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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
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THE LATEST NEWS BELOW
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December 15th, 2006, 17:06 Posted By: wraggster
Via CVG
After news circulated that Nintendo has ordered the recalling of three million Wii Remote wrist straps worldwide, CVG contacted Nintendo for the details. It turns out they aren't recalling them at all, but are starting a replacement service for anyone concerned.
"As of Monday, anyone who has any problems or concerns about the integrity of their Wii Remote wrist straps can call Nintendo Customer Services for a replacement strap" confirms the Nintendo spokesperson.
"This is not a product recall", he goes on to stress. "The current wrist strap is fine - it has passed all safely standards and does the job. This is simply a precaution because we are aware of the concerns over their safety. All new Wii Remotes and Wii consoles will ship with the new, thicker wrist strap."
An email sent to CVG from Nintendo shortly after that conversation, gave further reasoning to Nintendo's precaution: "Even though the original straps are perfectly adequate for normal play, we can't control the exuberance of players."
Clearly, it's all those over-excited, sweaty-palmed 10-year-olds' fault. Calm down, guys.
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December 15th, 2006, 04:23 Posted By: gunntims0103
news via clubskill
Reggie Fils-Aime, President of Nintendo of America, has recently stated in an interview on an American television station that he would like to see the popular Grand Theft Auto series appear on Nintendo's latest videogame console, the Wii.
Having sold millions of units across the globe, the Grand Theft Auto series has been an international success story for the PlayStation, PC, and Xbox. The latest in the series is set to arrive on Xbox 360 and PlayStation 3 in 2007.
Reggie Fils-Aime stated that Nintendo has done all it possibly can to convince Take-Two, publisher of the Grand Theft Auto games, to create a game of the series for the Wii system, but it is now down to the publisher to make a decision.
The publisher has worked in Nintendo's favour, often publishing games for Nintendo systems, including an exclusive Game Boy Advance version of the original Grand Theft Auto game in late 2004.
We'll learn more about their choices in the New Year.
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December 15th, 2006, 04:20 Posted By: gunntims0103
news via gwn
Accessory manufacturer Talismoon show off their upcoming black replacement shell for the Nintendo Wii.
Talismoon Evolve for Wii are a series of complete replacement shells for the Nintendo Wii.
"Each case will be of distinct high quality and comes with everything needed for an easy installation.
But that’s not all. Talismoon hope to take customization of Nintendo products further. Wii Evolve cases will have a few special features that will allow convenient installation of future tuning products from Talismoon or even third party companies!"
Many colours will be available from early January, however until that time comes enjoy a preview of their ‘Black Katana’ concept above.
Dec 14, 2006
screen via comment
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December 15th, 2006, 04:16 Posted By: gunntims0103
news via m-net
Nintendo's Wii game console has broken Australian records, selling 32,901 units in its first week, toppling the previous Aussie sales record held by Microsoft's Xbox 360.
Figures for New Zealand are less exact, but local Nintendo distributor Softprint Interactive says that since going on sale December 7, the $500 console has achieved 75 per cent of the 7000 Xbox 360s sold here in March.
It's the same the world over; demand exceeded supply in the Americas with 600,000 Wiis sold within eight days, while UK gamers bought one Wii a second following its midnight launch, eventually snapping up 50,000 in its first 12 hours. In Europe, 325,000 consoles sold in its first two days.
So game is most definitely on, with the Xbox 360, PS3 and now the Wii all available and battling for market supremacy.
While we won't see it in New Zealand until March 7, the PS3 finally hit stores in the US and Japan mid-November. Manufacturing issues had plagued the console's release with the main culprit being production of the system's blue laser diode, eventually causing shortages of the console and delaying its release in Europe until March 2007.
But don't underestimate the Sony; since entering the market in 1994, the company has been the leading console vendor. The PSone shipped over 100 million units, a record broken only by the PS2. Sony envisions similar results from the PlayStation 3, except this time the console is more than a game - it's a multimedia hub for the home.
According to Ovum technology analyst Carl Gressum, "Sony has made two brave bets with its latest console, namely the Blu-ray disc drive, and the Cell processor, both of which are new and untested technologies. Over time these technology choices might be what brings Sony back into the game. However, for now, one has to question whether Sony might have been better off using more mature and established technologies."
Despite this, Sony is sticking to its projections of 2 million PS3s shipped by the end of 2006, and 6 million worldwide by March 2007 when the console is launched in Europe (and New Zealand).
Microsoft on the other hand has had a year's head start on the competition. By the end of Q3, the Xbox 360 had sold 6 million units, compared to the projected 4 million Wii shipments in December 2006 alone.
Microsoft has also added video download services to the 360, but Gressum feels this is unlikely to significantly impact on demand during the holidays; saying that the 20GB hard disk is hardly sufficient for video downloads. He adds that there is scepticism about the new HD DVD drive add-on; the Xbox 360 simply generates too much heat and noise to be a viable movie player platform.
However, he says Christmas should see be the best Xbox 360 quarter ever, with shipments reaching or exceeding 4 million units worldwide.
So with the big guns settling in for a heavy-weight stoush, light-weight Nintendo has surprised everyone by entering the next-generation console race with the oddly named Wii. And it's different. The Wii uses revolutionary movement sensors in its slim hand-held controller that relay movements directly to the game, allowing gamers to interact directly and instantly with the graphics. Swing the controller and hit a tennis ball, punch out and floor your attacker. No more sitting idle for hours, furiously tapping buttons, this game is meant to be active and involving.
It's a brave move and the latest figures say it's paying off. Nintendo Australia's Vispi Bhopti says the console is tailored to get non-gamers into gaming. He says the Wii Channels, due to launch in the New Year, will keep non-gaming sectors hooked on console. He explained that by logging on to the Wii Channels with the Wii controller, console owners will be able to watch Nintendo news, weather and internet programmes on their TV.
Games writer and editor of Netguide magazine Jorin Seivers says Nintendo is definitely aiming at a more mainstream audience, especially women. "The controller is very intuitive with fewer buttons and the imagery is very ‘cutesy'.
"The physical aspect of the game will also appeal more widely. You can actually build up a sweat with this thing," he says.
Gaming is a huge and often cut throat business, but we at m-net are picking that for the holidays, expect Nintendo to steal the show.
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December 15th, 2006, 02:40 Posted By: wraggster
New release from Tassu:
It's a 3D racing game called Whee! DS. I didn't give much thought for the name, so feel free to suggest a better one.
When you select New Game, you only have one track to play and you have to win that one to unlock the next one. There is infinite number of tracks to unlock and every one is a bit more difficult then the previous one.
Use D-Pad for steering, [A] for acceleration and [B] for brake/sharper turning, [L] and [R] for items.
This game uses SRAM for saving and doesn't give a warning or anything like that before formatting, so be carefull. Sorry for being so lazy
Please tell me what you think of it. Is it too difficult/easy/ugly?
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December 15th, 2006, 02:31 Posted By: wraggster
via dsfanboy
And with the screens come the new details. We've already heard that the battle system for FFXII: Revenant Wings will be a simplified version of that in FFXII proper, with specialized stylus functionality -- now we see it in (still) action. Now we also know there is no battle screen -- all fights take place in real time, and the player uses the stylus to position characters for battle. Sounds like a lot for the DS to handle, and we can't wait to see it in action
Screens Here
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December 15th, 2006, 02:29 Posted By: wraggster
News from Francesco
If you are interested, now you can download from freepascal SVN the fpc compiler for Nintendo DS. In a couple of hour/days/weeks I should provide a package for download and, maybe, a new FPC4GBA too, who knows... =D
Stay tuned!
http://itaprogaming.free.fr/
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December 15th, 2006, 02:21 Posted By: wraggster
By that, we mean they're bright. And colorful. And all sort of the same. But hey, that's the downfall of all puzzle games -- not a lot of variety when it comes to the screens. When it comes to gameplay, however, all that matters is the sweet, sweet puzzle action -- and the Bust-A-Move franchise promises to deliver that to the Wii next year.
screens here
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December 15th, 2006, 02:20 Posted By: wraggster
Carl Kenner has released a new version of his GlovePie Input Emulator which basically supports a lot of different Hardware and enables you to use say a WiiMote Controller as a Gaming Controller on your PC 
Heres whats new in this release
Better Wiimote support, with calibration.
Heres more details:
GlovePIE stands for Glove Programmable Input Emulator. It doesn't have to be used with VR Gloves, but it was originally started as a system for emulating Joystick and Keyboard Input using the Essential Reality P5 Glove. Now it supports emulating all kinds of input, using all kinds of devices, including Polhemus, Intersense, Ascension, WorldViz, 5DT, and eMagin products. It can also control MIDI or OSC output.
In the GlovePIE window you type or load a simple script. For example to control the WASD keys with a glove:
W = glove.z > -50 cm
S = glove.z < -70 cm
A = glove.x < -10 cm
D = glove.x > 10 cm
You can also use GlovePIE to play Joystick-only games without a joystick, or keyboard-only games with a joystick. Or you can use it to create macro buttons for complex keystrokes.
You can even use it to control multiple mouse pointers with multiple mice.
System Requirements
You will need:
Windows 98 or above (Windows 2000 or above to emulate keys in DirectInput games or use multiple fake cursors - Windows XP or above to get input from multiple mice or keyboards individually or to read some special keys).
DirectX 8 or above.
There is other optional software you might need for certain features. See the download page for links to download them. Joystick emulation requires PPJoy. Speech requires SAPI 5.1 with microsoft recogniser.
You don't need any special hardware.
Hardware Supported
Nintendo Wii Remote (Wiimote)
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December 15th, 2006, 02:12 Posted By: wraggster
J5892 has updated his Guitar Script, heres the info:
Hey,
This is version 2.0!
There is now support for chords, and arpeggiating.
The youtube video is
It requires 2 wiimotes.
Script code attached in text file
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December 14th, 2006, 20:41 Posted By: wraggster
One day after the surprise announcement of Dragon Quest IX for the DS, Square Enix is all set to drop another bombshell. According reports out of Japan, the next issue of Jump Magazine will contain news of two new Final Fantasy Tactics games.
The PSP will be getting Final Fantasy Tactics: Shishi Sensou, an updated version of the original PlayStation classic. Square Enix is adding new jobs and some slick cell shaded movies, but aside from that, it's unclear what kind of improvements we can expect.
The second project is a bit more mysterious. Nothing is known about this game, except for its title: Final Fantasy Tactics A2 Fuuketsu no Guurimore. We don't even know its target platform. Jump is promising an update down the road.
Both projects fall under a series of projects that Square Enix refers to as "Ivalice Alliance," Ivalice being the name of the world in which both Final Fantasy Tactics and Final Fantasy XII take place. Final Fantasy XII Revenant Wings, a DS offshoot of this year's PS2 blockbuster, also falls under this project.
We've yet to see the Jump report for ourselves, but with the annual Jump Festa comic/videogame show scheduled to kick off on Saturday in Tokyo, we're hoping to get a look at both new projects shortly. We'll be back later this week with whatever details we can dig up at the show.
Via IGN
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December 14th, 2006, 20:24 Posted By: wraggster
The coder behind the Command And Conquer DS Clone Project has posted an Early Test Version, heres what he says:
I've not ordered any new hardware yet as the new offering from the Super Card guys looks to be around the corner and I want to see if it's any good or not first. I've been wrestling this my current gear and it's driving me mad. I've still not found an effective work around, but after lot's of formatting, copying and recopying I can generally get the roms to work, but then the data is corrupted, very rarely do I get both rom and data ok at the same time.
It looks like I'm going to have to rely on you guys for now! I can't test my code on my hardware or emulator (crashes) so here we go, the first uploaded test, though it is complete arse ;p I'm interested to see here whether the fat system initialises and whether it can read from the other file in the zip. If successful hopefully the next test will be the GUI pages.... and then a map?
If it loads ok you should see a screen like below. When you hit the 'A' button the green block will advance a pixel to the right (just shows input works). If you press the 'SELECT' button the debug menu will appear. If it's working correctly the debug menu should look like the one in the screenshot.
Download and Screenshot Via Comments - Test Away and Give as much details as possible
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December 14th, 2006, 20:21 Posted By: wraggster
Alekmaul has released a new version of his excellent Colecovision emulator for the Nintendo DS, heres whats new:
Version 1.1 of the 12/10/2006
* Addition of the NinjaDS supports (tested) and max Media, EZ4 (not tested)
* Addition of the G6Lite support via GBFS
* Indicate me on my Web site ( http://www.portabledev.com) or by email (alekmaul@portabledev.com) if that functions on botre linker/chart flash, I would add your name to the screen “thanks” in the next version
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December 14th, 2006, 19:29 Posted By: wraggster
DWedit has released a new version of the NES emulator for the GBA (works on Nintendo DS too), heres whats new:
This build is extremely buggy, but Battletoads and Wizards and Warrior 3 no longer have graphical glitches in the main character animation.
There's a major bug in how it selects the tileset to display when a game starts up, so keep changing games until it boots the game properly.
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December 14th, 2006, 19:16 Posted By: wraggster
Onakasuita has updated his app for the Wii to13B, must be a slight bug fix over last nights release.
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December 14th, 2006, 19:05 Posted By: wraggster
News from hiroaki
Hi all,
We've just released a new version of DarwiinRemote.
This version supports battery status and fixes some bugs. Please use this version for all users.
The most important feature for developers is that DarwiinRemote has been divided into 2 parts, App part and Framework part. Now you can use WiiRemote Framework in your projects independently.
Heres more info about DarwiinRemote
DarwiinRemote is a tiny software which reads data from and sends data to Nintendo Wii Remote
Inputs
3-axis acceleration sensors
all buttons except power button on/off
Output
4 LEDs
Force Feedback
DarwiinRemote allows you to control other applications by using Wii Remote
but now only supports "AppleRemote" mode...
How to use DarwiinRemote
Launch DarwiinRemote
Press 1 button and 2 button of your Wii Remote simultaneously
Wii Remote becomes "discoverable mode" (4 blue LEDs are blinking)
Log drawer in DarwiinRemote reports "Wii Remote is found!"
When DarwiinRemote cannot connect to Wii Remote, disconnect bluetooth connection (press power button in seconds) and restart DarwiinRemote (will fix...)
Have fun!
Download Both HERE
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December 14th, 2006, 19:02 Posted By: wraggster
News from Talismoon (press release)
Hi!
It’s been a short while since we last made contact. Talismoon has been hard at work on making many new peripherals for avid console tuning fans out there, and here’s a first look at our debut onto the Wii™.
Talismoon Evolve for Wii™ are a series of complete replacement shells for the Nintendo Wii. Gamers can now create their own limited edition consoles without the need to wait years into the lifecycle of the console! Each case will be of distinct high quality and comes with everything needed for an easy installation.
But that’s not all. Talismoon hope to take customization of Nintendo® products further just as has it done with the Xbox 360™. Wii Evolve cases will have a few special features that will allow convenient installation of future tuning products from Talismoon or even third party companies!
Many colours will be available from early January, however until that time comes enjoy a preview at our ‘Black Katana’ concept (attached).
Screenshot Via Comments
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December 14th, 2006, 18:55 Posted By: wraggster
The Linux driver for the WiiMote controller has been updated,
Latest version is WMD 0.0.4.15
Heres the info from the author:
It has advanced, multi-mode, adaptive, distance-dependent, predictive, smoothed pointer control.
It has advanced, fully scriptable graphing capabilities for accelerometer data
As well as primitive motion analysis
The ability to map any Wiimote button to any key, key combination or mouse button.
The ability to configure all the parameters that tweak every algorithm
Download at link above
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December 14th, 2006, 18:52 Posted By: wraggster
Video Here --> http://www.youtube.com/v/OFBbK5QuF5E
One of the Authors of the WiiAction Input Library gives us a video demo on the upcoming software library called the WiiAction Input Library. This will allow game developers to easily integrate wii-mote control into their games with code that will be familiar to existing DirectInput programmers.
via liquidice
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