Posted By: wraggster
omaremad posted this news/release:
Hello, this started as apc application for some shader code i wanted to test... but now i used the same technology and ported it to the ds.
In the demo you have 100% 3d waves with fluid physics both on the water and on the camera( camera bounces on water using the height of the verties and their normals)
the waves can be of inifinte complexity
the demo shows 25*25 grid (each square has two tris so its pushing 1250 verts leaving about 800 for the rest of the game)
the demo runs at 14 fps, the waves run on fixed point but some uneeded byte shifts can be taken out, the speed decrease is exponential since its a grid so smaller / less dense grids can run at 60fps
skybox looks pretty nice and free from wobbling and alising, seams etc... because its not 3D
its a 2D Exrot BG blended with the 3D layer
the small mesh in the demo show a early version of a blender mesh exporter which exports:
-vertex colours (whoohooo baked radiosity instead of memory eating lightmaps)
-uv coords
-vertex coords
-normals
this is very early and i hope i might get some assembler experts to help
DPAD= move
Touch screen= look
Tap i say tap the start button for waves , long presses make huge waves which can be disorientating
ok teh demo:
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