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December 26th, 2006, 11:59 Posted By: wraggster
via latimes
As it geared up to promote its new Wii video game console, Nintendo of America Inc. looked to a group better known for nagging kids to stop playing video games: moms.
The Japanese game company merged viral marketing techniques with Tupperware parties in the months leading up to the Nov. 19 launch of Wii, which is pronounced "whee." Nintendo recruited a handful of gregarious, tech-savvy moms — whom it dubbed "alpha moms" — to share the console with their friends.
Linda Perry, who started a Yahoo parents' group called Peachhead, was one of three designated, and decidedly animated, buzz-makers in Los Angeles. She sent out chalkboards inviting 35 friends to "come out and play" in a bash at one of the city's favorite star haunts, the Chateau Marmont.
"Most people were like, 'I don't play games,' " said Perry, 41, of Venice Beach. But by the end of the night, she said, "everybody was playing it. People were working up a sweat."
Getting the Wii's TV-remote-style controller in the hands of non-gamers is a key element of Nintendo's strategy to broaden its appeal beyond the young men who usually can be counted on to snap up new game systems.
The Wii's simplified, wireless controller has motion sensing technology that translates a swing of the arm to the movements of a character's tennis racket on screen — and removes the intimidating cluster of buttons that can scare away the casual player.
"Our core presumption is if we could get someone to put their hands on the controller, they would be hooked," said George Harrison, Nintendo of America's senior vice president of marketing and corporate communications.
At a time when the media audience is fragmenting, it doesn't hurt to build a little enthusiasm with such grass-roots campaigns, said Peter Sealy, a former chief marketing officer for the Coca-Cola Co. who will teach marketing at the Peter Drucker and Masatoshi Ito Graduate School of Management at Claremont Graduate University.
"I think you're seeing more of this, especially in those categories where word of mouth is a powerful motivator," he said. "The purchase of cars, fine wines, dining. You've got to get a buzz going."
Nintendo learned from its experience in Japan that it could succeed by developing games for a market its rivals largely ignored — adults over 30 and so-called lapsed gamers, who no longer have hours to devote to getting really good at a video game.
For example, Nintendo has sold more than 7 million copies of the game "Brain Age," with simple math problems and other memory exercises touted as a way for baby boomers to keep mentally sharp. About 35% of the people who bought the game — and the hardware to play it, the portable Nintendo DS — were first-time gamers.
"We were at the AARP convention in Anaheim in the fall," Harrison said. "I'm sure we were the only video game company there."
Similarly, Nintendo eschewed traditional television advertising for the Wii. Instead of blitzing programs like "Pokemon" or "World Wrestling Entertainment" bouts with commercials aimed at its core market — 6- to 24-year-olds — it opted for shows parents and kids watch together, such as "Dancing With the Stars" and "American Idol." It set up Wii consoles in malls to offer a hands-on experience to the curious.
"We knew that we could probably sell all the Wiis that we brought to the marketplace to boys between the ages of 9 to 24," Harrison said. "It wasn't a question of could we sell the product. But when it got into the house, through no matter what channel, are more people engaged in playing it?"
Nintendo hosted what it described as "organic events" in eight cities — Boston, Chicago, Denver, Los Angeles, Miami, San Francisco, Tonganoxie, Kan., and Austin, Texas.
The company hired a consultant to identify three sets of "ambassadors" in each city: a core gamer/loyalist who would sing the praises of the system to other gamers; a large multi-generational family, where everyone from the kids to the grandparents could take turns with the Wii remote; and an alpha mom, who would presumably spread the word at schoolyards, soccer fields and her neighborhood.
"The vast majority of people were not video game players, or had potentially a negative attitude about video games. But we identified them as people who were influential in their community," said Harrison of Nintendo. "One of the things we were concerned about was if we started advertising on television to this audience, they wouldn't pay attention. We felt like we had to open up the audience's willingness to hear from us before we started the TV advertising."
Nintendo is working to position the Wii as a chip-powered equivalent of the game board, so it won't disappear into a teenager's bedroom but will remain in the family room where everyone can play. That's why it enclosed a copy of the "Wii Sports" game with every console, so even the most technophobic family member could try one of the arcade-styled versions of bowling, tennis, baseball, golf or boxing.
"That game seemed to be the secret ingredient," Harrison said. "Anyone can get involved, whether you know how to bowl or you don't or you know how to play tennis or don't."
It's a calculated gambit on Nintendo's part to let Microsoft Corp.'s Xbox 360 and Sony Computer Entertainment's PlayStation 3 battle it out for the core gamers. It fared badly in the last round of console wars, with its GameCube relegated to third place by the Xbox.
So far, Nintendo's unorthodox strategy appears to be paying off.
The most recent U.S. sales data from NPD shows Nintendo sold 476,000 units in November, twice the volume of PlayStation 3, which was in short supply, and nearly matching that of the Xbox 360, which sold 511,000 units. Wii was the most sought-after electronics item among Internet searchers, with searches for it outnumbering those for the PlayStaton 3 by 3 to 1, according to online researcher Hitwise.
Sealy said Nintendo's viral marketing efforts have succeeded.
"On a Friday night a movie opens in Westwood, by Sunday morning the kids have talked to all their friends. The word is out," said Sealy, who was also a former president of marketing and distribution for Columbia Pictures. "That happened here. The Wii got introduced. The PlayStation didn't have enough units. That started a brush fire. It's like when a movie takes hold."
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December 26th, 2006, 11:57 Posted By: wraggster
via metrowii
The British Chiropractic Association has advised people to warm up before playing the Wii games. They are advising people to consider the Wii session as a form of excersise and hence do a warm up and a cool down. Players can then avoid “stiffness and possible injuries.”
Exercises as suggested by BCA –
The BCA has developed a ‘Wii Warm Up’ to help users retain nimble fingers but avoid over exertion:
1) Shoulder Shrug – Slowly shrug your shoulders towards your ears. Hold for 2/3 seconds, and then relax. Repeat 3 times. Because it is easier to relax a muscle after you’ve tightened it, you will relax the muscles in the shoulder and allow the blood to flow into the arms.
2) Wrist Stretch – Slowly stretch the wrist backwards, hold for 2/3 seconds, then Slowly stretch is forwards and hold for 2/3 seconds. Repeat 3 times. This exercise prevents tightening of the wrists.
3) Make a Fist – Hold the arm at right angles from the elbow. Make a fist and tense it, and the whole of your arm. Hold for 2/3 seconds, then relax and let the arm flop to your side. Repeat 3 times. This will help the blood flow and tone the muscles.
4) Neck muscle stretch – Try to make a double chin, to stretch the muscles at the base of the neck. Hold this position for 2 to 3 seconds and repeat 3 times. Always stretch very slowly.
5) Lower back loosen – Stand with your feet shoulder width apart slowly circle your hips 5 revolutions to the right and then 5 revolutions to your left.
But remember warm up exercises shouldn’t be painful, so if they are stop!
Hutchful concludes “It is also important to take frequent breaks during a Wii session, at least once every 45 minutes for most people, but 20 – 30 minutes for those who do not exercise regularly. Don’t forget - pain is a warning sign, so if you feel any pain no matter how slight – stop!”
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December 26th, 2006, 11:55 Posted By: wraggster
News from WiiM:
Wiim ("whim" or "wheem", if you prefer) is a simple set of C++ classes that allow you to connect to your Wii remote through Windows' HID interface to send and receive commands. Right now you can receive button presses and motion data as well as set rumble and LED status. There's no support for IR or any extension devices yet. Miis are another possibility, but they're already well supported elsewhere.
Demo
Disclaimer: This is barely "alpha" software. If you choose to download and use it, I am not responsible for anything that happens to your computer as a result. I don't offer any support but the code is available for your edification.
This demo is an homage to Lunar Lander. It only has one level, so I wouldn't really call it a game. It's only playable with a Wii remote.
Instructions
Roll left and right to tip your lander. Press 'A' to fire the thruster. 'Q' quits and 'R' resets. Try to set down gently on the landing pad in yellow. Don't touch the edges of the screen or the terrain or you'll explode. (By explode I mean turn your lander red.)
Running / Building
I've only been able to test this on my setup using the BlueSoleil Bluetooth Stack and a cheap Zonet Bluetooth adapter. If you're able to use GlovePIE, you should be able to run this program. Make sure the Wii remote's connected and you're able to connect to the "Bluetooth Human Interface Device" Service. If you have success, let me know!
If you're interesting in using the library for development there are a few prerequsities you need to have. The demo also uses SDL, so you'll need to have a copy of the latest SDL DLL. I've included an SDL_gfx project with the files slightly modified to build a DLL with Visual Studio.
In addition to this polling mode, there is another event-driven mode which is still in development that will let you subclass the Wiimote class to receive event notifications liked ButtonPressed(Button) and ReceivedMotionData(MotionData).
More Info at link above.
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December 26th, 2006, 11:49 Posted By: wraggster
News from hiroaki
Hi all,
We've just released DarwiinRemote 0.4 and WiiRemoteFramework 0.4.
New features of DarwiinRemote are...
- supports Nunchuk (sorry still not Classic Controller, but will support soon)
- supports custom key mappings
you can customize mappings, save and load it.
- supports mouse sensitivity
- supports motion sensor auto calibration
New features of WiiRemoteFramework are...
- supports communicating with Exspansion devices (now Nunchuk only)
- posts notification when Expansion port is plugged and unplugged
- post notification when battery is low
- can retrieve calibration data
Enjoy them and please let me know what you notice about these software.
Download Both HERE
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December 26th, 2006, 11:46 Posted By: wraggster
Onakasuita has updated his app for the Wii to 25,.
Video Here --> http://www.youtube.com/v/VcqkQ3YxTd4
--what's WiinRemote
a program for moving cursor using Wii Remote on Windows PC.
(reading 3-axis linear accelerometer's value)
--how to use
1.connect Wii Remote to PC via bluetooth (how to connect)
2.launch WiinRemote.exe
New in this release
added Assign for Cursor Move,Execute. and some options
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December 26th, 2006, 11:39 Posted By: wraggster
via joystiq
Though expected by most, games analyst PJ McNealy predicts both PS3 and Wii shortages into early 2007 while speaking with Reuters. But his guestimations are pinned further into the new year than maybe some expected: June for the PS3 and March for the Wii. That reality would be even more troublesome for gamers than the great 360 shortage of '05/'06.
McNealy notes the ridiculous scantiness of the PS3 reminding us of the pending European launch that is sure to keep the console scarce even longer. If that's the case, June doesn't sound too far off for supply to finally catch up with pent up demand. But Wii shortages into March?
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December 26th, 2006, 03:22 Posted By: kcajblue
There is another update for the PC Software for DS Link.
(2006-12-26)
DSLink pc software v1.50
1.Fix all the games of which savers are disable, these are:
0578 Jan Sangoku Musou
0649 Edamoto Naomi no Shiawase Kitchen
0663 Digimon World DS
0696 Jump Ultimate Stars
0727 Tank Beat
0775 Heisei Kyouiku Iinkai DS
Additionally, DSLink will automatically identify the saver type, without
trying to choose type to save the game manually. But there are some little
errors of automatically identifying which causes the saver error, so the
coming software will enhance the function of identifying saver type
automatically, to avoid the saving failure when verifying the errors of the
new games.
2. Chinese and English game name libraries are updated to NDS:0783,GBA:2638
Simplified Chinese & English game name library:
DSLink software game name library, kernel game names
Note: Please manually delete the romname.lst of the directory of system_ inthe TF card, DSLink software will automatically install the new romname.lstwhile add ROM.
0534,0535 need to be soft-reset one time while playing the game, and they
will not hang up the next time when user re-enter the game.
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December 25th, 2006, 21:04 Posted By: wraggster
New version of the Video Converter for the Wii:
1.94 Changelog:
Added: FLV Output Folders in Settings
Added: More generic Wii FLV profiles
Release Notes:
Some users noted that when playing videos in Wii Media Center X, the videos would playback very choppy and slowly. We investigated this issue and found that the Wii Opera Browser cannot play very high resolution, high bitrate video, probably due to lack of processing power.
So we removed the old profile and added two new ones for 4:3 and 16:9 videos at a lower resolution and bitrate. These videos seem to play back fine in Wii Media Center X. Thankfully the video scaling in the Wii browser is pretty good compared to video scaling in you see in your typical PC browser.
The best bitrate and resolution will always vary by video and the only real way to figure out what's best is by chaning the parameters through trial and error and viewing it on the Wii.
Upgrade Notes:
There is no upgrade installer, you must download the full installer and install it over your current version. This will overwrite any profiles or settings you may have so if you want to keep your old profiles or settings please backup the proper XML files before installing.
Wii Video 9 is a free video conversion application developed by Red Kawa. It allows you to convert your computer video files (like avi, divx, mpeg, etc.) into the specific video formats that are playable on the Wii.
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December 25th, 2006, 20:45 Posted By: wraggster
Via josef
When I saw videos of the Wii Forecast Channel, I noticed the stars in the background were not really random, but seemed to resemble the rough pattern I'd expect to see in the actual sky, given dark enough viewing conditions. I couldn't confirm this until I got home and updated the channel to look around for myself.
The easiest constellation to recognize is probably Orion, so I looked for that one first. I vaguely recalled that Orion is a winter constellation which meant that I should probably look at the opposite side of the globe to find it in the background (at night). After a bit of shuffling around, I found it:
I noticed that the stars are indeed real star positions, relative magnitude, and even color! The top left star in Orion, Betelgeuse, is a red supergiant and even appears slightly red on screen.
The next obvious constellation to look for was the Big Dipper (Ursa Major):
It seems to be accurately positioned as well, which means that someone at Nintendo put in a fine bit of extra effort to include this subtle little bonus.
-- josef
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December 25th, 2006, 20:33 Posted By: wraggster
via guardian
Turns out that the Nintendo Wii is more desirable than a PlayStation 3, in spite of the Wii's considerable lower specification and price. At GigaGamez, Jason McMaster has been looking through offers to trade on Craigslist:
In my search of Austin, I only turned up 6 total people who wanted to trade their PS3 for a Wii, so I moved on to New York City, which boasted a pretty substantial 18 desired trades. Here's where it gets crazy: in San Francisco, there are 48 different PS3 for Wii trades going on at this moment. Now, keep in mind, most of these trades are requesting a Wii plus cash difference, but there is the occasional barter that will take a loss just to get their hands on the latest Nintendo console.
It has already been pointed out that the PS3 has not been trading well on eBay, and has not been selling out as fast as the Xbox 360 when that was in short supply. Are the people with PS3s trading for something they can sell for more money, or "have been terribly disappointed in the software line-up"? As McMaster says: "No matter what it turns out to be, I would have never pictured this scenario."
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December 25th, 2006, 20:32 Posted By: wraggster
via joystiq
Wii owners waking up this Christmas morning expecting to download some classic space 'shmup goodness might be a little surprised at what they have to pay to get it. R-Type, released today on the Wii's virtual console, is the first TurboGrafx-16 game to be available for 800 VC points instead of the normal 600.
This didn't come as a total surprise: Nintendo casually mentioned last month that virtual console games merely "start at" the now-standard point levels (NES: 500, TG16: 600, SNES/Genesis:800, N64:1000). They also mentioned the R-Type price specifically in a press release last week, but our eyes glazed over and we misreported it at 600 points. Silly us... we thought the price used in six other TurboGrafx-16 games so far would carry over to the seventh.
While R-Type is a bit more popular than a similar game like Super Star Soldier, we can't help but wonder why Nintendo chose this game to break out the first price hike. While a 200 point increase isn't too outrageous, we can only hope this does not represent the start of a trend in ever-increasing virtual console prices.
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December 25th, 2006, 20:14 Posted By: wraggster
via joystiq
MapWii.com is a Wii-inspired application of Google Maps that makes locating and making potential Wii friends manageable. Even better, MapWii has been designed for Wii's Opera browser. To join, you'll have to give up your friend code, nickname, city, country, and zip (all additional information is optional).
The database is limited in its current state, both in number of registrants and scope. You may find yourself with a Wii full of friends, but it's impossible to know which ones will stick without much trial and error. In this case, real-world location isn't as important as play-style or genre preference. A few more fields of required data and MapWii could go a long way toward hastening the 'matchmaking' process.
More info - > http://mapwii.com/
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December 25th, 2006, 18:14 Posted By: DanTheManMS
Dwedit has updated Goomba Color, a Gameboy Color emulator for the GBA. There is no official release yet, but a test build is available. Additions include Super Gameboy borders and colors as well as a few graphics fixes (should fix the Link's Awakening walking bug). Changes from the previous build:
SGB mode is restricted to using palette #0 only for now, I'll add support for the tile attributes later.
For games which support both GBC and SGB, you can select which mode they run in.
There's also a weird GBC+SGB mode which can confuse some games, like Dragon Warrior Monsters. That game will update the SGB borders even when running in GBC mode, but will sometimes reassign the palette to bad colors.
http://www.dwedit.org/dwedit_board/v...c.php?pid=1740
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December 25th, 2006, 17:14 Posted By: shadowprophet
Dear nintendo, Merry X-Mas! and congratulations on the success of the wii.
There is some information me and some of my friends where wondering.
We don't need release dates , we are patient people.
But we where wondering, If Zelda 2 (NES), Zelda A link to the past (Snes), Zelda ocarina of time, and majora's mask(N64), where ever going to be released for the wii virtual console?
Any information on these titles pertaining to there Wii virtual console releases would be greatly appreciated, however vague it may be.
Thank you in advance ,
Shadowprophet, And friends.
Just sent it like five seconeds ago. The popup after the email. said it would take four or five days for a reply. When that happens, i'll post it here.
SP.
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December 24th, 2006, 18:47 Posted By: wraggster
The Supercard teams new Slot 1 Flash Cart for the DS which also acts as a Bootcard for GBA is now on Preorder at Flash Linker Shop Europe, heres all the spec info:
Main Feature:
1. Plug 'n Play(No FlashMe, No PassMe, No convert).
2. 100% Clean Rom Support. 100% game capatibility.
3. no PC software required, just Drag 'n Drop file from PC to flash memory card.
4. Hardware save support. Easy to backup and exchange save with other players.
5. support FAT/FAT32 up to 32Gbits flash memory card. Flash memory card can be used on other digital products, save money.
6. Blue-Light engine included. Support High speed flash memory card without any slow down.
7. DS original cartridge size, the perfect solution of slot 1.
8. TFlash/MicroSD slot Push'n Push design, easy to use.
9. Micro firmware designed, and extended skin which is fully upgradeable.
10. MoonShell built-in design. Can play MP3, Ogg and DPG2 directly in SuperCard DS system. Capatible with DPG0/DPG1. It also support eBook and view picture. It's a real multimedia system.
11. TWO mode design:
Standard mode: 100% Capability when copy clear roms into MicroSD for playing directly Super mode: support RESET, cheat code, save to flash memory card directly.
Addidtional Functions:
- Can be used as a SuperKey.
- Inter-play with GBA slot.
- Support SC Rumble Series as a rumble PAK.
There is a SuperCard DS software(Super Mode need to use), you do not need to use it at standard mode. But if you use the software, SuperCard DS can support more powerful functions, such as RESET, cheat code, infinity save space etc (can support save more than 4m in the feature).
Flash Linker Shop Europe will have stock on the 28th of December and are selling for 59 Euros ($50)
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December 24th, 2006, 17:57 Posted By: wraggster
Alekmaul has released the first public beta of his new Amstrad 6128 Emulator for the DS called AmeDS, heres the translated whats new/info:
Here the adaptation of a Amstrad emulator for DS!
It is an adaptation, at the beginning, of Caprice32 of Ulrich Doewich ( http://sourceforge.net/projects/caprice32/). Then, the emulator followed much modification to try to make it faster, thing to which I am not for the not arrived moment…
Presentation
Amstrad CPC 464 is a micro-computer of the range Amstrad CPC, with posting colors, comprising 64 KB of RAM, 32 KB in ROMANIAN and using the language Locomotive BASIC 1.0, considered by some impassioned the best BASIC having ever existed.
Amstrad CPC 6128 is an evolution of Amstrad CPC 464 inside the range of Amstrad CPC. It had the same Z80 processor to 4 MHz, but was equipped with 128 KB read-write memory (including 64 KB of memory paginated) instead of 64 KB, and 48 KB read-only memory instead of 32 KB. In more it laid out of a disk drive 3 inches whose capacity could go up to 178 KB per face, much faster than the cassette player, and integrated a language BASIC in read-only memory. It was delivered with diskettes comprising two versions of the utility and operating system CP/M (CP/M 2.2 and CP/M3+) many.
Derived from the CPC 464, the CPC 6128 had in practice less free read-write memory for the user than his predecessor. On the one hand the 128 KB of RAM actually consisted of 64 KB of paginated memory, on the other hand its operating system charged the pilot of the disk drive in addition to the pilot of the cassette player.
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December 24th, 2006, 17:51 Posted By: wraggster
Lotti has released a new version of the game MancalaDS, heres whats new:
Sprites Changed
Added Animations (pretty cool)
Added Sounds (Note from Lotti: "mmm i haven't found them on the net.. so i have to capture them plugging cable form line out to line in :. in fact they have a bit of noise")
Everything is Mario's Style now.
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December 24th, 2006, 17:08 Posted By: wraggster
via engadget
This latest Wii vid, which we've decided in a completely non-mathematical way stretches those 480p pixels to about one square foot of screen per, just goes to prove what all those Wii fanboys have been politely discussing with the Sony and Microsoft camps all along: pixels don't necessarily equal fun. In fact, we'd like to present another theorem of Wii fun: any game that makes your friends look like total fools -- sort of like they look when they're actually bowling, golfing, boxing or saving princesses -- is a total keeper, and if you can do it while being immersed in a totally sick 344-inch theater screen, with a digital theater projector and homemade sensor bar backing you up, then it's all the merrier. Keep reading for a video of this ultimate in Wii setups, or peep that read link for detailed instructions
More Info
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