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March 13th, 2007, 22:26 Posted By: wraggster
via gibiz
MumboJumbo boss Paul Jensen believes Europe is an under-served community, and that casual gaming in the region is set to explode.
Talking to GamesIndustry.biz at the Game Developer Conference in San Francisco he reiterated the strength of quick-fix thrills, and MumboJumbo's renewed focus on the European territory.
"We are getting into Europe in a big way," Jensen commented. "We are continuing to be very aggressive at localising our games to get out to the larger countries in Europe."
"Europe is, in my opinion, under served, and is a market that is certainly set to explode, we just have to support it."
MumboJumbo plans to do this both on PC and next-generation consoles, with its first Live Arcade title, Luxor 2, due out shortly.
However, it doesn't want to pigeonhole itself for just one service, and is determined to expand its audience across all available platforms, including previously supported PSP and DS.
"Even though we have a great retail presence, we made a push into PSP and DS because we believe it's opening up an audience even further," Jensen added. "That's why we're supporting [new consoles] with our Xbox Live launch, and we're going to be there when we can with Sony and Nintendo."
With UNO continuing to be a best-seller on Live Arcade, it's a convincing argument, especially as publishers continue to make big noises in the sector - such as EA, and Sierra Online.
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March 13th, 2007, 22:23 Posted By: wraggster
via eurogamer
In another outrageous outburst of initiative, Nintendo Japan has announced that games developed by students from its Game Seminar 2006 course will be made available to download from the DS Station.
It all kicked off last Thursday over there, and every two weeks a new creation will rear its unique little head on the service, which is free to snatch from.
These games are Attoiu Ma Ni? Ekaki Uta, which lets you communicate with aliens who've journeyed to earth by drawing pictures; Kuru Kuru Tonzuran, an action game that lets you help out mice captured by cats by swinging a steel ball and destroying obstacles; UJ No Tegakichou, which lets you draw pictures to interact with wacky UJ creatures and also doubles as a diary; and Hana Otoki to Hana Onna, an adventure where men and women shout stuff into the microphone at the appropriate times.
However, we won't be seeing either the games or the development course in Europe, unfortunately.
"No, it won't come to Europe, as it's a Japanese local market initiative," a spokesperson for Nintendo told Eurogamer this morning. "Great idea though."
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March 13th, 2007, 22:21 Posted By: wraggster
If you've participated in an online game with your Nintendo DS, you've already enjoyed the fruits of this partnership, since GameSpy powered Nintendo's first major foray into online matches, but it looks like Nintendo and GameSpy are about to take things up a notch with the Wii. The pair have just announced that GameSpy middleware will power the multiplayer aspects of online Wii games, with current Nintendo Wi-Fi Connection features at first, but eventually friend rosters, matchmaking and ranking at last. It ain't no PlayStation Home, but it looks like Nintendo is finally ready to start seriously chasing online gamers. Pokémon Battle Revolution will kick things off on June 25.
via engadget
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March 13th, 2007, 22:03 Posted By: wraggster
New from Divineo China

Generally electronic components last pretty long, but you can't say the same about the plastic case of handheld consoles, they end up being scratched up and even broken quickly. The solution to this problem, a BRAND NEW case for your Nintendo DS Lite, including all buttons and parts.
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March 13th, 2007, 21:37 Posted By: wraggster
New from Divineo China

A set of 2 screwdrivers that allows you to open your Wii, Nintendo DS, Nintendo DS Lite, Gameboy and Gameboy SP. One classic screwdriver to open the outside of the Wii, and one Tri-Wing that opens the inside of your Wii or the DS/DSLite.
Official XCM product with logo on screwdriver handle.
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March 13th, 2007, 21:37 Posted By: wraggster
New from Divineo China

A set of 2 screwdrivers that allows you to open your Wii, Nintendo DS, Nintendo DS Lite, Gameboy and Gameboy SP. One classic screwdriver to open the outside of the Wii, and one Tri-Wing that opens the inside of your Wii or the DS/DSLite.
Official XCM product with logo on screwdriver handle.
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March 13th, 2007, 21:34 Posted By: wraggster
News from Divineo China

The manufactuer confirmed with us that the M3 Simply will back in stock around 25th Mar. All the back orders will be shipped immediately. Thanks for your patience waiting.
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March 13th, 2007, 21:29 Posted By: wraggster
NARUTO: Clash of the Ninja MVZ is the working title of a new fighting game just confirmed for Nintendo Wii.
Based on anime series Shonen Jump Naruto, it's said the title "will take advantage of the Wii Remote in fast-paced ninja action for up to four players in nine different gameplay modes", by D3Publisher of America - which has jointly announced the game with TOMY Corporation.
Elaborating on Wii Remote use, D3Publisher has said that players will be able to launch attacks with the controller using Ninja-like movements! 14 characters will be stepping into the brawling ring and the plan is to also include mini-games created for use with the Wii Remote.
Currently NARUTO: Clash of the Ninja MVZ has only been announced for a North American release.
via cvg
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March 13th, 2007, 21:01 Posted By: wraggster
via cvg
The guys at Mega64.com, who have made a name for themselves goofing around in public dressed as videogame characters, have release a new video featuring none other than Shigeru Miyamoto.
Two guys dressed up as Mario and Luigi hit the streets leaping out at innocent passer-bys shouting "woohoo" in a Mario-like voice, when suddenly Miyamoto appears, looking bemused by their antics.
Nintendo fans should check out the video and, if you haven't already, take a look at some of Mega64's other movies, in which they cause all sorts of mischief acting out games like Shenmue, Luigi's Mansion and Katamari Damacy. It's hardly Jackass though...
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March 13th, 2007, 21:00 Posted By: wraggster
Owners of a Japanese Wii can now head to the Mii Channel to be greeted by two new Miis in their plaza, sent as a gift from Nintendo.
The two Miis are of Japanese celebrities Shuzo Matsuoka, a professional tennis player, and Sanma Akashiya, a famous comedian.
Nintendo's choice of celebrity is linked their appearance in Wii advertisements, according to Kotaku.
Who knows, maybe UK owners will receive Miis of boxer Ricky Hatton and retired footballer, Ian Wright, who both appeared at HMV's UK midnight Wii launch event in London last December.
We'd prefer a Miyamoto Mii though. Oh... and maybe one on Reggie 'The Regginator' Fils-aime.
via cvg
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March 13th, 2007, 20:40 Posted By: wraggster
US online retailer Best Buy has sent out an email notifying customers who have pre-ordered Metroid Prime 3: Corruption for Wii that the release date has changed from summer '07 to New. Year's. Eve.
Will it or won't it make 2007? It's a question that's repeatedly being asked more and more. Back in February we reported that Nintendo US boss Reggie Fils-Aime told MTV: "The focus on 'Prime 3' is to make that the stellar game for a first-person experience on the platform. What that means is we're going to make sure it's perfect when we launch it."
Now Jopystick reports that Best Buy has pulled its summer date saying it has been informed that the release date has changed.
We'll chase Nintendo and let you know.
via cvg
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March 13th, 2007, 07:44 Posted By: wraggster

Over in Japan the classic Theme Park has been released for the Nintendo DS, the game has kept all the beauty of the original but with the Nintendo DS Stylus Control it adds a massive new dimension to this game.
Heres some awesome Screens:
 
 
Heres the press release from a few months ago:
Electronic Arts (Nasdaq: ERTS) announced today the development of Theme Park exclusively for the Nintendo DS (NDS) system. Based on the popular simulation game series, Theme Park will allow players to create, manage, and develop their own fun-filled park, packed with amazing rides, enticing shops and engaging sideshows, all via an intuitive Touch Screen interface.
"Theme Park is one of EA's long standing properties, and we are excited to breathe new life into the series by bringing it to the NDS platform for the first time ever," said Stan Chow, General Manager of EA Japan Studio and Executive Producer of Theme Park. "Taking advantage of the unique controls in the NDS, we are able to create an easy-to-pick-up game that offers the experience of creating and managing your own park to audiences of all age and gender. The game will have the depth to satisfy fans of the series, and also be accessible to lighter and new gamers with its user-friendly controls."
"We are in a unique position to develop compelling new games that appeal to consumers worldwide by combining EA's proven global IP with the expertise of EA Japan Studio in the NDS platform. Theme Park will be the first title out of the studio for international release, and we look forward to delighting gamers with this new offering," said Jon Niermann, President, EA Asia Publishing.
Developed by Tokyo-based EA Japan Studio, the game will deliver all the fun of the popular Theme Park franchise in the most accessible format for seasoned gamers and first-time gamers alike. The game is slated for release in Spring 2007.
SuccessHK have the game in Stock for USD 38.71
Relive one of the All time classics on your Nintendo DS.
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March 13th, 2007, 00:52 Posted By: TeenDev
As promised here's my MMD supporting ToD by LiraNuna. I haven't actually tested it due to the fact that CreeboMe doesn't work with my MMD just yet. So, tell me if it works.
Enjoy!
Download and Give Feedback Via Comments
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March 12th, 2007, 23:22 Posted By: wraggster
New firmware released for the r4ds flash cart:
The R4 DS team have released version 1.07 of the R4 DS firmware. This update allows for greater skin customisation, such as the changing of font colours.
Also, loader 1.07 'A' will cycle between 12 different skins every month, whereas 1.07 'B' has this feature removed for those that don't want to use it.
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March 12th, 2007, 23:18 Posted By: wraggster
More news from the CnCDS Site:
I worked on it over the weekend and added a couple of new features as well as ongoing changes to the command queue system and other bits.
First I added rotation, so that units must face the direction of travel before moving and so turrets face their targets before firing. I’m representing a rotation with a single byte right now, with 0 up, 64 right, 128 down and 192 left. This seems to give me enough accuracy and should do for now. This is now worked into the moving code and works fine. Units can have different turning speeds etc.
Lastly I added resources to the map. I see two choices for how to do this. First have a resource level per cell. This is just a number for each cell on the map. The second option is to define each cell that has a resource with a level and x/y co-ordinate. To fill every cell on a map this takes much more memory, but with the amount of resources on a map I’d expect it would take less. I’ve gone for the first option but I’m not sure yet if it was the best one. Still the difference in memory requirement is small but I know things will get tight!
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March 12th, 2007, 23:14 Posted By: wraggster
via dsfanboy
While the Game Boy Advance was home to a wealth of strategy RPG titles, the Nintendo DS' selection of SRPGs has been poor in comparison. For a handheld with unique features that seem to be made for the genre, games like Fire Emblem and Rebelstar Tactical Assault have been sparse on the portable. Atlus USA must have sensed this injustice, announcing plans to publish Luminous Arc, a Japanese SRPG, for the North American market.
Luminous Arc pits the forces of the righteous Garden Children against an army of Witches intent on warring with God. With features like item-crafting, online battles, and touchscreen support, the game definitely pushes portable SRPGs in the right direction. Import impressions have been positive, but we will wait until Luminous Arc's US release before we judge it against GBA classics like Final Fantasy Tactics Advance and Tactics Ogre: The Knight of Lodis.
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March 12th, 2007, 23:11 Posted By: wraggster
via dsfanboy
Having created Rotoshop, the software behind uniquely-animated films like Waking Life and A Scanner Darkly, Bob Sabiston is no stranger to new ways of manipulating media. His latest project, Fatbits Pocket Painter, takes advantage of the Nintendo DS' hardware features to create both pixel-based and vector-based illustrations.
The DS' top screen shows the entire canvas while the touchscreen displays a close-up view for editing.
Fatbits won't replace your copy of Adobe Photoshop, but with features like color palette mixing, variable thickness paintbrushes, and opacity sliders, the program is a lot more sophisticated than MS Paint. The application even supports an animation mode and playback for recorded sound effects (via DS mic) just like Mario Paint. Users will be able to share their complete creations or works-in-progress by uploading them to a web server with the DS' WiFi feature.
While Nintendo is aware of the project, there are no cemented plans for a commercial release. Sabistan admits that he might eventually cast the program loose for the homebrew community to play with if he is not able to find a publisher. For now, a brief user manual and a gallery of images created with Fatbits are available.
More Info
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