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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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March 18th, 2007, 04:12 Posted By: wraggster
Chishm has updated his excellent Action Replay DS clone
Heres whats new:
New version 0.6 is available. Uses AR XML files instead of plain text codes now. Also features a GUI. Read the readme for more information.
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March 18th, 2007, 04:09 Posted By: wraggster
EZ-Flash Team have updated their Flashcart software:
EZ IV 070315 Fixes:
The loader update increases soft reset compatibility (default reset keys L+R+A+B)..
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March 18th, 2007, 04:08 Posted By: wraggster
Nick Spacek has updated his Bible Reader Plugin for DS Organise:
Version .2 released! Bookmark is working fully again.
Some features:
Sleep mode
Bookmarking
Resume last position (if exited with B)
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March 18th, 2007, 03:40 Posted By: wraggster
New release from Gnese, heres more info:
Comic Book DS is a program making it possible to read your Comic Books on your Nintendo DS.
It can be also used as a photo or image based documents viewer.
It is composed of two parts:
The PC part, PictoDS, developped by Nicom00k, converts your pictures into a .cbds file (those pictures can be in a folder, a .zip, a .cbz, a .cbr, a .rar)
The DS part, ComicBookDS, developped by me, allows to display those .cbds files in a fast, pleasant and intuitive way (well, I hope  ).
Heres whats new:
# 2.1 (16/03/2007):
* BugFix PC: Image size settings are now correctly used and saved.
* BugFix PC: Sometimes, the image was not correctly resized.
* BugFix PC: Better error handling, using popups to display error messages.
* BugFix PC: Detect when a .zip (.cbz) file is not a .rar (.cbr) file.
* New PC: Drag N' Drop support for file and folder addition.
* New PC: 'Open output folder' item added in menu.
* New PC: When the ComicBook name is changed, the output filename is changed accordingly.
* BugFix DS: The images are now fully displayed. (there are no missing right and bottom parts of some images anymore).
* BugFix DS: Memory regression problems solved, causing even small images to be partially displayed (the 'image too big' message display)
* BugFix DS: Stylus Jumping effect is highly reduced.
* BugFix DS: Program shouldn't freeze anymore when quickly switching from one book to another.
* BugFix DS: More than 300 pages per Book can be browsed. (however, the display will be quite slow)
* New DS: Thumbnails of the Library screen are loaded in background and they remain visible when switching between Library and Thumbnails modes.
* New DS: A popup is displayed when an error is found on the filesystem. (causing some .cbds files not to be found
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March 18th, 2007, 03:32 Posted By: wraggster
Tassu has released a new version of his drawing application for the DS:
New stuff in this version:
Support different resolutions
Loading and editing saved images (can not load images with too big resolution)
Zooming with A/B-buttons
scrolling with D-Pad
Reset view with START
Eyedropper tool
Paint Bucket/Flood Fill tool
Tools size is now on X/Y-buttons because D-Pad is used for scrolling
Clear renamed to "New" and it now fills the image with white instead of selected color
Undo is now also in SELECT-button
Tools work much faster now but they might seem slower when using the biggest resolution
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March 17th, 2007, 14:10 Posted By: wraggster
via ign
Last week IGN Wii stopped by SEGA of America's San Francisco headquarters to play its new Wii undertaking, Alien Syndrome. Veteran gamers will undoubtedly remember the franchise, whose roots date back to the 1987 Sega Master System original, known today for its frantic top-down, two-player-compatible gunplay. The two-decade-old effort told the story of Troopers Ricky and Mary, elite members of the Earth Command Soldiers charged with the task of defending the planet from an extraterrestrial threat that could mutate man and machine alike into dangerous and grotesque abominations. The project delivered relentlessly fast twitch-finger shooting action and eventually made its way, in various updates, to everything from the Atari ST to NES and Game Gear.
The new Wii title, developed by Totally Games, takes place approximately 100 years later. This time, gamers control Lieutenant Aileen Harding, a 21-year-old soldier who is just as tough as she is beautiful. There are several differences between this new and improved sequel and its aged predecessor, the first of which is that the franchise is no longer restricted to the action genre. Rather, the game branches out into the realm of the RPG, enabling players the option to upgrade Harding's abilities as she runs-and-guns her way through alien-infested interiors and exteriors. Another key separator is the fundamentally changed (for the better) Wii control setup, which we'll get to momentarily. And finally, the new build features a four-player cooperative mode, as opposed to a two-player one.
Before we go over gameplay specifics, though, let us first take readers into the world of Alien Syndrome. The title unfolds thousands of years into the future as humankind is regularly finding and terraforming distant planets so that they may become inhabitable. Somewhere out in the darkness, the Seti-Alpha 5 Terraforming Station has gone quiet. Despite repeated attempts to communicate with the facility, Earth Command receives no response. And that's where the seasoned Harding comes in. Only after the soldier arrives on site does she discover that the age-old Alien Syndrome is behind the mystery, and she takes it upon herself to rid the galaxy of the enemy once and for all. It's basic sci-fi exposition, to be sure, but there's history here and SEGA has stuck with it.
Players control the game with the nunchuk and shoot in any direction with the Wii remoteReaders may not realize it, but there's much more to Alien Syndrome than meets the eye. Sure, it's packed full of traditional top-down shooter mechanics, but it's also got a meaty single-player mode. There are 15 diverse levels that range from the insides of infested ships to factories and more, and each presents individual side-quests, too. There are some 100 different enemies, five major bosses and 15 sub-bosses scattered throughout those many levels. There's a lot. In fact, SEGA is promising more than 20 hours of uninterrupted gameplay.
The Wii game is controlled with the nunchuk - both its analog stick and the attachment itself. The stick moves the character about the universe and tilting the nunchuk manipulates the camera. The configuration requires a mental rewire, in our experience, because players will instinctively want to hold manual control over the camera with a traditional stick. However, as soon as the functionality becomes familiar - it took us several minutes - Harding will be able to whip through stages even as the perspective remains stable. Shooter fans will be happy to learn that the Wii remote is used to direct the gun of the soldier as she blazes through the various stages. Players simply point in the direction they want her to shoot, tap the A or B button the device, and she will quickly gun down her opponents. There is really no comparison between this new configuration and an analog stick because the precision and speed gained by using the pixel-perfect accuracy of the Wii remote puts it in a class of its own. The controls feel both spectacularly responsive and speedy - two musts for an endeavor of this type.
A droid hovers alongside Harding though the levels and acts as the heroine's personal locker and swap shop. Not only does it store items she picks up along the way - it also houses weapons, armor and energy. It can drop out or store new items at any time and, when it's not simply carrying necessary equipment, it even acts as an AI backup of sorts. It's not a terribly impressive fighter, but it does shoot off a few rounds here and there and will come in handy as a fighter from time to time.
Alien Syndrome moves quickly and features nice particle and lighting effectsThe robot is a necessity because Alien Syndrome is chock full of upgrades for equipment, items and - most important of all - for Harding herself. There are more than 80 weapons in the game that can be assigned to primary and secondary fire buttons. Gamers will get the X-d 99 Impulse Laser - some may remember it from the original game - which shoots laser beams that have a long range, but inflict less damage than some of the more powerful arsenal upgrades. Weapons require the use of energy, represented on-screen with a meter. As Harding shoots more and more beams, her energy will deplete, but it's constantly recharging. The Laser Rifle is the standard and requires less energy. The PB-1 Flamethrower, which outputs a destructive stream of pure fire, is good for short range attacks. And then there's the Nanobot Swarm, which becomes unlocked much later in the game. This devastating weapon more or less engulfs enemies in a cloud of bee-like nanbots and kills them instantaneously, but it's a huge energy suck and therefore can't be used very often.
Harding can upgrade herself as she goes along, too. She may start off slow as molasses and by the time gamers advance 10 hours in, she'll be speeding through levels. These character upgrades are based on a stat system that can be enhanced as gamers progress, enabling new abilities. Players also choose from initial character classes, such as demolitions export, firebug, seal, tank and sharpshooter, all of them pretty self-explanatory.
The Wii build of Alien Syndrome we recently played was unfinished. Totally Games only recently implemented visual upgrades to give the action-RPG more graphic punch. The title runs at a brisk framerate and supports both 480p and 16:9 widescreen modes. That being true, the overall visual presentation is the one area the game definitely still needs improvement, as the characters and environments generally lack geometrical and texture detail. SEGA indicated that it is currently concentrated on upping the graphic finesse for the project, which doesn't ship until May. A Sony PSP version is also planned.
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March 17th, 2007, 13:56 Posted By: wraggster
Cedric witha NeoFlash Coding Comp Entry has updated his wireless gamepad app for the Nintendo DS:
Heres the info:
This program aims to act like a wireless gamepad.
History :
Version 0.2
Settings Gui, no need to edit xml file
Animated menus, just for fun
Automatic backlight shutdown after * choosen time
Touch screen work as an analog stick with one or more DSes at the same time
Turbo keys!
ds2key 0.6 compatibility mode (keys + touch screen)
Open Source!
[Server] : xml config too.
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March 17th, 2007, 13:53 Posted By: wraggster
Zarxrax had updated his DS application called DSLearnJ:
Heres more info:
DSLearnJ is a homebrew application for the Nintendo DS that I created so I could learn Japanese Kanji more easily.
Updated DSLearnJ to version 0.5. The program was completely rewritten from scratch. I have finally included all of the basic functionality, making the program actually useful now. There is still lots of room for improvement though, and code is still incomplete in some places (like the file menu).
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March 17th, 2007, 13:50 Posted By: wraggster
MangledLftThumb has updated his RiverCrossingDS game:
Heres whats new:
Updated RiverCrossingDS to v0.25.
Added a couple more puzzles & some animations with the help of my kids.
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March 17th, 2007, 13:47 Posted By: wraggster
M3 Team have released a new version of their software:
Heres whats new:
M3DS Simply Kernel upgrade to v1.03, it supports upgrade feature of Skin DIY, which is the expansion of formal feature of Skin DIY, it allows to all options of text colors on the Skin, the more features will be added in coming kernel upgrade.
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March 17th, 2007, 13:41 Posted By: wraggster
Keoniomega has posted an entry into the Neoflash Coding Comp:
Fall Down DS v. 1.01
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This game is based on the classic TI-Calculator game, Fall Down.
Able to work on Max Media Dock and DSEmuME for sure.
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Gameplay:
Move the ball with the stylus
Try to fall through the openings in the bars of blocks
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Known Bugs:
If you fall from too high, you can skip a row of blocks
There is a way to earn unlimited amount of points, but I won't tell
If you lose, you have to reset
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Future Improvements:
Be able to restart without having to turn off the system
Music (nothing fancy)
Better Collision detecting
Saved High Scores List
2 Player (not anytime soon but hopeful)
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Credits:
Keoniomega - Main Programer
[edit] UPDATE: I've fixed the bug with restarting. All you need to do is hit start when you lose. [\edit]
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March 17th, 2007, 13:33 Posted By: wraggster
Spinal has posted an entry in the Neoflash Coding Comp, heres the details:
This is a very great puzzle game for the Nintendo DS, the gameplay is simple, yet very addictive!
Please note this if for FAT cards only (sorry) and must be Dldi patched to work (it is currently patched for R4DS).
Sensitive will create a folder on your card called 'sensitive' for storing its data. Please do not delete this (unless you no longer play SensitiveDS).
[edit] SensitiveDS is compatable with DSMotion Card, so you can tilt your way around this extremely fun puzzler. [edit again] Just insert the motion card on the main title screen and a logo will apear on the top screen to show you have inserted it correctly.
In each level you must move the disk over every orange and green tile then get to the exit. If you fall off, you must start over.
There are five options in the main menu, they are -
[1] Instructions - Give you a breaif explanation of how to play.
[2] Challenge - Play as many levels as you can in one life.
[3] Puzzle - Complete each puzzle to unlock the next one.
[4] Custom Levels - Play some levels created with the Level Editor.
[5] Level Editor - Create your own levels to play in custom mode.
Any comments are welcome.
Thankyou.
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March 17th, 2007, 12:16 Posted By: wraggster
Dragonminded has released a new version of his excellent app for the Nintendo DS:
Heres whats new:
Update log is as follows:
- Sped up text display routines a lot, helping with larger text and html files.
- Vastly improved HTML rendering mechanism, large HTML files don't bog down any more.
- Switched to latest dsWifi from CVS as it no longer freezes on my DS.
- Added <q>, <dt> and <dd> to HTML renderer.
- Added flac support to the sound player.
- Added primitive sid support to the sound player.
- Added nsf support to the sound player.
- Added spc support to the sound player.
- Added ability to check card type in plugins.
- Added ability to move the cursor with the stylus on the configuration and irc pages.
- Added ability to customize colors with colors.ini file.
- Changed the sound player volume maximum to 400%.
- Changed vCard loading to load simple unicode files, though only ascii charset is supported still.
- Changed behavior of HTML renderer when leaving <TD> tags to fix bad HTML coding.
- Changed behavior of default settings creator to direct people to the correct IRC server.
- Fixed issue where keyboard repeats didn't work on the configuration screen.
- Fixed screen swap glitch with text input box on the scribble pad.
- Fixed potential bug with vCard separator, fixed naming issue with vCard separator.
- Fixed slight issue with mp3 playback clicks, but had to take oversampling down to 2x.
- Fixed memory leak in plugin loading.
- Fixed <pre> tag not changing to fixed width.
- Fixed bug in HTML syntax highlighting with more than one tag property that wasn't quoted.
- Fixed language being wrong issue when there is no config.ini file.
- Fixed issue where L and R GUI widgets were not clickable on picture viewer.
- Fixed a wordwrapping bug that popped up on the IRC window affecting scrolling.
- Fixed text color inconsistency on configuration page 3.
- Fixed issue with help screens and absolutely no help pages available.
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*Some users have compained about corrupt zip files etc, if you have a problem with this just redownload it again. Some downloads can time-out if the site is particularly busy*
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March 17th, 2007, 11:54 Posted By: wraggster
Amponzi has released a new DeSmuME Build dated17.03.2007 the DS Emulator for windows has only one new feature:
3D Support (Note that this slows down the emulator a lot)
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March 17th, 2007, 11:48 Posted By: wraggster
via wiifanboy
2007 is the twentieth anniversary of the PC Engine (the Japanese Turbografx-16) and Hudson, who co-created the console with NEC, is honoring the little console and its little HuCards in two ways this year:
By releasing lots of awesome games on the Virtual Console, and By featuring a multipart PC Engine retrospective on their home page
We're so happy to see the Wii bringing the PC Engine back into the limelight. It brought us a lot of games that deserve a second look, and deserve to be played by a new audience. Please, tip your hat to NEC and Hudson's masterpiece. Go check out the first part of the article, and then check out some Turbo games on the VC if you haven't already!
Full Article
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March 17th, 2007, 11:46 Posted By: wraggster
via wiifanboy
Yeah, you've probably seen this one already, and that's okay. You don't have to watch it again if you don't want to (but we think it's pretty cool). But Nintendo's latest Wii ads are not only effective, but they reflect the Mii craze that is such a big part of the Wii's success. And since people are using Mii-like images on corporate websites now, Nintendo's boardroom ad is simply brilliant, and that's why it's in the spotlight this week.
Video Here
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March 17th, 2007, 11:43 Posted By: wraggster
via wifanboy
We've surveyed your irritation with the Virtual Console's rates and even had you calculate the exact amount of Wii points you've been swindled out of so far, but VGamp's Chris Sinclair argues that the game downloads aren't expensive at all. Chris listed eleven reasons to support his claim, even admitting that he would be willing to pay more for the retro titles. While he might come across as an inflexible apologist, some of his points make sense.
According to Chris, you're getting a deal whenever you make a purchase on the Shopping Channel. For example, let's say that you put out the cash for Soldier Blade, a title that sometimes sells for $50+ on eBay. You're scoring a discount on a relatively rare game that's guaranteed to work decades from now, and you don't even have to pay for the TurboGrafx-16 console or the controllers to play it with. As an added bonus, many of these emulated games look better than they ever did before.
Alright, so we're still not entirely convinced that Altered Beast is worth the 800 Wii points Sega is asking for, but we can see where Chris is going with this. What do you think? Does the pricing seem justified after considering his points, or do you still feel like you're being fleeced?
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March 17th, 2007, 11:41 Posted By: wraggster
Jeux France has a story that rumours of an external hard drive is coming to the Nintendo Wii.
No other details are known but i suppose it could be an external DVD Drive.
More as we find out more.
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