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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
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December 24th, 2006, 09:49 Posted By: IamAbe
Normmatt has released an update of his NDS emulator.
Here's the quote from his site:
Well, it’s been a long, hard road since we started working on DeSmuME back in April. And now you too can enjoy the fruits of our labor.
So what’s new? The main things that were done were rewrites to the code(it’s now 100% C code, compiles and runs on 64-bit compilers, and is almost big endian safe), FAT/CompactFlash emulation, framebuffer emulation, sound emulation, backup memory emulation, and save states.
Anyways, the source, windows binary, and linux binary are all available on the downloads page. Merry Christmas 
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December 24th, 2006, 06:13 Posted By: DPyro
"This is my Nintendo Wii Controlled Smart Home. Using the Wii-Mote and my Nintendo Wii, I have an onscreen Flash User Interface that lets me control the following aspects of my home: Lights, Thermostat, Security Camera, Music Playback, Cable DVR, and more."
More Info Via WiiHacks
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December 24th, 2006, 05:58 Posted By: gunntims0103
news via aussie-nintendo
In response to recent rumours surrounding a sequel to Wii's bundled-in game, Wii Sports, Nintendo have issued a typically vague statement confirming nothing, but not ruling it out, either.
A Nintendo representative said regarding the rumour, “[It is] pure rumour and speculation. We’re really pleased with the reaction to Wii Sports - from people completely new to gaming to the hardcore fans everyone has taken to it straight away. It might just be the most popular game this Christmas...”
Wii Sports has had nothing short of phenomenonal success around the globe, and it's clearly in Nintendo's interests to grow the franchise. Thanks to the explosively positive response to the title, a sequel seems inevitable.
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December 24th, 2006, 05:55 Posted By: gunntims0103
news via smarthouse
How can one be given an Nintendo Wii to review with time up your sleeve over Xmas and not get right into it. The results? Well…..
Does the Nintendo Wii live up to its reputation?
On our very last day in the office a gift arrived in the form of a review copy of the new Nintendo Wii. This is one very cool gaming system which will appeal to families as well as the gaming enthusiast.
This was no more evident than when I showed my wife the new Nintendo Wii. She is the last person one would find on a gaming machine but once shown the capability and the fact that one can actually exercise using the unique motion sensing controller she was interested.
But it was my 21 year old daughter who really bought home to me the appeal of this system when she not only wanted to play games but spend 15 minutes creating her own Mii gaming character for use in the Sporting Wii games.
So be sure to design yourself your own Mii, as it'll represent your player in all the games.
This is a system that is in its infancy and one that Nintendo should be credited for as it has a massive evolutionary path for the creation of new capabilities built around human motion.
This console is a showcase of simplicity which is clearly demonstrated when one first opens the Nintendo Wii. The Wii Sports which came with the pack ensures every gamer that they can witness first hand preciously what Nintendo's white wonder can do.
Wii Sports contains five titles; Baseball, Bowling, Boxing, Golf and Tennis, each one taking full advantage of the Wii-motes motion sensing, some with better result than others.
Although you can dive straight into the game first hand, there are some useful training games to go through first of all to allow yourself to get to grips with the control.
But one big no for me was the characters. Give me real characters not some Japanese Comic Book characters that bow at the end of a game.
The motion sensing include anything from basic manoeuvres to more complicated moves for your chosen sport, with more un-lockable as you progress. Meanwhile, there's also a brain training-style event to take part in, which is used to test and ultimately improve your skills in each game, giving you your Wii-age at the end.
The meat of the game is of course the sports titles themselves, all of which can be chosen from the start of the game to be played in any order you wish. Tennis, probably the most publicised of them all is a fine example of how Wii-mote functionality can be implemented into something this simple, yet feel so rich and detailed at the same time.
Each shot you take can ultimately be manipulated in some form or another, usually by the amount of pressure you apply to each shot or the direction your hand is facing. One thing's for sure, though; you're going to need ample room to get the best out of the Wii's sensor bar, so expect some problems with motion detection otherwise, and this applies to all titles. Tennis is no doubt among the most competent of the Wii Sports catalogue, and one that exhibits the Wii-motes functionality at its best, and the amount of precision is admirable.
Full Swing
The same can be said in Wii Bowling and Boxing. With the former, you are prompted to actually execute a motion as if you were holding a bowling ball, releasing at the right time and letting it fly. While there's the obvious perception its simply about luck from there on out, it's not the case at all; tilting your wrist in the desired direction will cause the ball to subtly turn in motion, which is vital for those much needed curved shots.
Boxing on the other hand is perhaps the most adventurous of all the games, for the simple reason you're endowed with the ability to perform a variety of actions, aside from just standing there punching. You can punch, dodge, uppercut, aim for the body or head provided your execution is on track, which unfortunately, isn't always the case. More than often, the game fails to register your movements and you'll find its probably just best to lay the smacked down with a few simple jabs to the noggin. A shame, as it could have been perhaps the most discerning of all games given the chance in terms of what the Wii-mote can do.
Baseball on the other hand does little to actually challenge the player; batting requires somewhat decent timing on your part, but there's little evidence that that your swing was at all determined by the amount of power you put behind it; for the most part, it's totally random how fast and far the ball travels. The same can be said about pitching, where there's little room for much in the way of precision. After going through a few training sessions, you'll find out that you can actually change the direction the ball is hit or thrown, but actually perfecting it is a challenge in its own.
Meanwhile, Golf I found appears to have horrible trouble picking up the pace of your swing, and is unquestionably the most flawed of the lot; more than often, I'd find myself hitting the ball without even completing a full swing. In a game that requires an almost immaculate sense of timing, the inaccuracy of the Wii-mote here really does make the game near unplayable at times. Then again, when you get it right, it works great, which can be said for any of the titles that experience the occasional hiccup.
Needless to say, things become a lot more enjoyable when you invite a couple of mates round for some four-player action, an area where Wii Sports is unquestionably aimed. That said, the single player outing is by no means uninteresting after you've ploughed through each game; it's just too addictive to want to put down most of the time. While there's no doubt the game is a competent showcase of the Wii-mote, there are times when it can feel like somewhat gimmicky, especially when you discover the game isn't picking up your actions and things start to get a little disappointing.
All games suffer from this basic issue at some point, some more than others. Thankfully, the majority of the time you'll find that things run smoothly without a hitch. Wii Sports doesn't look anything special, but it was never going to be the showcase of the consoles visual splendour; that being said, there are some nice environments to take in when you can tear your eyes away from your playmobile Miis.
Conclusion
Overall, the Nintendo Wii is the gaming industry's latest box of wonders which came from left of centre to take on both Sony and Microsoft.
Nintendo must be given credit for a great job as this gaming system is set to go on to greater things and be a real pain in the backside of Microsoft and Sony. This is the iPod of the gaming industry and in the same way the iPod cleaned up the portable music market the Nintendo Wii is going to cut into the existing games market quickly.
It's simple, addictive, compelling and innovative all rolled into one, whether you're on your own or have a couple of friends round for a night of gaming (or even the family if you can persuade your dad videogames are better than cricket).
The package isn't without its flaws, and the various motion-related mishaps that occur can at times put a damper on the whole situation. At the end of day though, Wii Sports expresses everything the Wii
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December 24th, 2006, 05:49 Posted By: gunntims0103
news via aussie-nintendo
One of the key philosophies Nintendo has implemented when creating Wii has been to make it a console that is both quick and easy to develop for. The same goal was imagined on GameCube, and at heart, the Big N's new generation console is merely an extension of that original product.
Speaking in an interview series with GamesIndustry.biz, the general manager of Microsoft's Game Development Group, Chris Satchell, was quizzed about Nintendo's Wii being a 'developer-friendly' machine.
Satchell responded, "I think [Wii is] a simpler machine. It is a pretty simple architecture to program for." But he was quick to describe Microsoft's development environment, and the tools it has created for developers, and insisted, "To do an equivalent experience to what's possible on Wii actually wouldn't be any harder [on Xbox 360]."
"But remember what's happening on 360 is that the experience people are building are so much more complex," he added. "People are making it hard for themselves, not just because it's a more powerful platform but they want to fill it out. If you look at what they do with their simulations, with their graphics rendering, with their world technologies, they're just more complex games."
Last week, in part one of the same interview, Satchell expressed that he thinks the Wii is "of interest" following its fast start, but questioned its long-term potential.
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December 24th, 2006, 05:46 Posted By: gunntims0103
news via timesonline
The Nintendo Wii is this year’s must-have games console, and should delight the lucky few who receive one tomorrow morning. But the huge public acclaim for the Wii and its unusual motion-sensing remote control has already ruined Sir Howard Stringer’s Christmas.
Stringer, the Cardiff-born chairman and chief executive of Sony Corporation, is relying on PlayStation 3 to help revive the misfiring Japanese electronics giant that he has run for the past 18 months. This Christmas, however, the Wii is estimated to be outselling the PS3 by more than two to one.
The faltering progress of Sony’s new games machine has been the subject of constant debate, a testament to its commercial importance. Yet the PS3 appears to have been blown away by the early success of a rival that went almost unnoticed before its launch last month.
All the focus has been on Sony’s battle with Microsoft, the software giant that launched its Xbox 360 console a year ago. Nintendo was regarded as a distant No 3 — no longer able to match its rivals’ firepower.
The Wii’s graphics engine is technically less sophisticated. But Nintendo has compensated with the novelty and appeal of its remote control, which allows players to swing at, say, an electronic tennis or golf ball as if playing the game for real. Apart from anything else, the “Wiimote” has generated lots of media coverage.
One report declared the Wii is “the best excuse to get off the couch. Anyone who plays the included Wii Sports will almost certainly come to the same conclusion: this thing is really fun! Seriously, button tapping can’t compete with this system’s intuitive, tactile remote controls that must be swung around”.
Van Baker at Gartner, the research-and-analysis firm, said: “It’s created some excitement around gaming that has not been there in a long time. Nintendo’s titles are more family-friendly and more fun.”
The Wii is also much cheaper, costing $250 (£127) in America, or £179 in Britain. The Sony PS3, which is not yet available in Europe, costs either $500 or $600, depending on the machine’s memory-storage capabilities.
In America, analysts believe Sony is struggling to hit the 1m sales target it has set for the end of the year. In contrast, Nintendo’s Christmas sales look likely to exceed 2m.
Baker said: “My best guess is that Sony has sold 300,000 to 400,000 units. They’ll get about 750,000 units, or a little more. That leaves them with a lot of ground to make up.”
Both firms are struggling with supply shortages, although Sony’s problems are more severe — it was forced to postpone the European launch of PS3 until next year.
“The big challenge for Sony is that PS3s are so hard to get,” said Baker. “To a large degree, many people are buying something else. Sony is going to have to battle to retain the market share that they’ve had historically. They’ve given a two Christmas advantage to Microsoft, and a one Christmas advantage to Nintendo.”
The number of consoles in the market is important because it provides the platform for lucrative game sales, the more profitable end of the $27 billion- a-year industry. Sony and Microsoft both lose money on console sales, but experts believe Nintendo makes a decent profit on the Wii.
The early sales figures tell only part of the story. There is ample evidence that there is more buzz and excitement surrounding the Wii. For example, dedicated gamers have been camping out to queue up for the limited stocks available, and forming online discussion groups to help track them down. In the UK, Hitwise, the internet-data firm, has reported that Nintendo Wii has suddenly become the most searched-for gadget, quickly overtaking Apple’s Ipod.
“Nintendo seems to have stolen the high ground in terms of playability and entertainment value,” said Paul Jackson at Forrester Research. “Nintendo seems to be surfing this wave of public interest and this idea of accessibility that they started with Nintendogs and these brain games.”
Nintendogs, Brain Age and other similar “brain-training” titles are games designed for the Nintendo DS, the hand-held console aimed at a broader audience than just hard-core gamers. They are very different from traditional shooting and racing games.
Dawn Paine, Nintendo UK marketing director, said the Wii followed the DS in trying to offer new types of games and a new interface. Brain- training games brought in older players while Nintendogs attracts young girls. She said Nintendo was trying to do something more than the same old stuff with this year’s technology. “For us the technology is not the main element,” she said. “We felt it was crucial to stir up the market and offer this paradigm shift.”
Jackson agreed: “Sony and Microsoft are talking to the converted. Nintendo is trying to attract people who used to play games or who have never played games — people who don’t consider themselves gamers.”
In doing so, Nintendo has opted out of the technological “arms race” which previously characterised much of the competition in the games industry.
Microsoft and Sony have broader strategic goals for their consoles, hoping their machines can be the entertainment hub of the digital home — a device that can also store music, photos and videos.
One of the reasons the PS3 is so expensive, and so late to market, is because Sony is using it to deploy Blu-Ray, the technology it favours for high-definition DVDs. As a company focused on electronic gaming, Nintendo has no such ambitions.
It is not without its own problems. Some early buyers of the Wii have found that the wrist strap supplied with the remote control broke too easily, in some cases causing the device to fly out of their hands. Nintendo has offered customers stronger replacement straps, but an American law firm has already filed a class-action suit.
Neither the lawsuit nor the problem with the wrist straps looks likely to stop the Wii from outselling its predecessor, the Gamecube, but it is far too early to count Sony out. The estimated 90m players of PlayStation 2 provide a huge pool who could play their existing games on the new, more advanced machine. And Sony’s strong recovery in the flat-screen TV market shows the brand’s enduring power.
However, Microsoft is hoping to end the year with 10m Xbox 360 consoles in the marketplace, and is working on the launch next year of a follow-up to the successful Halo 2 game. The enthusiastic reception given to the Wii is a reminder that it is not always the best technology that wins battles in consumer electronics. Stringer has his work cut out.
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December 23rd, 2006, 23:39 Posted By: gunntims0103
news via punchjump
Wii owners on Fri. began to receive e-mail confirmations that wrist strap replacement orders for Nintendo Co.'s Wii console are being processed.
Last week, the Kyoto, Tokyo-based company issued a recall on 3.2 million wrist straps for the Wii's remote controller after reports of damage and / or injury.
In select cases, exuberant players experienced flying remotes that damaged their television screens or injury to another player.
Nintendo offered to replace current wrist straps with a thicker version at no cost to help prevent the occurence.
The recall is a blemish on the successful track reocrd of the Wii at worldwide retail.
In the U.S. the innovative video game machine has sold more than 600,000 units. In Japan, it sold 400,000 units in two days and in Europe the Wii amassed sales of 325,000 units.
The new complexity of video game machines have forced manufacturers to provide enhanced repair services to customers.
This week Microsoft announced that it would extend the warrant of its Xbox 360 to one year from a previous 90-day warranty after reports of console malfunction.
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December 23rd, 2006, 23:38 Posted By: gunntims0103
news via jakartapost
The time has come to choose a new video game console for households and video game kiosks. Console producers, especially Wii (pronounced wee) from Nintendo Co., have targeted their systems to appeal to both young and old alike.
The question now is which console will rule the Indonesian market. Will it be Wii, PlayStation 3 (PS3) from Sony or XBOX 360 from Microsoft?
It is easy to tell who will not rule. XBOX 360 has already been out for a year without a game title that people really want to play.
Nintendo's Wii, with its innovative remote sensing controller, beats the PS3 in several aspects. Wii is the cheapest among the three consoles. With a retail price of US$249 (Rp 2.2 million), a gamer can go home with a full set, including a multi-sport game and a controller. The PS3, on the other hand, retails for $500 or and $600, with the difference depending on hard disk space.
The relatively affordable price makes the Wii more attractive for people who only want to play games. Sony, with its price, has a double objective. Its system is actually a subsidized Blu-ray player, the next wave in home video systems. If Blu-ray sells well, then High Definition Video spearheaded by other companies will have to dim its lights. Sony, however, failed to dominate its own Betamax to VHS two decades ago in the world market.
Nintendo, well known for its mustachioed plumber Mario series, is more player-oriented than PS3 in terms of innovation and playability.
Shigeru Miyamoto, creator of Super Mario Bros and the Legend of Zelda, says high-tech or realistic graphics are not their main concern. "I stood behind the gamers to study how to make the experience of gaming more fun to everybody," Shigeru said as quoted by CNN.
Nintendo has invented a new controller, a remote control-like device that people use as a magic wand or sword in fantasy games, a racket in tennis games or a gun in shooting games.
The drawback so far is that the strap, which is used to hold the controller close to the wrist, can break and fly off in the excitement of the moment. A change to a stronger strap, however, is on the way.
PS3 duplicatedcontroller concept to some extent in that it also uses motion sensor. However, their wireless controller still looks like a conventional controller which is held with both hands.
Nintendo has created pixelized characters that old school gamers have fallen in love with. Link, an elf-like hero from Legend of Zelda, and Samus Aran, probably the first superstar female to fight aliens in a game called Metroid, have ongoing series.
Not only are these characters marketable, their gameplay has been highly fluid, exact and responsive to players, compared to other video games.
The success of the current Nintendo console will depend on how many third-party game producers will support the console with their titles. Nintendo has been known to exclude many third-party releases, and this has made it suffer in the past as gamers bought other systems.
Wii's predecessor, the Nintendo 64, was left behind when the original PlayStation came out. Customers had a chance to play more games with PS than with the Nintendo 64.
Nintendo's strategy, which was to play it safe and not cater to games with violent content, has deterred mature players from buying the console.
PS2, the best-selling console of all time with over 100 million units sold, has been successful because of the multitude of titles available under its belt and moderate retail price. From role playing, shoot-em-ups to silly puzzle games, they have them all. PS3, with all its might, will have a hard time replacing PS2 in most local video game kiosks if it remains so expensive.
For Nintendo, the number of consoles sold correlates to third-party software. Could the big guys at Nintendo tolerate games such as the popular Grand Theft Auto franchise? If they can, then PS3 will be in for a much harder race.
Satoru Iwata, president of Nintendo, says that Wii should attract both avid gamers and non-gamers alike. Simple and easy to learn games could have the whole family enjoying playing video games together. In this sense, graphic details and computing power, which is the strength of PS3, is not a concern for Wii.
PS3, which created hysteria during its launch day, turns out to be a complicated machine. Gamers have to deal with its hard-to-understand operating interface to be able to enjoy its capabilities.
Iwata says that Wii has adapted to the increasingly busy lives of people, so a small learning curve is paramount. A person should be able to pick up the controller and learn to play a game within minutes.
Nintendo DS, a handheld released in 2004, has been selling well because of a game called Brain Age. The game is directed toward people who want to train their brain power, such as by playing Sudoku. The game, something of a rarity, sold well among older people. The crystal clear double-screen, which can be touched with the hand or a stylus, is a delight for gamers with poor eyesight.
In Indonesia, PS2 has been the household name for all gamers. However, almost all of the games sold in stalls are counterfeits, creating huge financial losses for the industry.
Back in the Nintendo Entertainment System (NES) era, the first Nintendo console to hit the market, counterfeit games were already being sold, but buying original games was also affordable.
Both Wii and PS3 have tried to make it hard to play counterfeit games on their consoles.
But with original games costing about $60 for both Wii and PS3, an unavailability of counterfeit games might translate into fewer consoles being sold in the country.
Some gamers are concerned about the swarm of fake products, but they are the ones who can afford the originals.
Nintendo, which started as a card games company about a hundred years ago in Japan, has its dedicated fans. And people with fond memories of long afternoons spent with the Nintendo Entertainment System during their younger years might want to check out the Wii.
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December 23rd, 2006, 13:05 Posted By: wraggster
via gamasutra
Although the question of a Christmas number one has little meaning in Japan, where the main gift giving period occurs later than in the West, the market has nevertheless behaved in a similar manner with older mass market titles reasserting themselves at the top of the charts.
The week is unusual in that although only one title sold above 100,000 units the sales for the rest of the top ten were remarkably even, with multiple games sharing the expanded business of the week. The top sellers were the two Nintendo DS Pokemon games, with the dual SKU title now having sold around 3.5 million copies in Japan alone.
Nintendo’s latest Kirby game (to be known in the West as Kirby Squeak Squad) also saw a resurgence in sales, along with New Super Mario Bros. and Sega’s Oshare Majo Love and Berry aimed at young girls. Interestingly this is the only week all year when a Touch! Generations title has not be in the Japanese top ten.
The highest new entry of the week was a DS entry in ChunSoft’s core Mystery Dungeon series, one of the few games in the franchise which does not use a cross company license from Nintendo or Square Enix. The latest in the Wild Arms role-playing series also performed well at number eight, as did Pokemon Battle Revolution – the first major new release since the launch of the Wii and its first online title.
Western gamers though may be surprised to find that The Legend of Zelda: Twilight Princess has charted only at number thirty-three, while the only other Wii titles outside the top ten are Wii Play at number twelve, Wario Ware: Smooth Moves at number thirty-six and anime license Bleach Wii at number fifty.
However, the software to hardware sales ratios still remain largely the same as during the launch week, with Nintendo again only managing to ship around another 100,000 consoles this week. Stock has been similarly limited for the PlayStation 3, which has only two titles in the top fifty: Motor Storm at number thirty-five and Ridge Racer 7 at number forty-nine.
As is by now commonplace, the Nintendo DS was the best selling hardware of the week by a considerable margin, with a total of 319,866 unit sales. The Wii was next at 108,237 units, followed by the PlayStation 3 at 70,942, the PSP at 48,962 and the PlayStation 2 at 37,730 units.
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December 23rd, 2006, 13:02 Posted By: wraggster
via kikizo
Eager Pokémon fans anxious to taste the first proper DS games in the series may be wondering how long it will be until the new duo arrives. If the latest information out of Nintendo's American arm is anything to go by, they could be in for a wait.
Nintendo said this week that Pokémon Diamond and Pearl would be out for the DS in North America on 22 April. Tack on a few months for localisation and Europeans could find themselves waiting until summer to see what the fuss is about.
And there is a lot of fuss. The new instalments in the decade-old series have sold nearly 4 million copies in Japan, bolstering the already impressive momentum of the DS.
There are questions about how complete the game will be when it arrives here. Wired points out that the press released for the US version of the game goes to pains not to mention anything to do with online play, which is included in the Japanese editions. Despite the omission, Nintendo told Kikizo that it is "a full WiFi game".
Nintendo will be keeping a keen eye on importers after Easter. Previous Game Boy Advance editions have been too popular with some ardent fans for Nintendo's liking, resulting in the company threatening local importers if they continued to sell it. With a rabid fanbase not satisfied with the piecemeal Pokémon Mysterious Dungeon games for Game Boy Advance and DS, there's every chance that the proper DS instalments could be a big hit before they officially arrive. Nintendo is prepared.
"We in no way condone the importing of games into territories other than where they are supposed to be sold," Nintendo's Robert Saunders told Kikizo.
"As in the past, if deemed necessary we will issue cease and desist letters to retailers whom we know are selling imported games not intended for sale within the EEA. Nintendo rigorously protects its worldwide trademarks and in doing so ensures fair play in the market for all retailers."
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December 23rd, 2006, 12:58 Posted By: wraggster
via ign
In a move that is sure to delight and confuse the hell out of a large number of children this holiday season, LucasArts and TT Games have announced that Santa Clause can be unlocked for play in LEGO Star Wars II: The Original Trilogy. There's no word yet on Rudolph.
We'll let the email from LucasArts speak for itself, because it's awesome. Enjoy.
Ever wonder how Santa Claus manages to work his way down chimneys way too small for him? Or how he seems to stop time in order to visit all of the world's good boys and girls every Christmas morning? LucasArts and TT Games know the answer: Santa Claus is a Jedi Knight whose amazing Force powers allow him to pull off such spectacular feats. A long time ago, he came to us from a galaxy far, far away to exile himself from the Jedi purge led by Darth Vader. (No... that's not official canon.)
But what would have happened if jolly ol' Saint Nick had stuck around to assist the Rebellion? Find out by creating him in LEGO Star Wars II: The Original Trilogy. Here's how:
Step 1: At the Mos Eisley Cantina, enter the following two codes:
CL4U5H (for Santa hat and red clothes)
TYH319 (for white beard Extra)
Step 2: Go to the Character Customizer and create the proper costume. Use a human head, the appropriate red clothing...and don't forget the red cap! Santa can wield the weapon of your choice -- we recommend the green or red lightsaber to seasonally complement his shiny red duds. (Remember, the color of his lightsaber decides whether his Force powers are naughty or nice.)
Step 3: In the Extras menu, activate Disguise 3.
Step 4: Enter the character-based level of your choice in Free Play.
Step 5: Spread holiday cheer to a galaxy in pieces.
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December 23rd, 2006, 12:56 Posted By: wraggster
via dsfanboy
Famitsu's packed with new goodies from Sim City DS that have us yearning for the game. And who can resist tiny Sim Santa and his cute little reindeer?
The new stuff looks to largely concern Save the City mode, which thrusts the player into a real city and offers them challenges to solve, from earthquakes to snarled traffic and hey, even UFOs. Also -- and our loose translation may be incorrect -- it looks as though fires in your city can be handled by blowing into the microphone. But lots of fire stations can help prevent fires, so build carefully to avoid puffing away into the mic.
Screens Via Comments
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December 23rd, 2006, 12:49 Posted By: wraggster
via destructoid
It's ok. Don't feel like a big gamer wuss. There are others like you. Nobody's talking about it. It has to be said. Wii have a new problem, but it doesn't have a catchy name -- it's Wii First Person Shooter Motion Sickness. (WIIFPSMS O RLY?)
Apparently a few of us have been experiencing motion sickness when playing Wii first person shooter games but have been reluctant to talk about it. Personally speaking, I can't read a book while in a car without getting dizzy but can ride stuff at the fair for 24 hours straight and can play any number of FPS games on WASD until my tube and jar on the floor is full. I thought it was just me. WRONG!
After a Podtoid episode Robert mentioned in passing that it was happening to him: "It's weird, because it only happens in CoD 3 and Red Steel on the Wii. I've never had this issue with any other game on any other system ever." Same here. Suspicious that it wasn't isolated, I've talked to about 3 other people who have said the same thing about the same two games -- it sometimes makes them dizzy. None of us are smokers or pregnant women either. Yet.
It obviously has something to do with the camera panning when you gesture the Wiimote -- perhaps the predictive movement of trying to guess where you want to look or the slight delay in the camera panning. Obviously, how sensitive you are to MS must play a huge role in it. Nintendo was not available for comment at time of publication, but we're curious if they've received any other complaints.
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December 23rd, 2006, 12:46 Posted By: wraggster
Redkawa posted this news yesterday:
Red Kawa is proud to announce the launch of Wii Media Center X and PS3 Media Center X.
While the Wii wasn't designed to be a media hub, there's no reason it can't be thanks to the functionality of the Wii Oprea Browser that is now available. Wii Media Center X lets you stream your JPG, GIF and PNG images, MP3 audio and FLV video from your computer to your Wii. You can create FLV videos yourself by converting your original videos using our newly released version of Wii Video 9 (1.93). The video codec used the FLV format is a lot more efficient that MJPEG and you are no longer bound to using SD cards to store videos.
PS3 Media Center X is the successor to the Red Kawa File Server. It includes all the file serving capabilities of Red Kawa File Server as well as other media streaming capabilities. The Red Kawa File Server has now reached end of life status and will no longer be linked to from our webpage.
PS3 and Wii Media Center X is a web based media center which streams media to the Wii or PS3 Web Browser. It CANNOT stream media directly to the Photo Channel (on the Wii) or your Photo, Music and Video XMB menus (on the PS3).
They also followed up with this newspost:
Now that the Wii Opera Browser has finally been released, we were finally able to test Wii Media Center X on the Wii and like a lot of you have mentioned, we've also noticed that there are major issues.
Since the Wii browser only supports Flash 7 and does not support LiveConnect, you will most likely encounter problems using the slideshow or my music features. Also there are reports of choppy video in the My Video's section.
We wanted to let you know that we are aware of these issues and are working on fixing them. Our plan of attack is to first get the Video section working well and then move onto the other sections.
Download both PS3 and Wii Media Center X Here
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December 23rd, 2006, 12:43 Posted By: wraggster
New from redkawa:
SofaTube is a specially designed web application that lets you browse and watch videos from YouTube and Revver in your living room. While you can just as easily visit these two sites directly, both sites were designed to be used on a high resolution computer monitor and viewed 2 feet away from the screen. SofaTube, on the other hand, was developed to be used in a living room environment where viewers are usually sitting far away from their standard or high definition television. SofaTube was designed and developed by Red Kawa.
More info --> http://www.redkawa.com/marketplace/apps/9
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December 23rd, 2006, 12:42 Posted By: wraggster
Redkawa have released a new version of Wii Video 9 the Video Converter for the Nintendo Wii
Heres whats new:
1.93 Changelog:
Added: Wii and PS3 FLV Support
Release Notes:
None
Upgrade Notes:
There is no upgrade installer, you must download the full installer and install it over your current version. This will overwrite any profiles or settings you may have so if you want to keep your old profiles or settings please backup the proper XML files before installing.
Wii Video 9 is a free video conversion application developed by Red Kawa. It allows you to convert your computer video files (like avi, divx, mpeg, etc.) into the specific video formats that are playable on the Wii.
Download and Give Feedback Via Comments
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December 23rd, 2006, 12:31 Posted By: wraggster
Well i can imagine People playing with the Wii in all sorts of places and wearing a variety of clothes but not many look as good as the girl in this Video
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December 23rd, 2006, 12:04 Posted By: wraggster
I have a US version Nintendo Wii and have to Use a stepdown converter which i must say is a tad annoying but today SuccessHK have released a 3rd Party Multi region AC Adapter for the Nintendo Wii at a price of $13.42
Heres the full details:

Product Features of Nintendo Wii Wii AC Adaptor
Input: AC100-240V
Output: DC12V 3.7A
Supports US, EU, JAP version Nintendo Wii
Buy from SuccessHK
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December 23rd, 2006, 11:37 Posted By: wraggster
Gamasutra is running a piece today written by Ernest Adams, a frequent contributor to the site and an amusingly opinionated game designer. He writes to weigh in on the console war debate from the perspective of a game designer. He runs down the usual list of pros and cons for each machine, and then digs into the most creative aspects of each machine. Finally, lays out what he sees as the end result of this hardware generation: "So who, at the end of the day, will be the also-ran in this generation of consoles? On the global scale, I'd say it could well be neither the PS3 or the Wii, but the Xbox 360. The PS3 will win over the hardcore gamers who have to have the fastest, most amazing machine available. The Wii will skim off the younger players and those who don't have as much money to spend. Both have the advantage of being made in Japan, so they'll crowd the Xbox right out of that market. In the US and Europe, it's harder to say, but I see the Xbox's early start as more of a liability than a benefit."
via slashdot
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