|
Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
|
March 24th, 2007, 01:11 Posted By: wraggster
During GDC a few weeks ago, IGN got a chance to sneak a peek at the newly announced Wii rhythm game, Boogie. Unfortunately, rather than giving us a look at the game behind closed doors in relative comfort, EA stealthily unveiled this interesting-looking game during the middle of its SSX Blur party at some random bar in San Francisco.
Keep in mind that this game caught us totally off guard when EA first showed it off. We were firmly in the process of getting hammered off the free booze, when the folks from EA Montreal took the stage. We fought our way through the throngs of assembled gaming journalists to snag a good vantage point. To our dismay, we ended up standing behind Reggie, and -- as any good Nintendo fan knows -- that man is massive. None of us were quite tall enough to see over his imposing figure without much difficulty, but believe us when we say that we struggled to get as much of an eyeful as the situation would allow.
We can see it now: Rayman vs. Boogie dance-off.The first thing that we noticed when EA began to show off the game was that the art style was really impressive. The main character looked like a discoed-out version of Patrick from Spongebob Squarepants, and was surrounded by what we could only assume were hordes of bloodthirsty Pikmin. The game certainly had a unique look to it, and the whole presentation fit together very well, as the on-screen character began to sway back-and-forth in time to the music. It may not have been technically all that impressive, but it had enough flair and originality that we couldn't help but find ourselves drawn in by the game's visual appeal.
From what we could gather, Boogie appeared to be controlled by use of both the Wiimote and the Nunchuk. With the Wiimote, players could point at the screen and direct a pair of eyes around the dance floor. Doing this would cause the character's upper body to contort in correlation to eyes' movement. The Nunchuk, on the other hand, was used to manipulate the lower body of the character. Using these in conjunction could get the jovial little disco dancer to pull off all sorts of remarkable moves from the Hustle to the Melbourne Shuffle to the Turkish Twist.
What was interesting about all this was that the game didn't appear to work like other rhythm-based games, where the player tries to sync up his actions with on-screen cues. Instead, it seemed like gamers could move their character around anyway they chose, with better timing and rhythm yielding better results score-wise. Occasionally, a prompt would appear on screen, indicating a particular Wiimote/Nunchuk movement that needed to be pulled off, but unfortunately the game's designer seemed to suck at his own game, and failed these often enough that we never really noticed the results of a success.
Despite the fact that the settings under which we saw the game were far from ideal, we still managed to get a substantial feel for what Boogie is all about. Unfortunately, although EA did mention microphone support in the game, the reps on hand did not demo that aspect of the game, or even talk about how EA is planning on implementing it. Even so, Boogie intrigued us due to its artistic merits and unique take on rhythm games, despite its early development status. We hope that the next time we get a chance to check out the game we aren't plastered and stuck directly behind a massive corporate mogul like the Regginator.
via ign
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 24th, 2007, 00:49 Posted By: wraggster
News/release from Don:
A sneak peek at a new DS project I started. It’s a very simple and crappy version of Yahoo Maps v1 on the DS. As long as your DS is connected to a nearby WAP using a DS game, you can d/l and save maps based on what you input (street, city, zip, state, zoom level). The map d/led is by default a 512 x 384 GIF.
Known issues:
The picture viewing is BROKEN, do not rely on it. Instead, use Moonshell or MapViewer DS.
If the DS does not connect to the WAP within the first 5 seconds, you probably need to reboot and try again.
Downloading and showing the map is slow. I think this can be fixed easily in the next build. (I’m thinking it has something to do with my base64 decoding and crappy whitespace stripping code)
I’ve seen this program shut off my DS and backlight before….
NOTE: IT IS NOT MY FAULT IF YOUR DS OR HOMEBREW DEVICE GETS HOSED BECAUSE OF DONFACTORY MAPS.
Controls:
R button - saves the map image to the file system when you are in MAP MODE
A button - goes back to the input menu.
This program should have DLDI support, I’ve only tried it on my G6 and M3 CF and they both work. I used the latest PALib that works with devkitARM r20 .
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 24th, 2007, 00:42 Posted By: wraggster
via dsfanboy
The DS is well-known for its unusual design features, the two-screen format and the touch screen. Many of the DS's most popular games make good use of these features, and there are many outstanding games, like Meteos, that make strong enough use of them that they could fairly be said to depend on these features. There wouldn't be too much to Brain Age without the handwriting input, and it is hard to imagine Elite Beat Agents existing at all without either the unique interface or the simultaneous cutscene/gameplay presentation.
But for as much attention as the DS gets for its unique features, many of its best games use them in only the most cursory of ways. Some of the best-reviewed, most popular DS games have only optional touch-screen use, or some function that is nonessential to gameplay. Some games squander their second screen on inventories and maps. Many such games not only could have worked just as well on other systems, they are from long-standing series that worked just fine back in the dark ages when game systems only had a single screen and controls were mapped only to buttons.
The games on this list are the highest-ranked games according to Metacritic that fall under the category of "traditional" games. In fact, the top four DS games according to Metacritic are all traditional. Each game on this list is an excellent DS game that is excellent independent of the DS' inherent advantages.
1. Mario Kart DS (Metacritic rank: 1)
The Mario Kart formula hasn't changed since the beginning of the series: Mario universe characters race in adorably tiny little cars, and throw stuff at each other. And they haven't needed to change. Mario Kart games are always well-received, always popular, and always staples of the multiplayer Nintendo experience. The DS version controls just like its predecessors: with the D-pad and buttons, to great effect. The bottom screen shows a map of the track-- map screens, of course, are the second-screen display for games that don't need the second screen. The DS version brought the welcome addition of online play, but internet connectivity is hardly unique to the DS.
2. Advance Wars: Dual Strike (Metacritic rank: 2)
Like the other games on the list, Advance Wars comes from a line of games that dates back to the NES (or, more accurately, the Famicom: the series is called Famicom Wars in Japan.) Predictably, for the series to have made it into the 21st century, previous incarnations must have been okay without touch screens. And they were! When the strategy series finally made it outside Japan in its Game Boy Advance form (hence the "Advance Wars" title) it became a hit in Western territories. Advance Wars: Dual Strike's optional stylus controls are just that-- optional, and dispreferred to the traditional button/D-pad interface. The character portraits on the second screen might add to the experience for some players, and the unit information is somewhat useful, but these features aren't essential to gameplay.
3. Castlevania: Dawn of Sorrow (Metacritic rank: 3)
Castlevania: Dawn of Sorrow benefits more than most of the other games from the DS's dual screens, but even so, the second screen is almost completely unnecessary. Map screens have been included in Castlevania since the very beginning; constantly-updated automaps have been a part of the game since the series went free-roaming in Symphony of the Night. The DS version allows you to have a constant view of the map screen, which is nice. It doesn't change the nature of the game at all, and it hardly means that the game is better on DS than it would have been on any other system. The touch screen implementation in this game is somewhere between "token" and "annoying", breaking the flow of boss battles and forcing you to draw shapes on the screen correctly to kill bosses. We're glad Konami didn't try to make Dawn of Sorrow more "innovative."
4. New Super Mario Bros. (Metacritic rank: 4)
New Super Mario Bros. is about as traditional as a game can get. It draws directly from the original Super Mario Bros., the game from which many design traditions originated. There's nothing more complicated here than there was in the Super NES Super Mario World. Mario runs, jumps, breaks blocks, collects powerups, and shoots fireballs just like he has for the last twenty years. And as such, NSMB would have been equally brilliant on any system of the last twenty years. All of the brilliance of NSMB is in the level design anyway! The bottom screen is kind of a joke-- do we really need a progress bar for Mario levels? The touch screen is only used to select reserve items, which was controlled by the Select button in Super Mario World, and works about as well in either case.
5. Mario & Luigi: Partners in Time (Metacritic rank: 9)
Mario & Luigi: Partners in Time is a confluence of classic game influences: it's a platforming RPG set in the venerated Mario universe. RPG's as a genre are generally not innovative in terms of control schemes: any method of input will allow for choosing from menus. Mario & Luigi: PiT uses some good old-fashioned platforming in its interface, which makes it somewhat more control-intensive than your average Dragon Quest, but still something that has been proven to work on the NES pad many times. Furthermore, this specific series has been proven to be great on the Game Boy Advance, which was both screen- and touch!-deficient.
The common thread for all these games is that they are from series with origins on previous systems. These were games that were designed for the DS not because of the interesting design properties of the DS, but because of the system's interesting sales properties. All of them are sequels to series with entries on the GBA. It's ironic that so many of the best games on a system well-known for creating entire new genres and gamers are traditional games that appeal to the DS audience not because of their novelty, but because of their undeniable quality.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 24th, 2007, 00:40 Posted By: wraggster
via dsfanboy
The name (Final Fantasy Crystal Chroncles: Ring of Fates) may be long, but the characters are all lil'. The party of adventurers looks like it's composed entirely of three-year-olds. Maybe it's a modern interpretation of the kind of character art found in the NES Final Fantasy games, but whatever the reason, we definitely appreciate toddling in our world-ending crises.
Like the Gamecube version, you'll have to have friends nearby to play in multiplayer. However, unlike the Gamecube, pretty much everyone has a DS these days.
Screens via link above
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 24th, 2007, 00:33 Posted By: wraggster
News from GP2X Store
Our first shipment of Supercard flashcarts will arrive next week! Get the new Supercard DS One for an all low price of $49.99!
More M3 Lite Perfects are expected to arrive next week.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 24th, 2007, 00:24 Posted By: wraggster
Yoshihiro has released an unnoficial version of the Snes Emulator for the Gamecube and Nintendo Wii:
Features:
support of the D2A and D2B drives
fix for PAL consoles.
launching from SD or a DVD
Useage:
Download file Ci below. It contains the emulator, a small software making it possible to create an image disc (to engrave on a DVD), as well as the sources.
Extract the contents from this file in a corner of your hard disk.
In the file lately created, go in GcIsoMaker. In bootdisk/roms, place the roms legally obtained. Attention, the roms must be with the format zip or smc and anything else (not of rar amongst other things).
In the GcIsoMaker file, carry out then Creat_GC_BootableDisk.bat, which goes created the Iso ready to engrave.
Wait a little, then press on a key. You will obtain with the root the image gcdic.iso. Engrave this image on a DVD (with the software to vote choice, Nero for example).
It is finished! Place your DVD in your Wii, then launch to have your Snes emulator on your Wii!
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 24th, 2007, 00:17 Posted By: wraggster
via wiifanboy
We spent the morning crying into our pillows and refusing to come out of our rooms after we heard about the final version of Opera's Wii browser being delayed. Nintendo eventually called to console us though, directing our puffy eyes to an interview with the company's Internet Channel development team at its Japanese site. We had a really good talk.
There are several videos and screenshots scattered around the Japanese transcript, demonstrating the changes with the Wii browser's final build. It's clear that Nintendo and Opera Software addressed a lot of common complaints users had with the trial version, making sure to implement variable zooming, improved starting times, and faster scrolling. Here's a list of all the other things we spotted on the page, mixed in with Nintendo's announced updates:
new introduction animation
new start page with search button
auto-hide feature on navigation bar
search and address buttons on nav bar
multiple cursors (only one will be functional)
quicker access to "favorites"
an improved zoomed font
buttons that will instantly type common preset letters, such as "www" or ".com"
As we regretfully announced earlier, the release date for the final version of Opera's Wii browser has been pushed back to April. The Internet Channel will be available to download for free until the end of June. After that, users will be able to download it from the Wii Shop Channel for 500 Wii Points.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 23rd, 2007, 23:55 Posted By: wraggster
New Commercial DS Game released:
features
"Herbie Moments" allow you to race up walls, loop-the-loop and even leap-frog over obstacles!
Wireless Multiplayer Mode allows you to race against up to 3 friends on any of the tracks and includes 2 unique power ups
Over 5 power-ups to collect and use, including the fiendish Mud Slick that will make your opponents spin wildly out of control!
16 races spread across 4 unique areas; Race Track, Desert, Mountain & City
# Use the Touch Screen in mini-games and the microphone to give your power ups an extra boost
description
Everyone's favorite Bug returns and this time around the racing is more exciting than ever! Herbie comes to the rescue of an animal sanctuary in danger of being turned into a toxic chemical factory by the dastardly E. Vile Corporation. Only Herbie can save the day! Race to victory by taking on extreme race courses filled with ramps, hills, and tunnels while facing off against Herbie's most formidable opponent: evil Herman.
Buy Disney's Herbie Rescue Rally
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 23rd, 2007, 23:53 Posted By: wraggster
New Commercial DS Game released:
features
Real-Time Battle Action – Rallen and two allied Spectrobes take on the enemy Krawl in exciting real-time battles.
Excavation – Players will find and collect new Spectrobes and items by searching for fossils.
Training and Customization – The freshly excavated Spectrobes can evolve into more powerful, fully grown versions through training.
Wireless Community and Multiplayer Gameplay – Exchange Spectrobes and items wirelessly with other players.
description
Spectrobes introduces two junior Planetary Patrol officers named Rallen and Jeena who learn of strange, prehistoric creatures called Spectrobes that possess special powers. These Spectrobes hold the key to defeating a vicious and merciless force, known only as the Krawl, that threatens to destroy the galaxy.
The two heroes embark on a mission to save their galaxy – to do so they must excavate, awaken, train and collect all the Spectrobes they can and battle to defeat the Krawl.
Developed in Japan, Spectrobes is a dynamic new anime-inspired action RPG franchise that uniquely combines characters, story and innovative gameplay for kids and audiences of all ages. Spectrobes allows players to excavate, awaken, train and battle with unique creatures -- utilizing every interactive feature of the Nintendo DS.
Buy Spectrobes
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 23rd, 2007, 23:12 Posted By: wraggster
We are yet to see a good beat-'em-up working well on the Wii with its innovative Remote, but Mortal Kombat Armageddon looks like it could be the first.
Instead of having player flail their arms around like the Naruto and Bleach fighters on Wii, MKA will have you performing simple and controlled gestures to make your on-screen fighter pull of special moves.
It makes executing fireballs, spear throws and super kicks so easy - you don't have to worry about slamming seven buttons at once - you just calmly move the Remote.
These screens give you an idea of how it will work, and if it proves to be intuitive during the heat of a battle, MKA is going to rock on Wii.
Screens Here
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 23rd, 2007, 18:04 Posted By: Shrygue
via DS Fanboy
Another week means we shine the spotlight down onto another video. This week, it's the seventh (!) trailer for the highly-anticipated Final Fantasy XII: Revenant Wings. In this latest trailer, we're shown:
- several different environments
- airship navigating the game world
- lots of dialogue
- a CG cutscene
- spell casting and some light battle segments
Basically, the trailer presents the entire Final Fantasy experience. The trailer is playing on the main page and should you wish to brush up on any of the older trailers, head on into the site and check out the downloads section.
The trailer can be viewed here. Leave feedback via comments.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 23rd, 2007, 17:50 Posted By: Shrygue
via Nintendo Wii Fanboy
Another Friday means another week of Virtual Console releases for those of you in Europe. Sadly, you only get two different titles to download, but they're pretty darn titles at that. Also, you guys can rest easy as you get 50% more VC games than those blokes down under.
Here's the deets:
- The Legend of Zelda: Link to the Past - SNES - 1 player - 800 Wii Points
- Castlevania - NES - 1 player - 500 Wii Points
Australians will only be able to download Link to the Past this week. Do you plan on giving any of these a downlaod?
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 23rd, 2007, 17:47 Posted By: Shrygue
via Nintendo Wii Fanboy
With a whole slew of new releases for the Wii hitting retail shelves this week, there's plenty of options available to the gamer seeking to, well ... game this weekend. That, and the fact that it's Friday, inevitably leads us to our usual question: what are you playing? Will you be flipping burgers (we'll take ours medium-rare) and chopping onions in Cooking Mama: Cook Off, or are you looking to make the streets safe again with those lovable Teenage Mutant Ninja Turtles?
Maybe you have something more sinister in mind and would like to put in some work for the Don in The Godfather: Blackhand Edition? Let us know what you're playing in the comments!
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 23rd, 2007, 14:33 Posted By: Shrygue
via Nintendo Wii Fanboy
Seriously, what else could be easier than have someone else determine how you look and set up residence for you? Sleeping? Well, regardless, it seems our little Mii Bill is having an existential meltdown (seems to be going around a lot these days). Really, there's nothing more we can say about this, you just have to watch it.
Tell us what you think about the video in the comments. Funny or horrible attempt at being humorous?
The video clip can be seen here.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 23rd, 2007, 12:54 Posted By: Darksaviour69
This is great news for homebrewers!!
Alten8 will publish, Harmless lion's Dreamcast independent game, Cool Herders for the DS.
Cool Herders was a homebrew game for the Dreamcast release with the Tonic disc at E3, back in 2001 (you can download the freeware/demo version here)
Later GOAT Store published a (much improved) commercial Version for the dreamcast, which you can still order here.
From press release
Cool Herders For The Nintendo DS
Alten8 is pleased to reveal the first title for the Nintendo DS to be released by Alten8 during 2007. Working closely with Harmless Lion Studios , Alten8 is bringing this title to the market which will appeal to a wide variety of players of all ages , and genders. With bright colourful characters , and good game play , lead your flock of sheep to safety , protect them from dangers , and don’t just follow the herd…!!
Four player wi-fi action will feature in this great game , which is based on its creators original Dreamcast version but with all new features for the DS . It is a perfect first market entry for Alten8 as a publisher , to launch itself into the console market. Full details will be released over the coming weeks of both this , and the other future console titles from Alten8.
Alten8 has a range of ten , DS games in production and confirmed . This number is set to grow over the coming weeks with other further games in discussion. Some of the games under development will also cover PC and Wii versions as they progress , giving Alten8 various multi-format title releases.
Alten8 will both publish these games itself in some regions , and in partnership with other interested companies , for regions not yet covered or signed. Alten8 welcomes interest from third parties in this future DS range , or other content or business services it can offer.
It great to see something that started off as (dreamcast) homebrew, to hit the big time
See Cover art via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 23rd, 2007, 04:17 Posted By: TeenDev
Here s my MMD specific FATlib called libFATwert. It is a (heavily) modified version of GBA_NDS_FAT by Chishm. It only has support ofr the Max Media Dock by Datel. It will not work with any other devices (This includes GnM [Games 'n' Music] !). I urge developers to use this to add support for MMD (You will have to make a seperate project). To use this library, use it in the same way you would use GBA_NDS_FAT.
Enjoy!
EDIT: The reason I didn't do DLDI is because this should work better than DLDI. For instance, Tales of Dagur doesn't work with the MMD DLDI. And DSO you have to rename it and it corrupts your files when you take it off. And actually DSO uses libFATDragon.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 23rd, 2007, 03:35 Posted By: DanTheManMS
New release from DragonMinded. Aside from the web browsers ported for DSLinux, this marks the first homebrew web browser that has the ability to actually go online. DragonMinded has stated that this is just an alpha version to keep us busy until he adds more features.
SPREAD THIS NEWS
From His blog:
Well, most of you have seen . You know what's in this release. This is a very dirty release, so use it at your own risk. The only files provided are the updated executable and a fixed resource0.bin. You must have the install files from 2.6 or 2.61 to use this, or unexpected things may happen. Grab the alpha from my site here. Enjoy the first working homebrew browser for the Nintendo DS!
What works:
- Normal HTML rendering
- Clicking links
- Server redirects
- Forward/Back history
- Basic caching
What doesn't:
- Cookies
- Forms
- Images
- Meta Tags
- Javascript and CSS
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 23rd, 2007, 01:58 Posted By: wraggster
Bit late with this one as the upload on Neoflash Forums was a tad cranky.
Heres Samotes entry into the Neoflash Contest:
You have to put all the metal disk in the other side.
The 2 player mode is not enabled for now.
Enjoy
Screenshot, Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 23rd, 2007, 01:47 Posted By: wraggster
HtheB has posted a fixed Version of his entry in the Neoflash Comp.
This is a MSN Messenger Client for the NDS.
It now supports DLDI
and works with the newest DS Lite's
Download the BeupFolders.rar and extract it in the root of your card.
Dont forget to patch it with DLDI!
EDIT:
It works on the neoflash.. so why not buying a Neoflash?
EDIT2:
It works now with the M3 Simply, R4DS and the MMD.
Remember... I can't submit this file to the Compo because it's after the deathline.. hehe
so
Known bug at the "fixed beup": The time is incorrect! Will fix this later.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 23rd, 2007, 01:30 Posted By: wraggster
A major new modchip has been announced that works on
PS3
Nintendo Wii
Xbox 360
PS2
Yep weird eh,
SPREAD THE WORD
Heres the info
InFeCtuS is the first versatile modchip ever released in the market, created to work with many different consoles. InFeCtuS will give you access to so many features that it's impossible to describe them all today, some are still in development and more will come in the future, just stay tuned on www.infectus.biz
We developed this modchip with an OPEN concept, we use a CORE reprogrammable, a 512kb flash on board and an USB interface for the PC communication.
The hardware has a very HIGH QUALITY component design:
The core of INFECTUS is the new ACTEL ProASIC3 FAMILY, the new family after the famous APA075 used in the past in many PS2 projects.
We used a 512Kb parallel flash SSTSF040, with a high transfer rate and performance.
Finally, we have got a REAL USB2.0 processor. This high quality component can manage the communication between ACTEL and PC (mini usb connector).
All of the chip PLD/FLASH/USB parts are 100% reprogrammable via USB communication.
For security reasons, all of the applications stored in the flash are AES 128-bit encrypted, to protect our work against chinese market!
The project is produced in Europe with the last technology of BSDL testing.
Being InFeCtuS so versatile, we want to show you at least a little part of its features, ordered by console.
XBOX360 SUPPORT:
Allows to gain total access over the XBOX360 flash driver, so that you can read and write the internal flash of any X360 DVD READER in the market.
Everything can be managed with a very simple and user friendly PC software.
FLASH ID realtime patching, your xbox360 cannot understand if there is any flash running other than the original one.
GLOBE MODCHIP 360 100% emulation including ON / OFF LED
NME 1.2 firmware emulation (at work 80% finished). Allow you to install the chip with few wires like NME.
PS3 SUPPORT:
The first work to be done is to allow our users to flash directly the PS3 BIOS by USB. So no more problem with firmwares, you can install everything you want, when you want. All the complications due to firmware versions that cannot be downgraded will not bother you anymore.
This solution will be released in the next 4 weeks!
Another new feature that we want to add is a REAL TIME patching of the firmware part that you want to be emulated from the chip. Being the 512Kb flash not enough to store a real dual firmware, we'll have to wait for the first hacked firmware to understand if a "realtime" patching will be possible. In case we won't be able to find more ideas, a new version of Infectus with a memory expantion bay will be released.
PS2 SUPPORT:
Complete O2 MODCHIP emulation 100% with all functionalities ( www.o2mod.com) - Included for FREE
REMEMBER THAT O2 MOD IS THE ONLY ONE IN THE MARKET WITH "DNAS PATCH" AVAIABLE!!! DNAS PATCH IS NECESSARY TO HAVEN'T PROBLEMS IN ONLINE GAMING
WII SUPPORT:
Of course this is a free "bonus" in this mod because, we know, most of You wouldn't install such a big and expensive chip on a WII, but being it free... it's a good chance!
WIIKEY / WIIFREE EMULATION: (under developement - 80% ready). This feature will allow you to play just everything you want on your WII.
SOFTWARE MANAGEMENT:
The possibility to manage the features using an easy software is one of the BIG advantages of this modchip solution!
WIZARD help for the users: you will simply follow software's instruction step by step, everyone would be able to install and manage the INFECTUS MOD.
When you will be ready to install INFECTUS on a DVD DRIVE 078 XBOX360 FIRMWARE, the software will assist you with a 100% automated extraction of the key and the patch of new firmware.
WIZARD configuration based on XML for an automatical update of last firmwares.
X360 FIRMWARE checksum, the software will tell you if you are actually using the correct firmware (this feature is only available in WIZARD procedure)
HELP section to allow an easy searching of X360 firmwares
SPREAD THE WORD
What do you reckon to the announcement ?
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
« prev 
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
next » |
|
|