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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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December 18th, 2006, 16:50 Posted By: wraggster
via cvg
The Game Factory is bringing its new cel-shaded fighting game, Legend of the Dragon, to Wii in Spring 2007.
Based on the BBC children's TV show, the game kicks off in China where the new Golden Dragon, named Ang Leung, is chosen to fight an evil Zodiac Master called Woo Yin.
At the same time, Ang Leung's sister gets herself turned to the dark side, and fights against her brother as he tries to defeat Woo Yin and his accomplices. Sadly, there's no mention of Darth Maul.
Never mind all that though - it basically boils down to you choosing one of 19 characters, each able to transform into Zodiac creatures with super powers and battle it out in levels based on scenes from the TV show.
Details of how the game will be controlled on Wii are yet to be disclosed. Check out these three cel-shaded environment shots and look out for more early in the New Year (not long now).
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December 18th, 2006, 00:13 Posted By: wraggster
The DCEmu Review site is at it again with another review for the Nintendo Wii, heres an excerpt:
Even before the Nintendo Wii was officially released, Target had these for sale. There were two packs that had 3 in each. One pack has Zelda Edition (green), black/clear, grey/black. The second pack has Mario Edition (red), blue and pink. Eventually, stores all other stores started to sell them separately or in two-packs and have more colors for users to choose from such as orange and the colors listed above (not including the Limited Edition skins). Great thing about these skins is that they were Official Nintendo products and have WII stamped on it. Certain colors also glow in the dark (I know pink does and probably blue, others dont).
Applying the skin is fairly hard at first. Since its new, the rubber will be tight to fit on the Wii Remote. When you remove it and put it on a couple of times, it gets easier. Once its on, it fits perfectly.
All buttons are accessible but the (-) and (+) and HOME button do get covered by the skin since it is no longer bulging out. If this bothers some of you, you can simply make the holes bigger. The comfort of the skin is very nice and doesnt add any extra thickness or weight to it.
Full review here --> http://www.dcemu.co.uk/vbulletin/showthread.php?t=46287
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December 17th, 2006, 23:06 Posted By: wraggster
Lick has released a new version of his DS Ipod app for the Nintendo DS to Licks Media Player, heres whats new:
Added progress bar. Fixed some bugs
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December 17th, 2006, 22:53 Posted By: wraggster
News/release from Lotti
Soooooo.. finally it's done! wow, i made my first automata! i'm enough tired, but it's finished for now (do you remember? i promised new gfx..). now it has a skilled AI (easy and normal) so now you can play solo mode. another interesting function it's the "watch a game" mode.. pretty useless, but i put it in for people that like to watch their nds while is playing alone (i'm one of them).
what else? oh well, the ai levels. easy: ai first try to do the best capture move and if it isn't available, do a random move normal: ai first try to do a perfect move, then try the best capture move and if they aren't available, do a random move hard: i haven't coded an hard level, beacuse it's not so simple and maybe i'm missing knowledges and i don't feel like doing it now.
i didn't test it very well because i'm tired. i hope you will find bugs or improvements and then report them to me for a fix. i'll fix them, promise 
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December 17th, 2006, 22:50 Posted By: wraggster
via nintendogal
The latest issue of Nintendo Power has a three page spread of new Diddy Kong Racing DS screens and info.
DKR DS is, of course, a remake of Rare's N64 classic. However, little was known about what changes would be made, if any. Well, not all the questions have been answered, but at least we now know that the title will feature every course from the original game. Also, the game boasts three ways of playing with your friends: single card download play, wireless play, and yes, WiFi play.
You can look for Diddy and all his pals on February 5th, 2007 in North America.
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December 17th, 2006, 22:48 Posted By: wraggster
News/release from sumiguchi
Hey everybody...I was playing some Splinter Cell Dual Agent this morning...and decided to make a bring the computer/equipment hacking mini-game to the ds. I spent about 3 hours making h4ck3r - so take it for what it's worth. (no nice graphics!)
How to play:
Each column has a key, and your ds will automatically hack each of the 10 rows in each column to find the key. When it has found the key it will lock it for the row. You don't have enough time to let your ds do all the hacking for you, so when it has locked a row - touch it to apply the key to each row in the column.
Lock keys for all 5 columns before time runs out. Each round allows less time. There are two equipment upgrades that will make your ds hack faster.
You don't need to news this.
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December 17th, 2006, 22:30 Posted By: wraggster
A new release of the Nes Emulator for the GameBoy Advance has occured.
Cant tell you whats new .
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December 17th, 2006, 22:25 Posted By: wraggster
via nintendoreport
The Mii Channel is everyone's guilty pleasure. It's easy to waste countless hours creating your own little walking masterpieces. Once you've created the perfect Mii, the first thing you usually do is to send it to all of the people on your friends list. If you're like us, you have a lot of friends. In the process of sending Miis to them, you might come across this nasty little message:
What if you have more than twenty people to send your Mii to? What if you've made three or four Miis and don't want to wait to distribute the goods to everyone? Luckily, there's a work-around for this annoyance. The Wii keeps track of how many Miis you've sent in a given day via the console's internal calendar...which can be changed.
To circumvent the Wii's Mii-sending cap, simply change the Wii's date to something wildly different than the current date. Don't worry, this won't screw up anything internally (unless you boot a Wii game that is time-sensitive). Once the change is in place, you can either send another 20 Miis before the limiter stops you again, or simply send one and change the date back. You can send another twenty Miis once the calendar is reset back to normal.
The Mii limit seems silly, considering that you can have up to 100 contacts in your Wii Address Book. If the whole point of the Mii Channel is to share your creations with your friends, why impose the limit in the first place? At least it's easy to get around.
Don't like that default blue bowling ball you always get stuck with when playing a solo game of Wii Bowling? Never fear, because there's something you can do to change it.
After selecting the Mii you want to use in the pre-game menus, a warning message will display. (It's usually the one that warns you about hitting anything while you play.) At this time, you can hold down one of the four D-Pad directions on the Wii remote and press the A Button to change your ball color to something different.
D-Pad Left: Red ball
D-Pad Right: Gold ball
D-Pad Up: Blue ball
D-Pad Down: Green ball
When playing a multiplayer game with multiple controllers, each player can select their own ball color. If you like the blue ball but aren't Player 1, holding Up on the pad will get you your favorite color.
There's another type of bowling ball you can get, but it can't be obtained via a secret code. If you want it, you're going to need to earn it...
As your skill level in Wii Sports Baseball increases, the pitch variety of the computer opponents will mix up considerably. One of the things the computer does to throw off your home run timing is to throw sidearm pitches instead of the traditional overhand hurls. The instruction manual doesn't tell you how to do this, so it seems like one less advantage you have against the other team.
Well, here's the secret of the sidearm pitch. In addition to changing pitch types with combinations of the A Button and B Trigger, the 1 and 2 Buttons allow you to change your throw style on the fly. In the default overhand throw mode, hitting the 2 Button before flinging the ball toward the plate will cause you to dip down and deliver a pitch from a lower angle. You'll continue to throw balls this way until hitting the 1 Button to switch back to the regular throwing style.
The different angle of the sidearm throw makes pitches behave differently than the equivalent overhand jobs. Picking up on pitches is vital on knowing when to hold back or knowing when to swing for the fences, so delivering them differently each time is crucial to defensive success. If you're having trouble beating your friends from the mound, try throwing them some heat from down below!
The Wii Menu is the first thing you see when you boot up the system. The default layout of the channels is alright if you don't plan on purchasing too many Virtual Console games, but if your itch for classic games is too strong to resist scratching, you may find that you may not be satisfied with how the channels are organized on the menu.
There's an oft-overlooked remedy to this problem. Holding down the A Button and B Trigger while pointing at a channel screen will grab it for easy repositioning into an empty slot. This allows you to arrange your Virtual Console library in the way that you want, or shift under-used channels to a different page. Moving channels around also gives you the added benefit of switching between them with the Plus/Minus buttons in the order of your choosing. There are no restrictions on where you can place channels, other than the Disc Channel cannot be moved from the upper-left corner on the first page.
The A+B dragging trick isn't just limited to the Wii Menu. Obviously, it's how you pick up Miis in the Mii Plaza and Mii Parade areas of the Mii Channel. However, you can also use it to spread out your messages on the Wii Message Board so that you don't accidentally open a message you didn't want because it was laying on top of another one.
Tennis is always a good game to come back to when you've got friends to play it with. Too bad there's only one court with which you can disperse the love. But wait, we've got an ace up our sleeve! Do you know about the blue court you practice on in the Tennis Training Mode games? There's a secret option to select it before starting a standard doubles match.
After picking Miis in the pre-game menus and arriving at the final warning screen, hold down the 2 Button before advancing. Keep it held down until the black fades to reveal the blue practice court on which you can play a regular doubles game. There's nothing particularly special about the location, but at least it's different than what you're used to seeing.
For kicks, you can turn a single-player match into a one-person Pong-off by setting all four player slots on the court to your own Mii. What better way is there to practice Tennis than to play against yourself?
There are secrets hidden within the Wii. Do you know about them? We do!
The Wii Photo Channel is fairly useless. You can do all sorts of goofy stuff with pictures on an SD card, but you can't save any changes you make to them unless you post them to the Wii Message Board and send them to yourself in an email message. The ability to create slide shows set to an MP3 file is okay, but what fun is that?
One way to kill time in the Photo Channel is to break a photo into pieces and then try to put the picture back together. To reach the Photo Channel's puzzle mode, you first need to select the "Fun!" option when viewing a photo, then select Puzzle from the list of options. If you haven't done a puzzle with the selected photo, you'll first need to do an easy six-piece test to unlock the ability to select how many puzzle pieces you want to break the picture into.
Depending on the picture you use and the number of pieces you choose to jumble it up with, it can be a genuine challenge to get the picture straight. The puzzle difficulty selection screen will show that you can only do a 48-piece puzzle at most, but there's a secret to up the difficulty to an insane level. If you hold down the 1 Button, the 48 box will change to 192. If you select it while still holding the button down, your photo will turn into a mosaic of epic proportions.
Photo puzzle mode doesn't work like a traditional slide puzzle, as you can drag any piece to any location you want. The two chips will swap places with each other. Even with this change, fixing a puzzle with that many tiny pieces is borderline ridiculous. If you don't feel like acting like the All the King's Horses and All the King's Men, you might want to stick to putting back together something that is less scrambled. Still, the option is there if you're hardcore enough.
Oh, there's another secret hidden within the Wii Photo Channel menus. We're not going to tell you what it is, but a certain kitty-cat will spill the beans if you're fast enough to squeeze them out of him...
Training Mode in Wii Sports offers a lot of games that put a unique spin on the different sports available. The most fun of the lot is probably the Bowling Power Throws training game. In each of the ten rounds, another row of pins is added to the tail-end of the rack until finally reaching a mind-boggling 91-pins. Though knocking them all down is worth double points, finding the sweet spot in a forest that large is nigh impossible.
It always helps to hurl the ball down the lane as hard as possible—just make sure you hold on to the remote (or else). For the last test, however, there's an easter egg that proves that sometimes brains wins over brawn. If you're good enough to do this, you deserve to get the 182-pin score that the feat will net you.
As you can see in the video, you need to make sure the ball travels all the way down the length of the top of the right-side barrier. (It works on the left side too, so all you lefties can breathe a little easier.) It cannot fall off to the side, even after the the ball gets behind the pins. This requires the right angle, ball speed and spin to perform correctly, but once mastered it can make getting a gold medal much easier. The trick only works on stage 10, so you're still going to need to figure out how to knock down all of stage 9's 78 pins on your own.
Conclusion
These are just some of the tricks and secrets Nintendo stashed away inside the Wii. There's no doubt many more are waiting to be found. The inherently fun nature of the Wii interface allowed Nintendo to slip this bonus stuff into it. Perhaps future system updates and new Wii Channels will have more extras hidden within.
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December 17th, 2006, 22:17 Posted By: wraggster
via palgn
Spanish Site Meristation is reporting (in Spanish, but don't worry - we did the translation) that the Opera Browser will be coming to the Wii on December 23, the only catch being that it will be in Beta Form.
To cover ourselves, there's also a slight possibility that the Beatles will be performing at the Opera on December 23, but we're pretty sure it's the former bit of news. The beta version will have flash but it seems that we'll be waiting until March for the final version of the browser, which will be available for free until June.
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December 17th, 2006, 22:06 Posted By: wraggster
MoonShell is a multimedia player for Nintendo DS (Lite) consoles. It has support for DPG video files, MP3/NSF audio files and viewing JPG/Jpeg/BMP/PNG (non progressive) files, it also has support for TXT textfiles. MoonShell supports dualscreens and it has full support for the touch screen. MoonShell has plug-in system that allows to add any compatible plug-in just by copying the plug-in files to the appropriate folder. MoonShell also comes with several kind of useful plug-ins.
Heres whats new:
Corresponded to GBAMP/SD.
Voice/image quality of DPG has been greatly improved. Please re-encode try again. Thank you for Firon.
[Chinese traditional] by nhlay was added to the language file of dpgenc.
Skin supported for The file cursor with alpha channel.
The bug that failed in reading of the genre of IDv3 because of the MP3 plug-in was corrected.
The bug with the loop noise when MP3 reproduced was corrected.
I was misunderstanding the default setting of the resume. It corrected.
About the setting that turns off the power supply of NDS when you shut the cap. The bug that this doesn't work was corrected.
.
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December 17th, 2006, 21:49 Posted By: wraggster
Via toledoblade
“I love this game. I love all the PS3 games and the remote controls and cables. I think I have died and gone to heaven. I am so glad I traded my $1,500 Rolex that my parents bought me when I graduated from Harvard Medical School. After all, a watch is just a silly watch, but a PS3 ...”
— Comment on Amazon.com
That’s probably a joke.
I hope that’s a joke.
No, it has to be: the writer goes on to explain that since his November acquisition of the Holy Grail of the holiday season, a Sony PlayStation 3, his girlfriend has left him and his parents are convinced he’s becoming mentally ill. His obsession is overboard but he doesn’t care because he has a PS3. I believed it until the part with the girlfriend.
He has a PS3 and a girlfriend?
Sounds unlikely.
You’d break it off if you had a PS3.
Not to propagate stereotypes or anything; some of the best gamers I know are women, and you’d be surprised at the number of serious-minded professionals who are not full-blown nerds but play video games regularly and have a life and maintain perspective. The thing is, I’ve been tooling around on the PS3 for a few weeks now and find it hard to believe any serious gamer — if they took the console out of the box and spent quality time with it, putting aside the hours they devoted to waiting in the rain to buy it — would declare their world utterly, irrevocably rocked by the PS3. Frankly, it’s been easy to get up and turn my back on it.
At $600, too easy.
Last month, a handful of days before Thanksgiving, Sony and Nintendo debuted the next-generation of video game consoles, the PS3 and the Nintendo Wii (pronounced “weee”). Perhaps you saw the young men lined up outside stores, staring ahead patiently for hours like cats waiting for their feeding. You probably heard about the hold-ups and the gunshots. You thought it was nuts. But seeing how the video game business is a $30 billion a year industry and the movies (the next most profitable entertainment business) are expected to take in about $9 billion in North American box office, this was no minor thing.
But, that’s the problem.
PS3 glows with self-satisfaction — it believes its own hype.
It’s as powerful as promised, but so far, it’s not lovable, and not the must-have all the frenzy suggests. I’ll get to the reasons in a minute, but in short: All the silicon in Silicon Valley does not in itself make for a good time. You can’t exactly write PS3 off yet. It’s in its early days. The launch games have been disappointing but better titles will be released. A game will come along that allows the console to live up to its hype, and the online service will eventually feel seamless (I’m assuming). But at the moment, this thing is unwelcoming and expensive and not exactly mind-blowing, and feels symptomatic of an industry that has ignored casual gamers for a decade and lost perspective. Yes, I had fun with the PS3 — not $600 worth.
And isn’t fun the point?
Oddly, it hasn’t been lately.
If you played video games years ago but got scared off, it was probably the growing complexity of the games, the overloaded controllers and combinations of buttons you had to master before you could do anything — like any art, a faction of the audience took on an insulated clubhouse mentality and headed out of the mainstream.
Generally though, when this happens (avant-garde jazz, experimental fiction, etc.) the faction remains a faction. With video games, a young male demographic took over and demanded depth, and while games became more sophisticated, something was lost. Games became intimidating, not fun, and the game industry became lost in its own navel. With the PS3, once you’ve gotten past the sticker shock, you realize the industry has created the silicon equivalent of belly-button lint:
An overpriced system offering the promise of a more sophisticated game experience that has not quite worked out what sophistication should look like.
Sound but no fury
The machine itself is as shiny and smooth and curvaceous as a new sports car (and nearly as heavy — reinforce that entertainment center). Pop the hood and you find a high-definition Blu-Ray DVD drive, a wireless Internet network, the graphics card of a high-end personal computer, and a processor chip so overwhelmingly powerful it will bench press your kids and kill your dog with its bare hands.
But Blu-Ray? Unless you’re in the market for a high-definition DVD player, who cares? And if you are, and you purchase a PS3 but the hi-def HD DVD format takes off instead — you’re essentially stuck with a high-end gaming unit attached to a Betamax. (And talk about stingy. Despite being one of the leading supporters of Blu-Ray, Sony doesn’t even include the hi-def cable to connect the PS3 to a hi-def TV.)
Games look amazing on it (though only a few are worth $60). Sound reaches every inch of the room. There are ridiculous oversights (that I’ll get to in a minute) you can ignore when the presentation is this dazzling.
So why did I keep thinking, “Is that it? This is next-generation?”
It’s been five years since the debut of the Sony PlayStation2 and the Microsoft Xbox — then, the most powerful consoles ever made, ambitious attempts to fuse a multi-purpose home entertainment center with a gaming system. We really liked them, and in the time since, the game business has only grown, while the expectations for the next-generation consoles have not so much grown as resided in the stratosphere for those five years.
The next generation of video gaming consoles would be even more wildly powerful — technological landmarks. This wasn’t an assumption. Nothing less than that would be tolerated. Now understand, all of this is conventional wisdom in the gaming world: You buy a new system, you expect graphics to be more realistic than the previous generation of system, and the sound to be more life-like, and the games to be more complicated.
You get that with the PS3. (Not always; NBA ‘07 and Madden NFL ‘07, though glossier, aren’t dramatically different than their counterparts on the XBox 360. And as engrossed as I was with the alternative-universe shoot ‘em up Resistance: Fall of Man, I had as much fun with the 360’s somewhat similar Gears of War.)
So why am I underwhelmed?
For answers, look to the Wii.
In fact, because the PS3 and Wii were released 48 hours apart, and simultaneously became the hot gifts of the holiday season, Sony and Nintendo have set off a debate in the gaming world as to what the next evolution in gaming should look like — indeed, what makes a video game fun?
Hint: it’s not about power.
It’s about (gasp) fun.
The Wii and Mii
Nintendo could not compete with Sony or Microsoft on processing power, and so the Wii’s images appear sort of blocky for a hi-def gaming era, somewhere between the graphics on the old PS2 and the original Xbox. Actually, the Wii itself (a modest $250) couldn’t look more stark alongside the PS3. It’s no bigger than the average hardcover book. I had no trouble setting up either system; both come prepped for wireless networks, and both connected without an issue. But similarities end there.
The PS3 offers a “Cross Media Bar,” reminiscent of the tool bar on a Mac. The Wii, however, skips past the passwords and settings and immediately asks you to design an on-screen doppelganger. This is your Mii. Right away, you feel comfortable. Your Mii plays a part in various games (including Wii Sports, which is included). The Wii doesn’t play DVDs. It’s not a hi-def machine — the best it can do at the moment is a “Virtual Console” function that allows downloads of classic Nintendo titles like Donkey Kong. The PS3 offers a place to dump MP3 files and photos; its online store has games, too.
But when PS3 offers this, it’s not friendly. Sony gets the big functions right but botches the details that make it sing. For instance, I regularly download new game demos to my 360. Rather than wait for the game to load, the console allows me to play another game while downloads go on quietly in the background.
The PS3 doesn’t.
You wait for every download.
And though controllers on the 360 and the Wii rumble with the action — get hit with a rocket or a linebacker, you feel a jolt — the PS3 controllers don’t. Which is just strange. PS2 controllers rumbled, and though never the most vital function, it’s become sort of de rigeur. You miss it.
But the real reason the Wii is swamping the PS3 at the moment is because of the Wii controller and the way games are played. Graphically, video games now resemble the illustrations on the box. But whether games have become more entertaining or simply better is doubtful, and that point rests at the heart of the Wii. Nintendo seems, in fact, to have decided to drop out entirely on this quest for realism and opted to alter the play itself.
You barely use the buttons on the Wii controller. To play tennis, you swing it like a racket. To box, you box. In the excellent Legend of Zelda: Twilight Princess, to slash your sword around, you wield your controller like a sword, and when your character fishes, you mime the casting of a fishing rod. Game play is so aerobic, occasionally an on-screen prompt (charmingly designed to resemble airline safety cards) suggests taking a break — and my tip: watch the lamp behind you. It’s the closest that a company has come to virtual reality, to a reminder that we don’t play games to control mini-movies, but to leap right into the movies.
There are hiccups.
You can’t aim much with the Wii. (PS3 controllers are motion sensitive, too, but so far, it’s hard to tell how.) Like the PS3, the first Wii titles probably don’t exploit what the console can do; a number of Wii games, like the adaptation of Happy Feet and the arcade classic Rampage, strain to refigure ordinary titles for the arms-flailing Wii-centric outlook. And of course, there is the real possibility that Nintendo has a hot novelty on its hands, not an advancement in gaming.
But I think they nailed it.
The Wii is more realistic than the PS3, even if they don’t compare on paper. I realized this during Madden ‘07. On the PS3 and the 360, that venerable franchise is solid but not surprising any more. On the Wii, I found myself throwing up Hail Marys, cocking back, letting loose, actually getting into it. I looked ridiculous, but it made me stop and think: When I first played video games it was on an Atari 2600. Systems got better. ColecoVision, I loved. Atari 5200, not bad. The graphics were, for 1984, “more realistic.”
Both consoles bombed.
Home gaming consoles didn’t capture imaginations again until the Nintendo Entertainment System in 1986. Graphically, it wasn’t much of a leap. But unlike Sony and the PS3, Nintendo got that imagination part just right.
And they’ve done it again.
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December 17th, 2006, 21:19 Posted By: wraggster
Back in May Elebits was showing signs of Katamari-like appeal. Seven months later the final product certainly stands out among Wii's early titles. A classic? Nah, but Elebits is one of the better available showcases of Wii's motion-driven potential; plus it dares to experiment with the WiiConnect24 service.
If you've already plowed through Twilight Princess and surgery ain't your bag, Elebits should be a strong candidate for your attention, even if it's not a lasting experience.
IGN (83/100) - "Elebits begins with a misstep in the form of a poorly presented storyline ... Once the game starts proper, though, Elebits shines ... The game dishes out a surprising level of hidden strategy, too, due in large to a clever balance between the electrified items in the stages and the ability of your capturing gun ... but the real stars of Elebits are the control and, of course, the physics ... This title is destined for sleeper status."
GameSpot (75/200) - "Functionally [Elebits is] a first-person shooter for younger audiences ... You'll bust through the game's story mode in under six hours and fail maybe one or two stages during the entire course of the mode ... Though the game is simple, there's an oddly compelling quality to the action."
Game Informer (70/100) - "[Elebits] taps into the same vein of quirky fun as titles like Katamari Damacy, but isn't as endearing ... With such a simple concept, it is really up to the control scheme and the Wii remote to salvage the experience, and it is only partly successful ... I couldn't shake the feeling that the game's big draw – total power over the surrounding world – will one day just be a small part of a much more involving and full-featured title...probably starring Jedi."
via joystiq
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December 17th, 2006, 20:59 Posted By: wraggster
article from cvg
The Wii console's user interface is one of the most unique in the history of videogames, and for the most part, it works brilliantly.
Its original channel system presents an easy-to-access layout for a system with not many options and features. But hiding in the undergrowth are some rather annoying restrictions and design shortcomings that plague the various parts of the interface.
None are disastrous to the point where it makes using Wii any less fun or intuitive, but, given half a chance, we'd have Nintendo change them in a future update.
Slow Shop Channel
For a console that's supposed to be connected to the internet 24/7, we were greatly disappointed with how slow the navigation of the online Shop Channel is.
If the Wii is constantly connected to the internet, we wonder why it takes 30-or-so seconds to 'connect' to the Wii Shop channel. Surely this should be as instantaneous as getting into the Xbox Live Marketplace on the Xbox 360?
Then navigating through the different sections of the shop and browsing the games sees tedious three-second delays between each page. It's okay now but it'll be a nightmare when there're hundreds of games on the Virtual Console to browse through.
No list option for VC games
The channel system is great, but the way they handle downloaded Virtual Console games is not ideal. Each and every VC game you download is given its own channel thumbnail. Again, while there are only a few games available to download, it's not a big problem.
But we plan to download dozens and dozens of games in the near future. How will we keep track of them all? How easily locatable will they be? What happens when we fill all 48 channels with VC games - do we have to start backing them up?
We'd rather have one channel per console format. So a channel each for NES, SNES, N64, Megadrive and Turbografx, with corresponding games listed within each. Sort this out, Nintendo.
Photo Channel restrictions
You can put an SD card into your Wii and look at or edit them on your TV. Great. You can even send them to other Wii consoles.
The bad points are that you can't save your edited pictures on the SD card and put them onto your PC. And although you can send emails to a PC from your Wii, you can't send photos.
The pictures also seem to undergo some serious quality-downgrading compression before they reach your TV screen, but we guess that's to reduce read times from the SD card. Still, it's not a desirable trait.
Tight email restrictions
Just a small one - being able to send emails to any email account from your Wii is a nice bonus feature but messages are restricted to four lines.
Obviously, the lack of a real keyboard means typing messages on the Wii is much slower than normal (although faster than a control-pad-operated system) and you won't ever want to spend an hour writing 800-word emails, but it would be nice to have the option. Or at least a less-restrictive limit than just four lines.
Mii editing is too basic
We appreciate Nintendo's notion of simplicity with Wii, being a console designed to appeal to new gamers. But when it comes to the Mii Channel, this simplicity amounts to overly basic system that hardly ever flexible enough to create the person you want to.
The main problem is the body profile settings. Even on the fattest setting, your Mii will boast nothing more than a slight bulk so it's impossible to make a fat person. Hair styles are not at all adaptive, there aren't enough facial feature options to make suitable look-alikes, there are only three types of facial hair, and absolutely no clothing options. The colour of your Mii's top changes with the favourite colour you select for them, but that's it.
We're not particularly huge fans of the overly fastidious create-a-character options usually found in EA's sports games - we always just hammer the Start button to skip all that rigmarole and get straight into the action. But when you consider the extensive use you will get out of your Mii over the next five years - playing as them in every Mii-compatible game, sending them in messages and whatever else Nintendo cooks up - it's in this case more than ever before when we'd actually be willing to spend a few hours tweaking individual bones in the Mii's nose, cheeks and jaw - as some EA games let you do - for the perfect Mii.
What's more, you can't edit Miis that you didn't create on your Wii. So when a friend sends you a Mii that you may think is not quite right, the prospect of making any adjustments is ruled out.
The restrictions, mishaps and shortcomings discussed in this feature all seem like things that can be fixed and enhanced with firmware updates.
The first update, which has been available since launch (and is automatically installed onto any Wii that's connected to the internet), has already added the ability to transfer saved game data via an SD card, so we're hopeful that future updates could transform a fantastic Wii interface into the perfect, feature-packed one we all hope for.
Do you agree with the article from CVG ?
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December 17th, 2006, 13:01 Posted By: wraggster
Our DCEmu Reviews site have posted a great new review of the DecalGirl Wii and Controller Skin (NES Retro Horizontal) , heres an excerpt:
We've always been huge Nintendo fans and we're proud to offer skins for the new Nintendo Wii. Extra care was taken on this next-gen console to cover as much as possible, minimize gaps between panels, and give fellow Wii owners a skin kit that does the box justice.
This Wii skin is made from the best materials - thin enough to cover both sides and still fit in the OEM stand, but thick enough to protect from scratches. The full-color, high-res "Retro Horizontal" design won't fade, smudge, smear, or leave any nasty residue when removed.
The same DecalGirl skins that Nintendo Power called "truly impressive" can now be yours for under $15!
Check out the full review with pics Here --> http://www.dcemu.co.uk/vbulletin/showthread.php?t=46177
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December 17th, 2006, 12:42 Posted By: wraggster
It seems that Slot 1 DS Flashcarts are now all the rage but which are the best , are the Slot 1 carts better than the Boot Carts/Slot 2 Combos or is the idea from Supercard where the Slot 1 acts as a Boot cart the best idea ?
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December 17th, 2006, 12:39 Posted By: wraggster
Another DS Flashcart that was released recently was the DSLink, it had some attention but was hard to find outside of the sellers we trust, but via Flash Linker Shop in Germany i can reveal more details:

- Flashcard system for NDS/LITE systems, SLOT-1 ONLY !!
- can´t be used on systems without FLASHME V7 installed !
- GBA files can be used only together with a special "GBALinkZIP" card (only optional)
- supports microSD memory cards
its retailing at 50 Euros and can be brought HERE
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December 17th, 2006, 12:34 Posted By: wraggster
There are quite a few Nintendo DS flashcarts these days and finally i found a decent place that sells the NinjaDS flashcart
Heres more info about the NinjaDS:
- Plug & Play
- Run Clean Roms/Homebrew,no needs PC Prepatching
- No needed modify your NintendoDS Firmware
- No Need to use Passme/Passcard/etc..
- Easy and Intuitive MultiLanguage Menu
- 2Mbyte Flashrom
- Works using UNLIMITED & CHEAP SDCard Media
- SDCard MP3/WAV/MOD/S3M/IT Music Player
- SDCard JPG/BMP/GIF/PCX Images Viewer
- WIFI Files FTP Transfer Util
- GBA Flashcart No needed,compatible with M3,Scard,Neo,G6,etc.. Devices
- FATLIB Libraries for coders available in HOMEBREW page
Price is 69 Euros which i think is around 75 dollars or £50 approx
More info HERE
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December 17th, 2006, 01:46 Posted By: wraggster
Found some time tonight to start a load of new threads for many more Wifi enabled games, heres the list now:
Animal Crossing
Bomberman Land Touch
Castlevania: Portrait of Ruin
Clubhouse games
Contact
Digimon World DS
Final Fantasy III
Jump Ultimate Stars
Lost Magic
Mario Kart DS
Mario vs. Donkey Kong 2
Metroid Prime
Open Season
Starfox Command
Tetris DS
Quite some games, our Animal Crossing thread is up to 475 replys now so lets hope the others can repeat that score, add your friend codes in our Friend codes forum here --> http://www.dcemu.co.uk/vbulletin/forumdisplay.php?f=213
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December 16th, 2006, 21:35 Posted By: wraggster
Carl Kenner has released a new version of his GlovePie Input Emulator which basically supports a lot of different Hardware and enables you to use say a WiiMote Controller as a Gaming Controller on your PC 
Heres whats new in this release
Now has a TroubleShooter > BlueTooth Fix menu, which may make it work with other BlueTooth adapters. Note that this won't help if you are still unable to pair the Wiimote without a password..
Heres more details:
GlovePIE stands for Glove Programmable Input Emulator. It doesn't have to be used with VR Gloves, but it was originally started as a system for emulating Joystick and Keyboard Input using the Essential Reality P5 Glove. Now it supports emulating all kinds of input, using all kinds of devices, including Polhemus, Intersense, Ascension, WorldViz, 5DT, and eMagin products. It can also control MIDI or OSC output.
In the GlovePIE window you type or load a simple script. For example to control the WASD keys with a glove:
W = glove.z > -50 cm
S = glove.z < -70 cm
A = glove.x < -10 cm
D = glove.x > 10 cm
You can also use GlovePIE to play Joystick-only games without a joystick, or keyboard-only games with a joystick. Or you can use it to create macro buttons for complex keystrokes.
You can even use it to control multiple mouse pointers with multiple mice.
System Requirements
You will need:
Windows 98 or above (Windows 2000 or above to emulate keys in DirectInput games or use multiple fake cursors - Windows XP or above to get input from multiple mice or keyboards individually or to read some special keys).
DirectX 8 or above.
There is other optional software you might need for certain features. See the download page for links to download them. Joystick emulation requires PPJoy. Speech requires SAPI 5.1 with microsoft recogniser.
You don't need any special hardware.
Hardware Supported
Nintendo Wii Remote (Wiimote)
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December 16th, 2006, 21:29 Posted By: wraggster
Via CNN
We all know the new Nintendo Wii is the number one present to give this holiday season. You've heard the stories of those who camp out in front of stores the night before shipments come in, or those who pay double the cost on eBay. It's obvious that people will do almost anything to get their hands on this hot new item.
I found myself waiting for a Nintendo Wii one late afternoon. A massive shipment had just come in that morning and the line didn't look too unbearable, so I decided to wait and try my chances at getting one for my boyfriend. Since it was a little late in the day, I knew the odds were against me, but for some strange reason, I was feeling optimistic.
I didn't see any other women in line and I didn't bother talking to the guys around me. All of them were way too serious about this; full of anxiety and tension. I had never felt so out of place in my life. It seemed like each one of their lives depended on whether or not they got this game system. Their eyes were fixed on the front of the line. No one knew how many were left. We were all just hoping the last box would be ours.
After about 2 hours I was near the front of the line. Could this be it? I could see the pile of white boxes dwindling down. My heart sunk. I started to get nervous. Why didn't I come earlier? I couldn't imagine getting this close and not getting one! That wasn't even an option anymore.
Closer and closer until finally, I was handed a white box. I honestly could not believe it. In that one moment I became the girlfriend with the perfect Christmas present. My heart was pounding and I kept asking the guy, "Are you sure this is it? This is the new Nintendo Wii right?" I couldn't help it...I was shaking with excitement and felt like this was one great day.
While paying at the register, the man handling the Wii's said very loudly to the line full of people still waiting, "Sorry folks, that's it. There's no more for today." Instantly I started hearing groans and seeing other disappointing gestures. It was then that I realized the position I was in...here I was in line with all these tense guys who didn't get a game system and I did. All at once, I felt their angry, jealous eyes shift focus to me. To them, I was an easy target. But I felt confident that I could deal with angry Christmas shoppers. After all, there were still 2 weeks left of shopping. That's plenty of time to get a Wii.
"Hey, I'll give you triple for what you just paid..."
"There's no way you deserve that game system..."
"You probably don't even know how to play. Here, give it to me. I'll put it to good use..."
Were these people crazy?? Yes, they were. It only went downhill from there. While I was walking toward the exit, unsatisfied customers began to grab at my bag. Just like that! They were acting as if I was just going to give it to them. There was no way anyone was taking this away from me. I was caught off guard in a game of tug-a-war when a security guard intervened and rescued me from the chaos.
He took me outside. And the crowd followed.
The security guard flagged a police car. I thankfully jumped in. And it was a police escort for me and my Wii back to work.
I have not experienced any more drama with the Wii. Afraid of how my roommates would react to a Nintendo Wii being in our house, I hid it from them in a secure location until I can safely wrap it up and give it to my boyfriend for Christmas. Mission accomplished.
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