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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
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March 14th, 2007, 18:35 Posted By: wraggster
We've been seeing a real lack of originality with Wii games so far with most being cross-platform ports. So the coming of Koei's Opoona, an intriguing space adventure, is a welcome revelation.
You play as Opoona whose family visit to the planet Landroll takes a turn for the worse when he finds his parents are admitted to hospital, and his brother and sister mysteriously disappear.
Your quest to find out what happened sees you travel to different colonies. You will need to earn licences to enter each colony, which entails you taking on various careers like becoming a rescuer, a detective or an "idol", according to 1up.
It sounds bizarre, but interesting. With players able to choose between careers on the fly, this could add some neat variety to the gameplay. We'd hope so, anyway.
Also intriguing is the control system, which uses the Nuchuk alone. All that's been revealed so far is the ability to launch projectiles at enemies by flicking the Nunchuk.
Art Here
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March 14th, 2007, 02:02 Posted By: wraggster

via playeradvance
Left fine melts of the drawers of our friend Yodajr, here in great exclusiveness on our forum, the return of a project which will make speak about him I am certain, I want to speak about Super Mario Land Advance. This project is a little particular, because in addition to the fact of being conceived in prison, it is not a question of a bearing, even less than one original play. It is indeed a question of the remake of Super Mario Land, that there even which has turned for soon 20 years on Gameboy first of the name. The idea of the remake would have come to him whereas it ate one evening at the restaurant. A man assi with with dimensions of him ordered profiterolles and the waiter, at the time to serve them, malencontresement made fall. See these small balls coated chocolate to roll by ground, according to the rumour, brought the revelation to him to Yodajr. Indeed, a ball drew its attention more particularly. A cockroach probably come from the kitchens him also, was held in balance on the ball whereas this one rolled. The panicked swaying walk of this last was not without rappeller Mario whereas it held in balance on rocks in Super Mario Land, but the scene occurred this time color…
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March 14th, 2007, 01:50 Posted By: wraggster
via dsfanboy
Oshare Majo Love and Berry, the arcade-game-interfacing, rhythm-actioning, dressing-up smash from Sega, is popular enough to support even the most tenuous promotional items, as evidenced by the Janome sewing machine seen above. When Japanese gamers buy Love and Berry DS Collection stuff, they'll receive postcards they can send in for a chance to win this Love and Berry DS Collection sewing machine, as well as a Love and Berry DS Collection jewelry box. Oddly enough, this is not the first time the worlds of Nintendo handhelds and sewing machines have collided.
No matter what you think of it now, we guarantee you'll be pining for one of these machines when it goes up on eBay in five years. Or are we the only ones like that?
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March 14th, 2007, 01:48 Posted By: wraggster
via dsfanboy
Preparing for Front Mission 1st's March 22nd release in Japan, Square Enix has released a two-minute promotional video for the futuristic SRPG. The trailer features a touchscreen demonstration and several dozen gameplay clips bookended with two gorgeous FMV scenes.
Players will command an army of customizable mechas, directing their turn-based skirmishes over a 21st century battlefield. While Front Mission 1st will be a remake of the identically-titled 2003 Playstation game (already an enhanced port of the first 1995 SNES original), this first entry to the Front Mission series has never seen an official North American release. Most of the screenshots at the Front Mission 1st site indicate that essential menus will be in English, but the Japanese-heavy dialogue and plot text is still a high barrier for possible importers.
Trailer Here
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March 14th, 2007, 01:47 Posted By: wraggster
via dsfanboy
Many of you out there are looking for a quality Bubble Bobble game on the DS and believe us, you're not alone. We're right there with you, biting our nails in anticipation, hoping that Bubble Bobble Double Shot turns out the way we want it to. The embedded trailer, which is available past the post break, shows some promising gameplay, but we must warn you that the music is really hard to listen to. And the trailer is in German.
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March 14th, 2007, 01:45 Posted By: wraggster
via dsfanboy
Square Enix's Itadaki Street DS, schedule for this summer in Japan, is shaping up to be a pretty good looking little game. We can't wait to see more on the WiFi multiplayer, since that's what board games are built for. Is it too much to hope that this one sees an English release?
Screens Here
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March 14th, 2007, 01:42 Posted By: wraggster
A New release of the freeware status viewer for Nintendos Wifi Connection:
Heres whats new in the latest DAT release:
- Added RH7, Jissen Pachinko/Pachislot Hisshouhou! ... (J)
- Removed A4I, Shrek Smash 'n Crash (no WFC)
- Updated Omalone to 2.2
- Updated AY7 boxart
- Total games: 71 (67/1/3)"
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March 14th, 2007, 01:24 Posted By: wraggster
News from archeide:
First, for people asking me the meaning of “final”, don’t be afraid! “Final” only mean that it is the last “0.4″ release. I consider that this version is enough stable to be useable and that i should better work on new features and graphics fixes (which will the main goal of upcoming 0.5).
Second, for people who can’t or doesn’t want to patch (because of their religious belief or whatever), I added a new page containing pre-patched binaries for all known DLDI-supported devices : DLDI.
You just have to put the binary in the root directory of your card, and create a SNES directory with ROMs inside, and that’s (should be) all.
Feel free to add comments if you have found a new way to make SNEmulDS works on your device.
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March 14th, 2007, 01:14 Posted By: wraggster
via wiifanboy
That's right, the popular number puzzles are making their way to living rooms across the world, because there can apparently never be enough sudoku. This is an easy choice for the DS -- that's why there's so much of it -- but we're uncertain about the potential fun of Wii-based sudoku. Maybe as part of something else, but as its own game ... we'll see. Not sure how it'll be played out? Never fear, developer Hudson Soft prepared a movie that should serve to answer all those questions.
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March 14th, 2007, 01:11 Posted By: wraggster
via infendo
Three labyrinth-style games are featured in April's issue of Nintendo Power magazine, and all of them are due for release this year.
The first is a Konami (publisher of Elebits) release with the working title "Dewy's Adventure," a game that "stars a small droplet of water tasked with eliminating a terrible scourge that has befallen the forest."
You'll tilt and twist the Wii remote to move the diminutive protagonist around his environment, and use gesture-based controls to unleash special elemental power - Dewy can shoot bolts of lightning, create earthquakes, and more to vanquish foes.
That thermometer on the side also indicates when Dewy will turn into vapor or crystallize into ice, both forms being key to solving the various puzzles. It should be on shelves by the second half of 2007.
Second is Hudson Soft's "Kororinpa: Marble Mania" - also distributed by Konami - which is due by the end of this month (theoretically) and promises to more or less be your next-gen Marble Madness fix.
Looks maddening. Hopefully we'll see a return of the evil black marble, as he was always my favorite antagonist on the NES. Third and final is "Mercury Meltdown Revolution", developed and published by Ignition Entertainment, and scheduled for release in April.
I believe the distinction between this game and the one above it boils down to a matter of preference between consumers - Specifically, those who like their marbles wobbly and amorphous, and those who do not.
All of these games behave in similar fashion - tilt the Wii remote around to move the game world, add in some physics, and fun is scientifically produced. It's hard to say how much direct influence Sega's first foray into the Wii market has had on software developers, but let's hope they aim to improve on the formula instead of producing clones; I don't think my heart could take another Monkey Ball.
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March 14th, 2007, 01:09 Posted By: wraggster
via wiifanboy
We have featured LED mods for the Wii remote in the past, but today we have a tutorial for adding colored LEDs to your Wii nunchuck! Despite the instructional photos and well-documented walkthrough, we wouldn't suggest this sort of hardware hacking to an electronics novice. You won't have much to brag about if you accidentally set your circuit board on fire or unintentionally scar yourself with a triwing screwdriver. Hey, it could happen! "MCWORLD!"
If you happen to be skilled with a soldering iron though, this tweak might be for you. Following the tutorial, your nunchuck should have a swank LED glow right underneath the thumbstick whenever you've got it attached to a Wii remote in use. You'll be the talk of the town!
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March 14th, 2007, 01:01 Posted By: wraggster
press release:
Oxygen Games is proud to announce the launch of Powershot Pinball Constructor for the Nintendo DS system™ in Q2 2007. Pinball enthusiasts can enjoy a great game of pinball by either choosing one of the pre-designed tables or by creating their very own! With the unique table editor, players can design and build their very own table and then share it online with friends. Play it. Create it. Share it!
Set in a stylish and modern environment, Powershot Pinball Constructor offers players pinball for the hand-held the way they like it. A never–before-seen table editor gives players a unique opportunity to design and create personalised tables, whilst gamers battling against their friends for that coveted high-score can employ the all-new versus mode to sabotage their opponent’s score. Reaction and skill are key to that high score - even more so because opponents will be instigating attacks from their DS.
Powershot Pinball Constructor is designed to be competitive and addictive fun inspired by everybody’s favourite - pinball. Play it. Create it. Share it!
Assets are available to view and more information about the game can be found at www.oxygengames.net
Play it. Create it. Share it!
Powershot Pinball Constructor is scheduled for release on the Nintendo DS system™ in June 2007
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March 14th, 2007, 00:59 Posted By: wraggster
New from SuccessHK

Play as your favorite Shrek character and pit your racing and combat skills against an assortment of fairy-tale opponents in Shrek Smash and Crash.
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March 14th, 2007, 00:51 Posted By: wraggster
New special offer from Play Asia

In Rockman ZX, hundreds of years have passed since the battles between humans and Reploids (robots). After fierce wars between the two sides, peace was finally restored and the two groups were able to establish various cooperative nations within the "Inner" area of the universe. However, danger zones remained in the undeveloped "Outer" section where independently evolved robots called "Mavericks" began wreaking havoc.
A group called the Serpent Company scours the Outer universe to provide energy created from otherwise unattainable items to the Inner population and also serves to protect these peaceful nations from Maverick attacks over the years. On an excursion to the Outer region, they discover relics of ancient technologies in the ruins. These relics, called Biometals, are living, conscious materials, with records of information and weapon data from history housed within.
Capcom's Nintendo DS™ action game Rockman ZX (aka. Mega Man ZX) is now available at discounted US$ 19.90 only.
Game features:
Two playable characters – play as either a male character named Vent, or as a female named Aile
Biometal is the key – in order to gain the best transformation possible, strategically attack bosses without damaging its Biometals, otherwise its effects may become downgraded and must be repaired to regain its full potential
Transformations offer a range of different abilities
Real time info system – engages both screens of the DS system
Regenerating bosses – based on certain conditions, a boss that had been defeated will reappear again, allowing multiple opportunities to gain items from the repeated battles
Missions and Quests– progress the story by completing main missions while optional quests scattered throughout the map offer valuable information and items
As usually, this weekly special is valid for exactly 1 week (if not sold out earlier) and this time limited to a maximum purchase of 3 units per customer. As a small restriction, please also notice that you cannot use any further discount coupons along with this special offer.
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March 14th, 2007, 00:34 Posted By: wraggster
via joystiq
Wii's recent popularity (likely amplified by the online folk) helped increase Nintendo.com's unique visitors by 91% over last year, this in stark contrast to Playstation.com's 8% decrease of total unique visitors according to a Nielsen/NetRatings report released today. Xbox.com saw a 47% traffic increase over last year.
Site - Feb '06 (000) | Feb '07 (000) | YOY Growth
Nintendo.com - 856 | 1,631 | 91%
Xbox.com - 827 | 1,218 | 47%
Playstation.com - 1,105 | 1,016 | -8%
That's a good metric showing how both Nintendo's and Microsoft's online audiences have grown as PlayStation enthusiasm (at least to its proper website) has dwindled. Web junkies click onward for the full skinny on all that traffic jazz.
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March 13th, 2007, 22:52 Posted By: wraggster
via Joystiq
Zelda co-creator Eiji Aonuma confirmed in an interview with Game Informer on Friday that Phantom Hourglass will feature an online multi-player mode. Without disclosing any deets, Aonuma simply replied "Yes" when asked if the game would support "online battles over the Nintendo Wi-Fi connection." Strangely, GI failed to press the issue for more information. Note to self: If/when Nintendo ever confirms online multiplayer for Wii in an interview with Joystiq, just say "okay" and move on to the next question.
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March 13th, 2007, 22:49 Posted By: wraggster
via joystiq
Who's at fault for Nintendo's lack of third-party support: Nintendo, the developers, or the fans themselves? Kevin Cassidy, founder of website GoNintendo, places the blame on the Nintendo community for showing reluctance or unwarranted disdain toward third-party Wii games.
The rant, part of Newsweek writer N'Gai Croal's P2P series, makes a point out of Dewy's Adventure, a game he feels internet users have called in "kiddie" based on its looks alone, subsequently refusing to give it a chance. This is a problem Nintendo had when revealing Legend of Zelda: Wind Waker to be a cel-shaded romp with a pre-adolescent Link. Of course, that game sold well on merit of its Nintendo roots. Dewy's Adventure isn't even out yet, so opinions have room to alter wildly between now and its release later this year.
Is the "kiddie" problem inherently Nintendo's, though? Regard Microsoft's Viva Pinata, a game that has been praised widely but suffers from low (though steady) sales. Is the kiddie image of the title affecting other consoles, too? Cassidy opines that Nintendo fans are clamoring for "mature" titles that include violence and gore, but we feel this is a more universal trend that is affecting all consoles.
A prong in Cassidy's rant also concerns titles rehashed by Ubisoft and EA: "Prince of Persia: Rival Swords; Godfather: Blackhand Edition; Scarface; Mortal Kombat: Armageddon -- fans lambaste them all because they appeared on last-generation platforms." He's right, but are the fans wrong? Publishers are still testing the water on how to cleverly use the Wii remote since the Nintendo versions are not going to have an advantage in the graphics or online department. The perception of the aforementioned titles is that they are simply rehashed games from last generation with motion controls tacked on. Rehashes are part of all early console cycles, and they will continue to spark ire in online communities until developers figure out how to get an optimal financial return on what they release.
Ultimately, you can't trust all the opinions written online; the real indicator is sales figures -- everyone gripes about the annual Madden upgrades, yet they are still a mainstay of yearly top software sales lists. Ubisoft and EA have expressed satisfaction so far on the Wii sales figures.
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March 13th, 2007, 22:45 Posted By: wraggster
via kotaku
The Wii seems to have no end of quality racing titles in the pipeline, and now Crave adds another with the announcement that Dave Mirra BMX Challenge will bit hitting Nintendo's latest console this June. Featuring 13 different bikes and 12 environments playable in either race or trick mode, the game promises to be the best BMX game ever released for the Wii. I'm interested to see how the controls pan out, though I am imagining they'll be something akin to the setup that SSX Blur used.
"Dave Mirra BMX Challenge will be the first BMX game for Wii," said Jim Flaharty, senior vice president of Crave Studios. "The immersive Wii controls combined with the thrill of BMX racing will make Dave Mirra BMX Challenge a real treat for action sports fans."
I have a real soft spot for BMX games, having broke many a poor bike during my younger teen years. While I was hoping for the long awaited sequel to the critically acclaimed BMXXX (lies!), I suppose this will have to do.
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