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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
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THE LATEST NEWS BELOW
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August 2nd, 2006, 16:34 Posted By: wraggster
A new range of Flash carts is coming to the DS, heres the specs/info:
1. Compatible with all NDS/NDS Lite version;
2. Support Win98/Win2000/WinXP
3. Support Memory from upto 1GB
4. 100% comatible all NDS games.test the NDS games
all pass!
5. buldin cell battery,saving game directly to it
6. 1 year warranty.
More details as we get them, screen via comments
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August 2nd, 2006, 16:24 Posted By: wraggster
WhiteX of Emulation 64 has posted a review of the Nintendo DS game Mario Hoops:
Mario Hoops 3-on-3 (J)
One of the many Mario sports game, on this one you get a trio of characters from the Mario Bros. franchise and go play some Basketball against other three with all the crazy stuff you´d expect from a Mario game, a lot of unlockables and an all new control interface.
Presentation/graphics 10
There´s nothing more beautiful than this game on the DS to this date, period. All characters are perfectly rendered and animated, they have different walks, voices and special shots, all with very nice special effects, the courts are thematic, colorful and detailed, with different types of hoops, hazards and backgrounds also a little intro is played before the start of the games.
Music/sound effects 8
Nice and catchy tunes with a different set of voice clips for each character make of Mario Hoops 3 on 3 a good and varied sound experience, the sound effects are fitting and appropriate, not getting in the way of the fun.
Gameplay 5
Here´s where the cookie crumbles, the thing is that MH:3x3 plays with a Dpad/touchscreen combo that is not the easiest to grasp more so to lefties like me that have to play with the ABXY buttons, it uses the Dpad to move the player around and touchscreen inputs to command whatever it does with the ball, for an instance, if you draw a line from the bottom to the top, the character will shoot the ball towards the basket, if you draw a line to a team mate, you will pass it the ball, the recognition of the commands is good but sometimes your team mate will be in a position where you will end up shooting to score instead of passing, also the perspective gets in the way on the defense when you try to block a dunk and you are farther than you think from your enemy.
The scoring is made through a combination of collected coins and successfull converted shots, you will get one point for each coin, that you get by bouncing the ball into question blocks in the ground, and 20, 30 or 40 points for normal, 3 point and specials respectively, the question blocks move around the court so it is important to tap the screen left or right to change hand and match the way the block is going, also if you hold the stylus still, your player will aim for a better shot.
Other point worth mentioning is the lack of good AI, your companions are worthless, more often than not you will see them getting a stray ball bounced on their heads and they do not have the courage to pick it up and if they do, I only saw it once, your perspective will remain on the player you were even still with the defensive moves, you will only get control of the ball if you switch players, you never see them stealing a ball, blocking or jumping alongside an adversary.
Your enemies start up just the same, stupid as it can get, it will be no surprise to have scores like 1000 x 0 in the first cup but from one cup to another...I don´t know, i guess they got a ball with the talent of the NBA players because they will sweep the floor with your face, they will become as flawless shooters as vicious defenders, you won´t stand a chance.
That gets in the way of the fun because in the later cups you will forget about coin collecting and aiming focus, let alone specials that take patterns of ten tappings on the touchscreen for Mario as an example, you will try to get in the zone with two passes or less and shoot as fast as you can.
DS factor 8
There´s a configuration to use the buttons but you lose half of the gameplay with it, the game is all played with the touchscreen, that shows an overview of the court as well.
Learning curve 4
Quite steep, you will get some three bursts of gameplay to learn to play it after the extensive tutorial and still the Final Fantasy team will laugh at you corpse on your nightmares.
Lasting appeal/game modes 8
If you can put up to the gameplay, you have the tournaments, the instant action, lots of characters and courts to unlock and the skill challenges.
Import friendly 8 (this will only appear on games marked as "J" from now on) Very much, aside from the menus, the entire game plays in english, even the voices.
Final considerations
A nice idea, a solid engine and a faulty gameplay make Mario Hoops 3 on 3 a game that you will most definetely wait to reach our shores instead of importing and even when the english version comes out you better rent it first.
Awesome review
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August 2nd, 2006, 16:21 Posted By: wraggster
Spacy has released a new build of the best GBA emulator for windows, heres whats new:
Removed restriction that prevented listing of display modes smaller than 640x480 for DirectDraw.
Old screenshots will no longer be overwritten.
Added aspect ratio correct scaling to Direct3D (triggered by !theApp.fullScreenStretch)
ReAdded texture filtering support to Direct3D.
Removed remaining code pieces of flash size enhancedDetection.
Changed some default settings including default flash size (is now 128 KB at first start).
Fixed little misspelling in INSTALL.txt
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August 2nd, 2006, 16:15 Posted By: wraggster
Lazyone has posted a new release of his Macintosh emulator for the Nintendo DS:
First of all, thanks to everyone who donated - the Supercard arrived monday and I was able to test and make the changes necessary to add in an appended filesystem for flashcart users and people who have fat library incompatible devices.
Changes in this version:
—————————
- Disks are loaded at startup in the order of their filenames ( disk0.dsk, disk1.dsk, ect… )
- Added romdiskfs build
- Added disk in SRAM for romdiskfs build
As a side note, I have been looking into using the Supercard’s extra ram as a possible method of 4mb emulation.
The first few tests I have done (not with vMac) have been successful and I will begin to do some more tests in the near future.
Let me know if there are any problems.
[Added]
You will need to supply your own disk image fir this build aswell, check out my tutorial:
System Disk Tutorial
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August 2nd, 2006, 16:01 Posted By: wraggster
New for GBA/GBMicro from SuccessHK

VeggieTales LarryBoy and the Bad Apple is a platforming / puzzle adventure game for the Nintendo GBA. Inspired by the upcoming feature length DVD, this game centers around the themes of temptation and moderation. Players will take control of LarryBoy, the caped cucumber crusader, and try to stop the evil Bad Apple from tempting several citizens of Bumblyburg. In order to do this, players will take on a series of time based platforming missions located in a variety of wild areas around the city
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August 2nd, 2006, 16:00 Posted By: wraggster
New for GBA/GBMicro from SuccessHK

Barnyard brings the animal world to life on your GBA! Players will start off as the 'new cow on the block,' form alliances with fellow animals, taking on challenges and sporting competitions, protecting the farm from coyote invaders, and doing lots of goofing off on the side. Players will be able to explore a fully interactive world and prove that they have what it takes to be the biggest party animal of all.
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August 2nd, 2006, 15:58 Posted By: wraggster
New for Nintendo DS from SuccessHK

Product Features of Nintendo DS Hori Multi Pouch DS Lite
Protect your NDS Lite and accessories against damage
Made of shock absorbing material
Includes storage pockets for 2 NDS games, stylus and cables.
Officially licensed by Nintendo, and produced by Hori Japan with the Nintendo DS brand on the front
5 colors available: Black, Blue, Pink, Grey, Light Blue
More Description of Nintendo DS Hori Multi Pouch DS Lite
Officially licensed and branded protective carry case, stylistically designed to keep your DS Lite and accessories protected from minor bumps, drops or scratches. Includes storage pockets for 2 NDS games, sylus and cables
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August 2nd, 2006, 15:57 Posted By: wraggster
New for Nintendo DS from SuccessHK

Product Features of Nintendo DS Hori Compact Pouch DS Lite
Protect your NDS Lite and accessories against damage
Includes 3 little pocket inside the pouch for storing game carts
Made of shock absorbing material
Officially licensed by Nintendo, and produced by Hori Japan with the Nintendo DS brand on the front
5 colors available: Black, Grey, Blue, Pink, Light Blue
More Description of Nintendo DS Hori Compact Pouch DS Lite
Officially licensed and branded protective carry case, stylistically designed to keep your DS Lite and accessories protected from minor bumps, drops or scratches. A strap that is attached to the back of the pouch can belinked to your belt or any other clothing article that has a loop on it.
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August 2nd, 2006, 15:56 Posted By: wraggster
New for Nintendo DS from SuccessHK

Product Features of Nintendo DS NDSL 17in1 Value Pack
Accessories Kit 17in1, contain almost all you need for your NDSL
Extremely inexpensive. The perfect accessories pack for NDSL at this moment
The Protective Carrying Case can keep your NDSL from dust and scratch
Car charger can power your NDSL on the go
More Description of Nintendo DS NDSL 17in1 Value Pack
Take this Power Pack and upgrade your NDS Lite to the ultimate gaming system on the go
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August 2nd, 2006, 15:49 Posted By: wraggster
News from Play Asia:
Weekly Special: Mario vs. Donkey Kong for Gameboy Advance™ at US$ 12.90 only - offer valid for 1 week
From the publisher: After years of apparent good will, Mario and Donkey Kong are at it again -- this time on Game Boy Advance! Donkey Kong has stolen all the Mini-Mario toys from the Mario Toy Co., and now it's up to Mario to hunt down his long-time nemesis and retrieve the pilfered goods. He'll have to race through confounding levels, finding keys and releasing Mini Marios, before time runs out. Along the way he'll master new moves in order to scale the puzzling heights of six action-packed worlds!
Mario vs. Donkey Kong for Gameboy Advance™ is now available at US$ 12.90 only.
More info --> http://www.play-asia.com/SOap-23-83-...9-en-84-n.html
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August 2nd, 2006, 15:41 Posted By: wraggster
Sega is developing a Nintendo DS version of its trading-card-based strategy title Sangokushi Taisen, according to Japanese magazine G Pimo.
Though physical cards will not be used, the game will try to capture the feeling of moving cards around on the screen with the touch pen, and it seems the game will be played with the DS flipped on its side, a la Brain Age. New to the DS version will be an original story mode that lets the user play a campaign as one of the three factions--the Gi, Go, or Shoku. The Wi-Fi capabilities of the DS will also be used to support online matchups between players anywhere in Japan.
According to G Pimo, the DS game will be based on Sangokushi Taisen 2--the sequel hitting arcades in May--and include a bonus card that can be used in the arcades.
Sega's arcade game Sangokushi Taisen--not to be confused with Koei's Sangokushi--has been in Japanese arcades since March 2005. In this fantasy strategy game, players assemble decks of trading cards and bring them to the arcade. The cards actually act as a controller for the game; players place their cards on a horizontal screen on the console and move them around to give their armies orders.
The game has attracted about 500,000 registered users and sold more than 100 million trading cards.
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August 2nd, 2006, 15:38 Posted By: wraggster
A spokesperson for Nintendo UK has confirmed to GamesIndustry.biz that the price of software for the next-gen Wii console will be "broadly in line" with the cost of current-gen games.
The confirmation follows a suggestion by Electronic Arts that Nintendo's first-party titles will go on sale for US$49.99. That would put games like Super Mario Galaxy on store shelves for US$10 less than their first-party Xbox 360 equivalents.
Clarification of the comments was not immediately available, but a Nintendo UK spokesperson pointed out that the company made similar remarks at E3.
Indeed, as early as March, Nintendo president Satoru Iwata told CNN Money: "I cannot imagine any first party title could be priced for more than $50."
However, Iwata added that Nintendo will have no control over how other publishers price their Wii games.
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August 2nd, 2006, 15:33 Posted By: wraggster
New commercial game for DS released:

Latest installment in the Power Pro Kun, Konami's very popular SD baseball simulation. This time around the game revolves around the management and training of a baseball team. The ultimate goal being to lead them to the legendary Koushien Stadium. 6 modes of play are available such as Captain mode, Coach mode and a Wi-Fi mode.
More info / buy here --> http://www.lik-sang.com/info.php?pro...7&lsaid=219793
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August 2nd, 2006, 15:31 Posted By: wraggster
Nintendo has identified $49.99 as the potential price point for its first-party Wii titles, according to Electronic Arts executives.
That would put games like Super Mario Galaxy on store shelves for $10 less than their first-party Xbox 360 equivalents.
Clarification of the comments was not immediately available, but a Nintendo UK spokesperson pointed out that the company had made similar remarks at E3, stating that next-gen Nintendo pricing would be "broadly in line" with current-gen price tags.
That's consistent, at face value, with EA's comments this week, and may even be the source of them.
Beyond that, EA's enthusiasm for Wii continues unabated. After revealing the company had "ramped up production" for Wii and DS Lite, senior executives told investors that they planned to ship Madden and Need For Speed: Carbon during the console's launch period later this year, to be joined by several more before the end of March 2007.
Elsewhere the company was relatively downbeat on PlayStation 3. While it speculated that it would be able to unlock "a lot of horsepower... in years two, three and four", it played down differences between PS3 and Xbox 360 games and suggested that it would be difficult for Sony to meet its aggressive target of six million units shipped by the end of March.
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August 2nd, 2006, 15:23 Posted By: wraggster
Personally, we've always been largely indifferent to Nintendo's camp men-boy-fairy-wannabe Tingle, first seen in the N64's Zelda: Majora's Mask. It seems though, not everyone's quite so neutral when it comes to the poor guy - with internet messageboards filled with people who either want to take Tingle home, dress him in a bow and hug him till his eyeballs squeeze out or, at the other end of the scale, beat him to death with a spade, kick his unmoving carcass, incinerate the remains then finish with a heartless, cackly jig of disdain on the ashes.
Now, with the news that Nintendo is poised to unleash the rather beautiful, if utterly, utterly insane DS action RPG Fresh Tingle's Rose Colored Rupee Land in Japan, it seems that Nintendo of America is canvassing the masses to see whether a Western release would send fans into orgasmic euphoria, or have them storming the HQ with pitchforks and flaming torches.
Advertisement:Over on its official website, Nintendo's whacked up a Tingle survey with questions ranging from 'Which of these best describes your view of Tingle' to 'If Tingle made an appearance in the upcoming title The Legend of Zelda: Twilight Princess for GCN and Wii, how would you feel?'. Tingle lovers and haters alike can make their case, presumably affecting the game's chances of seeing the light of day over here.
Sadly, it looks like our North American cousins are the only ones worthy of an opinion as the survey is technically closed to everyone else. Of course, in no way would we condone signing up with a fake name and fake US address in order to convince Nintendo that its beautiful, off-the-wall adventure deserves a Western release. Although, it's not like we'd ever know if you did, eh?
Tingle Survey
Via CVG
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August 2nd, 2006, 15:20 Posted By: wraggster
Despite being dry-humped by a rotund, acne-clad American youth at the time (at least, we think that's what he was trying to do - either that or he was desperate for some sort of affection and was trying to steal a reverse cuddle), Contact - the forthcoming Suda 51/Grasshopper Manufacturer DS RPG - was one of our surprise highlights of this year's E3.
Offering up a slightly bonkers tale of a marooned scientist and the boy he enlists to save his bacon, Contact is visually impressive if nothing else. Featuring an isometric pixellated viewpoint of the professor's lab on the top screen and lush hand-painted-style enviroments on the bottom for your adventuring needs, the game's graphics are one of many unique traits Contact shows.
The game has some beautifully implemented touch-screen controls, providing easy access to your combat system, inventory and other novelties such as the peel-off-and-plonk-on sticker power upgrades. And there's a huge array of foods, weapons and ability-defining costume changes and a wealth of other stuff - including Nintendo Wi-fi Connect support - that's sure to please DS fans in need of some decent RPG goodness.
Contact is currently going through the lengthy translation process and is set for release in the West this September. While we wait, you can check out these brand new screens from the game - expect some full Contact impressions in the near future.
News and Screens at CVG
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August 2nd, 2006, 15:19 Posted By: wraggster
EA has said it expects to have four to five games out for PS3 between the console's launch and the end of the year, confirming at this stage three of the titles: Need for Speed Carbon; Madden NFL 07; and Tiger Woods PGA Tour 07.
Discussing its launch games line-up for Sony's next-gen console - during a conference call held with media and analysts yesterday - the company also admitted, while fielding a question on Xbox 360 versus PS3 technical capabilities, that it's extremely unlikely that the initial wave of titles will do PS3's hardware justice.
"This Christmas, it's going to be difficult to harness the full power of the PS3 on first generation software versus what will be second generation 360 games, so they're going to be more alike than different, is our opinion at this time," an EA exec commented.
They continued: "As those machines develop over time [...] there's a lot of horsepower inside the PS3 that we'll be able to unlock over years two, three, and four that we're very excited about."
EA additionally took the opportunity to touch on Wii and DS during the conference call, revealing plans to boost focus on both machines. "We're definitely going after those platforms", the publisher revealed, "...we have ramped up [game] production for the Wii and DS Lite". It added: "In terms of relative investment on the Wii and the DS, we are moving resources against those platforms to increase SKU count."
The publisher went on to say, however, that it only expects to have a couple of titles out for Wii's launch period - Need for Speed Carbon and Madden NFL 07 - and a total of five released by the end of the company's fiscal year - March 2007. It's possible that EA's Wii games will retail at $49.99 in the US (apparently, Nintendo has indicated that first-party Wii games will not retail for more than this amount over the pond), but that remains to be confirmed.
Reportedly, EA didn't have an awful lot to say about Xbox 360 during the conference call, chairman and CEO Larry Probst simply stating, "We're pleased to be the leading publisher on the Xbox 360".
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August 2nd, 2006, 15:16 Posted By: wraggster
If you've not played Phoenix Wright: Ace Attorney on DS yet, consider our verdict a life-sentence on your head for being way too slow on the uptake. For those not in the know, Phoenix Wright - or Gyakuten Saiban as it's known in Japan, where the franchise has been going for yonks - is Capcom's take on the point-and-click genre, mixed in with a dollop of lawyer simming.
Thankfully, the company saw fit to launch its first Phoenix Wright title for the DS (actually a remake of the very first GBA Gyakuten Saiban) in Europe last year, to much acclaim. As a reward for our slobbering praise, Capcom is primed and ready to bring its second DS entry, Phoenix Wright: Ace Attorney - Justice for All, to the West early 2007 and we've got a bunch of new shots from the game for your to examine and slap in your evidence bags.
Phoenix Wright: Ace Attorney - Justice for All follows the path of Capcom's original DS iteration, this time providing a touch-screen makeover for part two of the GBA Gyakuten Saiban series. New editions for the DS sequel include the "Psyche-Lock" feature where you'll have to catch witnesses out with your rapier-like cunning to break down their mental barriers and find the truth. To compliment this, Phoenix Wright now has a health bar-style meter during court scenes, which depletes every time you fail to coerce information from your charges.
Phoenix Wright: Ace Attorney - Justice for All is set to hit the US early next year with, hopefully, a European version to follow. Put it this way, if Nintendo Europe doesn't get its act together, there'll be more than an OBJECTION!!! - it'll be time for a couple of gavel blows to the face.
News and Screens at CVG
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August 2nd, 2006, 15:12 Posted By: wraggster
Midway has announced that it's set to bring the latest instalment in its long-running fighting series, Mortal Kombat: Armageddon, to Nintendo's Wii in Q1 2007. With both Xbox and PS2 versions planned for release later this year, the news should be welcomed by Nintendo fans desperate for a slice of bloody brawling action - particularly as the series hasn't appeared on a Nintendo system since 2004's Mortal Kombat: Deception.
There's currently no word on how the game will utilise the console's unique Wiimote (if it does at all) but, interestingly, Ed Boon - co-creator of the Mortal Kombat series - told US mag Game Informer earlier this year that he didn't think fighters could be done on Nintendo's new system: "You know, I don't know how you could. One of the things about the Revolution controller is that you don't have immediate access to a whole bunch of buttons. It's like your holding a television remote and you have that directional pad and you have a big A button next to it.
Boon continued, "But there's not five or six buttons to give you all of these functions, so maybe they will compensate but tilting one way for blocking or another way for attack. But that is so dramatically different. So it will either be one of the biggest hits in the world or a big failure. I certainly hope it does well."
Presumably then, he's changed his mind. Either that or we're going to be watching a non-interactive slideshow of spine-ripping and limb-rending come Mortal Kombat: Armageddon's Wii release next year.
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August 2nd, 2006, 15:11 Posted By: wraggster
Ubisoft's got a taste for Wii and it just can't get enough it seems. With the publisher already having announced both shoot-and-slash-'em-up Red Steel and Rayman Raving Rabbids as launch exclusives for Nintendo's upcoming console, it seems that Ubisoft actually has a grand total of seven games in the works for Wii.
Ubisoft North America president Laurent Detoc revealed the number while speaking at the Ziff Davis Electronic Games Summit in Napa, according to reports on 1UP.com. Furthermore, Detoc couldn't help but gush in the face of the console, stating that he expected the machine to have a "large audience and market." He also revealed that despite his dwindling interest in the current crop of me-too games, Wii offered a fresh new experience: "The first time I picked up that sucker I couldn't stop playing it."
Meanwhile, at the same event, Midway President David Zucker revealed his company has six games in progress for Nintendo's console, with Mortal Kombat: Armageddon due in 2007.
Hopefully, we can expect to see more of both publishers' new games as Leipzig 2007 rolls around later this month when, it's rumoured, a whole bunch of previously unseen Wii titles will get their first airing.
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