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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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July 22nd, 2006, 00:36 Posted By: wraggster
Grey posted this news:
I figure I haven't updated this site in over a month, so I have some explaining to do... I think that this weekend is a good time to start working again. But just to show all my loyal fan something, here's a copy of my current README, straight off my SVN server. Now, if you will excuse me, I think I am going to get to work on actually implementing sound.c. =) If anyone has any suggestions or comments on how to make this better, or any obvious problems with my layout, please let me know, as I would love to hear it.
More Info --> http://grey.drunkencoders.com/
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July 21st, 2006, 23:59 Posted By: wraggster
One of the big questions surrounding the Wii launch is, of course, exactly how many Virtual Console games might be available for download. According to insiders, Nintendo and its officially announced partners are collectively working hard to prepare somewhere between 20 and 30 classics. The games themselves will represent some big hits from the NES, S-NES, TurboGrafx 16 and SEGA Genesis platforms. It is not yet known if other publishers will have Virtual Console games ready in time for the launch of Wii later this year. Nor is it known if Nintendo or third parties will choose to showcase their original Virtual Console efforts at launch.
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July 21st, 2006, 23:56 Posted By: wraggster
Gladius has released a new version of the Snes emulator for the Nintendo DS, heres whats new:
Hacked together the new sound sync. mechanism tonight and it appears to work great! SMW now has nearly perfect sound (insofar as I still haven't emulated echo effects on the arm7) and a bunch of other games are sounding much, much better.
As an added benefit, the cores are really tightly synced, so compatibility should go up as well. Yay Smile.
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July 21st, 2006, 23:22 Posted By: wraggster
New Commercial DS release:

In Pirates of the Caribbean Dead Man's Chest, players play as Captain Jack Sparrow, Will Turner and Elizabeth Swann as they explore and brawl across land and sea on a memorable quest in search of the legendary Dead Man's Chest. The game features thrilling moments from the movie and expands the fantasy of the franchise by offering exciting new adventures and locations inspired by the rich "Pirates of the Caribbean" universe.
More info here --> http://www.lik-sang.com/info.php?pro...4&lsaid=219793
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July 21st, 2006, 23:05 Posted By: wraggster
New from Divineo China

The G6 Lite *ENGLISH* is the flagship product from G6 Flash. It has internal memory and comes with 4G memory card (1G = 1 Giga bit = 1024 bit ). It supports both DS and GBA games but also includes emulators for playing FC, NES, SNES, GB, GBC, PCE, SEGA-MS & GG. The unit has a built in media player for playing the following formats:
- Dolby AC3 audio frequency file (*.AC3)
- target's file of DVD video (*.VOB)
- wave form sound file of Microsoft (*.WAV)
- MPEG-1 Audio Layer-2 file (*.MP2)
- MPEG-1 Audio Layer-3 file (*.MP3)
- Real media file (*.RA, *.RM, *.RAM, *.RMVB)
- MPEG-1 media file (*.Mpeg, *.Mpg)
- MPEG-2 media file (*.M2V)
- Windows media file (*.AVI, *.ASF, *.WMA, *.WMV)
- VCD video file (*.DAT)
- QuickTime media file (*.MOV)
- MPEG-4 media file (*.AVI)
- DivX media file (*.AVI)
The G6 Lite also has a built in PDA program with full english menus
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July 21st, 2006, 22:25 Posted By: wraggster
Following Activision's announcement earlier this week that a brand new Spider-Man titles is currently in development for Nintendo's DS and GBA, titled Spider-Man: Battle for New York, the publisher has splashed a bunch of new shots across the 'net for your viewing pleasure.
Battle for New York sees you donning the lycra as Spider-Man to defeat the nefarious Green Goblin as he rampages through the city - alternatively, you can adopt your nemesis' guise and go on a quest to destroy New York. With the focus squarely on action (with a bit of RPG ability tinkering thrown in for good measure), Battle for New York on DS also throws in some mini-games as well as multiplayer battling.
Both versions of Spider-Man: Battle for New York are set for release at some currently undisclosed point in the future.
Screens Here
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July 21st, 2006, 22:23 Posted By: wraggster
Sega's VP Scott Steinberg has stepped in to remind everyone that his company's been behind Wii since day one - following recent analyst reports that many third-parties are likely to miss out on the potential success of Nintendo's Wii this Christmas, having underestimated the buzz surrounding the console following this year's E3.
"It's true that a lot of third parties have been flat footed when it comes to having games ready for the launch window," Steinberg explained, speaking to Next-gen.biz, "but Sega is certainly not one of them. Some third parties have shown a lack of imagination when dealing with this new platform. The way the Wii is being built you have to design for it. Ports and upgrades are no good. That thinking takes a little bit of creativity and not every publisher has the necessary creative people available."
On the subject of Sega's relationship with Nintendo and the reason why the company chose to support Wii, Steinberg revealed, "Sega has become a lot closer to Nintendo, which is ironic given the history of the two companies, but that proximity has given us a great view of how they wanted to get out of the polygon race and stop battling the technology companies and instead find a very comfortable position in family-friendly fun games like Super Monkey Ball. [...]
"That's what makes the Sega story unique - we have family-friendly games with a great Nintendo pedigree - we are one of the few companies that can say we had a great run with GameCube."
Steinburg acknowledged that, given the relative lack of success enjoyed by the 'Cube, it was unsurprising some companies were skeptical about Wii. However, he noted, "If you were applying a GameCube to Xbox to PS2 ratio to Wii, then you might have ignored Wii. But Nintendo's core competency is creating games and they have a platform here that allows publishers and developers to get creative in ways that are different from the other platforms. It's a real sea change."
According to Steinberg, it's easy for publishers to fall under the spell of PR when considering which platforms to support.
"We are all heavily influenced by the propaganda machines of the hardware companies and you could argue that Nintendo didn't kick into gear until E3 2006, when they seemed to go from zero to 60 in one day. They were being beaten up by pundits one day and lauded the next. The industry realized they had been ignoring Nintendo which was a massive error."
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July 21st, 2006, 22:11 Posted By: wraggster
Nintendo, bless its kind and benevolent heart, has conjured up a brand new site for its latest GBA title, Rhythm Tengoku - a (gasp) rhythm action game from the team behind the rip-roaring WarioWare games.
Rhythm Tengoku, as far as we can tell from the brief but barmy video on the site, follows the same formula as WarioWare, taking the form of a bunch of hugely stylised mini-games - only, this time around, there's no Wario and you're tasked with tapping the GBA's buttons in time with the music.
A cursory glance around the Japanese website reveals that the game is set to hit stores in the East in August 3, and there's some slightly bonkers gameplay footage as well as what appears to be the Rhythm Tengoku dancing around while some woman shouts at them.
No news yet whether we can excpect to see Rhythm Tengoku over here, but import fans should keep that eyes on our friends at Lik-sang.com to get some of that good old rhythmic loving.
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July 21st, 2006, 01:57 Posted By: wraggster
Nintendo will be facing a battle this holiday season far worse than anything its Link character has ever suffered through. Sony and Microsoft ( will be pitting their console units against the Nintendo Wii -- and all three will be vying for the undivided attention of early-adopting hardcore gamers.
Nintendo does have one ace up its sleeve, however -- the Mario brand. In fact, there's some good news on that front, according to recent sales data. Marketing research firm The NPD Group reports that the latest software featuring the most celebrated plumber on the planet has been doing gangbusters business at the retail shelves.
New Super Mario Bros. for the Nintendo DS portable gaming system moved 453,000 copies last month, good for the pole position in the sales chart; in fact, it was No. 1 for two consecutive months. Even though Mario has been around for years, he's still proud and popular and ready to put on the jumping shoes.
Why is this important for the Wii launch? To my mind, a release of an "old-school" Mario game serves as a vital reminder of what Nintendo is all about. Gamers who may not have enjoyed 3-D releases such as Super Mario Sunshine for the Gamecube are happy as clams right about now. New Super Mario Bros. takes the brand back to its roots and will perhaps entice DS owners into at least thinking about springing for a Wii come the fourth quarter. Along with the planned virtual console scheme, gamers looking for some nostalgic fun will be served well.
This latest Super Mario title will certainly help move DS units. It also will further differentiate the platform from the Sony PSP -- after all, you can get your Mario fix only from a Nintendo product. Doing well in the handheld-gaming industry is old hat for Nintendo; now is the time to leverage that success as much as is conceivable to drive those Wii sales. It's sort of like the theory behind the Apple iPod -- sell a lot of the popular devices and then try to convert those users into adopters of the Apple OS.
Nintendo doesn't want a repeat of the Gamecube performance, a scenario in which it couldn't really get a "cool factor" going against the PlayStation and Xbox. With the Wii coming in for less than $250, and with the summer bonanza of Mario and his platform-jumper action, Nintendo has an opportunity to tell gamers that it knows how to distribute great systems and program great games at a reasonable cost of investment to the gamer. (Sony's PlayStation 3 will cost $500 or more.) But it will also have to move as many consoles as it can to instill confidence among third-party concerns such as Electronic Arts (Nasdaq: ERTS - News) and THQ (Nasdaq: THQI - News).
The support of third parties can significantly alter the prospects of any new console, and the Wii will go only so far with Mario. Nevertheless, Mario -- along with Link and the Zelda franchise -- are important assets for Nintendo, and they both will serve the company well.
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July 21st, 2006, 01:54 Posted By: wraggster
Kotaku's own video game sleuth and my personal fashion mentor, Brian Crecente, did a little investigative work to find out if Nintendo is repairing the broken hinges of Nintendo DS Lites. If you recall yesterday another Kotaku poll showed that 14 percent of readers' DS Lite hinges were broken. So this is obviously quite a problem, even though Nintendo is reporting that only 0.02 percent of DS Lites would be experiencing the defect.
Crecente discovered that Nintendo doesn't warranty physical damage, but they will take a look at this specific case. Basically they ship you out a UPS label, you ship it to them. They check to see if the damage was misuse and repair if it was determined to not be from misuse. So if it is busted, they will likely fix it. If they don't, let's revolt! We are in need of a good revolt, it's been a while.
via gizmodo
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July 21st, 2006, 01:51 Posted By: wraggster
via gamespot
Famitsu.com hit the streets of Tokyo today to find out how the new Noble Pink Nintendo DS Lite was selling. Rather well, it turns out.
At the Ikebukuro electronics shop Big Camera in Japan, customers began arriving as early as 3 a.m., forming a line that grew to 160 people by opening time and to over 400 by 11:30 a.m. It also seems that many Noble Pink buyers purchased it along with Nintendo's new talking cookbook software, Shaberu! DS Ryori Navi, which also launched today.
The popularity of the new color was not limited to the Ikebukuro area. A Big Camera representative told the site that lines reached 130 people at the company's Yurakucho branch. Over in Akihabara, Famitsu.com conducted an impromptu demographic survey at the Yodobashi Camera Multimedia store, where lines swelled to nearly 200 people by 9 a.m.
Although a store representative said there were almost twice as many women in line for a DS Lite than usual, Famitsu observed that men still outnumbered the ladies by a wide margin. When asked why they were purchasing the pearly pink DS Lite, many of the guys said they were buying on behalf of female family members. Out of the 25 men Famitsu spot-interviewed, 16 said they were buying the item as a gift.
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July 21st, 2006, 01:44 Posted By: wraggster
Browsing the web on a handheld console or mobile phone has never been the most pleasant experience. The new Opera browser for the DS looks like it might change all that. On the eve of the Japanese launch, a story at Pocketgamer outlines the features and links to a video of the new browser in action."
From the article:
"The video illustrates the browsing technique, which sees the lower touch screen used for scanning zoomed-out pages and interaction via the stylus, whilst the top screen displays the zoomed-in detail. It also shows both text entry and handwriting recognition systems for rapid entry of URLs, as well as a host of standard browser features including bookmarks
News via Slashdot
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July 21st, 2006, 01:13 Posted By: wraggster
Via Joystiq
Nintendo finally got back to us about reports of cracked DS Lite hinges. Here's the official statement we were sent:
"In the U.S., the reported number of small cosmetic cracks in the plastic hinge of DS Lite systems represents less than 0.02 percent of the total units sold. This cosmetic issue in no way impacts the gameplay or integrity of the DS Lite. Nintendo stands behind the quality of our products and encourages DS Lite owners to contact our Customer Service Department if they are not happy with the functionality of their systems."
The 0.02% figure is based solely on reported cracked hinges, and as such, does not reflect the actual percentage of defective DS Lites. While merely cosmetic -- know that some reports claim the damage can worsen -- the crack, in our opinion, should be considered under the DS Lite's warranty. But don't go crying to Customer Service just yet ... if the instance is as rare -- and harmless -- as Nintendo claims, these imperfections will no doubt end up as collector's items sold on eBay. Who wants to place the first bid on ours?
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July 21st, 2006, 01:11 Posted By: wraggster
Wosret has released a new version of the Nethack game for the Nintendo DS, heres whats new:
The configuration file has been changed from NetHack.cnf to defaults.nh
The configuration settings tile_file, tile_width, and tile_height now work correctly.
A 24-bit Windows bitmap can now be loaded as the tile_file.
The game should now switch the font used on the top screen from RGB to BGR if it detects that it is running on a DS Lite. This should keep the text from appearing blurry on the DS Lite. (Thanks to Telephasic for letting me know about this bug)
The X and Y buttons will switch the fonts on the the top and bottom screen between RGB and BGR. Use this if the text on either screen appears blurry.
The standard version now uses Sata's version of chishm's FAT library. This should still work on all CF devices; if it does not, send me an email and I will go back to posting both versions.
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July 20th, 2006, 19:11 Posted By: wraggster
The Neoflash team have released screens and info of their new Flash Cart for the Genesis and 32X which can be split so you can use the Genesis roms on your DS, heres a screen:
The first photo release for NEO MD 3in1 flash cart, it can support up to 1Gb neo2 serial.
In fact the NEO MD 3in1 flash cart is one USB Slim loader IV + MD interface,so it can burn any MK3/MD5/32X rom to the neo2 serial through the USB link cable,and play the MK3/MD5/32X rom on your SEGA 16 bit console immediately.
And of course you can burn the GBA/NDS roms to it and play on any GBA/NDS console too,just like the MGD2 idea,but it's more easy to use and can support different console directly.
That's why we call use neo2 serial flash cart on MD/SNES/N64 is NEO MYTH project.
NEO MD 3in1 can support NEO2-lite and NEO2-SD(TF)


Exciting isnt it, i need to buy a megadrive 
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July 20th, 2006, 19:08 Posted By: wraggster
Dr Neo has released screens of a new Neoflash product that will revolutionize the DS flash cart scene, basically you have the Flash Cart which can be inserted into different cases for use on different consoles
Screens Here
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July 20th, 2006, 18:42 Posted By: wraggster
Arena Magazine - self-titled "Worlds Smartest Men’s magazine" - has written a rather scathing preview of the Wii, after being invited to Nintendo’s recent playtest event in Covent Garden.
SPOnG is somewhat baffled by this, as we were there. We played plenty of WarioWare: Smooth Moves and plenty of Wii Sports and we are fairly confident that we will be spending most of our Christmas break this year playing the same games. Plus, more importantly, we will be successfully encouraging previously videogame-shy family and friends to do the same. And we are fairly confident that gamers across the world will be doing the same - young and old, Ninty fanboys or not.
And whilst the other assembled ‘lifestyle’ hacks in attendance seemed to be pretty much in agreement that the Wii totally delivers on the hype, the man from the low-circulation style mag targeting a swiftly disappearing demographic of men in their thirties and forties who still need fashion and style advice from a magazine, decided to buck the trend.
Yes, somebody in a lifestyle magazine has decreed that the Wii is actually the rubbish Emperor’s New Clothes. In a poorly written piece entitled ‘Wii, Wii, poo, poo’ Arena claims:
The more I play the Wii, the more practical problems enter my head, seemingly lost on others in the rush to join the blanket of praise. More concerns than reservations, they are however sure to be part of the bigger picture after the initial “Oooh, look what I can do with my hands!” hype has died down…
1 The physical issue
After a hard day of work/surfing the internet, a relaxing blast on a shoot ’em up or a decent sports sim can be cathartic, not needing much more than a small thumb movement and a couple of button presses to see off hordes of screaming Nazis or score a backhand-return while you lie virtually comatose on the sofa. But with the Wii, vegging out is no longer an option – it’s all about motion, whether it’s thrusting the controller forward to bayonet in battle or leaping about a ‘virtual’ court on a third-set tie-break. Does that feel like ‘rest’ to you? After the office and the gym, doesn’t it all sound too much like hard work?
2 The ‘big TV’ issue
Nintendo has made a huge deal out of the fact that the Wii isn’t following the next-gen herd, concentrating on how we play games, rather than just swanking up the graphics. But while it may not need a high-definition telly like the PS3 and Xbox 360, it DOES need a big ****-off one. As the PS2’s gimmicky EyeToy gadget proved, motion-sensing games don’t work on small TVs – you need the on-screen gaming area to be as large as possible to properly read your body’s graceful movements (come on, play along). So, despite the Big N pitching itself as the cheap and cheerful option (£170 is the latest unconfirmed price doing the rounds – almost a third of the price of the PS3), you may still find yourself having to fork out for that entertainment centre of plenty after all.
3 The space issue
We’ve already established that the Wii suddenly makes video-gaming a physical activity, which is fine if you have a sizeable front room. However, those whose living dens are a little on the small side, or those banking on setting it up in their specialist ‘games nook’, might want to think again, as even in a spacious demo space I was bumping into people and fairly solid walls left, right and centre trying to hit baseline winners on Wii Tennis. Quite what this means for Nintendo’s considerable child clientele, who predominantly have their consoles in their bedrooms, is anyone’s guess. Fancy watching the Premiership on the 14” in the kitchen while the little terrors take over your personal man space of an evening? No, didn’t think so.
Despite the fact that most of the above twaddle is either factually just wrong, or at the least pretty misinformed (you can play any Wii games whilst sat down should you choose and you don’t need a big telly, as it’s the wand which senses the Wiimote’s movement) let us know if you have any genuine concerns about the Wii which you feel are not being voiced, or are being sidelined by the almost universal praise amongst the games and (rest of) the lifestyle media.
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July 20th, 2006, 18:40 Posted By: wraggster
Nibris has announced that it's found a publisher for its atmospheric horror game, Sadness. However, due to a non-disclosure agreement, the Poland-based developer can't reveal the publisher's name just yet. Here's a hint: with themes like narcolepsy, nyctophobia, and paranoid schizophrenia, it's not Nintendo -- or is it ... ?
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July 20th, 2006, 18:33 Posted By: wraggster
Electronic Arts has denied that a Need For Speed: Carbon release date posted in error on its press website reflects the launch timing for the Nintendo Wii.
Earlier there was much excitement when the European date for several versions of Carbon went up as November 3rd. The PlayStation 3 version was left as "TBC", but the Wii was included with the rest.
"The date was put there by mistake and it is now listed as 4th Qtr 06. We will make an announcement shortly and with the US already confirming their date we expect to be around the same time but it's still TBC," an EA representative told us this afternoon.
"Naturally it goes without saying the Wii release date was also an error and not an insight into the console's launch," he added, having clearly noticed what we were really interested in.
Nintendo has previously said that the Wii will be released in the fourth quarter of 2006, and that the actual date will be announced in September.
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