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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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January 3rd, 2007, 12:45 Posted By: wraggster
Bloody hell these Slot 1 Flash carts are coming out the Wood work at a fast rate now, heres a new one from Linkers 4 U.com:

Product Features
Original DS Cart Size: Insert into DS Slot 1 without any stick out.
Supports Clean Rom Directly
Boot from DS slot 1 directly: No more FlashMe/PassMe is needed!
Multi-games Support.
Supports NDS and NDSL consoles
More Description
The N-Card is a revolutionary storage, homebrew and media player flash cart compatible with all DS Lite and original DS consoles.
The N-Card does NOT require the use of a passme, external memory, the same size as an ordinary DS cart.
Its plug and play in its finest hour, the DS writer like a GBA cartridge can be very easy to write game into N-Card's built-in memory, it connects to your PC like a U-drive, simply open "My Computer" then copy'n paste the DS rom into the drive and you are ready to play.
What's inside the box
N-Card (x1)
N-Card Writer (x1)
USB Cable (x1)
The N-Card 8G is retailing for USD 46.45 and is available now to buy from Linkers4u.com
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January 3rd, 2007, 12:37 Posted By: wraggster
via joystiq
Today's most-watched GameTrailers video is part three of the site's Bonus Round look at the Wii. These roundtable sequences -- albeit without the table -- feature musician Tommy Tallarico, analyst Michael Pachter, and game producer Peter Wanat sharing their opinions on the Wii.
The industry personalities are worth a listen, although we're most anticipating to the fourth -- and final -- episode; it's billed as their thoughts on the long-term prospects of the Wii.
Video Here --> http://www.gametrailers.com/bonusround.php
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January 3rd, 2007, 04:54 Posted By: wraggster
CraigT spilled some info on a future version of the Spectrum emu for the DS:
SpeccyDS took a back seat over the holidays, moving over to more festive activities such as eating and drinking far too much. However, i’m now in the mood to get back into the swing of things!
I did get around to a few little bits over the holidays… The G6 driver has been merged into the FAT driver but, due to my lack of a G6, it is completly untested. I’ve also started to redesign the GUI code in a more OO-friendly manner, and implemented a few undocumented Z80 op-codes (around the EDxx range).
I’ve also started to look at 128k emulation. Don’t get too excited at the moment since i’ve only been reading up on what is required, but from what I can see it should be quite straight forward to modify the code to emulate a 128k Spectrum. The complicated bit seems to be the sound chip. The timing and memory bank switching should be quite easy to implement as long as I can find an efficient way of doing it.
I doubt 128k support will be in the next version since there are still a few things that I need to sort out, but it’s nice to know that it is possible.
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January 3rd, 2007, 04:46 Posted By: wraggster
New Sodoku release for Nintendo DS by CrescentMoon

I started on a new project over the christmas break and just got it finished today... it took me a week longer than I wanted as for some reason some of the puzzles don't work properly, but most do, so I haven't been able to find out where the problem(s) is(are) >_>
The puzzles that don't seem to work for me are 2 and 4, I managed to get the others working, so try them if you want
I'm not that big a sudoku fan, but we were given it in class as a suggestion to help us practice C# other Xmas, and I'm bored of that, so I made it in PALib ^_^
Anyways, enough of that, hope you like it, although I now know there are other sudoku games out there for the DS
Use the D-pad, or arrows to select a sudoku then start to play it. Then use the D-pad to select a square and use the stylus to draw in the number... if you can't do it, because it's too hard () or the game's being stupid again and the puzzle doesn't work (XD) press start and return to menu
Lol, I've just had to take out the background music to make the file small enough to upload ^_^ included the emulator file and the supercard file... hope everyone likes it ^_-
Download and Give Feedback Via Comments
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January 3rd, 2007, 04:43 Posted By: wraggster
via pocketgamer comes their top 10 most anticipated releases for 2007
10.) Panzer Tactics from Sproing
9.) Ubisoft's Rayman Raving Rabbids
8.) Final Fantasy XII Revenant Wings from Square Enix
7.) Jupiter Corporation's Spectrobes
6.) Sim City DS from EA
5.) Rare's Diddy Kong Racing DS
4.) Pokemon Pearl/Diamond from Gamefreak
3.) Kojima Productions' Lunar Knights
2.) Wario: Master of Disguise
1.) Nintendo's The Legend of Zelda: Phantom Hourglass
Er wheres Theme Park
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January 3rd, 2007, 04:37 Posted By: wraggster
via dsfanboy
2006 was a banner year for gamers, particularly DS gamers. We've got it all: a rainbow of system colors, an incredible library of games, and powerful studios clamoring for a piece of the action. Our favorite handheld consistently rocked out, thundering over the competition -- all the competition -- for the entire year. The DS avalanche of awesome can't possibly continue at this rate ... and yet, when we look at the forthcoming year and the incredible parade of titles set for the year, it seems that the DS will, in fact, continue to dominate global gaming.
And we're totally okay with that. Just so you know.
If you're still scrambling to finish some of the titles from the latter half of 2006, play harder -- no matter who you are or what you like, you're sure to find at least ten games this year that are must-haves, and that's just among the games we know about right now. What's worse (or is that way, way better?) is that most of them are slated for the next few months. So run through Portrait of Ruin and put aside the hard rockin' Elite Beat Agents (your fingers will thank you for the break), and check after the jump for a few of the games that will drain your free time in 2007.
Phoenix Wright: Justice for All
If you didn't already import the Japanese version of everyone's favorite attorney, then this month provides what will certainly be one of the most talked about games of the year. The import reviews have already promised a stellar send-up and we can't wait to get the cross-examination going.
Look for more zany characters in the second installment of the growing franchise, and though the caseload may be lighter, we hear each one is far more in depth. This is a great way to kick off a new year of gaming.
Hotel Dusk: Room 215
And speaking of adventure games, Hotel Dusk may not be getting as much attention as some other titles, but that doesn't mean it isn't worthy. Hotel Dusk, the spiritual successor to Trace Memory, is the story of Kyle Hyde, a cop-turned-salesman, whose search for a friend takes him to the mysterious hotel that serves as the center of the story. Details on the retro action -- the story takes place in the twilight of 1979 -- are as sketchy as the art style, but from the haunting trailers to the snippets we've seen, this one looks every inch a winner.
Wario: Master of Disguise
Action platformers have been a little touch and go on the DS, with even some of the most popular series, like Kirby, receiving mixed reviews for their handheld offerings. Wario, however, seems about to slink into the spotlight with a solid game that will prove why anything with Mario's darker shadow is worth playing until you can't play any more. If nothing else, the bizarre mix of puzzles, minigames, and action -- which incorporate both the controls and the touch screen -- will provide enough variety to please almost any gamer, and Wario himself will be his good ol' devilish anti-hero self. Wario: Master of Disguise is likely to end up one of the most fun and most well crafted games we'll see this year.
Pokemon Diamond & Pearl
There's really only two words we have to offer up here: five million. Pokemon Diamond and Pokemon Pearl have already sold more than five million copies, and that in less than three months. Pokemon is going to own April like April's never been owned before, and the WiFi battles may bring in a legion of all new Pokemasters. For those who've just gotta catch 'em all, the two titles offer up more than one hundred new monsters, and there were several other small changes when the franchise moved to the DS. Anyone care to start laying bets on how many copies of Diamond and Pearl will sell worldwide by the end of 2007? We're not sure we can count that high.
Line Rider
Which one of these is not like the others? Surely the answer is Line Rider, which is not exactly making an appearance here because it's a game we'll all own by this time next year. However, it is representative of a recent surge to bring popular web-based flash games to the portable DS. Done right, this new deluge could be big on the DS, as it's definitely a matter of two addictive tastes that could go great together. The innovative Line Rider could be really excellent on the DS, as its gameplay is well-suited to the stylus treatment. But only if the price is right, and we hope the right people are listening when we say that. Done well, this trend of ports could be very exciting on the DS, but we'll have to wait and see. And don't worry, dear reader -- we'll let you know what we see as soon as we see it.
Sim City DS
Speaking of movements ... we're all about porting PC strategy games to the DS. If there's anything the stylus is built for, it's managing cities as they march across a barren landscape, spreading a little light industrial love as they go. And Sim City DS certainly looks like it's going to be done well, though we can't exactly say that EA always bats a thousand. We do have high hopes, mainly because we could probably lose ourselves in a DS version of Sim City for days. For now, though, we'll have to be satisfied with playing it on the Virtual Console.
Dragon Quest IX: Defenders of the Sky
It's unknown if we'll see this title outside of Japan in 2007, but look for the gaming world to be turned on its head when the world's most popular RPG series heads to the DS as an exclusive. If anything can cement the handheld's image as the industry's leader, it's the rubber stamp of approval that is Dragon Quest, and the certain knowledge of hundreds of thousands of copies rushing off shelves the very minute they go on sale. The announcement of DS exclusivity was one of the biggest news moments of 2006, but the release will rock 2007.
The Legend of Zelda: Phantom Hourglass
You know we had to save the best for last. Between this game, Dragon Quest IX, and the dual Final Fantasy titles headed our way, 2007 is shaping up to be the year of the DS RPG. Phantom Hourglass stands to offer the only thing the DS is lacking, and that's an entry in the formidable Zelda franchise. What took you guys so long? Whatever it was, it's continually delayed this title, but we should see it sometime before 2008. We've got our fingers crossed that the latest promise of October will hold. Until then, you can pass the time with a twenty-minute video. We hear if you move your hands back and forth a little, it's almost as good as the real thing. Will the look and feel that didn't quite make us love Link on the 'Cube work on the DS? We can't say for certain, but we've got faith.
This certainly isn't the list of all lists, as there are several games we didn't talk about, like the pair of hard-hitting Final Fantasy titles headed to the DS, or the action-packed fun of Lunar Knights. We just wanted to highlight a few games that are sure to be standouts this year. The excitement is already creeping in, and that's refreshing, since we've had such a dismal release schedule throughout the holidays.
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January 3rd, 2007, 04:35 Posted By: wraggster
via dsfanboy
It seems like just yesterday that we were first talking about Izuna: Legend of the Unemployed Ninja, a roflcoptery title if ever there was one, and now it's mere weeks away from a February release. It's crazy how time flies, especially when we're busy being fanatical for our favorite handheld.
Just to get you into the campy ninja spirit, there's a video of poor Izuna after the jump. Please, for the love, give this girl a job. Everyone deserves to feel like they have a purpose in life, and we have a soft spot for funny-colored hair. Not to mention we do love a game that doesn't employ the stylus unnecessarily, and apparently, Izuna is stylus-free. We're in! Now go watch the video. -->
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January 3rd, 2007, 04:34 Posted By: wraggster
via cag
As someone who owns way too many DS games, it’s easy to see a few great games that the vast majority of people pass on for one reason or another. While several games, such as Elite Beat Agents, Brain Age and Cooking Mama, have benefited from being on the receiving end of positive reactions across the Internet, just as many games are passed on to fade from gamers’ collective consciousness.
This article is designed to illuminate five of the best, yet forgotten DS titles of 2006 that were lost in the shuffle of the biggest year for the biggest handheld in the world.
The Five Most Under Appreciated DS Games of 2006 (and the Cheap Ass Way to Get Them)
As a quick note, these were the five most under-loved games on Cheap Ass Gamer, not across the entire internet. That's why Contact and Dragon Quest Heroes: Rocket Slime will not appear on the main list as they've been pretty highly buzzed all year on CAG despite selling far below what we thought they should. Without further delay, here’s my list of the five most under appreciated Nintendo DS games of 2006 in no particular order:
1. Scurge: Hive
- Half Metroid, half Secret of Mana, all fun. While Scurge: Hive suffers from being almost identical to the GBA version of the game, the gameplay and story are both solid. Scurge: Hive pits you in the role of the intergalactic female bounty hunter Jenosa Arma. You suit up to fight a mutant virus ravaging a space colony, and yes, you're infected with it too. So plot-wise, this is a near total rip off of Metroid (particularly Fusion).
Why is this worth playing then? While the frosting on this cake is the same as Metroid, the cake of this game is as different as angel food and pineapple upside down cake. Because Jenosa is infected, she must constantly find purification stations to suppress the disease. If your infection reaches 100%, your health rapidly begins to decrease. The game is a constant battle between exploring the spaceship while searching for purification stations.
While the gimmick of the game is neat, Scurge: Hive would suck if the gameplay isn't as fun as it is. Playing sort of like the exploration part of Sigma Star Saga, Scurge: Hive has you exploring the world in an action RPG with your blaster and various gadgets. Furthermore, the game adds in a ton of strategy as you're given the option to change the type of energy your gun fires out. Unlike Metroid though, if you shoot an enemy with the wrong type of energy, it powers them up. This adds a huge amount of strategy to the game especially when you consider you're constantly having to find purification stations for your infections.
Scurge: Hive clocks in at around 12 hours, but multiple difficulty levels, hidden costumes and an unlockable boss rush mode lengthens the game quite a bit. Scurge: Hive can be found used currently at EB/GS for $19.99. It's an early candidate for Spring clearances as it hasn't sold that many copies.
2. Break Em' All
- Attention collectors. Break 'Em All is destined to be the next Monopoly, Battleship, Yahtzee, Boggle (currently the rarest DS game in case you're wondering). At only $20, it's a steal at the moment. Like most "rare" games, you'll probably want to pick up a copy to sell and a copy to play though because this is such a quality title.
Break 'Em All is arguably the best Breakout/Arkanoid port we've ever seen outside of the arcade. The DS control scheme allows for pinpoint controls that were never really pulled off all that well on a d-pad. Furthermore, Break 'Em All allows you to drag your stylus on any part of the screen if for some reason you don't enjoy playing on the bottom of the screen.
Break 'Em All offers a ton of replay value too. Tokoton Mode offers 50 well designed standard levels or over 3,000,000 (yes, three million) randomly generated levels of block and ball play. There's also a quest mode that adds in boss battles to the mix. Furthermore, Break 'Em All uses a neat Gradius like power up system to differentiate it from every other ball and paddle game.
Break 'Em All is a ton of fun for you and your friends. With 2-8 player single-card play, and a summer release date, I find it utterly shocking that this game never found an audience. Regardless, it's $20 right now, less if you can find it used or with a Gamer's Gift Card in Best Buy. Even if it doesn't become a huge collector's item, Break 'Em All is a ton of classic gameplay at a value price.
3. Magnetica - Of course, one of the games I choose has to be out of stock at all major retailers. Magnetica, better known in the United States as Zuma (which Popcap Games ripped off friends, not the other way around), is a puzzle game where you fling different colored marbles with your stylus at a constantly tightening string. Get three in a row and the marbles pop, combos get chained, and your score goes up. Simple, right? Well not exactly. Magnetica tosses in a variety of obstacles to try and slow you down. Between wind, black holes, magnetic walls, smoke screens, and a variety of other impediments, Magnetica is one of the most challenging puzzle games on the DS.
Magnetica (Actionloop in Europe) is easily one of the best experiences to be had with the Nintendo DS all year. The game features 99 levels of difficulty in challenge mode and 60 different and varied missions. The game also features single and multi-card competitive play that incorporates slots as a way to randomly select what hazards you’ll be sending over to your opponent (or help you’ll be giving to yourself).
Out of all of the games on this list, Magnetica is probably the most available. Being both a game published by Nintendo and part of the Touch Generations line, your local brick and mortar stores will have this in stock. Furthermore, both Best Buy and Circuit City have run sales in the past on both the entire Touch Generations line and Magnetica by itself. While Magnetica is still exceptionally high at EB Games and Gamestop ($24.99 at the writing of this article), it is a good candidate to be put on clearance in the near future. Your best bet to buy it now is through Gamefly for a mere $13.99. Don’t pass up on this puzzler that is just as addictive as it is challenging.
4. Lost Magic
- Arguably the hardest game on the Nintendo DS is also one of the most overlooked of 2006. Lost Magic is an Ubi Soft/Taito effort that sets out to make you feel like a wizard. Unlike every game on this list, Lost Magic was not a hit in the United States for a few very obvious reasons. This strategy RPG was exceptionally difficult seeing as your character died almost instantly from taking a few hits. Furthermore, your character’s offensive abilities were limited by the fact that he could only use magic to strike back at an enemy, magic that could only be cast by drawing exceptionally complex symbols that make Castlevania: Dawn of Sorrow look like kindergarten finger painting. Also, each level had a relatively challenging time limit attached to it. Beyond that, the story is as traditional a story for a fantasy RPG this side of Japan.
So why is this game worth anyone’s time then? Well, first and foremost is the excellent online play. Lost Magic lets you take your team of monsters and magic to duel others in some of the most intensely entertaining gameplay on any system. Spells have to be drawn precisely or they lose power. Mixed with the typical intensity of online play over playing against the computer, Lost Magic becomes an incredibly nerve racking experience. The game also features 2 player wireless-card play and downloadable “demo” play so a friend can try this game out.
With over 400 spells to master and hundreds of creatures to capture and train, Lost Magic is an exceptionally satisfying game if you are willing to put the time and effort into. Not unlike a World of Warcraft or Everquest, it’s quite a frustrating game to enter into at first. Thankfully, the payoff of high level Lost Magic player vs player play is as good as any game I’ve seen in 2006. Lost Magic is essentially the opposite of 90% of the games we’ve seen on the DS. It is not a quick hop in, hop out style game. Lost Magic requires time, effort and above all, sound strategy to master.
Lost Magic is another game destined for clearance in the very near future. Already down to $13.99 on Gamefly, it’s a ton of game for not a lot of cash. While certainly not for everyone, Lost Magic is well worth the money if you’re willing to put some time into the game’s substantial learning curve.
5. Bomberman Land Touch!
- It’s official. Cheap Ass Gamer is filled with people who don’t like video games. Why else would Bomberman Land Touch not be mentioned by a single soul despite being the premier multiplayer experience on the system? The Hudson Soft title takes Bomberman in the mini game direction for the single player experience and tosses Bomberman online for a more traditional, 4-player throw down.
The mini games in Bomberman Land Touch are all stylus controlled and all bomb based. These games range from the simplistic (running bombs back and forth by scratching the stylus up and down) to the substantial (bomb bowling). Overall the collection of over three dozen mini games holds up well. Considering Hudson Soft developed the Mario Party games, this comes as no surprise. While the story is completely forgettable, the mini games more then make up for this little snafu.
Bomberman Land Touch is probably the game that’ll be the most expensive for the longest. While it’s not a particularly popular title at the moment, it’s still only a couple of months old. Furthermore, it bears both the Nintendo Wi-Fi logo and the Atlus logo meaning that we could see this title at the relatively high $34.99 price tag for some time. Thankfully, the game is worth every penny. With both a compelling collection of mini games and an improved variety in the eight player single-card wireless play, Bomberman Land Touch has a huge amount of value to offer gamers.
The Rest
There are a few other overlooked games of 2006 that deserve to be mentioned despite seeing buzzed about on the CAG Forums. Most of these can be found in the recent Toys R Us clearance or in the CAG Trading Forums. Also, feel free to buy these games through Amazon to help support Cheap Ass Gamer.
Age of Empires DS
- Age of Empires offers an excellent turn based strategy conversion of the popular PC title. Just make sure your name is longer then three characters if you play this to avoid the fatal game erasing glitch.
Contact
- Take one part Earthbound and one part Monkey Island, mix in an exceptionally different combat system, add a dash of Wi-Fi and item collection and half bake it for gaming goodness. Contact is one of the most hilarious and bizarre games of 2006 that unfortunately was overlooked by everyone besides the most hardcore of gamers.
Dragon Quest Heroes: Rocket Slime
- The madcap tank battles are only matched by the game’s rock solid controls. Get into the Dragon Quest IX mood early with this fantastic action-adventure game.
Mega Man ZX
- Mega Man ZX is the best Mega Man game since the first Mega Man Battle Network. While it still has some flaws (most noticeably a very poor map system), ZX is a huge step in the right direction that is worth a look from current and former fans of the Blue Bomber alike.
The Rub Rabbits
- While the sequel to the DS launch title Feel the Magic: XX/XY commits the sin of rehashing a few of the mini games of the original, The Rub Rabbits offers enough zaniness to please fans. Furthermore, the 2-4 player single-card download play is sure to please everyone.
Hopefully you’ll consider picking up a few of these titles as each of them offers something quite different from the bigger releases of 2006. There were a lot of great games that got lost in the shuffle between New Super Mario Brothers, Yoshi’s Island DS, Final Fantasy III, Brain Age, Metroid Prime: Hunters, Clubhouse Games, Tetris DS, Elite Beat Agents, and tons of other titles. Take a second look at what came out this year for the Nintendo DS. You’re bound to find something that you forgot about or never knew about in the first place that in the simplest terms of the word, “rocks”.
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January 3rd, 2007, 04:18 Posted By: wraggster
Via Revogamer comes the list of Ubisofts releases for the Wii this March
March 1
Cosmic Family
March 22
Teenage Mutant Ninja Turtles
March 29
Prince of Persia: Rival Swords
Driver Parallel Lines
Brothers in Arms D-Day
Blazing Angels
Spelling Spree
Brothers in Arms interests me 
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January 3rd, 2007, 04:14 Posted By: wraggster
via wiifanboy
Here's an interesting little factoid: the Wii is driving the Asian import/export market to record highs, and those are just the legal imports. No, we don't mean the act of one guy selling another guy a console, but rather the market surrounded the creation and transportation of our favorite new console. Nintendo had a big part in the record-setting month of November, when toy imports from China (where they build Wiis, as well as everything else ever) to Japan came in at a little over 200 million big ones (¥25.3billion). Apparently, the Wii was responsible for a good 40% of that amount -- nearly half! That's a huge effect, and according to Japanese newspaper Yomiuri Shinbun, "No other video game console has had such a big effect on imports."
Well, take that, analysts. You may continue to sing the imminent victory of the PS3, but the Wii drives global commerce. We hear it also serves as a volunteer firefighter on off days. Now if only you could find one ....
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January 3rd, 2007, 04:12 Posted By: wraggster
A new release of WiiCR has happenned today, heres the info and whats new:
WiiCR is a media player solution for the Nintendo Wii. It acts as a streaming media server and is capable of transcoding nearly any video file to a suitable flv for an embedded flash player. It allows browsing of the remote filesystem to view: videos (avi/xvid/divx/mpeg/wmv/etc), text files, jpg's and play mp3s.
Version 0.2.9.1 Released
icons1 vidplay template tweaked, video size perfect for zoom.
new config options "Update Playlist" (refreshes list of files).
includes new Ocean Theme by Aurion
Now displays the local time, not GMT.
Ocean v1.2, Wiipaper v0.4.2, Zelda v0.4.1 released in preparation for the changes made to flvplayer.
Wiipaper Theme v0.4.1
Fixed absolute address in pic_display.tpl
Download Here --> http://downloads.sourceforge.net/wmc/
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January 3rd, 2007, 04:07 Posted By: wraggster
via mattIGN
If you want to know what the weather was like eight hours ago in your city, Nintendo's Wii Forecast Channel is amazing. But if you want up-to-date information on the weather, you're in trouble. I don't know if it's Nintendo's issue or if it's a shortcoming of the data provider, weathernews, but whatever the case, the Wii Forecast Channel is rarely, if ever adequately up-to-date.
I hope someone gets their act together because if the data was current, Wii Forecast would be a great little extra. I actually check it out daily for a quick snapshot of the weather around the world. The Globe function is amazingly well done, but again, it's discouraging to look at the world map and see that it's sunny in Los Angeles but somehow the moon is out only a few miles away in Redondo Beach.
Nintendo, if you're going to do this stuff, make sure it works. Whether that means ensuring WiiConnect24 is more timely or going with a different provider, do it. Otherwise, don't bother at all.
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January 3rd, 2007, 04:04 Posted By: wraggster
Carl Kenner posted a new script for Glovepie that uses the Wiimote Speaker.
Heres the details:
Wiimote Speaker Script!!! Second attempt.
Should work in any version of GlovePIE that isn't super old.
Code:
// Carl Kenner's Wiimote Speaker Test script! Version 2
// A = start sound, B = stop sound
// Minus = decrease sample frequency
// Plus = increase sample frequency
// It takes a short time to start (due to delays built into Poke)
// Change the next line to set the rate at which sound data is sent
// BUT it must be low enough for the wiimote to respond to the B button
// it may depend on your PC speed. Must be at least 91 for freq 13.
pie.FrameRate = 120 Hz
if not var.initialized then
var.freq = 13 // Set sample rate = 3640 Hz (so computer can keep up)
var.volume = 0x40 // volume = 40 ??? Seems to be about max
debug = var.freq
var.initialized = true
end if
if var.On and (not Wiimote.One) and (not Wiimote.Two) then
// Report 18, send 20 bytes, square wave, 1/4 sample rate freq
WiimoteSend(1, 0x18, 20 shl 3, 0xCC,0x33,0xCC,0x33,0xCC,0x33,0xCC,0x33,0xCC,0x33, 0xCC,0x33,0xCC,0x33,0xCC,0x33,0xCC,0x33,0xCC,0x33)
else if var.On and Wiimote.One then
// Report 18, send 20 bytes, square wave, 1/2 sample rate freq
WiimoteSend(1, 0x18, 20 shl 3, 0xC3,0xC3,0xC3,0xC3,0xC3,0xC3,0xC3,0xC3,0xC3,0xC3, 0xC3,0xC3,0xC3,0xC3,0xC3,0xC3,0xC3,0xC3,0xC3,0xC3)
else if var.On and Wiimote.Two then
// Report 18, send 20 bytes, square wave, 1/8 sample rate freq
WiimoteSend(1, 0x18, 20 shl 3, 0xCC,0xCC,0x33,0x33,0xCC,0xCC,0x33,0x33,0xCC,0xCC, 0x33,0x33,0xCC,0xCC,0x33,0x33,0xCC,0xCC,0x33,0x33)
end if
if pressed(Wiimote.A) then
// Enable Speaker
Wiimote.Report14 = 0x04 | Int(Wiimote.Rumble)
// Mute Speaker
Wiimote.Report19 = 0x04 | Int(Wiimote.Rumble)
// Write 0x01 to register 0xa20009
WiimotePoke(1, 0x04a20009, 0x01)
// Write 0x08 to register 0xa20001
WiimotePoke(1, 0x04a20001, 0x08)
// Write 7-byte configuration to registers 0xa20001-0xa20008
WiimotePoke(1, 0x04a20001, 0x00)
WiimotePoke(1, 0x04a20002, 0x00)
WiimotePoke(1, 0x04a20003, 0x00)
WiimotePoke(1, 0x04a20004, var.freq)
WiimotePoke(1, 0x04a20005, var.volume) // 40
WiimotePoke(1, 0x04a20006, 0x00)
WiimotePoke(1, 0x04a20007, 0x00)
// Write 0x01 to register 0xa20008
WiimotePoke(1, 0x04a20008, 0x01)
// Unmute speaker
Wiimote.Report19 = 0x00 | Int(Wiimote.Rumble)
var.On = true
end if
if pressed(Wiimote.B) then
var.On = false
Wiimote.Report19 = 0x04 | Int(Wiimote.Rumble) // Mute Speaker
Wiimote.Report14 = 0x00 | Int(Wiimote.Rumble) // Disable speaker
end if
if pressed(Wiimote.Plus) then
var.freq--
debug = var.freq
// Mute Speaker
Wiimote.Report19 = 0x04 | Int(Wiimote.Rumble)
// Write 0x01 to register 0xa20009
WiimotePoke(1, 0x04a20009, 0x01)
// Write 0x08 to register 0xa20001
WiimotePoke(1, 0x04a20001, 0x08)
// Write 7-byte configuration to registers 0xa20001-0xa20008
WiimotePoke(1, 0x04a20001, 0x00)
WiimotePoke(1, 0x04a20002, 0x00)
WiimotePoke(1, 0x04a20003, 0x00)
WiimotePoke(1, 0x04a20004, var.freq) // max volume?
WiimotePoke(1, 0x04a20005, var.volume)
WiimotePoke(1, 0x04a20006, 0x00)
WiimotePoke(1, 0x04a20007, 0x00)
// Write 0x01 to register 0xa20008
WiimotePoke(1, 0x04a20008, 0x01)
// Unmute speaker
Wiimote.Report19 = 0x00 | Int(Wiimote.Rumble)
end if
if pressed(Wiimote.Minus) then
var.freq++
debug = var.freq
// Mute Speaker
Wiimote.Report19 = 0x04 | Int(Wiimote.Rumble)
// Write 0x01 to register 0xa20009
WiimotePoke(1, 0x04a20009, 0x01)
// Write 0x08 to register 0xa20001
WiimotePoke(1, 0x04a20001, 0x08)
// Write 7-byte configuration to registers 0xa20001-0xa20008
WiimotePoke(1, 0x04a20001, 0x00)
WiimotePoke(1, 0x04a20002, 0x00)
WiimotePoke(1, 0x04a20003, 0x00)
WiimotePoke(1, 0x04a20004, var.freq) // max volume?
WiimotePoke(1, 0x04a20005, var.volume)
WiimotePoke(1, 0x04a20006, 0x00)
WiimotePoke(1, 0x04a20007, 0x00)
// Write 0x01 to register 0xa20008
WiimotePoke(1, 0x04a20008, 0x01)
// Unmute speaker
Wiimote.Report19 = 0x00 | Int(Wiimote.Rumble)
end if
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January 3rd, 2007, 04:00 Posted By: wraggster
via quasimondo
As you might know by now the Nintendo Wii is now able to run Flash 7 files. Unfortunately the Flash player that comes with the current beta is a somewhat stripped down version - and especially one very important feature is missing from the native functions: the ability to use the keys of the Wiimote controller. But as it turns out the controller keys are made available to Javascript. So Aral Balkan has already tried a lot of methods in order to pass the key information from Javascript into Flash - but it looks like that all the classic approaches either do not work at all or they come with too much delay in order to be usable in games.
Well - I think that I have found yet another a method that works pretty okay. Especially the reaction time feels good to me - the only downside is an optical glitch which I still hope to get rid of. Check the demo here - ideally on a Wii: http://www.quasimondo.com/flashhwiimote.php
BTW - you will not see anything on Firefox since I just use the OBJECT tag to embed the swf - I also tried to use SWFObject first for embedding, but somehow when using it the Wii scroll arrow started appearing above the Flash file - so it looks like the layer got a bit higher than the desired 500 pixels.
Now how does this work? Since all direct Javascript to Flash communication is either impossible or too slow I'm using an indirect method: I use the Stage.onResize event of one Flash file as a trigger and communication device. When a keypress is received by the Opera browser I scale the layer which contains a sender swf to a width that is equal to the detected key code. This triggers a resize event inside the sender swf which reads out its new width and sends that number via LocalConnection to the main swf. There it is processed by a Wiimote class which can then be similary used like a Key object.
Some things to be noted:
- in order to get the full 800 x 500 size for the main Flash file I put the sender swf and the receiver swf into two absolute positioned layers. Unfortunately the Opera browser uses the Wiimote's navigation keys also for navigating inside the html page and thus interferes with the flash file by highlighting the object with the keyboard focus with a black outline. And it looks like the browser does not respect the z-index of the layers here so the outline of the supposedly hidden sender swf gets visible. I have not yet found a way how to at least tint the outline in a less visible color or hide it completely via CSS - maybe someone else finds a solution for that.
- The Wii browser includes a very nasty feature: Flash files that are not inside the visible screen area or are on a hidden layer do not work at all - they get deactivated. Which means it's not possible to simply put the sender swf on an invisible layer.
- When you point the Wiimote to the screen and the mouse pointer gets visible the behaviour of the page changes: keypresses are not registered anymore and only the "A" button gets directed to the flash file, but in a very slow and unpredictable way. So if you want reliable control do not point the mouse to the screen. In games it would probably be a good idea to trigger a pause when the mouse appears.
- I don't know if that is a problem with the LocalConnection or with the browser's internal key detection, but it looks like sometimes some key events get lost which means that a keyDown event is detected, but the keyUp for the same key doesn't fire. Of course that's not ideal.
You can download the example files and the Wiimote class here: FlashWiiMote_v10.zip
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January 3rd, 2007, 03:58 Posted By: wraggster
via nicholas761
Control your Windows computer from your Wii!! Mouse and keyboard.
-----------
PART 1-
Setting Up Your Computer:
Only do these steps on your computer!!!
1. Go to http://logmein.com/ on your computer.
2. Create a free account.
3. Follow the steps.
4. Now, log in on their site.
5. Click on MY COMPUTERS.
6. Click ADD A COMPUTER
7. Follow the steps for adding a computer.
8. Name it whatever.
9. Make a secure access code(password) for your computer.
10. It will install the LogMeIn Desktop Software, if not already.
11. Once your computer is set up, RESTART YOUR COMPUTER!!
12. Now, go to http://logmein.com/ and log in.
13. Go to "My Computers"
14. Click on your computer name.
15. It'll say: Connecting....
16. Enter your access code(password) and log in.
17. Click on "Preferences".
18. Go to REMOTE CONTROL settings.
19. Set the the Default Remote Control from Active-X to HTML.
20. You may want to adjust a few other settings.
21. Click APPLY.
22. Click DISCONNECT.
23. Look in your system tray to the right of the taskbar. Does it have the LogMeIn icon in it? If it does, go to step 24. If it's not there, try steps 4-22 again.
24. To enable the keyboard for the Wii, click START->All Programs->
Accessories->Accessibility->On Screen Keyboard
NOTE: You must do step 24 each time you want to connect fo ra keyboard,
but you only have to do the other steps ONCE.
PART 2-
Connecting with your Wii:
You must do this every time you want to connect on your Wii.
1. Make sure your computer is on and LogMeIn is in your system tray.
2. Go to the Internet Channel Trial Version.
3. Go to the "type a web address" screen.
4. Type: logmein.com
* Save this site as a favorite for fast access.
5. Log in.
6. Go to My Computers.
7. Click on your computer name.
8. Let it connect to it. Be patient, this may take a little while.
9. Type in your access code.
10. Wait...
11. Click GO on Remote Control.
12. It might say that you are connecting with the same computer to this computer and it'll show a picture that won't happen on your Wii. Click
Connect Anyway.
This might be because your Wii connects through your router(or USB Connector) to access the Internet, and your computer has the same IP.
13. It'll load your computer screen!!!!!!!!!
Click on something with A. Double-Clicking WORKS!!! You'll notice the page will refresh when clicking. The Wii can only get one state of your computer at a time, so you will need to click the refresh icon to see something happening or what you are typing. Luckily, you don't have to click that SMALL refresh button, you can click anywhere to refresh.
This will work, as I tested it multiple times!! You can even Print documents at your computer!!!!!
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January 3rd, 2007, 03:23 Posted By: wraggster
via joystiq
Hudson's Dungeon Explorer missed its target launch date yesterday, leaving Urban Champion (NES) and Baseball (NES) to represent Wii Virtual Console's New Years releases. The muff doesn't sit well with TurboGrafx-16 fans who have already suffered through two Hudson VC blunders: a broken Military Madness and a pricey R-Type.
Speaking on Dungeon Explorer's tardiness, Hudson's John Master Lee cited "funky things" (bugs) appearing during last-minute tests. Lee wisely avoided suggesting a new release date, saying only that an update on the game's condition would be "coming soon."
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January 3rd, 2007, 03:17 Posted By: wraggster
via kotaku
I listen to a lot of talk radio when I am in the car ever since my iPod was stolen, and on my way home from work my local station broadcasts god-loving conservative Sean Hannity. On today's show a caller asked him if he had gotten all the toys he wanted for Christmas. Hannity claimed that during the first day of his vacation his son broke his leg skiing, so they spent the rest of the time inside playing the PS3 and the Wii. Note this was the last time he mentioned the PS3.
He continued, saying (paraphrasing here) that every parent needs to get a Wii to play with their children, adding that it was probably the best game they've ever made. He went on to praise all aspects of Wii Sports, especially the boxing.
So even conservative talk show hosts, historically harsh on the video game issue (Bill O'Reily and Michael Savage in particular, though I think Savage is less conservative and more bats**t insane), can't resist the sweet siren song of Wii Sports. Now all we need to do is get Shock J. Tampon to bowl a few rounds and we can take over the world.
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January 3rd, 2007, 03:15 Posted By: wraggster
via insertcredit
Some time ago, september specifically, people caught wind of a project called 'RS 3' for the 360, from Radiant Silvergun's developer Treasure. Well, browsing G-rev's Xbox 360 release schedule, right there at the bottom you'll see it clearly spelled out. "Radiant Silvergun 3 - Treasure." No date, no link, no specifics, so it's all down to believing them. But I'm sure we all want to! They also claim Nights is coming to Wii, so...I guess we'll just see. The problem with these lists is that things are put up as 'new boxing game,' and then when that turns out to be Hajimete no Ippo for Wii, the old entry isn't taken down. So that's the grain of salt you should take this with, but I'm optimistic.
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January 3rd, 2007, 02:38 Posted By: wraggster
The last Friday of 2006 saw Nintendo release a new selection of games on its Virtual Console and, at long last, there are some decent Super NES games in there.
Super Castlevania IV is the obvious highlight of the selection, giving veteran fans of the series an excuse to look back in admiration at one of the best episodes so far, and anyone new to the series a fantastic adventure to get on with until Portrait of Ruin arrives on DS.
Sim City is the other Super NES treat, which accompanies the Turbografix version of R-Type, and the not-so-appealing Baseball and Ice Hockey originally on NES. Unfortunately there's still no sign of Super Probotector, which was promised on a previously released schedule from Nintendo.
Toe Jam & Earl and Space Harrier II (Megadrive), Donkey Kong Jr., Tennis and Soccer (NES), and Military Madness (Turbografix) also made it to the Christmas party on December 22.
US gamers got Toe Jam and Earl, R-Type, Super Castlevania IV, and Street Fighter II (SNES) on Christmas day, with Urban Champion and Baseball making for a disappointing start to 2007 yesterday.
Less second-rate NES games, more quality Super NES games please Nintendo.
via cvg
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January 2nd, 2007, 01:28 Posted By: wraggster
Globoeil has updated his Virtual Game Maker DS app for the Nintendo DS
Heres whats new:
Updates in v.0.90 rev1:
==================
-New function in FORK: KEY ? Pressed/Released (for short instruction)
bug fixes:
-Errors with pages; some pages will never be shown.
-When an event is played more than 1 time, it will execute from the 2nd instruction.
-"Event starting condition" sometimes was set to " ", and can't be changed (in VGMDS)
(This bug is still present, sory, but now you can fix it easily).
-ELSE instruction is not effective.
(Now broken; not grave you only have to put an "ENDIF" and a "IF" instruction to make a "manual" else....
-A '2' or other number appears sometimes in the screen.
-Other minor bugs (about hero movement)
And some little improvments in VGXDS.
Coming soon:
============
Stylus precision correction
-Full objects system (you can find, buy, sell or let them...)
Change chipset
In-game interface (pause menu)
Objects & equipment effects in-game
Sell, and Buy instructions for equipment.objects
Full debug (just to remove the pink bug)
SD support
RPG battle system
Download Here --> http://perso.orange.fr/Globoeil/VGMDS/VGMDS.htm
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