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THE LATEST NEWS BELOW
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March 21st, 2007, 18:17 Posted By: Shrygue
via Computer and Video Games
Here are some new screens of Sega's Alien Syndrome and we have to say, it's not looking as good as we'd hoped.
Alien Syndrome couldn't sound more exciting on paper - you play as space commander as fight aliens and giant mech bosses in huge spaceships and alien planets.
Sega says the game will combine fast-paced si-fi action with an RPG-style quest that will allow for two players to play co-operatively through 15 lengthy missions. These missions will be packed with over 100 different types of enemy to battle, and numerous side-quests to explore.
It all sound good to us, but we hope the game plays better than these disappointingly low-detail screens look.
Alien Syndrome is due out on Wii and PSP in Summer.
Screenshots can be seen via the source link above or here. Leave feedback via comments.
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March 21st, 2007, 18:04 Posted By: Shrygue
via Computer and Video Games
Nintendo usually holds off announcing its Virtual Console updates until after the games go live, but Sega has jumped the gun and revealed its treats planned for early next month.
Sonic Spinball, a Sonic-based pinball game, Vectorman, a 2D action platformer and The Story of Thor, an adventure game also known as Beyond Oasis in the US, will all be made available on the Mega Drive section of the Virtual Console, each going for 800 Wii Points.
Meanwhile, UK Wii owners have their next VC update to look forward to this Friday.
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March 21st, 2007, 04:24 Posted By: wraggster
New from rrc2soft:
DSZhongwen
First alpha release (codename RFC - Request for Comments). Bug-filled, no save, no DLDI.
DSZhongwen is a tool for learning (a bit of) Chinese using the Nintendo DS. Grammar, Ideograms, Listening...
My initial idea was to use this tool for helping me in my (elemental) chinese class... but once you do something, why not to share it? ^_-. Well, this is the first, alpha release (cannot save, do not work on no$gba, glitches while changing menus...), but in the future I will add more lessons in a timely manner and other features (e.g. animated ideograms from Ocrat).
Controls: Let the program guide you
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March 21st, 2007, 04:20 Posted By: wraggster
Guyduke has updated his game, heres whats new:
I made a mistake in version 1.00 about the score.
I fixed this problem.
List of changes:
fixed score bug
add display of the difficulty while gaming (no timer, easy, normal, hard)
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March 21st, 2007, 04:15 Posted By: wraggster
A new spectrum emulator for the DS has been released:
Features already implemented:
Solid Z80 core - possible bugs aside, the Z80 emulation is as complete as it can be. It includes all documented and undocumented instructions, each modifying the documented and undocumented flags as it should (the only little exception being the undocumented BIT N,(HL),R and BIT N,(XY+D),R instructions which should modify the undocumented flags 5 and 3 differently - just because the proper way seemed a bit more complex than I was willing to code at that time). Apart from the emulation of contented memory and contented port I/O, each instruction modifies the T state properly as well. The emulator also implements all the subtle details of Z80 I know of, including proper IRQ sampling and blocking (missed IRQ, delayed EI, IX/IY prefix blocking) and P/V fix for interrupted LD A,I/R instruction.
Full 128k paging support - the memory paging of ZX Spectrum 128k is fully implemented. This includes both ROM and RAM bank paging and shadow screen support.
Reasonable screen emulation - the screen display code does all it should, including color, bright and flash support. It just samples the screen once per frame, though, so don't expect any multicolor features to work yet.
Limited input support - although both keyboard and kempston joystick are technically supported, the user friendlyness is still far from perfect.
Limited snapshot support - only 48k SNA snapshot format only. Sorry.
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March 21st, 2007, 04:10 Posted By: wraggster
Smealum has released his entry into the Neoflash coding comp:
Presentation :
Earth Invaders 0 is an old school side scrolling 2.5D game, developped by myself (code) and lobo (GFX). Why 2.5D ? Because, as you may notice, the game features a classic 2D gameplay with a 2D background, but every single element, item, character of the game is actually real time rendered in 3D.
Enough of technical stuff. EI 0 is not only a side scrolling platform game but also an infiltration/shooting game which takes advantage of the unique features of the DS, such as the touch screen.
Story :
In this game's universe, there are two major forces : Earth and the Naouak planet. You play as a Naouak warrior, but not any warrior; you're a Spectre. You have no name, you have been brainwashed and you blindly serve your general who has just sent you out for an important mission, on Earth's moon. Unfortunately, on your way there, you're hit by an asteroid and you crash on this very same Moon. You're wounded and have lost most of your equipment; you have no choice but to walk into the base you see...
Controls :
This game features a "mirror" control-scheme : it's adapted for both lefties and righties.
- D-PAD or ABXY : move. (Up or X to jump)
(in equipment menu, change equipment)
- Stylus : aim or open the equipment menu.
- R or L : shoot. (you have to be aiming with the stylus)
Note : Up + Direction = long jump.
Up alone = high jump.
Notes :
- The game is DLDI compatible, for saves. If you don't have a DLDI compatible device, it'll still work though
- The game is fully emulated by no emulator.
- The game is far from being done. I rushed this release pretty much for the compo. Please be aware of it; don't hesitate to report a bug.
Special thanks :
Lobo of course for the GFX, all #pa.org for the support, Payk (3D help), Yus, Mollusk, Alekmaul, Caillou (moral "support"), LiraNuna (2D help)...and the others...
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March 21st, 2007, 04:06 Posted By: wraggster
OMg has released his entry for the Neoflash Coding Comp:
What is "Banjo Advance V2 : Kazooie Rescue"?
"Banjo Advance V2 : Kazooie Rescue" is a platform game starring Banjo (hero of Banjo-Kazooie licence).
There are severals levels, each one contain items.
You need to find all game items to rescue Banjo's friends named Kazooie.
Story :
A morning after Banjo-Tooie Adventures, Kazooie was kidnapped by a Mysterious Bad Guy.
Banjo must go in lots of levels to collect items to save his friend
How to play :
Banjo can run and jump.
A : Jump
LEFT & RIGHT : Move left and right
DOWN : See what's going down
UP : See what's going up.
Omg kennygruigrui@yahoo.fr
Banjo Advance Website : http://banjokazooie.free.fr
The ROM : http://banjokazooie.free.fr/site/dl/...flash_2007.zip
Enjoy with Banjo!
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March 21st, 2007, 04:02 Posted By: wraggster
mollusk has released his entry for the Neoflash Coding Comp:
Everyone knows the helicopter in which you have to move up/down in a cavern to avoid hitting the walls... This is a remix of these kind of games, adding a nice little twist : the whole world turns !
Code by me, graphics by Daydream
Instructions :
- Fairly simple... boot the game first (duh !)
- Pass the splash
- Use the stylus on the bottom screen to move the captain on the top screen.
- Hitting walls will make you lose energy, getting E bonuses will make you regain a little...
- Get the most points possible !
I guess everything is said, a very simple game, but I wanted to share that a little Download it here !
Have fun !!
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March 21st, 2007, 03:59 Posted By: wraggster
mollusk has released his entry for the Neoflash Coding Comp:
War of the Weeds is an ambitious game in which you guide your weeds through a series of challenges to defend your village. Well, that's the theory ^^ It isn't 100% finished, so actually the correct story mode is pretty much not included, and so you could just see it as a Game compilation...
The whole code is by Mollusk, and the graphs are by Daydream.
Includes 3 games modes : 1 vs CPU, 1 vs 1, or solo play.
2 player games :
- Atax, which is... an attax clone... You can duplicate your weed by moving by 1 spot, or jump 2 spots. When touching enemy weeds, you convert them. The goal is simple : having more weeds than the opponent in the end...
- Reversi, is, like you would have guessed, a reversi game... Same sort of board game as atax, you need to convert as many weeds to your cause as possible...
- Blocker is a more original game : move around your weed like a chess knight, and plot a rock to avoid opponent movements. Block the opponent to win.
1 vs 1 also features a WIP : Weedshot, which would be (roughly) a worms-like game. It wasn't supposed to be in there, but I left it as a WIP for what will come soon in the next versions
Solo games :
- Hexaweeds : Your weed converts enemy weeds to form a bigger group. You can change your group's color to blend into other groups, getting bigger and bigger... Conquer the whole screen in less than the given number of moves to win
- Pop : you have a 11x11 grid of blocks. Pop groups of 2 or more to remove them. Clearing a whole column will make new blocks enter. Get more points than the difficulty level asks for and you win
- Water : the water source is located at the center of the screen. Turn the pipes around to water all the weeds. Higher difficulty gives much bigger levels.
- Picross : pretty explicit... Picross on DS ! Yay. Ok, it does have a major flaw : I used levels found on gamefaqs from nintendo picross games for testing purpose and didn't get enough time to add my own levels instead . The level won't change until you get the whole grid right
- Fill : simple but pretty addicitive game : move your weed by 3 spots vertically/horizontally, or 2 in diagonal, and try to fill the whole screen. Sounds simple, but is very challenging
Ok, time for the download link !. I hope you'll enjoy this game, I know it's far from perfect but I do plan on working much more on it
Have fun !
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March 21st, 2007, 03:53 Posted By: wraggster
the ninjabunny has released his entry for the Neoflash Coding Comp:

TamaSurvivor is a Pang (or SuperPang) "clone" (please note the quotes). This is a demo version, the main features works, like menu, pause, highscores(save them too!!),...
Graphics are 100% and gameplay will be similar (yeah, we'll new cool features), but an image is better than words :
Features :
- 100% original graphic content (no sprites were ripped during this game)
- 9 differents levels (at this demo)
- The game pauses when you close the Nintendo DS
- Bonus items (a coin i mean)
- 4 differents types of "attack"
- Ectoplasma-shield (lol) with a lot of alphablending
- Supespinning death animation
- A lot of innecesary blood (oh, not really, there isn't blood in this game - yet)
- Blocks with surprises inside (yeah, kill 'em!)
- Save Highscores
- Some rustic ladders
NEW FEATURES
- NEW AMAZING DUAL MODE, play on both screens!!
(for this i have to rewrite the whole sprite engine, and most of the code)
NOTE to the judge : Please, note that all the graphic art is 100% original, we hadn't ripped any graphic from any game/app/place. Take in consideration that the previous release was only a "one screen game", perhaps the gameplay haven't change so much, but this is a whole new version of the game, a new mode has been added.
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March 21st, 2007, 03:47 Posted By: wraggster
Sweater Fish Deluxe has updated his entry for the Neoflash Coding Comp:
[EDIT] I've updated the download with a few very minor changes to the graphics and randomization. It's still before the deadline, so I assume that's okay; if not, I still have the first released version and will re-upload it.
It's my first DS release and in fact only my second homebrew release on any system. I'm pretty happy with it, especially considering that 100% of development ocurred in the last month.
Touch the screen to kill those nasty aliens before they can abduct all the employees of NeoFlash Inc. Press L or R to change weapons. That's it. Oh, and have fun.
Let me know what you think of it.
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March 21st, 2007, 03:42 Posted By: wraggster
Ben2303 has released a new entry for the Neoflash Coding Comp:
Fish Tank is a work in progress remake of Insaniquarium.
For now only Free Tank Mode is working. You can choose between 5 tanks with
their own graphical and musical theme (more to come).
In this mode, your goal is to collect enough money to buy all egg parts. You
can also just send some relaxing time feeding the fishes and see them live...
For that, just buy and feed fish that while growing will drop more valuable
items. You can also buy different upgrades to enhance your feeding skills.
The game will end if all your fishes starve to death.
==============
=== Controls ===
==============
PAUSE : Start button
IN GAME MENU : left/right, left shoulder to select.
EVERYTHING ELSE : Stylus
- double touch menu items
- touch an empty area to buy/drop a food pelet
- touch coins to collect them
- touch the dirt to clean your tank
===========
=== Misc. ===
===========
Game tested on real hardaware and No$GBA 2.3, works with full sound,
rotations, zooms and alphablending.
==============
=== Versions ===
==============
17/10/2006 - first release, not much to say about it
20/11/2006 - 0.2, more a demo than a real game
27/01/2007 - PA Lib Compo release aka "Orange Fish Only Release"
09/02/2007 - Bugfix release + R4/M3 compatible (thanks to Gemma for testing) Mods are now played using GBFS, no more gfx corruption (I think)
12/03/2007 - New ennemy ! The big red fish now occasionnaly appear and eat your fishes
20/03/2007 - NeoFlash Compo release - sadly not too much new, the WIP version is kinda broken
=============
=== Contact ===
=============
Ben2303@free.fr
http://ben2303.blogspot.com/
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March 21st, 2007, 03:35 Posted By: wraggster
pouer256 has released a new entry for the Neoflash Coding Comp:
Hi !
I post my eskiv like.
It is the first time that i take part at a neo flah compo.
I present a first version with my gfx because, riolehh my graphic designer
haven't the time to send me the gfx.
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March 21st, 2007, 03:26 Posted By: wraggster
HtheB has posted an entry into the Neoflash Coding Comp:

This is a MSN Messenger Client for the NDS.
It now supports DLDI
and works with the newest DS Lite's
Download the BeupFolders.rar and extract it in the root of your card.
Dont forget to patch it with DLDI!
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March 21st, 2007, 03:21 Posted By: wraggster
Oxtob has posted an entry into the Neoflash Coding Comp:
A picture blogging client for the DS, by 0xtob
What's this?
Pictoblog is an app that allows you to post pictures to your blog from everywhere!
Pictoblog uses the Metaweblog API, which is a very popular API supported by major CMSs such as Wordpress and Drupal and dozens of others.
Wikipedia has a list ofs CMSs supporting it:
http://en.wikipedia.org/wiki/MetaWeblog
Screenshot
Demonstration
Here's a blog I set up for testing. It's the default settings in the configuration file, so I don't take responsibility for the contents!
http://pictoblogtest.wordpress.com/
Setup
Patch Pictoblog with the DLDI patch for your card
Edit pictoblog.ini according to your blog's settings
Copy Pictoblog and pictoblog.ini to the root of your card
If you just want to try it out, you can leave pictoblog.ini unchanged. You posts will then be published on the test blog.
Please don't flood the blog or post inappropriate pictures!
For detailed usage instructions, refer to the included readme file.
Happy blogging!
0xtob
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March 21st, 2007, 03:17 Posted By: wraggster
Brunni has posted an entry into the Neoflash Coding Comp:
Here is my entry: µLibrary!
µLibrary is a new library for Nintendo DS. Basically, it is meant to use the 3D GPU to create nice 2D games very easily
.
Please visit this page for more information: http://brunni.palib.info/new/index.p...e=ndssoft_ulib
Here is a small list of functionalities provided by µLibrary:
* Supported image formats: PNG, GIF, JPG
* Special image effects: stretching, tinting (4 corners), mirroring, rotation (with a defined center), selection of an image frame to display (just like on spritesheets).
* Can control both screens! (look at my site or the documentation for more information)
* Compatible with PALib (can be used together in the same project) and integrates with programs already written with libnds. PALib or your own code can be used to control the second screen
* Virtual file system: it is possible to load files independantly from the actual support (RAM, libFat, GBFS are supported by default, but you can define your own). Allows to create more easily software that are compatible with all existing linkers
* Untextured geometry (rectangles, gradients, lines, etc.)
* Basic message box system
* VideoGL wrapper for texture and palette loading in VRAM: it is now possible to load and unload things dynamically. Furthermore, it is more flexible (you can choose which banks you want to use for what, etc.)
* Keypad and touchscreen handler namely with support of stylus speed and double click and support of autorepeated keys (menus for example).
* Includes 2 splash screens
* Low level wrapper to draw primitives
* Text system using the same font format as OSLib
Performance is good, one of the examples shows that an unoptimized C++ code that draws 400 balls bouncing on the screen uses less than 15% of CPU
Examples are supplied. The doxygen documentation is available here: http://brunni.palib.info/new/ulib/do...gen/index.html
Some examples are directly downloadable there if you want to test them (please test them either on real DS or with no$gba):
http://brunni.palib.info/new/ulib/tmp/Example01b.rar
http://brunni.palib.info/new/ulib/tmp/Example09.rar
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March 21st, 2007, 03:11 Posted By: wraggster
redbug has posted an entry into the Neoflash Coding Comp:
New release of the atari ST emulator.
What's new ?
In one word : quicker ! (but not yet realtime)
- Auto-frameskip (max 5)
- New screen handling (next version will be ARM asm based)
- Mouse in touchpad mode is quicker.
Which games are really playable ?
Rick Dangerous I & II, Xenon 2, Speedball and many other Atari ST great games.
How to use it ?
Copy bios and disks in the /roms/st.
Bios file (tos102fr.img or other bios) have to to be renamed to tos.bin
Disks have to be in the .st format
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March 21st, 2007, 03:08 Posted By: wraggster
Mollusk has posted an entry into the Neoflash Coding Comp:

MapViewer is an easy to use MapViewer for Nintendo DS. It uses DLDI (though it doesn't seem to work on my MK5, it worked on every other linker...) to open gif files, with several zoom levels...
Instructions :
Simply patch with the correct DLDI and copy to your cart. Place all your gif files in a folder called Maps/.
Should work with gif files up to 3 megapixels, not necessarily square
Hope you'll like it ^^
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March 21st, 2007, 03:02 Posted By: wraggster
Freemaan has posted an entry into the Neoflash Coding Comp:

IRCDS 0.3d by davido2 [freemaan@gmail.com]
http://freemaan.webhop.net
Neoflash Spring Compo 2007
An IRC client for Nintendo DS.
Requirements:
-Nintendo DS
-WiFi AP
-Nopass/PassMe/etc... or FlashMe
-Supercard, M3, MagicKey 2/3, etc...
Usage:
Patch the nds file with a DLDI patcher (not needed for DS-X)
Copy the patched file to your card and start it.
It'll try to create the config file if it doesn't exist.
Files:
-ircds_v03b.ini - sample config
-ircds-neocompo.nds \ programfiles, needs to...
-ircds-neocompo.ds.gba | ...be patched first...
-ircds-neocompo.ds.nds / ...with a DLDI patcher! Prepatched to SCSD.
-readme.txt - this file
Skin:
You can find a sample skin in ircds.ini
Use HTML color codes (like: bottom_bg = #FF50B0)
If you make a skin, please post it on my homepage :P
Buttons:
-Start: (re)connect
-Select: disconnect
-B: parts from a channel
-L,R: gives back your previous message
-X,Y: changes the backlight
-Left,right,up,down - scrolls the upper screen
-START+SELECT (at logo screen) - disables FAT support
Compatibility:
-should be compatible with every cart which have DLDI driver
More info about DLDI: http://chishm.drunkencoders.com/DLDI/
Version history:
-0.3d [2007.03.20] - bugfixes, recompiled with devkitPro r20 and the latest libs
-0.3c ORANGE EDITION [2007.01.28] - support colors, fixed a lot bugs, some improvements, DLDI support
-0.3b - bugfixes, added blowfish, added skin support
-0.3a - bugfixes
-0.3 - faster, better GUI; new config-format; more stable
-0.2b - bugfixes
-0.2a - START+SELECT works now at logo screen
-0.2 - pretty stable now, a LOT new features
-pre0.2 private beta 1,2,3
-0.1c - just a quick fix to work with psybnc
-0.1b - parting from channels works now with every server
-0.1a - fixed a fatal bug: freezed while connecting to a non-efnet server
-0.1 - initial release
If you find a bug or want to give me a new idea, e-mail me or visit my webpage.
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March 21st, 2007, 01:57 Posted By: wraggster
Card-battling games seem like a natural for the DS-- the second screen is especially well-suited for managing cards while the game is in play. But we haven't gotten that many card games-- in fact, SNK vs. Capcom Card Fighters DS is the only one we can think of, and that one's not even out yet.
Hudson's Elemental Monster is a turn-based card-battling game that uses some pretty great 2D sprites. Between battles, the game has an RPG-style story mode, which also uses a lot of hand-drawn 2D. We're actually surprised to see a DS game coming out that has this much non-polygonal art (some backgrounds are 3D, but that's fine!) How about a US release, Hudson?
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