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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
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July 20th, 2006, 17:52 Posted By: wraggster
News from Divineo China
We are now taking preorders for the highly anticipated G6 Lite 4G version, which should start shipping to you on the 27th of July. First preorders will be delivered first, so do not wait!
IMPORTANT: This is the ENGLISH full retail version, not the Chinese version sold online by other sites.
Some Info:

The G6 Lite *ENGLISH* is the flagship product from G6 Flash. It has internal memory and comes with 4G memory card (1G = 1 Giga bit = 1024 bit ). It supports both DS and GBA games but also includes emulators for playing FC, NES, SNES, GB, GBC, PCE, SEGA-MS & GG. The unit has a built in media player for playing the following formats:
- Dolby AC3 audio frequency file (*.AC3)
- target's file of DVD video (*.VOB)
- wave form sound file of Microsoft (*.WAV)
- MPEG-1 Audio Layer-2 file (*.MP2)
- MPEG-1 Audio Layer-3 file (*.MP3)
- Real media file (*.RA, *.RM, *.RAM, *.RMVB)
- MPEG-1 media file (*.Mpeg, *.Mpg)
- MPEG-2 media file (*.M2V)
- Windows media file (*.AVI, *.ASF, *.WMA, *.WMV)
- VCD video file (*.DAT)
- QuickTime media file (*.MOV)
- MPEG-4 media file (*.AVI)
- DivX media file (*.AVI)
The G6 Lite also has a built in PDA program with full english menus
Specifications & extra information
- G6Flash 3rd Generation 4 in 1 Multi Media Card is the innovative & the most powerful device of GBA(SP) & NDS Console. It doesn’t like other general Flash Cards just only for playing game. It has all functions of other Flash Cards that had before, and now you can use our Multi Media Card on GBA (SP) / NDS and watch movies, play music, browse pictures, read E-Books …... As one of important & exclusive functions, it's a true USB disk (Standard FAT Format), and it can be used for saving and transferring any files and materials on the GBA or PC rapidly and conveniently. You can save all media materials with enough capacity 1G / 2G / 4G. Such as: Movie, Music , Games & PC data ….
- Games Compatibility Can perfectly and directly run all games without needing any adding patches or any converting before playing. (Can directly run GBA games, and Emulator games, FC=NES / SNES / GB / GC / S-MS... and can perfectly hold various saving modes and RTC function )
- Super Real Time Save Function
- Instant Save Function, unlimited revive.
- High compatibility. Can be compatible with most games.
- No need any database or X-code for using this function.
- Easily operate, the user only press A, B, L, R key at the same time, it is very suitable for NDS, GBS(SP), GBA.
- Not only it has one real time save record and but also can offer up to 3 real time save records.
- Works as U Disk, just plug & play, with fast burning speed
- It's a Flash card with the fastest speed of Read / Write in the world. Only take about 10 sec. to download 128M games from PC.
- It doesn't need any drivers (Except Win98). It's so easy to operate that you even needn't know more about PC software operation, and you just need do duplicating or pasting operation. It likes simple operation mode of USB disk on the PC interface.
- Media Player Function: It is the official GBA Movie Player has exclusive function of Crystal Engine.
- Movie function:
Crystal engine.
High clear picture processing system.
The new boundary of GBA video and audio.
- Picture function:
Direct compatible BMP picture documents.
specialized transformation software.
Many kinds of pictures browsing pattern.
- Music function:
BBE enhancement sound effect.
Clear, nature and bright treble.
Strong, powerful and vigorous bass.
Accurate and incomparable localization.
- Ebook function:
Direct compatible TXT Text documents.
Easier to seek text format.
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July 20th, 2006, 15:11 Posted By: wraggster
Keith Epstein posted this news:
The GBAccelerometer, a tri-axis accelerometer for the GBA that I developed, is now available for purchase from jandaman.com. It can be used for creating tilt and motion sensitive games. Source code examples are provided.
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July 20th, 2006, 15:10 Posted By: wraggster
The upcoming Need for Speed: Carbon is being released on just about every platform known to man. A few days ago, EA released a press statement stating that the game would be released on November 10th for the PS2, PS3, Xbox, Xbox 360, Gamecube, PC, Nintendo DS, PSP, GBA, and PC. (The PS3 version will likely be delayed in America till November 17th, PS3's official NA release date.) But what about the Wii version? We knew it was coming, but it was odd that it wasn't included in the statement.
As it turns out, EA has issued another press release, this time giving the Wii release date as November 3rd. Not only does the Wii get the game a full week earlier than any system, but this is strong evidence for a possible launch date. Not that we haven't had any other possible launch dates, but having a specialized release preceding every other version is certainly peculiar...
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July 20th, 2006, 15:09 Posted By: wraggster
The official Nintendo of Japan website was recently updated with some new information. Thanks to the Babel Fish, implanted in the skulls of all Wii Fanboy staff members, an accurate translation is as follows.
512MB of internal flash memory for storing applications, data, etc.
Opera browser (optional)
Short start-up times for applications stored in flash memory, such as virtual console games and the browser.
That's interesting. Nintendo will certainly not offer two retail packages that differ only in the inclusion of a piece of software, and we doubt the browser will be sold as a traditional game at retail outlets. Therefore, the probable scenario is that Nintendo will offer the Opera browser as a download through their Virtual Console service, and most likely make you pay to do it. While we gnash our teeth, we also understand that those guys at Opera want a piece of the pie...and hopefully, it won't be terribly expensive.
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July 20th, 2006, 15:08 Posted By: wraggster
At one point, Crash Bandicoot was the closest thing Sony had to a true mascot for their system. Over the years, as our favorite marsupial's popularity has waned, he's made appearances on several other systems, including Nintendo's own DS. At a recent demonstration for Crash Boom Bang!, a party title for the DS, a Vivendi spokesperson confirmed that the company has plans to bring the series to the Wii.
Although unconfirmed, the spokesperson seemed to imply that the Wii title would also be a party-style game. Vivendi is planning for a 2007 release.
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July 20th, 2006, 15:07 Posted By: wraggster
A product tester, by the name of Shane D. Lewis, recently spilled the beans in regards to what he believes month we should expect the Wii to launch in the US. Oh, November, you say Shane?
"In a chic downtown Toronto hotel, my expectations are duly dismissed when I play the games everyone will anticipate once Nintendo's next-gen system launches in November (Yes, November, according to product tester Shane D. Lewis of Nintendo of America)."
We advise you take this with a grain of salt, fine reader, as Shane is only a product tester and in no way associated with Nintendo's well-oiled PR machine. Personally, we're shooting for validation of an October launch, because...well, we want it as soon as possible.
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July 20th, 2006, 15:01 Posted By: wraggster
News from Guardian:
Wii will get a lot of positive press between now and launch, mainly because it offers a new story - gaming is for everyone - and is easily accessible to even the most cack-handed journalist. Criticism will be thin on the ground as any issues - such as aching wrists or control frustrations- are only likely to come to light after a lengthier play then is possible at a press bash. Or so you'd think.
Nintendo's recent Wii event, which saw the console in the UK for the first time, was aimed at press who hadn't played the console at E3. Bad news for gamesblog but good news for the likes of Arena magazine. The latter, not exactly known for their games coverage, have got an interesting piece that voices some of the physical concerns I raised in May. I was quite tired after 10 mins, so lengthy Wii sessions could be a real workout. The concerns over space are relevant too, though I'd be less concerned about the TV size. Many early adopters will be big telly owning gamers, with the kit already to hand. If Wii does breakthrough to the true mass-market then it is still likely to be stuck under the main TV next to the DVD player. Historically Nintendo's consoles have generally been the children's bedroom choice - to be played on a smaller screen - but the Wii's sleek design and party friendly gaming makes me think it will live with the adults.
Pretty much everyone with an interest in gaming is looking forward to the Wii - including me - but there are some issues getting swept under the carpet in the pre-launch hype.
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July 20th, 2006, 14:59 Posted By: wraggster
Sega announced today Japanese release plans for Oshare Majo Love and Berry DS Collection, a DS adaptation of the company's popular girls-oriented arcade fashion game. The title will see Japanese release on 11/22, carrying a price point of 6,090 yen.
This is about $10 more than a standard DS game. So what gives? In order to replicate the arcade experience, Sega's decided to include a card reader with the game. The reader, officially known as the Oshare Mahou Card Reader (Fashionable Magic Card Reader) plugs into the GBA slot of your DS. You can then make use of the same Oshare Mahou Cards that you collected when when playing the arcade version of the title.
via IGN
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July 20th, 2006, 14:55 Posted By: wraggster
It looks as though the Wii will be in the hands of European gamers no later than Friday November 3rd, as an oversight in Electronic Arts' release schedule planning pegs a Wii game with the above street-date.
The game is Need for Speed: Carbon and although no other details were offered, this news should come as a welcome insight to those eagerly awaiting the new Nintendo home console's release across the EU.
However, EA is not alone in letting its plans slip. THQ also showed its cards a little early, pegging SpongeBob: Kreature from the Krusty Krab for the Wii in October. Of course, games often hit the streets before their host hardware comes available. Either way, the Wii now looks closer than ever.
We'll let you know as we get more.
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July 20th, 2006, 14:47 Posted By: wraggster
By now, virtually any Marvel Comics fans worth their salt has seen the trailer for Spider-Man 3. But while the third installment in the Sam Raimi-directed blockbuster film series isn't due until May 2007, gamers will get a new Web-slinger adventure later this year--on portables, anyway.
Today, Activision announced an all-new title, Spider-Man: Battle for New York, for the Nintendo DS and Game Boy Advance. Developed by Australia-based Torus Games (Fantastic 4 for the GBA), the title has not yet been rated or priced, but is slated for release this fall.
Based on the Spider-Man comic books, Spider-Man: Battle for New York pits the red-and-blue suited super-arachnophile against his old foe, the Green Goblin. However, unlike other Spider-Man games, this title will let gamers play as either the titular superhero or his armored nemesis. Their respective goals will be to save and destroy New York City using gravity-defying acrobatics and missile and web attacks.
Heavy on action, Battle for New York will offer gamers an assortment of combination moves to use in combat. It will also incorporate role-playing elements, allowing players to customize their villain or hero with various powers. Gameplay on the DS will take advantage of the handheld's touch-sensitive screen, where players will engage in "Spider Sense" minigames, and its Wi-Fi connectivity, which will allow for head-to-head ad hoc multiplayer battles.
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July 20th, 2006, 14:43 Posted By: wraggster
It might seem unlikely considering that Mario was born and developed in Japan by Japanese minds, but America forever changed how our favorite plumber played. Why? Because Nintendo thought the U.S. and European gamers couldn't play. As a consequence, they never released the real Mario 2 outside of Japan because it was too hard, and instead released Doki Doki Panic with the Mario name. Since then, the entire Mario franchise has picked up traits from Doki Doki Panic, like the card game at the end of each level in Mario 3. This article takes a look at what elements really belong to Mario and what belongs to Doki Doki Panic. It's interesting to see that, point for point, Nintendo changed almost nothing about Doki Doki Panic before releasing it in the states and Europe as Mario 2
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July 20th, 2006, 14:42 Posted By: wraggster
News from Lik Sang
Seems like every second day there is a new flavor of Nintendo DS Lite coming from Kyoto lately! After the initial three colors, the handheld has been recently made available in a Black iteration over in Europe and today was the release day for the Noble Pink edition over in Japan. We received a first batch yesterday night while the balance of our delivery is expected to reach our warehouse tomorrow. Unit retail price is set at US$ 199. We should be able to ship all preorders within the next 48 hours, new orders placed from this minute on are likely to be processed this coming Monday - provided that there is no shortage in the meantime, as our sources on the ground in Nippon report demand to be very high on the new unit. This has a reason: all other colors are sold out all the time, and out of 100 Japanese gamers searching to buy a Nintendo DS, only 55 to 60 in average can find one, and this for the last 2 months, according to some recent surveys. With Final Fantasy III coming up next month, the market is about to get even crazier on the island: DS fans will just snatch whichever color they can.

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July 20th, 2006, 14:40 Posted By: wraggster
News from Lik Sang
It's been an unlikely wet fantasy of followers of games based on Anime/Manga ever since the first Naruto title hit a gaming platform. As soon as a cooperation between Q Entertainment, the fresh production studio formed by Tetsuya Mizuguchi (Lumines, Meteos, Ninety-Nine Nights), and Anime big guys 8ing was announced, anticipation soared. We are talking about a brilliant cross-over that brings together popular Shonen Jump franchises Dragon Ball Z, One Piece and Naruto in the release of Battle Stadium D.O.N. for PlayStation 2 and GameCube! Imagine the possibilities, who wouldn't want to take part in a battle, where Son Goku faces Naruto Uzumaki? Or Luffy against Hatake, Freeza vs. Chopper, Vegeta fighting Rock Lee, etc.? Brace yourself for epic standoffs, where four players can have a go simultaneously.
Both the PS2 and GC versions of Battle Stadium D.O.N. are in stock as of today, pre-orders have been shipped out already, while new orders are very welcome for US$ 64.90 each (delivered!). Cool thing about the GameCube copy is that it plays perfectly on all GC systems world-wide if you use the Freeloader, which works as an easy Import Game Enabler.
Another addition is a new combo system called "Burst", which gives you a chance to change your character's form when entering that mode after building up your power. Fighting takes place on a 2D plane, where familiar stages like Tenkaichi Budokai Arena from Dragon Ball Z, Pirate ship "Going Merry" (One Piece) and various Hidden Leaf Village spots (Naruto) let you fight it out in colorful, lovingly crafted locations. Furthermore, look forward to legendary environments Planet Namek, Room of Spirit and Time, West City, Giant Jack, Valley of the End or Forest of Death for example. There's lots of interactivity and power ups to use on top. Killer action throwing fast-cut visuals at you, in an never-ending onslaught of battle screams, while colorful flashes of martial arts moves thunder across the screen. Don't forget to breathe once in a while!
Some might think of Battle Stadium D.O.N. as a console Jump Superstars, which graced the Nintendo DS a while back and has been fully embraced by the gaming community the globe over. Now a similarly genius playstyle can be enjoyed on the "big" platforms with this release. Battle Stadium D.O.N., after all is said about the related Japanesque Anime and Manga craze, is simply a fun, hysterically engaging Beat'em Up; it will pump you up so much that upon announcing your "last go", it might still keep you playing through another long, rewarding gaming night.
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July 20th, 2006, 14:35 Posted By: wraggster
News from Lik Sang
Company lines and press releases aside, very few games can truly be called a phenomenon. The Brain Training series on the DS however is exactly that, and in particular with the English releases this year and their fantastic price points, they've become the talk of the town. This is quite simply unheard of for 'educational games', but after decades of exercising players' thumbs, Nintendo has moved onto our minds. Here we'll look at what all the fuss is about, and right now we have both titles in stock and shipping free worldwide within 24 hours. Since the DS is completely region free too, purchasing them is a no-brainer as these will work no matter which corner of the globe you bought your handheld from.
 
The series was inspired by the work of Professor Ryuta Kawashima, a prominent Japanese neuroscientist whose Brain Training books have sold over a million copies. His studies evaluated the effect of performing reading and mathematic exercises to help stimulate the brain, and the result is as Nintendo's main man Reggie Fils-Aime says, "a treadmill for the mind." Combined, the two titles sold over 5 million copies in Japan alone, and just for a fun comparison, that’s just more than The Legend of Zelda: The Wind Waker sold the entire world over!
Regular readers of our Weekly Gaming Update may have also noticed the games haven't dropped off Japan's Top 10 Weekly Sales Charts for, well the entire of 2006. Likewise in the States they’ve been on the Top 10 lists of Amazon and Best Buy since their release, and over in Europe the first title came out just recently and sold 250,000 copies in just a single month. This is indeed a gaming phenomenon.
Much more on this article at the link above.
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July 20th, 2006, 14:33 Posted By: wraggster

News from Lik Sang
Datel passed word to us about a new Action Replay coming up for the Nintendo DS. Unlike the previous Action Replay Duo Max, which was more of a GBA device with an extra power-saves function for NDS titles, this new version is a pure Nintendo DS product. It comes as a NDS cart slotting in the top connector of your system. It offers a cheat-code feature, and tons of codes are preloaded for all the hot games, including the latest stuff like New Super Mario Bros and co. New codes can regularly be downloaded on Codejunkies in order to unleash new superpowers in new software titles. The adapter is expected to be in stock before the end of July and we are collecting preorders from this minute on for US$ 29.90 only.
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July 19th, 2006, 18:51 Posted By: wraggster
Kevin has released a new version of his Nintendo Wifi Connection status viewer, heres whats new:
- Added feature "MPH Leaderboards"
- Added feature "Top 3 Players' Favorites"
- Fixed bugs in MPH license & Tetris score table
- Fixed login data showing decimals (again!)
- Hunters License only available if gspid is entered
- Some visual adjustments and other fixes
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July 19th, 2006, 18:46 Posted By: wraggster
Star Fox returns to its roots with a blistering space shooter on the Nintendo DS. Initially named Star Fox DS, Nintendo has finalized the title and is now known as Star Fox Command.
Features :
Lylat needs help. Players hop into their Arwing fighter and fight through a unique branching storyline of missions, all rendered in gorgeous 3-D.
Star Fox DS brings a whole new strategic element to the series with a commander’s view of the mission. Using the touch screen, players can draw the routes they and their teammates will take, then battle the enemies they encounter as they take over bases and strategically advance across the map.
Players can blow their friends out of the sky as they dogfight with up to eight players over a local wireless connection or take on up to four players from around the world on Nintendo Wi-Fi Connection.
Screens Here
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July 19th, 2006, 18:45 Posted By: wraggster
aitotat has released a new version of his Tetris clone for the DS, heres whats new:
Version 1.1
Controls are now customizable
Added auto repeat for moving left/right and soft drop
There are now two rotate buttons: clockwise and counter clockwise rotate
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July 19th, 2006, 18:30 Posted By: wraggster
Via DS Fanboy
Nintendo and Toys 'R Us are teaming up to hand out some virtual gifts through Animal Crossing: Wild World. The gifts available, which are implied to include Mario in one way or another, number six, however only one will be available to download per town. You'll have to trade for the others. The process with which to acquire one of said six items goes:
Insert your Animal Crossing: Wild World Game Card into your Nintendo DS. Power up.
Purchase Bottle Mail at Tom Nook's Shop.
Write a message and release your Bottle Mail into the river or at the beach. Save and end your game.
Visit the specially marked Animal Crossing: Wild Word promotion in the video-game section of your nearest Toys 'R Us July 23-30. At the main menu, tap Tag Mode.
Watch and wait for something to arrive in your town!
Restart your game and comb the beach for Bottle Mail containing a special rare item!
Let us know what you get!
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