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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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January 2nd, 2020, 20:04 Posted By: wraggster
vindict6 made Nintensto, a NES test ROM, made entirely from scratch. It can test the following: Sprites/OAM, Audio (not the PCM channel), Palette, Nametables, Buttons, Work RAM.
https://pdroms.de/nintendo-nintendoe...es-application
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January 2nd, 2020, 20:01 Posted By: wraggster
Drozerix of Monsoon Studios is currently working on a 1-2 player action game titled Copper Jacket. You play as a renegade combat expert who sports a military grade rifle. Your mission is to defeat your former boss, Commander Zaslavsky, who has kidnapped your girlfriend.
Zaslavsky has control over a small army and you will have to fight your way through his military force in order to get to him. There are several weapon upgrades that you can get on your journey, such as the flamethrower, rapid fire, shotgun and the bazooka; in addition to this there are health packs that you may find along the way. Use these items to your advantage — but be warned — if you take damage from a foe, you will lose your weapon upgrade.
The author asks for feedback, so please kindly give it to him!
https://pdroms.de/nintendo-nintendoe...12-29-nes-game
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January 2nd, 2020, 17:59 Posted By: wraggster
WiiColEm is a port of the ColEm ColecoVision emulator version developed by Marat Fayzullin.
Features:
- Super Game Module (SGM) compatibility
- Multiple video modes (240p, GX+VI, GX)
- Support for driving, roller, and super action controllers
- Tilt-based (Wiimote) driving support
- Cartridge database w/ recommended controller settings and keypad descriptions for most commercial cartridges
- Cartridge keypad overlays
- Per-cartridge button mappings
- [h=3]0.3 - December 25, 2019[/h]
- Updated to latest version of ColEm (4.8)
- Super Game Module (SGM) emulation
- 24c08 and 24c256 EEPROM emulation
- Display enhancements
- Double strike (240p)
- GX+VI mode
- 16:9 correction
- Full widescreen support
- Ability to enable/disable bilinear filter (GX mode)
- Color trap filter
- Hierarchical file navigation support
- SMB (Network support) for loading ROMs
- Multi-save slot support
- Support for launching via WiiFlow (and returning)
- Updated to latest versions of devkitPPC (r35) and libogc (1.8.23)
- http://wiibrew.org/wiki/WiiColEm
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January 2nd, 2020, 17:58 Posted By: wraggster
Newo Asteroids is a single player game made in the style of classic Asteroids.
[h=2]Features[/h]- Use your little ship to destroy asteroids and enemies trying to stop you.
- Large free space environment filled with asteroids.
- Power-ups, custom colours and alternate fire (focused or spread)
- Game modes; Dogfight, Easy, Normal, Hard and Classic. Speed run options: 3, 5 and 10 minutes.
- Online Leaderboard
- Achievements
- 3d graphics in Textured, Flat, Cellshaded and Wireframe mode.
- Customizable controls schemes; wiimote sideways (default), Tank, Wii pointer (with nunchuk), Dual Analog, classic, and gamecube controller support.
- Title screen and Menu Sound effects designed by kenney.nl @kenneywings
- Background music; Matt_Nida and Chad_Crouch
- 3d models by Julian Mathonet
- In Game Story by Mr. Reaper (@tinyvast)
- Auto-Updates when new versions are released
http://wiibrew.org/wiki/Newo_Asteroids
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January 2nd, 2020, 17:57 Posted By: wraggster
Earlier today, Team-Xecuter released a much needed updated to their very popular SX Installer app, which of course brings full compatibility with v9.1.0 Switch firmware, but as usual they added some cool new features to their app, like the ability to launch your Retro Game ROMs directly from your personal gDrive archive link, and new 'parental control' mode to disable possible harmful features like 'firmware updates' for those wishing to keep their Switch fully kid-safe, but still have advanced tools running on it! SX Installer v3.02 Changelog - Fixed issue creating dropbox directories.
- Fixed issue not being able to b-button-exit when using title override instead of forwarder.
- Fixed occasional crash when trying to install games that have corrupted metadata.
- Added support for 9.1.0.
- General font and translation improvements.
- Added option to preload icons.
- Added Help section.
- Added "Recommended" section.
- Added Parental Mode to make app safe for young children.
- Changed game save backup format to store game saves in zip files (much faster syncs to gdrive).
- Disabled sleep when backing up all game saves.
- Added ability to set comments on game save files.
- Improved Retroarch rom loading.
- Rom icon's are now loaded automatically.
SX Server v1.21 Changelog
- Small tweak to allow gDrive API Full Write Access.
Click to expand...
TX also in their news post reminded everyone that you can always find the latest versions on their SX Portal Downloads page and for more info and support to join their TX Discord Server.
https://gbatemp.net/threads/tx-prese...ontrol.554861/
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January 2nd, 2020, 17:56 Posted By: wraggster
While the upcoming Sonic the Hedgehog movie is being made in the west, Japan is marketing the film and dubbing it for their own audiences. They even got their own exclusive trailer, which shows us more of movie-Sonic and his recently revamped design. With music playing from Sonic Mania in the background, Sonic races through a realistic Green Hill Zone, in a short film teaser. Halfway through the video, the footage cuts to a pint-sized baby Sonic who is holding up a flower. Paramount Pictures Japan shared a render of this little creature, primed to take all memes and spotlight away from the current reigning baby character, Yoda. Sonic the Hedgehog will hit theaters in North America on February 14, 2020, and Japan on March 27th.
https://gbatemp.net/threads/the-late...-sonic.555058/
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January 2nd, 2020, 17:53 Posted By: wraggster
Kept you waiting, huh? Team AtlasNX has been working behind the curtains on a pretty sizable update for Kosmos, aka their Atmosphère-based Switch CFW package, and, now that it's been released, you can get your hands on it to start the new year on the right foot!
Codenamed "Flyers", version 15 comes bundled with Atmosphère 0.10.1 & Hekate 5.1.1 (both of which have already been covered in their respectively linked news) and all of its included homebrew have been updated to their own latest versions. A good number of noteworthy additions stand out while peeking through the changelog: Kosmos Toolbox now supports Atmosphère's new multiple key override and has also been refactored to accept external sysmodule-specific configs (thus making it more manageable for developers while also allowing users to add their own custom sysmodules), sys-ftpd has been replaced with @cathery's much more lightweight fork, Goldleaf v0.8 now features a brand new emuiibo manager and, although EdiZon has been kept on a de facto no longer maintained version, it still received a few fixes while waiting for @WerWolv's rewrite of the tool. Oh, and did I mention that sys-con is now being officially bundled in the package as well?
The full official changelog can be read below:
Quoted from Kosmos v15 changelog:v15 - Flyers
Changelog:
Remember us? Well, the last update was quite some time ago and in that time a lot has happened. We wanted to make sure all of our homebrew would support the latest firmware and quite a lot had to be rewritten because of changes in certain libraries and custom firmware reimplementations. While there is still a lot of stuff getting developed behind the scenes for a major update, we couldn't leave you guys hanging without any update till then.- Added sys-con
- The thought of using non-Nintendo controllers is always cool and sometimes other controllers can just be better to play with. Or you might only have 2 controllers for Nintendo consoles and want to play with friends. Either way, with this sys-module you can now directly connect controllers without a man-in-the-middle.
- It already supports quite a few controllers and has a wide-range of config options, please read through the repository here: https://github.com/cathery/sys-con
- Updated Kosmos Toolbox
- Kosmos Toolbox has been adapted to the latest version of atmosphere and libnx thanks to @cathery, while at it she also introduced a lot of new features such as:
- The addition of a menu to manage multiple key overwrites to enter the homebrew menu. This uses something that was newly introduced with Atmosphere 10.0 and will hopefully be useful to a lot of people. See here: AtlasNX/Kosmos-Toolbox#23
- Allowing sysmodules to write their own Kosmos Toolbox configs so they can dynamically show up in the Toolbox without the user ever needing to edit anything. If you're a developer or someone that wants to add this for some sys-module, please follow this tutorial: AtlasNX/Kosmos-Toolbox#24
- Some bug fixes
- Changelog: https://github.com/AtlasNX/Kosmos-To...ses/tag/v3.0.0
- Updated sys-ftpd / Added sys-ftpd-light
- sys-ftpd has been a super useful tool developed by emily (@jakibaki) very early on in a time where sysmodule development was not that big. With time this however changed and the increasingly tighter sysmodule memory became a field of war in which every byte counted.
This caused a lot of problems with other sysmodules to the point that sys-ftpd itself was nearly taking all of the RAM due to some features. In order to regain the compatibility with other sysmodules, @cathery updated the sysmodule to take a fraction of the memory it used to use and fixed some issues.
- Added support for fw 9.1 to sys-ftpd
- Reduced memory usage from 7MB to 1MB.
- This also removes the audio of the sysmodule.
- Fixed issue where the joycon LED would stay on forever (On fw9.0+)
- Updated Goldleaf
- Updated Emuiibo
- Updated Atmosphere
- Updated Hekate
- Updated NXDumptool
- Updated the Homebrew Appstore
- Updated EdiZon
- While the v3 branch is not maintained anymore, we still got a snapshot with some fixes.
- A lot of stuff that happened since March 8th, if you're curious look through the commits: WerWolv/EdiZon@v3.0.1...master
- Updated Homebrew Menu
- Updated Homebrew Loader
- Updated ldn_mitm
- Updated Lockpick_RCM
and most importantly:
- General system stability improvements to enhance the user's experience.
Click to expand...
Kosmos can be updated either using its built-in updater or by downloading the release ZIP and manually extracting/overwriting its files on your microSD card. Keep in mind that, starting from v13.0.1, you will have to head here to get sigpatches for your Kosmos installation.
Source
https://gbatemp.net/threads/kosmos-v15-released.555349/
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January 2nd, 2020, 17:50 Posted By: wraggster
The Woolsey Fan Company, headed by its sole member Polinym, has released its second localization project.
Meet “LaSalle Ishii’s Childs Quest” (a.k.a. “Rasaru Ishii no Child’s Quest”), a humble and neglected RPG for the Famicom. In Japan, the game met very little success, much like the 80’s celebrity inserts featured in it. Not surprisingly, the game had no hope of being released in the U.S., and never did.
But what if it did?
Polinym of the Woolsey Fan Company stepped up to make this a reality. Like the previous project, the Woolsey Fan Company set out to pour care and love into this game, and create the localization that Nintendo of America (NOA) never made.
The WFC stepped “back in time”, if you will, into the shoes of NOA, and carefully planned how to release this game to American audiences. To avoid inevitable copyright issues, it would be highly likely that the NOA would have removed the celebrity inserts which would have had no meaning to U.S. players anyway. The omission required some overall changes to the game, but not unlike previous decisions such as Super Mario Bros. 2, or non-NOA like Totally Rad or Street Combat. For authenticity’s sake, the WFC also implemented NOA’s content policies.
At the same time, as a translation project, the WFC also strived for accuracy and faithfulness to the original Japanese game as much as possible within the constraints. The WFC thouroughly researched this game and everything about it. The original game contained many puns, pop culture references, and jokes that the WFC went above and beyond to try and maintain. Polinym request that feedback, negative or positive, regarding the localization choices and marketing decisions be given only those who have actually played the game.
In typical WFC fashion, Polinym didn’t simply slap subtitles into the dialogue and call it a day. The dialogue flows naturally, keeping the context of everything in the game leading to each line (and the intent behind) in the text.
The end result?
Stardom Warriors, for the Nintendo Entertainment System as it would have appeared back in the day of the NES. This is the game that would have been one of the “gateway RPGs” that Nintedo would sell to American gamers in the 80’s. This is the game that Nintendo would have sent you in the mail for free with every subscription to Nintendo Power.
Stardom Warriors is an absolutely bizarre parody RPG where you become the Manager of an up-and-coming new band. Your task is to tour the world, training and preparing your band to hold concerts in order to become famous.
The task is not that simple. Along the journey, you have to do battle with rude people or creatures using your TALKing Power. Use your kind words to turn them into fans of your band. Instead of magic, you can learn “Managic” to heal yourself or unleash powerful blasts of kindness upon your enemies. You could be up against anything in battle from frogs, senior citizens, serial killers, barf, news reporters, mailboxes, pieces of cloth, chimera cows, and even a bottle of syrup! Keep in mind that this wacky parody RPG in a modern setting was released BEFORE the famous MOTHER (EarthBound Zero/Beginnings).
The WFC even went so far in emulating Nintendo of America as to include a US-exclusive Player’s Guide called the “Manager’s Handbook” to help players get through the game. The Manager’s Handbook is included with the IPS patch in a PDF form.
In true NOA spirit, the WFC even released a “commercial” of sorts in the form of the “STARDOM WARRIORS unOFFICIAL TRAILER” on YouTube, which you can see by using the “RELEVANT LINK” in the bottom left corner. (https://www.youtube.com/watch?v=q99×4Sylbds)
So, are you a bad enough dude to conquer Stardom Warriors and lead your band to stardom? Play Stardom Warriors on your Nintendo Entertainment System (or emulator) today!
http://www.romhacking.net/forum/index.php?topic=29767
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January 2nd, 2020, 17:48 Posted By: wraggster
This is a huge update with many new additions such as new enemies, new bosses, new items and gears, new map locations, new scenarios and events, and much much more. But the biggest of the update is the newly implemented Custom Enemy Graphics! This was something that was always intended to be added to the hack since the beginning but was never able to be done until recently, with the help of the amazing hacker chillyfeez! It was a tireless work for the past couple of months creating, coding and implementing these new custom enemy graphics, and this news article is to showcase the results to everyone! Huge, huge thanks to chillyfeez for the help in this because this would not have been possible without his help! Much appreciation and credit to chillyfeez!!
Hope you’ll all check it out and enjoy this hack immensely!
Feel free to reach out if you have any questions and/or comments! Cheers!!
FF4 Ultima Discord: https://discord.gg/4MqjwJt
http://8bitfan.info/
http://www.romhacking.net/forum/index.php?topic=29778
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January 2nd, 2020, 17:46 Posted By: wraggster
Roughly two years ago the project to localize the five main Compati Hero games (SD Great Battle 1-5) began, with the plan being to release all five at the same time. SRW OG: The Moon Dwellers had released earlier that year - in English no less - and SDGB seemed like they would be good/important from a historical perspective. Hero Chronicle joined that list shortly thereafter for its historical importance (recurring dimension-jumper Gilliam Jaeger’s first appearance.) It caps off the project series.
The translation is fully complete and without any known issues. Enjoy!
http://agtp.romhack.net/
http://www.romhacking.net/forum/index.php?topic=29779
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January 2nd, 2020, 17:44 Posted By: wraggster
This is a player sprite hack of Adventure Island 4 (AI4) for the NES. This hack changes Master Higgins’ player sprites into his girlfriend Tina. There are 2 language patches: ENG and JPN.
Finally, the very last NES (or rather Famicom) game of the Adventure Island series, not only had an English translation , but also a Tina player edition. Unlike the previous three games, AI4 is more of an adventure game where the player collects items and weapons from different parts of the island to progress. Master Higgins, or rather in this case, Lovely Tina is the heroine and its up to her to save their dino-pals who got abducted by a mysterious evil face from the sky.
Both English and Japanese patch works on the original Japanese ROM, so there is no need to apply the ENG patch over the English translation hack. Enjoy!
http://www.romhacking.net/hacks/4854/
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January 1st, 2020, 11:40 Posted By: wraggster
Yet another English translation patch for a Japan-exclusive Virtual Boy game has been released by Thunderstruck. His patch for SD Gundam Dimension War builds upon the work of Benjamin and Greg Stevens and translates the remaining Japanese texts and graphics.
- Credits are fully translated.
- Warning screen doesn't show the Japanese warning anymore and the English text has been centered.
- The title screen logo has been replaced with an English version made by Virtuous Rage.
More information and downloads here.
With this patch, every Japanese exclusive Virtual Boy game should now have been fully translated to English.
You can support thunderstruck on Patreon.
https://www.planetvb.com/modules/new...hp?storyid=466
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January 1st, 2020, 11:34 Posted By: wraggster
My first experience with the Mario Maker franchise was honestly disastrous. I didn't have a Wii U at the time so it was with the 3DS version that released in 2016. I hated it. I didn't get it. I wasn't interested in creating levels, and why would I want to play bad Mario levels when I could be playing literally anything else (including good Mario levels actually developed by Nintendo)?
Playing the Wii U version years later reconciled me with the concept. I had a go at creating levels, looked into the community a bit more and I started to see the appeal. It was still riddled with frustrations though -- the primary one being how complicated it was to find anything, whether that was a creator or a specific level. So it wasn't until Super Mario Maker 2 released this June that I truly realised how good this franchise, and its community, are.
For full disclosure, I mostly played games from 2018 this year, with God of War and Assassin's Creed Odyssey battling at the top of my GOTY list. Also to be frank Baldur's Gate on Switch is probably my real game of the year, but turns out it's somehow less relevant to talk about a game from 1998 here.
So finding a game of 2019 to write about was surprisingly difficult. However, Super Mario Maker 2 soon became the obvious choice as it's the game I kept coming back to all year, clocking in over 100 hours. It's just everything the original Mario Maker could (and should) have been.
https://www.gamesindustry.biz/articl...-mario-maker-2
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December 16th, 2019, 22:28 Posted By: wraggster
In the bygone year of 2014, GBAtemp received an SD2SNES, perhaps the hottest SNES flashcard of its time, for review. Five years later, I sit here with its big brother, the SD2SNES Pro, to bring you an up to date look at what's new, what's the same, and what's changed over the years. With the SD2SNES Pro sharing much with its predecessor, I encourage you to check out @Qtis' review right here before diving into this.
With our review published in 2014, much has happened in the way of progress for this popular cartridge. At the time of publication, the latest firmware was v0.1.6. Though supporting the vast majority of the SNES library, notable exclusions included both the SA-1 and SuperFX special chips. Though a mere 35 games between these two chips, the likes of Kirby, Yoshi's Island, Star Fox, and Super Mario RPG remained unplayable. Of course, thanks to the cartridge's FPGA chip and the continued efforts of creator ikari_01 and others, most notably RedGuy for their SA-1 and SuperFX support, things are now different.
https://gbatemp.net/threads/sd2snes-...ts-new.554321/
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December 16th, 2019, 22:25 Posted By: wraggster
Never say the impossible, can not be done, as it seems, you can now play your SNES cartridges on your Switch! We released Classic 2 Magic Reader Package a couple of months ago. This will allow you to run your SNES cartridges on any system that supports USB.
Today a user sent us a great application out of this package with an installer for the Nintendo Switch. Yes, you can now play your original SNES cartridges directly on your Nintendo Switch with Classic 2 Magic!
The only requirement is that your Nintendo Switch has Team Xecuter's SX OS installed (for USB support). Simply unzip the installer in the root of your SD card, insert your game cartridge into Classic 2 Magic port and here you go. Your game will launch in seconds.
Hours of retro gaming for your Nintendo Switch and the ultimate wow effect for your geeky friends!
https://gbatemp.net/threads/classic-...switch.554349/
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December 9th, 2019, 19:15 Posted By: wraggster
Swiss r714 is released. The swiss army knife of gamecube homebrew. Swiss aims to be the ultimate utility Gamecube homebrew application.
Swiss Changelog:
Warn against broken shrinking tools.
Go to real mode for user DSI exception handler.
Add game-specific patch for The Hobbit.
Fix crash in Metal Gear Solid: The Twin Snakes. (thanks tueidj!)
Show true streaming audio status.
Fix EXI speed selection after changing device.
Add signatures for Batman: Vengeance's apploader.
Add stateBusy signature for Super Mario Sunshine's apploader.
Try Serial Port 2 first.
Fix SD Card detection.
Really adhere to EXI speed setting.
Remove nonsense.
Bring PAD patching up to current standards.
Add PAD signatures for BS2 NTSC Revision 1.0.
Add PAD signatures for The Dodger Demo.
Add PADInit signature for Sega Soccer Slam.
Add PAD signatures for Killer7 prototypes.
Add some signatures for Killer7 prototypes.
Add EXI signatures for Sega Soccer Slam.
Add missed OSResetSystem signature.
Change things up a bit.
Add missed signature for Metroid Prime 2: Echoes Bonus Disc.
Some refactoring.
Prevent our tower of cards from collapsing.
Add DVD signatures for The Dodger Demo.
Document some game-specific patches.
Add game-specific patch for Pokémon Colosseum Bonus Disc.
Add game-specific patch for Metroid Prime 2: Echoes Bonus Disc.
Clean up game-specific patch for F-Zero GX.
Add game-specific patch for Star Wars: The Clone Wars.
Fix crash in BS2 NTSC Revision 1.0.
Stub out __VIInit.
Add some signatures found in BS2 NTSC Revision 1.0.
Add game-specific patch for Pokémon Channel.
Separate out game-specific patches for streaming audio.
Add signatures found in Metroid Prime 2: Echoes Bonus Disc.
Add game-specific patch for Second Sight.
Add game-specific patch for TimeSplitters: Future Perfect.
Add exception for TimeSplitters: Future Perfect.
Add game-specific patch for Pokémon XD: Gale of Darkness.
Patch EXISelectSD.
Add signatures for Pokémon Colosseum.
https://github.com/emukidid/swiss-gc
http://www.emucr.com/2019/12/swiss-r714.html
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December 9th, 2019, 19:14 Posted By: wraggster
emu4crt A09 is released. emu4crt is a Mednafen emulator mod intended to be used on a system connected to a CRT screen. It brings "pixel-perfect" rendering by switching host resolution to match emulated system resolution.
Mednafen modules ported to emu4crt:
* Sony Playstation
* Sega Saturn
* Nintendo NES/Famicon
* Nintendo Super NES/Super Famicom
* NEC PC Engine / PC Engine CD / SuperGrafx
Many options, meaningless in a CRT screen usage, have been removed from Mednafen in provided emu4crt build (shaders, etc.).
https://github.com/emu4crt
http://www.emucr.com/2019/12/emu4crt-a09.html
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