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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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December 13th, 2006, 22:10 Posted By: wraggster
via ohmaccho
While DarwiinRemote supports IR Sensor, we couldn't use IR without Wii Sensorbar. This video which I made shows how to make a Sensorbar by youself.
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December 13th, 2006, 22:06 Posted By: wraggster
2 New slot 1 Flash Carts for the DS have been announcec, heres the info on each:
R4 - Info
2nd generation storage device (no booting tool required)
Flush fitting slot 1 card
Uses MicroSD card, FAT16 or 32
Supports any MicroSD card speed with no lag in game.
Supports Clean ROM, drag and drop. Works on any OS
Built in NoPass
Automatically detect save type
Save directly to MicroSD card, not to onboard chip
Supports Moonshell and other homebrew
User friendly skinnable interface. Touchscreen or button operation
Supports rumble pak and memory pak
Media Gamer DS - Info
The Media Gamer is a cartridge with a slot for a Micro SD card, making storage of media files and back-up Nintendo DS games easy. It has it’s own firmware operating system, which means the warranty of the Nintendo DS is not compromised – simply plug and play. Just move the desired files onto the Micro SD card.
The Media Gamer supports:
* Back-up games
* Homebrew games
* DPG Video files
* Mp3 files
* Picture files
* Home-made programs
More news as it comes in
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December 13th, 2006, 21:37 Posted By: wraggster
Via joystiq
Six months ago Nintendo sent an informal email to Weyerhaeuser, a Washington paper company, asking about the availability of their wii.com domain. Subsequent offers and counteroffers followed before a final purchase was made. So how much did Nintendo end up paying for the fancy domain name to be used by their newest console? Redding reports: "How much? That, apparently, will remain a mystery. Terms of the financial agreement dated Aug. 8 included a nondisclosure clause, demanded by Nintendo, to which Weyerhaeuser agreed."
Dang it! Non-disclosures always take the fun out of high-stake purchases. Still, one domain tracker estimates the URL could have easily gone for anything between $5,000 to $250,000. But if Weyerhaeuser effectively played its "hard to get" card while giggling like a school girl crushing on the star quarterback, we'd expect that sum to be upwards of seven digits. You?
- i wish i owned the domain
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December 13th, 2006, 21:25 Posted By: wraggster
via gizmodo
While he waits for Nintendo's newly-reinforced Wiimote straps to find their way stateside, here's a guy who created his own solution involving a handcuff he picked up at a local S&M shop. That's right, he's handcuffing the remote to his wrist, ensuring that a flying controller won't explode his TV set or nearly poke out an eye.
Good thing that handcuff has a panic button to instantly release it in case the key is lost. Having a Wiimote handcuffed to your wrist might be kinda hard to explain at the office the next morning.
Screenshot Via Comments
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December 13th, 2006, 21:08 Posted By: wraggster
Guess what! Grandparents and baby boomers want tech products like Nintendo DS for Christmas, according to research commissioned by, er, Nintendo.
The survey, conducted by Harris Interactive by telephone in the US, claims that - to within a three percent margin of error - 52 percent of grandparents and 68 percent of baby boomers would quite like a "technology product" for Christmas.
Apparently at least half of that group said that they would quite like a portable videogame system (like a DS Lite, hint hint) this year.
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Harris Interactive apparently conducted the survey by ringing up 1,025 adults over 18, and weighting responses for age, sex, geographic region and race to bring them into line with their actual proportions in the population.
"Sampling error for the sub-samples of parents (n=654), grandparents (n=399) and baby boomers (n=380) would be higher and would vary," if you're interested. "However, that does not take other sources of error into account."
Like the fact most grandparents actually don't want you to worry about getting them anything for Christmas. That's what mine said. Are they saying my gran's a liar? Watch it, Nintendo.
via eurogamer
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December 13th, 2006, 21:06 Posted By: wraggster
By using Glovepie the PC Driver for the Wiimote Controller you can now control Google Earth, heres more details from coulston
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December 13th, 2006, 20:53 Posted By: wraggster
It seems that the ESRB website has exposed more of the classic titles Nintendo has planned for the Virtual Console on Wii, with Street Fighter II: The World Warrior turning up on the listings for Wii.
It would appear to be becoming a trend for the ESRB site to reveal potential VC titles, after a selection of titles including Duck Hunt, Hogan's Alley, Kid Icarus, Kirby's Adventure, PilotWings, Pro Wrestling, Punch-Out, and Wild Gunman appeared briefly on the database last month.
PilotWings and Punch-Out are still there and we're looking forward to those, so whoever's holding up the ball - get a move on!
via cvg
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December 13th, 2006, 14:43 Posted By: Darksaviour69
8.5 million units now sold across Europe
It's not just the Wii which has been performing well recently - Nintendo's handheld has also been breaking some records of its own.
New figures released by the company show 515,000 DS units were sold across Europe last week. That's the highest number for any week in the handheld's history and, according to Nintendo, the most any console has ever sold in seven days.
In total, 8.5 million DS units have been sold in Europe since the console launched in March 2005, and that figure is set to get a further boost as the festive season gets underway.
Speaking to GamesIndustry.biz at GAME's midnight opening for the launch of the Wii last week, the retailer's chief executive, Lisa Morgan, said, "What's so great about this Christmas is there's such a wide choice of things for consumers to choose from. The Nintendo DS, for example, is selling so well - the pink DS Lite is just flying out the doors the minute it hits the shelves."
GamesIndustry.biz
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December 13th, 2006, 14:41 Posted By: Darksaviour69
Wii Play and Legend of Zelda most popular titles
Nintendo has announced that the Wii console has sold out in Europe, with 325,000 units snapped up in the two days following last Friday's launch.
That means the Wii now holds the title of fastest-selling home console in history across Europe - and not just in the UK.
First-party launch title The Legend of Zelda: Twilight Princess was a big hit with consumers, shifting 240,000 copies over the launch weekend - meaning 74 per cent of those buying a console also bought the game.
Mini-game collection Wii Play, which comes bundled with a remote controller, was bought by more than 50 per cent of Wii purchasers
"Wii has become an overnight success in Europe with people of all ages rushing out to get their hands on the console," said Nintendo Europe marketing director Laurent Fischer.
"Even at this early stage it is clear that Wii is delivering on its promise to expand the gaming market, with a uniquely diverse audience all keen to experience the sensation for themselves."
Due to high demand for the console shop shelves remain empty at present, but Fischer pledged, "For those who were unable to buy Wii during the launch weekend, rest assured more stock is already on its way.
"We are doing everything possible to ensure that a steady supply of Wii units is shipped to stores across Europe throughout December and into 2007."
The arrival of the Wii was heralded with a launch event at HMV's flagship branch last week.
"The demand for Wii has been truly amazing, and the official launch at our Oxford Street store was one of the biggest events we've ever staged there," said Tim Ellis, head of games for HMV.
"HMV has received á huge amount of customer pre-orders - beyond anything we've ever seen before, including from family shoppers as well as dedicated Nintendo gamers.
"This suggests that while Wii is obviously one of the must-have items this Christmas, it also has the potential to appeal to a huge mainstream audience over the longer-term." (For more from Ellis, read our exclusive interview.)
The Wii launched in North America on November 19, where 600,000 consoles were sold in the first eight days following launch. It's also proved to be a hit in Japan, with the territory's allocation of 400,000 units flying off the shelves on day one.
Gameindustry.biz
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December 13th, 2006, 10:41 Posted By: jefklak
First announced on gbadev.org forums. I'll quote everything right here, for the lazy.
I grew tired of the only-one-screen-usage of DS Doom 1.0.0 and hacked along myself, adding a zoomable automap on the lower screen together with a whole lot of pretty features. I've had plenty of contact with the DS Doom developers WinterMute and TheCuckster and hoped I could apply the changes to SVN... Well until now, don't hear anything from them. I guess they don't like the changes or my code is too dirty or something, although wintermute was planning on creating an SVN account. Ah well.
You can download the 1.1.0 sourcecode and mess with it yourself, if you like to. I don't really care anymore, good luck with it. I've marked all my changes with comments "// Jefklak [date] [description]".
At least let me distribute this version so other people beyond myself can enjoy some more Doom on the Nintendo DS.
Download link, screenshots, more info, ... -
http://www.jefklak.com/Guides/Doom-DS
readme/changelog quote
1.1.0: (23 Nov. 2006)
1. Enabled automap mode on the lower DS Screen! stats are displayed on the lower screen too. Option can be set in config file.
* Automap set to autofollow
* Zoom IN/OUT: hold B and press L/R accordingly
2. Implemented Power save mode! Closing the DS will set DS Doom in
* Engine stops running and game will be 'paused'
* Screen and Sound system powered down to save battery life
* LED blinks to indicate save mode
3. Disabled LED blinking when playing.
4. On DS Lite, Change Brightness in-game! hold B and press SELECT.
5. Displays loading/saving messages (can take a while)
6. Options/General menu
* cheat code option
* console mode option
* swap DS screens option
* All options can be set manually in CFG!
7. Options menu: fixed Y/N (press select/A to emulate Y key)
8. Exit Doom code, powers off the DS device
9. NDS icon attached (G6, DSX, ... cartridges)
10. Saving: automatically label slot with profile (select a save slot with SElECT. When the name appears, press SELECT again or A to confirm - this will save the game.
11. In DOOM II, enable regular Shotgun to weapon cycle
12. Other minor fixes and tweaks
Please enjoy.
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December 13th, 2006, 02:36 Posted By: wraggster
via ign
Good news, Wii fans - Dragon Ball Z: Budokai Tenkaichi 2 is coming to Nintendo's wand-waving console early next year and the European version will boast an all-new battle arena and six extra fighters that don't feature in the US version. The game - developed by Spike - promises more of the same 3D acrobatic scraps the series is famous for, although rather than hammering buttons to swing a punch, gamers must lash out with the nunchuk to plant one on the face of their opponent.
Over 100 characters, including Goku of course, are squeezed in the game, along with 15 destructible environments. Nine game modes include standard single and multiplayer bouts, as well as a story mode that introduces RGP-lite elements to the mix. However, what we're most looking forward to are the real-time transformations in which players switch from one character to the next in-game when they've taken a bit of a battering.
Dragon Ball Z: Budokai Tenkaichi 2 is already out on PlayStation 2 but is coming to the Wii in March next year.
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December 13th, 2006, 02:30 Posted By: wraggster
Who knows what events led to the creation of Puzzle Quest: Challenge of the Warlords. But there it is, a game that crosses puzzles game like Bejeweled with the strategy role-playing genre. It's an interesting concept, like splicing Dance Dance Revolution with a Zork text adventure. The game showed up at a recent event in San Francisco, held by D3 Publisher to show off its upcoming titles.
At first, Puzzle Quest looks like a typical RPG. Players choose a character among a pool of different types, as well as a gender and name. From there, the game dumps the newly formed character on top of an overworld map. Again, players will notice this looks a lot like a typical RPG setup complete with towns and castles. But here's where things shoot off in another direction. Instead of traveling the land and entering towns, players simply click on towns to bring up an options menu. They can visit a number of shops, receives quests or do whatever else happens to sit in the menu. Since the demo on display took place at the start of the game, there was only one quest available.
Full article at IGN
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December 13th, 2006, 02:29 Posted By: wraggster
So it's no surprise that developers look to games like Pokemon for their own inspirations, and that's exactly what's going on with D3Publisher and its upcoming Nintendo DS adventure: Fossil League: Dino Tournament Champion. Also known as Dino Grand Prix in Japan, this D3Publisher release will hit stateside early next year, and the company let us tinker around with the localized version that it had on-hand at its holiday event last week.
Fossil League's design follows the Pokemon layout almost to a T. Instead of collecting and battling random and original creatures, you'll be collecting and battling dinosaurs from all across the different prehistoric eras. And in this case, D3Publisher can get away with staking an "educational" slant for the design since all the creatures have scientific evidence backing that they existed on the planet at one time or another.
The whole idea is to traverse the past and complete your Dinopedia by collecting dinosaurs for your army. There are more than a hundred different dinosaurs to encounter in this game, all rendered in 3D during battle sequences where players pit Dino against Dino to win fights and strengthen their creatures. You'll not only use the touch screen to command your dinos in battle, but you'll also play archeologist on the touch panel by using the stylus to excavate fossils you stumble over along the way.
Like Pokemon, you'll be able to fight against other players wirelessly on other local Nintendo DS systems, but you won't be able to trade collected dinos with one another. Bummer.
via IGN
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December 13th, 2006, 02:07 Posted By: wraggster
ttursas has again updated his homebrew game for the DS, heres whats new:
Here's what's new in v0.2.0:
* Added another multiplayer mode: 40 seconds (with a timer in the HUD).
* When a multiplayer match begins, "GO!" is displayed on the screen.
* Moved "VICTORY!", "DEFEAT", "GO!" and "PAUSE" a little up so that they don't cover the plane.
* After pressing "CONNECT!", "READY!" or "END!", the user cannot select anything in the
menus for one second. This is to prevent accidental double clicking.
* Bombs and mines didn't score kills, fixed that.
...
Not that much, but that's all for a while. I'll be preparing myself for my holiday, and taking that
holiday, so no more Wright Flight updates for the next three weeks. See ya!
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December 13th, 2006, 01:53 Posted By: wraggster
via joystiq
1UP speculates that Street Fighter II is coming to a Virtual Console near you, this according to a recent ESRB rating approval of Street Fighter II: The World Warrior for Wii. Does this mean the game will hit the Virtual Console? Not necessarily, but it's unlikely Capcom would release a single game compilation specific to Wii. The ESRB's database also includes Kirby's Adventure, Kid Icarus, PilotWings and Punch-Out for Wii with no release dates accompanying the approved ratings.
If true, the expected $8 emulated Wii port wouldn't support online play, widescreen, or any new game modes, all of which Street Fighter II': Hyper Fighting on Xbox Live Arcade does for only $2 more ($10). So which is better; a "purist" $8 version on Wii, or the added meat and potatoes one for $10 on XLA?
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December 12th, 2006, 22:59 Posted By: bobslack
MoonBooks is an extension of my Literary Greats library on cd project you’ve probably not heard of. These books are in the public domain and are formatted specifically for use with the fabulous MoonShell for the Nintendo DS.
I’m hoping this project, and any others like it will expand upon the interest programs like Brain Age has created in the video game industry, and cause Nintendo or some other company to release something like MoonShell (or any other text viewer) to the general public, as the books are already available and freely (and legally) available.
So basically... books in the public domain specifically formatted for use with MoonShell.
Oh yeah... here's the url: http://moonbooks.stonecypher.net
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December 12th, 2006, 22:39 Posted By: wraggster
Chirst has posted some new maps for his Maps for DS application for the Nintendo DS:
Some new maps for AMAP4DS:
- AMAP4DS-Genève-Transports
- AMAP4DS-Stockholm-Subway
- AMAP4DS-Yokohama-Subway
- AMAP4DS-Zurich-S-Bahn
- AMAP4DS-Zurich-Tram
Free download on my homepage:
http://www.andreani.net/ds/
Christ
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