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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
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March 19th, 2007, 17:17 Posted By: wraggster
press release:
Eidos Interactive, one of the world’s leading publishers and developers of entertainment software, is pleased to announce a new website, www.zendokugame.com, to support the upcoming launch of ZENDOKU, a new puzzle game for the Nintendo DS and Sony PlayStation Portable (PSP) platforms that blends exciting puzzle battle action with addictive Sudoku gameplay.
The new ZENDOKU website, featuring the same colourful and whimsical Far Eastern visual style and light-hearted martial arts theme as the game itself, hosts a range of game-related material including details of the game’s storylines and gameplay modes, character artwork and biographies, gameplay tutorials, downloadable wallpapers and themed Instant Messenger icons. The website will also host a trailer of the game to demonstrate the fun Sudoku Battle Action.
ZENDOKU is the debut Nintendo DS title from Zoonami Ltd, headed by industry veteran Martin Hollis, the Director/Producer of the critically acclaimed and best-selling Nintendo 64 game GOLDENEYE 007.
With an intuitive play style, an accessible learning curve, entertaining character storylines, and a comprehensive range of single-player and wireless multi-player game modes, audiences everywhere can find the path to enlightenment with ZENDOKU.
PSP and DS Screenshots Via Comments
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March 19th, 2007, 17:12 Posted By: wraggster
New from Dannynewp for the Neoflash Coding Contest:
This is my entry for the spring 2007 competition. Bowling solitaire is a unique game where the scoring scores like real bowling but you use all the black cards of a deck from 1-10 where 10 cards are setup as bowling pins and the rest are your ball cards. Select up to 3 adjacent pin cards, add the cards up and the right digit of their sum must equal the ball card to remove all cards selected. Once you run out of playable ball cards, press the throw button to remove all the top ball cards to show the cards under them for a chance at a spare. Once you run out of cards to be played or run out of ball cards you go to the next frame and start all over again.
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March 19th, 2007, 17:10 Posted By: wraggster
Kukulcan has posted a new game for the Neoflash Coding Comp:
STORY :
The biohazard department of the CELLULARSPY company has recruited Dr. MOLLUSK and his assistant nurse Miss GREENPEA.
Unluckily the Doctor's beautiful assistant spilled the samples of a new virus.
Taking your courage in both hands (that is, your console) you are now in charge of helping Miss GREENPEA to disinfest the rooms, one by one.
The virus can absorb particles of virus in order to grow, and if it absorbs to much, it explodes into 4 bits.
Your mission will be to guide Miss GREENPEA to inject virus particles in the right places in order to clean the room.
If you achieve a virus chain explosion, you will get a new bit of virus as a bonus to get on with the fight.
THE GAME :
The aim of the game is to clean the room by injecting particles of virus in the right places to explode the viruses.
At the end of the 20 levels will get you a CHEAT CODE permitting you to discover a new theme with 20 news levels as well as new pictures (Very ***y).
CONTROLS :
It is played with a PAD or STYLUS.
START = Quit
PAD or STYLUS = Move target
A or STYLUS = Inject
R = Music (yes/no)
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March 19th, 2007, 04:49 Posted By: DanTheManMS
The first release of the FREE Internet Web Browser from Okiwi:
Spread the Word
After some good programming sessions, the alpha version is ready.
Some notes:
- The file can be unpacked directly to the root of the flashcard, that is, Okiwi directory must be just under the root.
- Inside this there's the fonts directory, which contains three TrueType font files for the different character families, and also those fonts prerendered at different sizes ( *.okf) and some other which contains tables needed to associate character bitmaps with their Unicode codes (*.okm). The extensions stand for Okiwi Font and Okiwi Map, respectively. If these fieles are deleted, the software will generate them again from the TrueType fonts, so each one can use the typography he/she likes more. The included fonts are Bitstream Vera.
- By now the only way to move along the document is to drag it with the stylus.
- The only working buttons by the moment are: the first, which will allow in a future to enter an URL, and the last, which allows to set the zoom level.
- By misfortune, the other displaying mode I wanted to include, with a general view in a screen and a zoomed one in the other, isn't there yet.
- The icons have been designed by my brother. Actually, he has created some variants, but I've had to choose one of them. In future versions they will be able to be selected.
- As I said, DLDI is used. Released files are patched for SuperCard Lite. If you have another device, you'll have to use the patcher with the corresponding patch for your flashcart.I think this is a prosiming result.
Keep in mind that this version does not have wireless networking code included yet. In addition, you cannot load your own external pages, so the only viewable page is the built-in one.
Spread the Word
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March 19th, 2007, 02:26 Posted By: wraggster
Tassu has entered Phidias into the Neoflash Coding Comp.
Heres the release details:

Here is my entry. It's a drawing app called Phidias and it can be used to draw very nice pictures, pixel art or freehand drawings. It can also be used as an image viewer.
It should work on any device that has dldi support. It saves images in bmp format to the root directory but can load from any directory. Maximum resolution is 512x384 or 384x512.
Remember: you need to patch it with dldi before you use it. Otherwise it won't work!
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March 19th, 2007, 01:09 Posted By: wraggster
MangledLftThumb has updated his RiverCrossingDS game
Heres whats new:
v0.30
A few more puzzles.
Fixed minor issues w/ new Touched() function
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March 19th, 2007, 01:06 Posted By: wraggster
Ashai Rey has released a new DS app to help you learn the Japanese language:
Project JDS v1.0
Learning the basics of the Japanees language couldn't be easier.
Full use of the touch screen and sound.
Learn from one alphabet to the other and back. Learn how to write the character and how it's pronounced.
Hiragana
Katakana
Romanji
Nigori
Maru
Writing
Speech option
Repeat option
Selectable sets
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March 19th, 2007, 01:02 Posted By: wraggster
via dsfanboy
Treasure Gaust, Bandai Namco's Pokemon-esque monster game that uses magnetic fields to generate monsters, is headed toward a Spring 2007 release in Japan. We've got some new screens that show off the battle mode, which is more Pokemon Stadium than Pokemon Ruby, in that it is presented in full 3D. We like the pseudo-cel shading they've used.
Treasure Gaust's battling appears to be more action-based than Pokemon, as well. Players pick three creatures and battle with an opponent's three creatures in an underwater arena. You can capture defeated enemies to train them as partners. If a monster-collecting game with more action and more mysterious natural forces sounds good to you, then this may be exactly the game you're looking for! At least, it's as close as anyone's ever going to get to that specific description. We hope Banco decides to localize this one, because we're eager to play with the magnetism gimmick.
Screens Here
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March 19th, 2007, 00:59 Posted By: wraggster
via dsfanboy
One of our favorite touches of the new Phantom Hourglass' trailer shown at this year's GDC event was its use of the reworked Hyrule Castle theme from The Legend of Zelda: A Link to the Past. If there's one thing we love, it's retro tracks brought back for another round. That's why we're featuring a medley of songs from the original Zelda game (NES) remixed by electronica musician Ochre, for your Sunday listening pleasure.
We imagine that trying to add anything on top of Koji Kondo's classic work without ruining it is a difficult task, but this arrangement doesn't miss a step. Ochre's interpretation blends the 8-bit pieces with his own playful style, taking the listener through a six-minute daydream of Link's adventures. If you're a fan of lush synths and summery rhythms, we definitely suggest downloading this song along with Ochre's other remixes and original offerings at his site.
More Info
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March 19th, 2007, 00:58 Posted By: wraggster
via dsfanboy
Cheerleading won't come easy in the upcoming sequel to everyone's favorite portable music game. The troupe of opposing ouendan are designed to be prettier and more charming than the gang you control. Of course, you won't let their beautiful heads of hair get in your way: you're going to out-cheer them, and put them in their place. Jeux-France has new scans of Ouendan's long-titled sequel, and not only do you get to see the new rival group you'll have to cheer against, you'll see a familiar, returning character go through yet another ordeal. (Japanese people sure have it rough, don't they?)
More Info
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March 19th, 2007, 00:50 Posted By: wraggster
Alekmaul has released a Single Game Arcade emulator for the game Ghosts N Goblins.
Heres the translated info:
To use this emulator, you must have compatibles ROMS with NO COMPRESSION ZIP format.
Do not ask me about ROMS, I don't have them. A search with Google will certainly help
you.
Features :
----------
Most things you should expect from an emulator.
Missing :
---------
Sounds.
High score saving.
All that is not yet emulated
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March 19th, 2007, 00:42 Posted By: wraggster
via wiifanboy
The Internet has been slightly a splode lately with rumors about a new Wii channel for game demos. Game blogs everywhere have been picking up the story, which originally came from German magazine Games Aktuell via their website, Cynamite. Unfortunately for those of us waiting for an announcement of a demo channel, this ain't it. Most of the sudden interest seems to come from a popular Digging of the article-- and both the Cynamite article and the Digg posting are, in Internet terms, prehistoric.
The Cynamite article uses (the German equivalents of) words like "official" and "confirmed", but we have our doubts-- stemming mainly from the fact that it was posted on December 1st of last year and nobody else has said anything about it since. We find it odd that Nintendo would reveal a new feature to only one magazine, over four months (or however long it may be before such an announcement occurs) before its official announcement in any region.
We also find it odd that this news would be delivered in Europe and nowhere else; Europe isn't exactly the first priority for video game companies, as any gamer living there has discovered. It seems more likely that this news would eventually come out of multiple Nintendo representatives in communication with multiple sources-- at least one per region. And we'd really expect this kind of big exclusive to come to a Japanese magazine like Famitsu.
Don't despair yet, small-free-game-segment fans. Just because this particular posting probably isn't an official announcement doesn't mean Nintendo won't eventually start offering demo downloads. They've got a nice Internet-capable console now, and they're delivering actual games over the Internet for the first time. Why wouldn't they throw some demos up on one of the Wii channels?
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March 19th, 2007, 00:40 Posted By: wraggster
via PSU
Console and software sales for the month of February were recently announced, and both the PS3 and Wii did quite well.
In January, the average number of games owned by a PlayStation 3 owner was 2.7, while the average Wii owner had 2.2 games in his (or her) library. Only one month later, these numbers have jumped quite drastically to 3.4 and 3.6 respectively.
A representative from NPD commented: "While some detractors may consider the next generation cycle off to a poor start, we think that improving tie ratios indicate strong demand for the relatively light software lineup on the next gen consoles, and we believe that once a greater variety of compelling software is released later this year, demand for the new hardware will increase."
For the now current generation of consoles, it looks like there is no place to go but up.
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March 19th, 2007, 00:37 Posted By: wraggster
Via mercury news
Less than three years ago, Nintendo, the venerable video game company, was looking like a fading icon.
With archrival Sony's PlayStation 2 game console leaving Nintendo's Game Cube in the dust, the company was in the midst of losing a second straight round in the video console wars. And Sony looked ready to replicate its success in the handheld arena, long Nintendo's strong suit. Though Nintendo planned to counter with a new handheld of its own, few gave its relatively dim-screened, underpowered DS much of a chance against Sony's powerful, multimedia PlayStation Portable (PSP).
Fast forward a few years, and things look a lot different. Sales of Nintendo's DS have trounced those of the PSP, thanks in part to Nintendo's focus on quirky, fun-to-play games for the machine.
The company is using a similar formula with its new Wii console - and seeing similar success thus far. The machine, which includes a unique, motion-sensing controller, has outsold Sony's new PlayStation 3 ever since they both launched last year, and Wii sales even topped Microsoft's Xbox 360 in January.
Reggie Fils-Aime, president of Nintendo of America, says this is only the beginning. Sales of game consoles are typically dependent on the number and quality of the games available for them. As Fils-Aime, notes, there's been a major shift in the game industry of late toward developing titles for Nintendo's platforms.
At the Game Developers Conference earlier this month
Mercury News reporters Mike Antonucci and Troy Wolverton sat down with Fils-Aime to talk about this shift and Nintendo's resurgence.
Q The Wii has been hard to find in stores ever since it launched. Will there be any change in that any time soon?
A Mr. (Sarturo) Iwata (president of Nintendo) has already publicly said that we are increasing our capacity.
He did not give a timeline, and he did not give specific numbers. What I will say is we are all acutely aware of the issue. And we all recognize that we have a limited period of time to address the issue, because more so than the core gamer, the casual gamer will get frustrated if they cannot get their hands on the product. And so, certainly from a total company perspective, we're making a full-court press. Now the interesting thing about this - and this is where I'll look back - we had the same issue with DS all last year. And so, when a product is in such high demand, you can't solve it overnight.
The fact that we sold 494,000 (consoles in January) ... certainly speaks to getting as much product into the marketplace as possible.
Q To what extent have you guys been surprised by the demand for the Wii?
A We knew we had magic in a bottle back at E3. Certainly our performance has been much more than the industry had anticipated.
Q Speaking of that, Electronic Arts said recently it's shifting resources over to the Wii and to the DS. Pandemic says it's doing the same thing. To what extent are you hearing about similar moves by other major publishers and developers?
A Every publisher has either made the decision and stated it publicly or made the decision and not stated it publicly, but the amount of resource shift has been tremendous. The natural follow-up question is, "What's driving it?" What's driving it is, they see the install base, they see the mix of established players ... with the potential for new gamers, and they see a business opportunity. Coupled with the lower development costs, it really is a no-brainer.
The decisions started at E3 for a lot of publishers. We had been having conversations with certain publishers, obviously, well before that. Ubisoft, for example, had early access. EA had early access. But a lot of non-traditional Nintendo developers really made the decision as they watched the lines and saw for themselves what the reaction was.
Q Outside the console arena, you guys saw strong sales of your aging Game Boy handhelds over the holidays despite having few new games. What was that about? Did it just get to the point where it's a stocking stuffer?
A Exactly. It's a mass market price point; fantastic library of games; frankly, better availability than DS; and that's what drove the numbers.
Q Conversely, you guys had a dip in U.S. sales of the DS in January. Sales of Sony's rival PSP handheld nearly caught up with you. What's the story there?
A Availability. All availability.
Based on worldwide production numbers, the Americas ran out of stock of Nintendo DS essentially on the 25th of December. And we were not back in stock until sometime the second week in January. So, effectively three weeks the consumer could not get their hands on a Nintendo DS. So what happened? They bought our competitor. And they bought Game Boy Advance. Now that we're back in stock, let's see what the February data says.
Q The data I've seen indicates that among the new consoles the Wii is the top seller in the U.S. and in Japan. What do European sales look like?
A Europe is in the same situation. They're selling out as soon as they're putting it into the marketplace.
Q But vis-a-vis the competition, where's the Wii stacking up?
A Well, there's no PS3 yet ... 360 is selling well only in one country: UK. Across the rest of Europe, it is not performing well. Wii, on the other hand, is selling exceptionally well all through Europe.
Q There was a lot of publicity early on about the strap issue. Any updates on how you are addressing that issue?
A We saw early on that consumers didn't quite understand what they needed to do. Especially in bowling, they were letting go of the controller. And so the strap, instead of acting as a secondary precaution, was becoming the primary precaution and a limited number were breaking. We immediately addressed the issue, made it available to any consumer through a 1-800 number as well as online. I mean, the fact is, we didn't even require proof of purchase. If a consumer called up and said, "I need a new strap," we sent them a new strap.
Q What about the people that cracked their televisions and damaged equipment, how are you guys handling those cases?
A We have a process where those consumers are contacted and the investigation process goes through. I think it's fair to say that unfortunately there are always consumers who want to make an issue out of something that doesn't necessarily happen to them. And as we go through an investigation process, we're finding a remarkably small number of consumers who actually had damage (to their equipment).
Q But will you replace somebody's TV?
A It's actually something that's out of my hands. That is handled through our investigative arm. Our policy is we will satisfy the consumer. ... But in terms of are we actually replacing televisions, I can't honestly tell you.
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March 19th, 2007, 00:37 Posted By: wraggster
Via mercury news
Less than three years ago, Nintendo, the venerable video game company, was looking like a fading icon.
With archrival Sony's PlayStation 2 game console leaving Nintendo's Game Cube in the dust, the company was in the midst of losing a second straight round in the video console wars. And Sony looked ready to replicate its success in the handheld arena, long Nintendo's strong suit. Though Nintendo planned to counter with a new handheld of its own, few gave its relatively dim-screened, underpowered DS much of a chance against Sony's powerful, multimedia PlayStation Portable (PSP).
Fast forward a few years, and things look a lot different. Sales of Nintendo's DS have trounced those of the PSP, thanks in part to Nintendo's focus on quirky, fun-to-play games for the machine.
The company is using a similar formula with its new Wii console - and seeing similar success thus far. The machine, which includes a unique, motion-sensing controller, has outsold Sony's new PlayStation 3 ever since they both launched last year, and Wii sales even topped Microsoft's Xbox 360 in January.
Reggie Fils-Aime, president of Nintendo of America, says this is only the beginning. Sales of game consoles are typically dependent on the number and quality of the games available for them. As Fils-Aime, notes, there's been a major shift in the game industry of late toward developing titles for Nintendo's platforms.
At the Game Developers Conference earlier this month
Mercury News reporters Mike Antonucci and Troy Wolverton sat down with Fils-Aime to talk about this shift and Nintendo's resurgence.
Q The Wii has been hard to find in stores ever since it launched. Will there be any change in that any time soon?
A Mr. (Sarturo) Iwata (president of Nintendo) has already publicly said that we are increasing our capacity.
He did not give a timeline, and he did not give specific numbers. What I will say is we are all acutely aware of the issue. And we all recognize that we have a limited period of time to address the issue, because more so than the core gamer, the casual gamer will get frustrated if they cannot get their hands on the product. And so, certainly from a total company perspective, we're making a full-court press. Now the interesting thing about this - and this is where I'll look back - we had the same issue with DS all last year. And so, when a product is in such high demand, you can't solve it overnight.
The fact that we sold 494,000 (consoles in January) ... certainly speaks to getting as much product into the marketplace as possible.
Q To what extent have you guys been surprised by the demand for the Wii?
A We knew we had magic in a bottle back at E3. Certainly our performance has been much more than the industry had anticipated.
Q Speaking of that, Electronic Arts said recently it's shifting resources over to the Wii and to the DS. Pandemic says it's doing the same thing. To what extent are you hearing about similar moves by other major publishers and developers?
A Every publisher has either made the decision and stated it publicly or made the decision and not stated it publicly, but the amount of resource shift has been tremendous. The natural follow-up question is, "What's driving it?" What's driving it is, they see the install base, they see the mix of established players ... with the potential for new gamers, and they see a business opportunity. Coupled with the lower development costs, it really is a no-brainer.
The decisions started at E3 for a lot of publishers. We had been having conversations with certain publishers, obviously, well before that. Ubisoft, for example, had early access. EA had early access. But a lot of non-traditional Nintendo developers really made the decision as they watched the lines and saw for themselves what the reaction was.
Q Outside the console arena, you guys saw strong sales of your aging Game Boy handhelds over the holidays despite having few new games. What was that about? Did it just get to the point where it's a stocking stuffer?
A Exactly. It's a mass market price point; fantastic library of games; frankly, better availability than DS; and that's what drove the numbers.
Q Conversely, you guys had a dip in U.S. sales of the DS in January. Sales of Sony's rival PSP handheld nearly caught up with you. What's the story there?
A Availability. All availability.
Based on worldwide production numbers, the Americas ran out of stock of Nintendo DS essentially on the 25th of December. And we were not back in stock until sometime the second week in January. So, effectively three weeks the consumer could not get their hands on a Nintendo DS. So what happened? They bought our competitor. And they bought Game Boy Advance. Now that we're back in stock, let's see what the February data says.
Q The data I've seen indicates that among the new consoles the Wii is the top seller in the U.S. and in Japan. What do European sales look like?
A Europe is in the same situation. They're selling out as soon as they're putting it into the marketplace.
Q But vis-a-vis the competition, where's the Wii stacking up?
A Well, there's no PS3 yet ... 360 is selling well only in one country: UK. Across the rest of Europe, it is not performing well. Wii, on the other hand, is selling exceptionally well all through Europe.
Q There was a lot of publicity early on about the strap issue. Any updates on how you are addressing that issue?
A We saw early on that consumers didn't quite understand what they needed to do. Especially in bowling, they were letting go of the controller. And so the strap, instead of acting as a secondary precaution, was becoming the primary precaution and a limited number were breaking. We immediately addressed the issue, made it available to any consumer through a 1-800 number as well as online. I mean, the fact is, we didn't even require proof of purchase. If a consumer called up and said, "I need a new strap," we sent them a new strap.
Q What about the people that cracked their televisions and damaged equipment, how are you guys handling those cases?
A We have a process where those consumers are contacted and the investigation process goes through. I think it's fair to say that unfortunately there are always consumers who want to make an issue out of something that doesn't necessarily happen to them. And as we go through an investigation process, we're finding a remarkably small number of consumers who actually had damage (to their equipment).
Q But will you replace somebody's TV?
A It's actually something that's out of my hands. That is handled through our investigative arm. Our policy is we will satisfy the consumer. ... But in terms of are we actually replacing televisions, I can't honestly tell you.
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March 19th, 2007, 00:34 Posted By: wraggster
and heres what they posted:
Hi.
I'm very aware how much coverage our Next Month page is getting across the globe right now. I have to admit -- I thought it was a cool little teaser when we did it -- but I didn't anticipate it blowing up quite so much! I've seen everything from Family Guy to Woody Woodpecker fitting perfectly in that star cluster!
Anyhoo, I'm here to iron a few things out. This is not an April Fool. I remember once I did an April Fool on CUBE with Gannondorf Photoshopped into Soul Calibur II and people got really upset when they found out it wasn't true so we don't do those kind of things anymore. I think they're just a bit of a laugh but obviously other more sensitive people don't. . .
Also, we do have respect for our readers and we don't set out to purposely mislead people. The whole point of the Next Month image is to be a teaser and to get people guessing. It's just A BIT OF FUN. There are no lies in there. Innevitably the situation might change between the time of the mag going to print and the release of the next issue (it is a good six weeks after all). The game may end up being announced online before we hit the shelves. Ocassionally these things happen and it's completely out of our control. However, the point is that we are not misleading you -- there is a new game due to be announced.
In summary then, please take a deep breath and count to ten when you're thinking about this. There are quite a few images that perfectly fit into that star cluster. We've never mentioned any names -- it could be anything.
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March 19th, 2007, 00:16 Posted By: wraggster
via joystiq
Towards the end of GDC, Nintendo's Shigeru Miyamoto revealed they had been toying with the concept of Mii creation for almost 20 years but were "never able to turn it into much of anything". It finally found a home on the Wii, but a recent developer's chat uncovered a few early screenshots of the Mii editor -- on the DS.
The concept doesn't seem to have changed much from this build to the final product, though the visuals did go through a much-needed evolution. Having a portable version of our Mii does have a certain charm, but it isn't likely Nintendo will invest resources in a pocket-sized Mii creator.
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March 18th, 2007, 13:29 Posted By: wraggster
Jasper Vijn has released a new image converterfor the GBA(ds too), heres the info:
Yay, yet another image converter. Do we really need another one? Well maybe, maybe not. As far as I can tell there are two very complete gfx exporters right now: gfx2gba (by Markus, not
the other one) and cog (by OneManBand). The second one seems not to be available anymore, and the first one wasn't quite able to do what
I wanted. Also, both of these are pure command-line tools. Wingit is a GUI tool, making it easier to get started. The main view offers a preview of the image you want to export, which is always nice.
There's a palette viewer too. By using FreeImage, it can read pretty much every kind of image (yes, GIFs too). As for the exporter itself, I've pretty much crammed it full of options. There are separate sections for palette, image and map control, which include cropping the exported image, various bitdepths (including 1 and 2bpp for use BitUnpack) compression and tile-set reduction. There are also options for tile-grouping, not only can this be beneficial for sprites in 1d mode, but you can also
use it to create meta-maps of arbitrary sizes. The output file(s) can be C, GNU asm or binary, a header file is optional and there are choices between u8, u16, and u32 type-sizes. Naturally, the variable name can be altered independently from the file-name.
While the program is useful as is, there is always room for more. There are a few other things I'd like to add, like vertical map layout, batching options, merging palettes and tilesets, and an extra
output format or two. And, of course, proper documentation. But I'd also like to get back to real GBA stuff so I'm leaving it as is for now.
Btw, if you would like to see things like this added, the source code is freely available, so why not try it yourself? (Then again, seeing my code...)
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March 18th, 2007, 13:22 Posted By: wraggster
The GP2X Store has posted that they have the EZ Flash V, flash cart in stock, heres the info on the cart:

EZ-Flash 5 Bundle Edition (3-in1 Expansion Pak) features an advanced PDA like interface and easy to use software. To this day, across the world, EZ-Flash Cartridges are being chosen over the competition for their reliability, performance, and ease of use. The EZ-Flash 5 slot-1 solution is based on mature Slot-1 technology, so there is no need to flash your system, use a passkey device, or patch your files anymore. You can focus on playing games without worrying anything else. More than that, EZ-Flash 5's multimedia functions turns your system into a multimedia powerhouse.
EZ-Flash V is the result of the EZ-Flash Teams's experience and expertise from the GBA era. The EZ-Flash Team has never given up to technology difficulties in the 4 years, and they have always pushed themselves on creating wonderful solutions for gamers. With highly secured quality assurance, active improvements on defects, and respect to the user opinions is what the EZ-Flash team have provided to satisfy gamers across the world.
- EZ Flash V features:
- 1:1 original card sizeCside loading.
- Using MicroSD(Trans Flash) as external storage. cheap and variety usage.
- Direct boot, no need another boot card or flash your DS. EZ5 also can be used as bootcard.
- Moonshell integrated bootloader, direct watch DPG movie, listen MP3, read TXT book in loader.
- Bootloader can be full customized. included skin and function. bootloader sourcecode almost full opened.
- Dual read mode: CLEAN and HYBRID. CLEAN means just drag the rom to card and play. HYBRID means EZ5 supporting the modified rom for further function, include softreset and cheat. it also provides improved compatiblity, such as boost the readspeed. no lag can be feeled even you have a low speed microsd card.
- Perfect FAT system support, automatic generate saver file. multi saver function available.
- Using hardware flashchip saver. never lose your save.
- Loader upgradable
- Homebrew support, IO lib will release on launch.
EZ Flash V 3 in 1 features:
- Equipped with 256Mbit Norflash, 2Mbit SRAM, Battery to make it compatible with almost GBA games.
- The data is still remains even after powering off.
- Can be used as a standalone GBA card.
- Perfect GBA/NDS linker.
- Browser RAM expansion function: it uses the highspeed ram cache as the offical one. perfect compatible with NDS Browser(JAP/EUR)
- Works perfectly with all official rumble enabled games. it also has three level vibration strenth adjust. now you can adjust between power consume and better game feeling by yourself. SDK also provide for third party developers.
Buy from GP2X Store.
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March 18th, 2007, 04:17 Posted By: wraggster
News/release from Pospi :
So what is Marshmallow Duel? If you've never heard of it before, it could best be explained as a Super Smash Bros. type game, but from an earlier era and stranger minds.
Marshmallow Duel DS is a complete rewrite and evolution of the original Marshmallow Duel, designed for the Nintendo DS console. It is a 2 player deathmatch game of luck and skill where each player tries to knock their opponent into the deadly marshmallow pit or destroy them with one of the 18 weapons that randomly spawn in the map.
The current version, v2, features the following:
All the 2-player dueling fun and excitement of the original
18 Fantastic weapons: Skull, 1000V, invisibility, mine, gun, TNT, boots, grenade, puck, parachut, hook, warp, net, shield, magnet, boomerang, weasel and dunce hat
Finally, weapon selection and kill limit settings
Character customisation and saving
The wonderous ability to pause the action
Exhaustive statistics tracking and saving system
Stylus control for the main menu, pickups selection menu and character menu
Configurable game options such as the number of pickups onscreen at a time, use of the bottom screen to show the pickups before they spawn, the number of rounds to play, and 'death while dancing'
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