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July 28th, 2006, 23:54 Posted By: wraggster
Give Nintendo props: Between the 'New Super Mario Bros.' big launch, reams of positive Wii press and killer sales on its iPod-inspired DS Lite, all's currently rosy in the Mushroom Kingdom. But as the DS Lite's ($129.99) June 11 launch -- two-thirds the original brick-sized handheld's dimensions, 20 percent less heavy and only half as likely to incite public ridicule -- illustrates, not every Nintendo launch has ranked so high in the public opinion.
Don't get us wrong. The same visionaries who delivered 'Metroid,' 'Star Fox' and Captain Lou Albano as a certain portly plumber know a hit when they see it. Still, for every innovation the legendary manufacturer has rocked our world with, there's an equally dirty skeleton in its closet that Nintendo's Reggie "Kick A$$ and Take Names" Fils-Aime and co. wish you’d forget.
In the spirit of love and remembrance, we recap the Big N’s rollercoaster of a resume. Here, you'll find Nintendo's finest (and not so fine) contributions to the interactive entertainment biz.
Full Article at AOL
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July 28th, 2006, 23:52 Posted By: wraggster
The December 1991 issue of Nintendo Power was recently unearthed, revealing eerie similarities between lil' Jimmy Peterford's "ultimate game system" fantasy and Nintendo's forthcoming Wii. As it turns out, Peterford nailed the Super Mario Galaxy name and likely came within a few dollars of the actual Wii launch price with the $259.95 figure he offered up. But the connection between Peterford's seemingly innocent wish and Wii doesn't end there...
Digg commenter, EvolvedAnt, draws these additional parallels:
Peterford's prediction: "My fantasy game system would be a complex 512-bit system."
Wii: "...comes with 512 MB built-in flash memory."
Peterford: "It could display 27,876,992 colors at one time..."
Wii: "...can display 16.7 million colors."
Peterford: "...could play any game from any video game system that ever was..."
Wii: "Virtual Console."
Peterford: "There would be a miniature band inside that knew how to play any song!"
Wii: "Nintendo E3 2006 press conference started with a [virtual] band playing music that plays based off of the Wiimote." ['Wii Orchestra' tech demo]
Peterford: "You could even buy your own special chip that would allow you to make your own games for it!"
Wii: "Quote from http://wii.nintendo.com/hardware.html: 'It also will be home to new games conceived by indie developers whose creativity is larger than their budgets.'"
Peterford: "The system would come with six 27-button controllers..."
Wii: "If you count every button on the Wiimote, as well as Nunchuk, and include each axis of sensitivity for rotation, x, y, z as well as lateral movement sensitivity, as a separate method of input, you get a number very close to 27 if not on the dot."
Okay, so some of those parallels are a stretch, but heck, Nostradamus wasn't all that accurate either. Of course, the other explanation is that Nintendo stole the Wii concept from some kid out of Glen Cove, New York nearly 15 years ago. Alas, we'll never know...
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July 28th, 2006, 23:49 Posted By: wraggster
Over at Business Week Online, there's a fairly good breakdown of the impending launch showdown between Nintendo's Wii and Sony's PlayStation 3. Based purely on stats and current trends, Business Week predicts the Wii may possibly outshine the PS3 at launch in ways that maybe weren't foreseen when both consoles were originally announced. As they say, "With sales and profits rising and its share price at a four-and-a-half-year high, few would disagree that these are heady days for Nintendo."
To back up this rainbow road set up for Nintendo, BW points to the success of the DS vs. the PSP and also the development community's response to both companies. Some of those key factors noted in the article include:
Key to the DS's popularity has been Nintendo's knack of persuading people who wouldn't normally look at games to splurge on a DS.
Analysts add that the DS is also more popular with game designers. That's because the DS, with its dual screens, touch-screen technology, and voice recognition, offers something different from the PSP, which in many respects is a portable version of the PS2 with games to match.
And as with the DS, the Wii seems to appeal to gamemakers. In a recent survey, Famitsu, a Japanese game-industry publisher, asked software creators which platforms they would most like to create games for in the future. More respondents plumped for the Wii than any other platform. DS ranked second.
This is not to say Sony won't outsell the Wii as years pass, but all indications are that the Wii will come out with a bang. Anyone actually think the PS3 launch will be more successful at this point?
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July 28th, 2006, 23:19 Posted By: wraggster
Much of the coverage of the next-gen skirmish so far has focused on Sony and Microsoft. The already-impressive Xbox Live vs. the PS3. Just the same, for the first time in many years Nintendo is definitely in the running for top spot. About.com has a piece looking at what the big N is bringing to the next-gen party this November. From the article:
"While Nintendo is trend setting with controllers like the Wiimote and, to a lesser extent, the nunchaku dongle, other companies will be following along. Nintendo's game plan from the genesis of the Wii has been touch and gamer-friendly games. They see the future of gaming in the Wiimote. Everyone else, at this point, seems to be just catching up."
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July 28th, 2006, 17:01 Posted By: wraggster
Heres an excerpt
I tested both of these out with a Supercard, and an M3, and it works beautifully! It really is so simple to use, even the technically challenged can do it. All you do is plug this thing in the top, put your favourite flashcard in the bottom and you’re away! Both carts tested sit flush with the DS just like a regular cart. Booting up the DS with the switch on ‘GBA’ boots directly into the respective menus on the Supercard/M3 cards that were tested. If you have an MK2/3, which goes through the NDS slot, you can flick the tiny switch on the MK4, which boots directly into NDS mode. You can then select to boot to the MK4-mini/4 where a simple menu allows you to either boot into GBA mode again, or swap the MK4 in the slot for an MK2/3 device.
Read the Rest of the Review HERE
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July 28th, 2006, 16:56 Posted By: wraggster
wosret has released a new version of Nethack for the Nintendo DS:
Heres whats new:
The configuration-file option hilite_pet now works.
Commands can be assigned to the A, B, X, Y, Select, and Start buttons and also L+[button], R+[button], and L+R+[button]. A command can be up to 15 keypresses long (modifier keys do not count, so Ctrl-A, Alt-A, etc. all count as one keypress). To assign a command to a button, press Alt-B at any time during the game.
The screen is now redrawn only when something changes instead of every frame. If you notice that the screen does not update correctly in certain parts of the game, let me know at wosret@gmail.com.
The game should detect a DS Lite and switch the font on the top screen if it detects one. If it does not work and the text is still blurry, tap the bottom-right corner of the screen anytime after you enter your name or create a file called "swapfont" in the NetHack directory of your CF or SD card. The font now automatically be switched every time you start the game.
Download and Give Feedback Via Comments
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July 28th, 2006, 16:29 Posted By: wraggster
The new screens featured in today's article are representative of the Wii version, which is the farthest along. Although Nintendo's console is not as powerful as Xbox 360 or PlayStation 3, it does have an edge over the current generation, and Ancel believes that Ubisoft will be able to deliver a beautiful experience. "We did a lot of good looking games on this generation of graphics processors," he explained to Nintendo Power. "The Wii hardware is more powerful than those, so that's good enough for us." The team is concentrating less on polygonal benchmarks and putting its artistic foot forward for Raving Rabbids, and the in-game shots really do speak for themselves.
Screens Here
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July 28th, 2006, 16:05 Posted By: wraggster
News from Spong
Whilst there have been third party combined microphone/earphone DS headsets on the market for some time, SPOnG is happy to finally see Nintendo’s own offering, which releases in Japan on September 14.
Finally, we will be able to use chat-enabled games and microphone-enabled DS games on public transport, without looking like Rosemary, the telephonist from Hong Kong Phooey (if you are not sure what we mean, check out the pic to the right of the lady wearing Datel’s DS headset).
So, if you, like SPOnG have been having problems with playing games such as Nintendogs and Metroid Prime Hunters in public spaces (whilst slyly whispering into the DS’s microphone) you need worry no more. However, we cannot be held responsible for how other people on the bus or the tube might respond to you petting your virtual dog or smack talking with your mates on Metroid.
We put a call in to Nintendo UK to find out about a planned European release date and a few more technical specs for the headset (we presume the downside of this is that it transforms your DS’s stereo sound into mono). However all we got back from Nintendo was the usual, “We have made no announcement yet on this.”
Never mind, it’s only a headset. You’ll can get one on import come September. In the meantime, keep whispering.
Screenshot Via Comments
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July 28th, 2006, 15:53 Posted By: wraggster
New from Play Asia, all the following for DS/DS Lite:
DS Lite Tamagotchi Bag (blue) US$ 14.90
DS Lite Tamagotchi Bag (pink) US$ 14.90
DS Lite Tamagotchi Bag (white) US$ 14.90
DS Lite Tamagotchi Protective Seal and Stickers: Vol.1 US$ 6.99
DS Lite Tamagotchi Protective Seal and Stickers: Vol.2 US$ 6.99
DS Lite Tamagotchi Protective Seal and Stickers: Vol.3 US$ 6.99
Tamagotchi Card Case DS: Vol.1 US$ 6.99
Tamagotchi Card Case DS: Vol.2 US$ 6.99
More info --> http://www.play-asia.com/SOap-23-83-...9-en-84-n.html
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July 28th, 2006, 15:20 Posted By: wraggster

Those lucky chaps over in Japan can now play the latest StarFox game for the Nintendo DS which gets released today, heres some info about the game: Thanks starfox wiki
The game will feature more than 30 missions.
There will be multiplayer co-op and competitive game modes for up to six players on the Nintendo Wi-Fi Connection or eight players locally.
Similar to the canceled game Star Fox 2, each wingman appears to have his/her own unique spacecraft.
The player can plan his and her wingmates' routes using the touch screen.
Boosts and loops will be performed by touching virtual buttons on the touch screen.
The game will utilize the DS rumble pack.
Star Fox Command will feature voice acting, at least in the Japanese version.
More info / buy here --> http://www.lik-sang.com/info.php?pro...2&lsaid=219793
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July 28th, 2006, 14:45 Posted By: wraggster
New from Divineo USA

A clear case to protect your Nintendo DS lite from scratches and shocks. Easy to set up, it allows you to play while console is protected.
Manufactured with non toxic soft plastic material!
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July 28th, 2006, 14:33 Posted By: wraggster
Ubisoft has released a new batch of screenshots showing off Red Steel, its Yakuza-based FPS with controller-waving Wii sword fighting action.
Going by our initial E3 play impressions, the first-person sword slashing and gun fighting offers something really different - to say the least, which is why we're really looking forward to getting our hands on the game when it releases alongside the Wii later this year.
Screens Here
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July 28th, 2006, 14:31 Posted By: wraggster
Seriously, everybody loves the Wii. What's more, with developer support for the console growing day by day, another major software house has stepped up to be counted - this time, Gearbox, developer of the acclaimed Brothers in Arms series.
Speaking to IGN, Gearbox's president Randy Pitchford revealed, "Gearbox Software is enthusiastically supporting the Wii." However, as for the kind of support we can expect from the company, Pitchford stated, "At this time, we don't have any announcements to make about specific games we may be developing for Wii."
Speaking about Nintendo's forthcoming console itself, Pitchford enthused, "I think it's great. I'm very much looking forward to playing." Furthermore, he offered his own take on the machine, from a developer's standpoint, "The strengths of the Nintendo Wii include the price, the unique interface, the sure-bet library of games based on the great Nintendo properties and the promise back catalogue of classic games from Nintendo and others that they have partnered with. The weaknesses of the system include its lower relative power when compared to other next-gen consoles and the unique interface requiring more dedicated focus specifically for the platform (which makes it more difficult to amortize larger AAA budgets across more customers from multiple platforms)."
Of course, while we still have no official word on which titles Gearbox will be bringing to Wii, we can't help but cast our minds back to earlier this year, when an apparently leaked Ubisoft release schedule noted a Wii-bound Brothers in Arms game was in the works. Given the publisher's support for the console so far, with Rayman and Red Steel both set to debut as Wii exclusives, it wouldn't surprise us if Ubisoft was indeed intent on bringing another of its major franchises to Nintendo's increasingly bulging next-gen game line-up.
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July 27th, 2006, 19:49 Posted By: wraggster
Since Castlevania hit the Game Boy Advance just after the system's launch, it's been nothing but pure gold. Even Harmony of Dissonance, which is considered to be the weakest of the series, is still an amazing package that does the series justice. But while the GBA titles were great games, Castlevania: Dawn of Sorrow for DS is the only one that, in this reporter's opinion, comes close to the pinnacle side-scrolling adventure game Castlevania: Symphony of the Night. In fact, it's the pursuit of dethroning what is considered by many to be one of the world's greatest games - my personal favorite - that keeps the Castlevania series reaching to such heights, as we see it again in Castlevania: Portrait of Ruin.
Whether or not this is will be your first Castlevania game or not, Portrait of Ruin is destined for greatness. Spring-boarding off the previous DS adventure, Portrait of Ruin again combines the now legendary gameplay that brought the Castlevania series into the next generation. Rather than sticking with level-based gameplay that was (despite the pun), very two-dimensional, Konami gave new life to the series by adding in a very balanced level up structure, free-roaming environments that feature some of the best adventure level design since Super Metroid, and a ton of diversity in gameplay. If a player wanted to go through the whole game bare knuckled, they could. If they wanted to focus on magic rather than steel, it was an option. The Castlevania series has morphed into the definitive "go anywhere, do anything" 2D series, and it's secured its place in history for it. Portrait of Run is no different from its predecessors, though it brings a different kind of variety to the table altogether
More at IGN
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