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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
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THE LATEST NEWS BELOW
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July 29th, 2006, 21:25 Posted By: wraggster
Nick Schaedel sent this news to me 
Hey there,
Just thought I'd plug our interview with the developer of Konductra for DS. We had recently had a long talk with him about working as an
independent developer on the DS. You can read the feature here:
http://www.slicedgaming.com/feature152.html.
Check it out and let us know what you think 
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July 29th, 2006, 20:45 Posted By: wraggster
JimmyL has posted this new update to his game:
Another small update with two requested features put in. You can now hit 'X' at any time to display names over the players. And as a server, between rounds, you can turn the 5 second auto round start on or off using the 'B' button. I also tighened up some of the network stuff, so servers should now appear in the list instantly.
Download Here --> http://www.atouchofwar.com/
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July 29th, 2006, 16:55 Posted By: wraggster
More news from the exciting Command and Conquer for DS Project:
Managed to squeeze some time in to do some map editor work. My job has been quite demanding lately so I've not had time to do any code on this, but I have spent some time thinking about the best way to do certain things, hence the post asking for interface feedback below (please continue to discuss ideas in the comments of the below post! You've had some great input so far).
The editor is now exporting map files (hoorah) so the next step is to load them in to the game. This should just be another afternoons of coding  Hopefully I'll get scrolling with the D-Pad put in at the same time. Next I will have to explore the limits of the memory requirements - I need to find what the absolute maximum number of unique tiles I could use are, then apply that limit to the map editor so you cannot go over budget. I hope the limit doesn't prevent some of the original C&C maps being converted, but we'll see. I'll have to post in the forums when I come to this point on the best way to store extra tile graphics. The basic limit is under 64kb per layer, and if a C&C map uses all the possible tiles it needs something like 450kb... a little increase in memory! The DS does have 4mb though so I'm sure I can find somewhere to store it. I may have to just copy the tiles over for the portion of screen I want to draw as needed. Might cause a slight performance hit but we'll see. Any ideas let me know.
Here's a quick screenie of the map editor - very basic right now but pretty easy to expand. C&C templates aren't being used, so you have to place each tile by hand right now. It's pretty tedious because you have to find all the right bits of cliff to line them up etc. Don't worry the final map editor will use templates and be very friendly  I didn't bother to match up all the tiles 100% so it looks a little weird in places, but oh well ;p
Screen Via Comments
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July 29th, 2006, 12:45 Posted By: wraggster
Heres an excerpt:
The cast in Mario 3 on 3 Hoops is similar to other Mario sports games. You have Mario, Luigi, Wario, Waluigi Princess Peach, Daisy, Donkey Kong, Diddy Kong, Bowser, Bowser Jr, Hey Ho (Shyguy), PataPata (Koopa Paratroopa), Boo, Birdo and Yoshi in it. Unlike other Mario sports games this game was developed by Square-Enix so as a surprise they brought in characters from the Final Fantasy series. Hidden as unlockable characters are a moogle, white mage, black mage, ninja and a cactuar in the game. Square-Enix also brings in a mimic into the game, a treasure chest that turns into a monster. The addition of these characters fits the game better than it sounds. Instead of an anime look these bonus characters have a style that is similar to Mario and his buddies.
Read the full review
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July 29th, 2006, 12:44 Posted By: wraggster
News from Nintendo
OK, I have to admit I'd put away my Animal Crossing: Wild World for a little while. I adore this game, so I knew I'd get back to it eventually. Along came the lighter, brighter Nintendo DS Lite and I finally picked it up again. Let me just say, the DS Lite totally rocks!
I've completely rediscovered Animal Crossing: Wild World on the DS Lite, and just in time too… did you know that all this week at Toys "R" Us you can get 6 different Mario-themed items for your house? It's almost overwhelming how cool these items are! Click here for more info.
I grabbed my game and DS, hustled on down to my local Toys "R" Us and before I knew it I got my first item – Starman! No way was I gonna settle for just 1 item, I wanted all 6 right away, but I also couldn't wait to see what the shiny, yellow star looked like in my house.
You can't tell from this screenshot, but it plays Mario's invincibility music. Now my house has Mario music. So awesome!
I stayed at Toys R Us until I got all 6 items, and boy was it worth it (I even got some items twice). I couldn't wait to redecorate. I sold some furniture, moved some items and put in a diner floor, which, if you ask me, is the perfect flooring to showcase the Mario items.
Here's what I think of all 6 items:
Green Pipe – now I control the piranha plant [mwa-ha-ha].
Flagpole – touch it and the flag slides up and down. Sweet!
1-up Mushroom – I can get all the 1-up's I want. I can't seem to stop, it's so easy and so satisfying: touch, 1-up, touch, 1-up, touch, 1-up …
Starman – flashes and plays that funky invincibility music.
Fire bar – how cool to have that awesome castle sound in my house!
? Box – it's yellow, it's brown, it's yellow, it's brown. Touch it and it makes cool sounds.
Now it's time to hook up to Nintendo Wi-Fi Connection to share my extra Mario items with my friends!
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July 29th, 2006, 12:42 Posted By: wraggster
A new release of the board game for the Nintendo DS by johanb123, heres the details:
Here it is - the first successfully tested multiplayer implementation. There are still plenty of glitches to be smoothed out, but I did get through most of a four player game (two humans, two AIs). You must have your connection saved to the WFC settings (with Mario Kart DS or any other official wifi game - yeah, it's a pain - sorry), and it will occasionally crash while obtaining an IP address...so if you get a red screen before the game starts, just try again. I know it's pretty weak, but I did promise something this weekend, so here it is.
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July 29th, 2006, 12:38 Posted By: wraggster
KevinC has updated the MSN Messenger for DS Clone, heres whats new:
New features:
- Selectable avatars from card.
- Shows typing users.
- Shows date of last message (and a clock!)
- Emoticons on display names / text.
- 302 xfer for @msn.com accounts.
- Select presence before logging in.
- Option to auto connect.
- Stand by when lid is closed.
- Scrollable text in chat tabs.
Fixes:
- Overall GUI revamping.
- Reducing socket reading delay from 500 ms to 200 ms because of a more stable wifi lib, making the overall connection speed about 2.5x faster. (reducing it further doesn't change much, most of the times sockets are empty).
- Fixed avatar sending / receiving (read incorrect session id in some cases).
- Fixed listboxes, text areas to reduce constant flicker.
- Text fields are now edited in another window, so as not to cram textboxes in the same window as the keyboard.
- Added a clearing button to text fields.
- Fixed lots of bugs related to closing windows / opening windows that caused random crashes.
- Fixed "invisible tabs" bug.
- After closing tab, previous tab is selected, instead of the contact tab.
- Fixed bug where garbage was present on some principal descriptions.
- Fixed bug where the program was likely to crash if a principal was selected and then left.
- Selectable bigger brush on Inks, bigger eraser.
- Wider color selector.
- Removed START button as logoff, replaced with a button in contact tab.
- Added check box to invert RGB subpixel alignment on top screen for DS Lites.
- Fixed Ink transmission, caused incorrect messages if resulting GIF was too big.
- Fixed keyboard inaccuracy issues (I hope).
- Added support for Caps Lock.
- Remapped buttons:
A for Accept / Update / Send / Open Tab
B for Cancel / Back
X for Close window
L, R for Move to Left tab, Right Tab
(in textbox editing, L is still backspace)
Left, Right for moving cursor left, right
Known issues:
- Beup will refuse to open downloaded avatars if their size isn't 96x96 (the standard).
- Beup will refuse to open inks if they are wider than 256 px (can't present those).
- The official MSN client will refuse to send avatars if the last one was sent less than 5 minutes ago. That means that if you chat with somebody, disconnect, and then open the tab, avatar download may fail. (wait a few minutes, then try again).
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July 29th, 2006, 12:30 Posted By: wraggster
Primetime00 posted this news:
Alright,
I'm satisfied with this enough to make the first release. Make sure you read the instructions!
This version is still very limited. I've only tested it with my linksys router, and a few AIM usernames. I hope that you are able to log in. We'll see.
Anyway, let me know if it works.
Thanks for the support!
-Ryan
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July 29th, 2006, 12:27 Posted By: wraggster
Heres the news from Liclklick:
Okay I went too far, I touched the 3d engine of the DS!
Yes you heard it right, I’m going to use the 3d engine for this project, seeing it being faster and allowing alpha blending and scaling, it must be better right? (If not, tell me quick!)
Anyway, I digged up an old 2d collision library I wrote when I was doing other stuff (for the PC), fixed a few bugs, reordered some things to make them work with the devkit compiler. Then suddenly I noticed that the library isn’t complete! It didn’t check solid objects, but it only checked lines (in my circle triangle intersection code). Luckily it’s easy math so yeah, done
More info --> http://licklick.wordpress.com/
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July 29th, 2006, 12:10 Posted By: wraggster
Linkers4u.com have posted the news that the new much slimmer Supercard DS LIte is now in stock, this version fits perfectly into your DS Lite and when used with a suitable boot cart ie Passkey 2 or passcard etc then you have a rather excellent DS Homebrew Set up, heres the info if you need it:

Price is $43
Product Features
Use MicroSD Flash
Compatible to SuperKey, SuperPass, Max media Launcher...etc.
Higher Speed than SuperCard MiniSD and SuperCard SD version
Fits into NDSL gba slot PERFECTLY
More Description
SuperCard Lite (MicroSD) is Specially designed for NDS Lite Consoles. For backuping files it uses MicroSD card. It allows you to run a variety of software, Play Game, Watch movie, E-book, Music and Photo albums. Super Card is easy to operate. Just use the bundled software to convert NDS games/HomeBrews and copy them to MicroSD card. Then, you are ready to enjoy the games. *SuperCard Lite is designed for NDSL consoles only.* *SuperCard Lite must be work with PassMe device in order to play NDS games/HomeBrews, e.g. SuperKey, Max Media Launcher...etc.*
Buy at Linkers4u.com
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July 29th, 2006, 11:55 Posted By: wraggster
DragonMinded has released a new version of his DS Organizer app.
Heres whats new:
- Fixed a weird bug in html syntax hilighting.
- Realigned all text that was above keyboards to make it look better.
- Possible support of the EZ4SD series. Please give feedback.
- Started IRC client. Configuration for now is located only in the ini file.
- Further worked on keyboard accuracy/speed, it is very nice now.
- Fixed L/R bug in browser confirm delete.
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July 29th, 2006, 11:51 Posted By: wraggster
Heres a rumour, true or not its interesting:
Just got word of an interesting (and totally unconfirmed) rumor from one of our insiders. It seems that Nintendo is giving Wii development kits to smaller studios. A developer in a big coastal American city apparently received a mysterious package from Nintendo. Office staff, programmers, and even the president weren't aware what was inside. The box was opened, and viola, Wii dev kit. This could be a ploy on Nintendo's part to get as many companies working on Wii games as possible. If this is true, it certainly shows Nintendo has improved its stance towards third party studios, as opposed to the iron-fisted days of yore. As I mentioned, this is totally unconfirmed, could've been some mix-up or miscommunication on the developer's end, but it does come from a good source. Do what you will with this tidbit.
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July 29th, 2006, 11:37 Posted By: wraggster
Mick Waites posted a new release of his excellent GBA game, heres the info:
Version 1.03 of Xor is now available for download. This version fixes the problems in three of the new Procyon's Mazes maps. Two of them could not be completed and a third had map quadrants missing. All have now been tested in this new version and can be completed.
More info --> http://www.gbagames.dsl.pipex.com/
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July 29th, 2006, 11:02 Posted By: wraggster
Just as we were about to sneak off to the pub for a Friday afternoon ‘sharpener’, Ubisoft go and spoil it all by sending us a load of new information on one of our most anticipated Wii launch titles, the mighty Red Steel.
We told you earlier this week that Red Steel is likely to be the most expensive Wii launch game by a country mile, costing a whopping €10million ($12.7M/ £6.8M) to make.
Many have it pegged as a key ‘make or break’ title for the platform. SPOnG hopes that the developers have cracked some of the problems they had with the gameplay mechanics back at E3, specifically the overly sensitive swordfighting sections of the game. If they manage to fix that issue, then this is going to be a major fps action title, to stand alongside Metroid in the Wii’s line-up.
Back to the game, and Ubi just sent us a load of new screens, some of which you can see here, and all of which you can see at SPOnG’s dedicated Red Steel page.
They also sent full details on the main characters in the game and on the storyline, which we’ll merely copy and paste and include in full right below these words, as we know you are probably as hungry as we are for as much Red Steel info as you can get.
ISAO SATO (Miyu’s father, an important Oyabun, saved by the hero in the first sequence)
Isao Sato is the father of Miyu, your fiancé. During a meeting in a Los Angeles restaurant, you help to prevent an attempt to assassinate him. He is Oyabun to one of the most important Tokyo families and, for the last several years, has attempted to carry out his business dealings in a more legal fashion. His sword, the Katana Giri, is the traditional symbol of Oyabun’s power in his family. The attackers fail at their attempt and kidnap Miyu, with hopes of putting pressure on him. Wounded during the attack, Sato hands his sword to you. Your promise is to return his daughter and your fiancé to him before he dies.
TOKAI (Main enemy)
Tokai is the main villain in Red Steel. A young Yakuza godfather (Oyabun), he is driven by a thirst for power and the desire to tear apart the Yakuza system. He is a brilliant archetype of modern change and wants, above all, to bring about the downfall of traditional constraints, in order to rise to power through illegal activities, in all possible markets. Despite his goals, his official stance is one of respect towards tradition. His attempt to take power hides a strong personal ambition and an implacable obsessive desire for revenge. To achieve his desires, he must have the Sato sword.
OTORI (Your Japanese mentor)
Your first contact in Japan, Otori will become a veritable mentor. An ex-Yakuza who left the organisation for moral reasons and for his daughter, Mariko’s, future, he owns a Dojo, where you will spend a lot of time. Along with other traditional martial arts, he is a sword master and will share his wealth of knowledge with you. For him, the sword is not a weapon, but a necessary tool in learning self-mastery. The reasons for using it must be noble and justified. Having already been involved with the Japanese mafia, he refuses to help you directly, by implicating himself in that world.
HARRY TANNER (Boss of the Club)
Tanner is your first real link with the Japanese underworld. He runs a club in which the Yakuzas spend a lot of time and has quite a few connections with them. Because he is a victim of Tokai’s campaign and is friends with Sato, he agrees to help you in your quest. Tanner organises a meeting with the distressed Yakuzas. You will often return to see him in the night club, to obtain information and for weapons training.
His club attracts not only the Yakuzas, but also members of the jet set, who enjoy slumming it in a decor which contrasts modern Japanese design with the by-gone charm of the American gangster era. The main attraction is a private shooting range where VIPs come to have fun and test any weapon they like, with the advice of the revered Kajima.
MOTHER REIKO (Legitimate Geisha Boss)
Mother Reiko is one of the Yakuzas who meets in Harry’s club. Shocked by the disappearance of Sato, she comes to ask you to free the Geisha neighbourhoods from the clutches of “Mama San” and Tokai’s pimps.
MAMA SAN (Tokai’s Mistress)
Mama San is Tokai’s mistress. Head of the Geisha district, in the chaos following Sato’s kidnapping, she elegantly manages to change some of the Geishas’ strict esthetic codes, modernising their look and making them sexier. Beautiful, but venomous and fatal, they become the modern “female Yakuzas”.
Mama San recruits shibouya girls (bad girls in the Shibouya Street) in the street to work for her.
KENZO (Financial Clan boss)
Kenzo is the boss of the Shiba Financial Group bank. Although he is powerful, he is very cowardly, even paranoid, and easily falls into Tokai’s clutches after Sato’s disappearance. You will have to get to his office, fending off Tokai’s men along the way, to convince him to join in his effort.
Screens Here
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July 29th, 2006, 10:58 Posted By: wraggster
Beginning October 3, gamers still handling Nintendo's Game Boy Advance can grab some of its best games for less. Nintendo is preparing a second round of reduced-price Player's Choice games for the GBA, a Nintendo representative told GameSpot.
The soon-to-be inducted games are The Legend of Zelda: Link to the Past (which includes the Four Swords), Mario Kart Super Circuit, Pokémon FireRed Version, Pokémon LeafGreen Version, and Super Mario World: Super Mario Advance 2.
They join Mario & Luigi: Superstar Saga, Metroid Fusion, Metroid Zero Mission, Megaman Battle Network, Pokémon Ruby, Pokémon Sapphire, Super Mario Advance, Super Mario Bros. 3, and Yoshi's Island: Super Mario Advance 3, which are already part of Nintendo's reduced-price hall of fame.
Recently, the DS has been Nintendo's star portable, racking up white-hot sales figures, including selling nearly 600,000 units during its first 19 days on sale in the United States. But the company's most successful platform is the venerable Game Boy Advance. To date, Nintendo has sold 75.8 million GBAs worldwide--a figure the company predicts will reach 77.6 million units by March 2007.
Still, DS gamers can get their paws on the new, cheaper GBA titles, because the Nintendo DS is backward compatible and can play Game Boy Advance games.
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July 29th, 2006, 10:54 Posted By: wraggster
Source: Nintendo fan site Nintendo Now and game blog Kotaku, both using sources.
The official story: See below.
What we heard: Could it really be two whole months since the last worthwhile Wii rumor? The drought is apparently over, as two rumor-licious Wii tidbits are out and about.
The first comes by way of Nintendo Now, a Web site dedicated to Nintendo...now. Some of the site's authors milled about Nintendo's booth at the recent San Diego Comic-Con, and spoke to several people at the company's setup. One unnamed source dropped the bomb that there was "a strong possibility" that Nintendo would drop its own bombs at the Leipzig Game Convention, which takes place in Germany in late August.
With the Wii still fairly well veiled and launching sometime in Q4 this year, it's obvious that there are still plenty of details to be unleashed upon Nintendo's Wii-thirsty fans. The Leipzig Game Convention and September's Tokyo Game Show appear to be the obvious choices to pull back the curtain, so the likelihood of some news coming out of both shows isn't exactly a revelation, and is all but certain.
As far as a firm release date and pricing go, that will likely be held off until after Leipzig, as Nintendo brass have said that those bits of info will be disclosed in September.
The source also told Nintendo Now "definitively" that the company will hold its own show to demo the Wii, an idea that game blog Kotaku also picked up on. Kotaku's sources say the Wii will be the centerpiece of a cross-country tour to show off the console to the masses, with the idea being that hands-on time with the Wii will convince potential buyers to part with their cash and pick up the system.
As far as cross-country tours go, Nintendo has announced the Fusion Tour, which will "include a sneak peek at the Wii console" and feature some musical acts. However, the extent of the sneaking and peeking at the system (hands-on? Tech demos?) haven't been disclosed. A Nintendo rep would only say, "We haven't announced specific details yet but hope to in the weeks ahead."
Nintendo's marketing strategy with its new products has been "playing is believing,"--that is, give it a shot and you'll like it. At this year's Game Developers Conference, Nintendo president Satoru Iwata told a tale about how the company, as an assignment, gave copies of Brain Age: Train Your Brain in Minutes a Day to employees and had them show the game to friends and family members in order to drum up interest. The idea worked, and Iwata attempted to replicate that by giving attendees of the Nintendo GDC press conference their own copies of the game, with instructions to let others try it out.
Hands-on time with the Wii at E3 was particularly successful, and personal demos of the console seem to fit into Nintendo's strategy. Expect the Wii to be shaking hands and kissing babies all across the country later this year--however, it's unlikely it will be the musically focused Fusion Tour.
Bogus or not bogus?: Though nothing is official, this appears to be two scoops of not bogus.
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July 29th, 2006, 00:03 Posted By: wraggster
Flubba has released a NEW Wonderswan emulator for the PSP, heres the release info:
Surprise! A WonderSwan Color emulator for the GBA, it's actually not that much to cheer about as it's dead slow, but it works as far as playing Final Fantasy. To speed it up I need to rewrite the cpu core and even that will probably just make it slightly faster, so it looks like it's a dead end but I did give it a try
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July 28th, 2006, 23:55 Posted By: wraggster
Much like the recent Activision release schedule that featured three probable Wii launch titles, Ubisoft UK has confirmed a general release month for its high profile, day one shooter Red Steel. A press email sent out today clearly states: "Red Steel is set for release on the Nintendo Wii in November 2006."
So, following the logic: if a = b and b = c, then a = c, Wii will launch in November. There. We solved it! And whadaya know, that crabby ninth grade algebra teacher was actually right, math is applicable in the 'real world' -- even for video game blogging. Imagine that.
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