.
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July 25th, 2006, 20:12 Posted By: wraggster
A leaked listing of games for Wii has revealed that Wii games will be priced at 49$, check out the listing via Comments
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July 25th, 2006, 20:01 Posted By: wraggster
Lazyone has released the first Alpha test version of his Mini Vmac Macintosh emulator for the Nintendo DS, heres the info from the release:
The zip file linked to below contains:
Mini vMac application file (minivmac.nds)
50MB Disk image with System 6.0.8 installed and a few utilities and games (mac_hd.img)
Readme.txt (something which you must read first)
Ofcourse you will need to supply your own Macintosh Plus rom inorder for this to do anything, and must have a device supported by chishm’s FAT library.
The archive is around 8mb, all files ( including the rom ) must go in the root of your memory device.
If you would like to donate some spare change towards a supercard CF please use the link on the right.
It may help me support 4mb emulation aswell as increase compatibility of all homebrew I develop.
Target amount is $45 CDN, I will pay for all taxes and shipping.
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July 25th, 2006, 19:38 Posted By: wraggster
Linkers4u.com have announced they are taking preorders for the new SuperCard Lite which is shipping on the 28th July, heres the info and screens etc:

Price is $43
Product Features
Use MicroSD Flash
Compatible to SuperKey, SuperPass, Max media Launcher...etc.
Higher Speed than SuperCard MiniSD and SuperCard SD version
Fits into NDSL gba slot PERFECTLY
More Description
SuperCard Lite (MicroSD) is Specially designed for NDS Lite Consoles. For backuping files it uses MicroSD card. It allows you to run a variety of software, Play Game, Watch movie, E-book, Music and Photo albums. Super Card is easy to operate. Just use the bundled software to convert NDS games/HomeBrews and copy them to MicroSD card. Then, you are ready to enjoy the games. *SuperCard Lite is designed for NDSL consoles only.* *SuperCard Lite must be work with PassMe device in order to play NDS games/HomeBrews, e.g. SuperKey, Max Media Launcher...etc.*
Interesting it uses MicroSD - same as my new phone 
Preorder at Linkers4u.com
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July 25th, 2006, 19:32 Posted By: wraggster
In a portable games press release out today, Nintendo beckoned the blogosphere to bite the following speculation: "Perhaps the secret to the launch information for Wii is somehow encoded in the text of this news item." The bait has been taken. Gaming Target writes:
The fourth quarter begins on October 1. Now look at the list. At least one game is released every Monday in the fourth quarter except for the following dates: October 2, November 20 and November 27. November 27 is after Black Friday, so it's out. November 20 is after the launch of the PS3, so that's out too. That leaves us with October 2. The Wii will launch on October 2.
We like their sound decoding work but heaven forbid the company decides to release the console on the same day as another platform game.
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July 25th, 2006, 19:25 Posted By: Mazza
The Supercard Team sent this email to their distributors,
I am glad to tell you that our new product SuperCard Lite (MicroSD) will released soon. You can order at this moment, and we can ship to you before our release date. So, we can begin to sell SuperCard Lite at the same time all over the world.
SuperCard Lite Main Feature:
1. Use MicroSD Flash.
2. Can be insert into NDSL GBA slot without any stick out.
3. High Speed than SuperCard MiniSD and SuperCard SD version, running
DS game almost whithout any break when using high speed MicroSD Flash.
We are making the website of SuperCard Lite, I hope can finish it soon.
This news is pretty old but we have some pictures although I can't confirm they are real, check them out after the jump.
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July 25th, 2006, 19:09 Posted By: wraggster
Source: Several product listings on major game retail and rental Web sites (see below).
The official story: "We can't comment at this time."--Midway rep.
What we heard: Though they may now hold respectable jobs and/or be pillars of the community, many gamers in their late 20s and early 30s grew up dreaming of laying waste to major metropolitan centers. These youthful fantasies came courtesy of Rampage, the Midway Games arcade classic that put players in the oversized paws of one of three giant monsters: the King Kong-esque ape George, the Godzilla-esque reptile Lizze, and the oversized werewolf Ralph. Its gameplay comprised climbing skyscrapers, smashing foundations, crushing military vehicles and eating any hapless humans which cross said monsters' path.
The title was a solid hit in arcades from its 1986 introduction well until the 1990s and beyond--a functional unit attracted crowds in San Francisco's North Beach district until it died in 2004. However, console versions of the franchise have had a rather spotty record. Rampage World Tour (PlayStation, Saturn, Nintendo 64, and Game Boy Color) garnered mediocre reviews when it hit stories in 1997 and 1998, as did Rampage 2: Universal Tour (PlayStation, N64, and GBC) in 1999, Rampage Through Time (PS), and Rampage Puzzle Attack (GBA) in 2001.
Besides a poorly received 2005 GBA port of the original game, the Rampage franchise lay fallow until this April, when Midway released Rampage: Total Destruction for the GameCube and PlayStation 2. Though the game also garnered a lukewarm response from reviewers, it now appears the revamped version of the monster mash will be making its way to next-generation consoles--and a certain popular handheld.
According to retail-posting product listings on CD Universe and GameFly, Rampage: Total Destruction is coming to the Nintendo Wii. Though neither listing had any details on the game, it is almost certain that it would take advantage of the next-generation console's motion-sensing controller, which would in turn transform adults pushing 34 into stomping, jabbering Gorgo wannabes in their living rooms. For those who would prefer to crush buildings on the go, GameFly is also listing Rampage: Total Destruction as coming to the Nintendo DS, Nintendo's dual-screen handheld.
So will Rampage tear it up on Nintendo's latest gadgets by year's end? Though Midway wouldn't comment, a source close to the publisher strongly hinted that both versions would be announced shortly. "It won't be long now, " he or she said, essentially confirming that Midway, having already announced Ant Bully for the next-gen console, is joining the third-party rush to jump on the Wii-wagon by year's end.
Bogus or not bogus?: Not bogus.
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