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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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January 20th, 2020, 18:20 Posted By: wraggster
BetterJoyForCemu (2020/01/18) is released. Allows the Nintendo Switch Pro Controller to be used with the Cemu Emulator and Cemuhook. Cemu is a Nintendo Wii U emulator that runs commercial games. Highly experimental software to emulate Wii U applications on PC.
BetterJoyForCemu Changelog:
Added option from starting the application minimized to tray
thanks marco-calautti
Fixed gyro drift on some controllers
thanks brakhane
Added option to config to remove affected devices at application shutdown
Should prevent any more issues of the controller being unusable after the program (even though this can be fixed if you read the README)
Added battery level indicator by changing background colour of respective controller icon
Fixed multi-joycon lag
thanks quark-zju
Allow for more than one pair of joycons to be joined up
Fixed stick casting overflow
thanks idan-weizman
Separated swap buttons into swapAB and swapXY; hid BetterJoy from Alt+Tab when minimised
Added way to automatically enumerate options and enable to control them directly from the UI. Any further options can be supported.
Click the arrow to open config panel.
thanks StarryTony
Fixed joycon LED bug and minimising behaviour.
thanks agustinmorantes
Added option to calibrate gyroscope for 3rd (and 1st) party controllers.
Experimental - only supports pro controllers at the moment
thanks xqdoo00o
see NonOriginalController option
Fixed exception when pressing Add Controllers button
thanks spacechase0
Added the ability to toggle the HOME button ring LED on and off
thanks Houdini111
Perform null check on enumerate.serial_number. Caused by Mayflash Dolphinbar and nonOriginal selected
thanks Trozmagon
Added a way to use single joycon in vertical mode
with a single joycon attached, click on the icon to change its orientation
Added Switch SNES controller support
thanks KurtYilmaz
https://github.com/Davidobot/BetterJoyForCemu
http://www.emucr.com/2020/01/betterj...-20200118.html
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January 20th, 2020, 18:15 Posted By: wraggster
emu4crt A10 is released. emu4crt is a Mednafen emulator mod intended to be used on a system connected to a CRT screen. It brings "pixel-perfect" rendering by switching host resolution to match emulated system resolution.
Mednafen modules ported to emu4crt:
* Sony Playstation
* Sega Saturn
* Nintendo NES/Famicon
* Nintendo Super NES/Super Famicom
* NEC PC Engine / PC Engine CD / SuperGrafx
Many options, meaningless in a CRT screen usage, have been removed from Mednafen in provided emu4crt build (shaders, etc.).
https://github.com/emu4crt
http://www.emucr.com/2020/01/emu4crt-a10.html
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January 20th, 2020, 18:14 Posted By: wraggster
Unreleased games making an appearance in the homebrew world is nothing terribly new but it is not every day we see a fully realised game for the gameboy color. It appears it is the usual story with a near finished game (it making it to the point of having an ESRB rating) not making it out of the door due to publisher having money troubles and not being able to fund its final release. One of the developers, Vince Valenti, then making the game available a few days back.
In this case we have a port of the Atari Jaguar title "Towers II: Plight of the Stargazer", sequel to Towers which also got a GBC port (though that one did make it to release in the form of Towers - Lord Baniff's Deceit).
The photos above are from an EZFlash Junior running on a stock AGS001 Gameboy Advance, and speaking of the GBA it appears this would have joined the ranks of the few GBC games to ever use the "I'm in a GBA" mode that such things can enjoy (the Zelda Oracles games, Shantae and Wendy: Every Witch Way being the other examples) though we don't know what that added at this point. Seeing it run it does employ several rather notable quirks (think this but for the gameboy screen) so it looks rather nicer on hardware than it does on emulators, and this is in addition to the FMV and quite some amount of voiced audio they somehow managed to squeeze into the GBC. We have limited time with it thus far but were it not for the two lack of buttons on the Gameboy Color... we have played worse DS dungeon crawlers, and certainly have had worse GBC ones.
A shame we never had it at the time but better late than never for this one.
archive.org post of ROM, information and associated data from the game.
GBAtemp mirror (game)
GBAtemp mirror (media pack and related files)
https://gbatemp.net/threads/towers-2...leased.556602/
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January 19th, 2020, 15:31 Posted By: wraggster
If you’re interested in ports of FPS games to the PSVita and Switch, then you’ve probably head of fgsfds as he’s ported Half-Life 1 to the PSVita and Quake I/II/III to the Switch among other many titles. Now, he’s released a port of Ryan C. Gordon’s fork of the Serious Engine for hacked Nintendo Switch consoles which lets you play both the classic versions (not the HD remakes) of Serious Sam The First Encounter (2001) and The Second Encounter (2005); both of which are pretty well-received FPS PC titles of last decade.
According to the port’s release thread on GBATemp, the port is a tad janky and barebones and comes with a few issues which include:
- Long loading times
- Performance isn’t great, especially in some levels, due to dynamic lights
- Thankfully, these can be disabled by changing the ‘shd_iAllowDynamic’ option in Scripts/PersistentSymbols.ini although some levels depend on having them enabled to be fully playable
- The demos that come prebundled with the game are desynchronised
- While it has multiplayer support, most PC servers run version 1.07 of the Serious Engine but the Switch port is based on version 1.10 so you may not be able to play on many of them
- The framerate is quite low in the menus and the NETRICSA menus can’t be controlled although they can be quit from by pressing the ‘+’ button
- Other than these, there are some peculiarities detailed in the ‘Notes’ of the GBATemp thread linked below which you should surely read about.
To play some Serious Sam 1/2 on your Switch, you can grab the port’s binaries from this its GBATemp Release Thread. You need to provide the game files for the classic versions yourself which can be purchased online from websites like Steam/GOG (currently on sale on both websites).
http://wololo.net/2019/12/30/psvita-...to-the-switch/
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January 19th, 2020, 15:20 Posted By: wraggster
Now, another file manager has been released for the Nintendo Switch by the name N-Xplorer and it’s inspired by TheFlow’s famous VitaShell, the de facto file manager on the PSVita. Its developer CompSciOrBust has been working on the file manager for quite a while having released an NRO file for version 0.5 around 17 days without much fanfare but 2 days ago, version 0.6, which is a complete rewrite, was released together with a GBATemp post for the project to gain some popularity.
Currently, the file manager isn’t as fully featured as other offerings for the Switch like NX-Shell and Apollo (which only saw one pre-release in July) but version 0.6.1 [current version] still has a couple of features including:
- Basic file management capabilities like being able to copy, move, rename, create and delete files/folders
- A text editor
- A basic image viewer which doesn’t have zooming/rotation code yet
CompSciOrBust has some pretty big plans for the file manager which include a music player, theming, an FTP server, the ability to sort directory contents, touch screen support, a video player, hex editor and much more. If these plans do indeed materialise,
N-Xplorer will probably become a supported contender to NX-Shell and the de facto file manager situation may change on the Switch but only time will tell!
To get N-Xplorer 0.6.1, follow this link to grab the NRO file. More information can be found in its GBATemp thread.
http://wololo.net/2020/01/16/news-n-...layable-games/
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January 19th, 2020, 15:15 Posted By: wraggster
last week, a port of Tranmission 2.94 which is an open-source torrent client. This port is currently in a WIP state and currently only supports FAT32 as using it on an exFAT microSD cad may lead to data corruption and torrent management isn’t done on device but through a web interface accessible on any device on your local network. Some hours ago, version 0.2.3 was released which fixes UDP trackers and the replacement of non-ASCII characters in filenames.
You may grab nxTransmission 0.2.3 from this link and make sure to read its GBATemp thread for more information.
http://wololo.net/2020/01/17/news-re...-the-psvita-2/
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January 19th, 2020, 11:48 Posted By: wraggster
higan v107.6 is released. higan (formerly bsnes) is a Nintendo multi-system emulator that began development on 2004-10-14. It currently supports the following systems:
- Famicom
- Super Famicom
- Game Boy
- Game Boy Color
- Game Boy Advance
higan also supports the following subsystems:
- Super Game Boy
- BS-X Satellaview
- Sufami Turbo
higan Changelog:
* Dot PPU: latch BG fine-X scroll at H=0 instead of H=56
(fixes a minor score screen glitch in Full Throttle Racing)
* v107.6
SFC: do not latch H/V scroll offsets
SFC: calculate nameTableIndex and characterIndex directly
SFC: correct a mode7 mosaic edge case
* v107.5
SFC: mosaic emulation improvements.
https://gitlab.com/higan/higan
http://www.emucr.com/2020/01/higan-v1076.html
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January 19th, 2020, 11:46 Posted By: wraggster
Total Justice posted this on gbatemp:
Hi everyone!
I've made a gamecard installer, which as the name suggets, installs your gamecards directly to your switch!
The app is quite simple, with only 3 options. - Install to the nand.
- Install to the sd card.
- Exit.
However I spent some time polishing the UI and added some cool features as well.
- Support for multi gamecards (gamecards with multiple games inside, press L / R to cycle through them).
- Full touchscreen support.
- Music support. Simply drop any .mp3's into the app folder /switch/gamecard_installer/ and the app will play these songs at random! (sub folders are supported).
- Displays gamecard info such as total size, key generation and app ID.
- Displays free nand / sd card memory. This is updated after installing a game.
- Cleans up all placeholders on startup. This means if you used an app that failed to install a game and it didn't delete the placeholder after, my app does it for you.
- Should anything go wrong, a error code for that specific error will be displayed. This will save time when reporting issues.
- https://gbatemp.net/threads/gamecard...switch.556453/
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January 19th, 2020, 11:00 Posted By: wraggster
Nintendo dominated the Japanese console market in 2019. As reported by MCV, Famitsu's annual sales tracking for 2019 saw the Switch and Switch Lite as the two most popular hardware options on the market, combining to account for almost 76% of all hardware sales in Japan for the year.
The Switch was estimated to sell 3.45 million for the year, about 34,000 units shy of its 2018 performance. However, that shortfall was more than made up for by the September debut of the Switch Lite, which sold 1.05 million systems in just over three months of availability. Putting those together, the Switch family of systems saw year-over-year unit sales jump 29%.
Nintendo's closest competition came from Sony, which saw the PS4 sell nearly 774,000 systems, with an extra 422,000 of the PS4 Pro model. Year-over-year, unit sales for the pair of PS4 options sagged by 29%.
While overall hardware unit sales were essentially flat for the year, revenues were down just over 6% to ¥159.54 billion ($1.45 billion). On the software side, physical game sales were down more than 5% to ¥160.90 billion ($1.46 billion), but overall game revenues are expected to wind up flat due to the growth of digital game sales and microtransactions.
https://www.gamesindustry.biz/articl...rop-29-percent
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January 15th, 2020, 21:31 Posted By: wraggster
bsnes v114 is released. bsnes is an emulator for the Super Famicom and SNES video game systems. The purpose of the emulator is a bit different from other emulators: it focuses on accuracy, debugging functionality, and clean code.
bsnes v113 Changelog:
fixed an issue with manually created save states that appeared in v113 (corrected as of v113.1)
added run-ahead support to the libretro target [realnc]
macOS: fixed an issue with OpenGL shaders [Sintendo]
added CPU joypad polling override for Taikyoku Igo - Goliath
added PPU overrides for Marvelous, Super SWIV, Winter Olympics, and World Cup Striker
added hotfix for Nichibutsu Arcade Classics (even on real hardware, the attract sequence would sometimes hang)
fixed region heuristics for the Scandanavian release of Tintin in Tibet
added a heuristic override for Yuyu no Quiz de Go! Go! (the game's title overwrites the mapping mode identifier)
properly clear overscan region when overscan is disabled (SNES Electronics Test with PAL video mode)
updated bsnes to use the latest SNES preservation project database (a few dozen more games added)
reverted gamepak (folder) firmware naming to use architecture name rather than identifier name
renamed lr35902.boot.rom to sm83.boot.rom for gamepaks
fixed typo in the GUI regarding the HD mode 7 +/- hotkeys
http://byuu.org/
http://www.emucr.com/2020/01/bsnes-v114.html
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January 15th, 2020, 21:08 Posted By: wraggster
NooDS Git (2020/01/12) is complied. A (hopefully!) speedy NDS emulator. NooDS is available for Linux, macOS, Windows, and the Nintendo Switch. Automatic builds are provided; to use them, you'll need to install wxWidgets on Linux or macOS, or the latest Visual C++ runtime library on Windows. NooDS doesn't provide high-level emulation of the BIOS yet. To actually run games, you'll need BIOS files, named "bios7.bin" and "bios9.bin", and a firmware file, named "firmware.bin", placed in the same directory as the executable. On the Switch, you'll also need to have a ROM file named "rom.nds" in the directory, because there's no file browser yet.
NooDS Git Changelog:
* Implement alpha blending
* Implement display capture
* Add the rest of the texture blending modes
* Fix Windows being lame again
* Finish implementing lighting
* Add texture blending and partially implment lighting
https://github.com/Hydr8gon/NooDS
http://www.emucr.com/2020/01/noods-git-20200112.html
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January 15th, 2020, 21:05 Posted By: wraggster
Swiss r766 is released. The swiss army knife of gamecube homebrew. Swiss aims to be the ultimate utility Gamecube homebrew application.
Swiss Changelog:
@emukidid committed:
Make less calls when reading banner data, standardise it with a struct
Fix banner description display when carriage return is present
Fix read/size issue when banner is at the end of the file
@Extrems committed:
Make use of EXILock callback for transmit.
Make use of __OSMaskInterrupts/__OSUnmaskInterrupts.
Change IGR to call OSResetSystem in idle thread.
Fix another cause of missed interrupts.
Don't trap reset button if not using IGR.
Find __OSUnhandledException and put it in our table.
Reuse __OSInitSystemCall to install a jump table.
Smooth things out with the Broadband Adapter.
https://github.com/emukidid/swiss-gc
http://www.emucr.com/2020/01/swiss-r766.html
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January 15th, 2020, 21:04 Posted By: wraggster
bsnes-hd beta 10 is released. bsnes-hd (formally "HD Mode 7 mod") is a mod of bsnes v107.1 by byuu (high-level emulation for co-processors came right on time for this). It performs Mode 7 transformations (incl. HDMA) at up to 4 times the horizontal and vertical resolution.bsnes is an emulator for the Super Famicom and SNES video game systems.
bsnes-hd changelog:
- Based on latest bsnes (114, 2020-01-09)
- Experimental libretro core
- Changed Show Overscan setting, replacing Soft Crop. Changed widescreen values accordingly
- Corrected widescreen object wrap-around point to 352
- Changed storage paths from "bsnes" to "bsnes-hd beta"
- Automated Linux build is now CPU neutral
- Various minor bsnes-hd specific modifications to GUI
- Fixed setting Ignore Window Fallback X-Coordinate via settings dialog
https://github.com/DerKoun/bsnes-hd
http://www.emucr.com/2020/01/bsnes-hd-beta-10.html
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January 14th, 2020, 19:24 Posted By: wraggster
GRRLIB is a C/C++ 2D/3D graphics library for Wii application developers. It is essentially a wrapper which presents a friendly interface to the Nintendo GX core. With it, coders can quickly and easily start creating graphical applications.
GRRLIB is supplied as a standard C/C++ library (aka. archive) called 'libgrrlib'. Because GRRLIB processes JPEG and PNG images, it requires the installation of the 'libjpeg' and 'libpngu' libraries. 'libpngu', in turn, requires 'libpng' and 'libpng' requires 'libz'. GRRLIB also has FileIO functions to allow real-time loading and saving of graphical data, and thus also requires 'libfat'. GRRLIB also has the possibility to use TrueType fonts, so 'libfreetype' is also required.
http://wiibrew.org/wiki/GRRLIB
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January 14th, 2020, 19:20 Posted By: wraggster
- Switch - Emulation, Homebrew & Software Projects
How to run:- Create a new director called VVVVVV under the switch folder in you SD card.
- Copy VVVVVV.nro or VVVVVV-MaP.nro into the directory.
- Copy the data.zip file from your VVVVVV installation into the same folder. (You have to have the full game or download the Make & Play Edition)
- Put your SD card back into your Switch and enjoy!
Change Log:
- v1.1.0
- New Feature: New Icon.
- New Feature: Added ability to skip initial loading screen.
- Bug Fix: Disabled level editor for time being until controls can be reworked.
- Bug Fix: Closing via home button no longer takes a long time to quit.
- Bug Fix: Custom levels are now working.
- Bunch of small fixes that contributors have merged in upstream.
- v1.0.0
- Ported to Nintendo Switch!
- Changed controller prompts to match Switch controllers.
- Removed ability to switch between fullscreen and window modes. Will always run at 1080p when docked and 720p when handheld.
- Added ability to reset bindings back to default.
Download: https://github.com/NicholeMattera/NX...eleases/latest
https://gbatemp.net/threads/nx-vvvvv...switch.556051/
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January 14th, 2020, 19:09 Posted By: wraggster
EZFlash posted that their EZFlash Junior GB/GBC flash cart got a new firmware and kernel. It is claimed this is the most compatible and stable version so anybody with one might want to look at updating to it. MBC1M is a somewhat obscure multicart variant of the popular MBC1 memory bank controller.
In related news GBAtemp was sent an EZFlash junior to put through its paces. Review is still to come but we did post some pictures of the PCB for the curious.
Quoted from EZFlash Junior Changelog: This is the most stable and compatible version so far. All users are recommended to upgrade
Note: For the best performance and stability. The items in the root folder no more than 32(include the kernel file and saver folder). The total files in each folder from the root folder no more than 100.
SHA1(ezgb.dat)= a67c41c5f146e5bb58a355eeadb00a4fd2caa71b
SHA1(Update_FW3.gb)= d91c47b3c5921467e51fa1b10d42d77c75d6d5f0
FW3 K1.03
Improved game compatibility
Added the support of MBC1M Multicart
K1.02
Fixed some logical error in last played game.
FW2 K1.01
Fixed some game compatibility
Optimize the limited number of files and directories
Fixed some file display issues
Added a Reading interface
Added a Loading interface
Added the support of MBC30 64KB SAVE
Added AUTO SAVE in SET tab
Checked = Backup the save to SD every time automatically when kernel booting up
Unchecked = Kernel will ask every time when kernel booting up, cancel backup may cause you to lose the last play record
Added last played game Press START in file browser to activate, Press A to launch, B to cancel.
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